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	<title>SS220 Paradise EX - Вклад участника [ru]</title>
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		<title>Руководство по строительству</title>
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		<updated>2021-02-22T12:04:55Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Смешанные конструкции */ Инструкция по деконструкции ядра ИИ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
''Это руководство не рассчитано на создание передовых конструкций и приборов - для этого обратитесь к [[Guide to Advanced Construction|руководству по продвинутому строительству.]]''&lt;br /&gt;
&lt;br /&gt;
=Предисловие=&lt;br /&gt;
Для того, чтобы отыграть множество ролей (например, [[Station Engineer|инженера]]), или просто украсить свой бар, тебе следует знать, как создавать вещи!&lt;br /&gt;
&lt;br /&gt;
Это руководство будет охватывать все основные инструменты и способы их применения, а также список основных конструкций и способы их постройки и разбора.&lt;br /&gt;
&lt;br /&gt;
Прежде всего важно ознакомиться со всеми инструментами, используемыми в строительстве! Пожалуйста, ознакомьтесь со списком ниже.&lt;br /&gt;
&lt;br /&gt;
==Строительные инструменты==&lt;br /&gt;
''Краткое изложение основных инструментов и их более продвинутых аналогов.''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Базовые инструменты&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Продвинутые инструменты&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Использование&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Заметки&lt;br /&gt;
|-&lt;br /&gt;
!Монтировка&lt;br /&gt;
(Crowbar)&lt;br /&gt;
&lt;br /&gt;
[[File:Crowbar.png]]&lt;br /&gt;
&lt;br /&gt;
!Челюсти жизни&lt;br /&gt;
(Jaws of Life)&lt;br /&gt;
&lt;br /&gt;
[[File:Jawsoflife.png]]&lt;br /&gt;
|Поддевать вещи&lt;br /&gt;
|&lt;br /&gt;
*Помогает вскрывать открытые воздушные шлюзы / снимать напольные плитки&lt;br /&gt;
*Челюсти жизни могут открыть воздушные шлюзы&lt;br /&gt;
*Используется удаления поврежденной электроники&lt;br /&gt;
*Челюсти жизни выполняют действия быстрее&lt;br /&gt;
|-&lt;br /&gt;
!Кусачки&lt;br /&gt;
(Wirecutters)&lt;br /&gt;
&lt;br /&gt;
[[File:Wirecutters.png]]&lt;br /&gt;
!Челюсти жизни&lt;br /&gt;
(Jaws of Life)&lt;br /&gt;
&lt;br /&gt;
[[File:Jawsoflife.png]]&lt;br /&gt;
|Срезать провода и решетки&lt;br /&gt;
|&lt;br /&gt;
*Помогает отделять фаланги пальцев от перчаток&lt;br /&gt;
*Челюсти жизни выполняют действия быстрее&lt;br /&gt;
|-&lt;br /&gt;
!Сварочный инструмент&lt;br /&gt;
(Welding Tool)&lt;br /&gt;
&lt;br /&gt;
[[File:Welder.png]]&lt;br /&gt;
!Экспериментальный сварочный инструмент&lt;br /&gt;
(Experimental Welding Tool)&lt;br /&gt;
&lt;br /&gt;
[[File:Expwelder.png]]&lt;br /&gt;
|Сварка и резка металла&lt;br /&gt;
|&lt;br /&gt;
*Может заваривать воздушные шлюзы и вентиляционные отверстия в режиме вреда&lt;br /&gt;
*помогает ремонтировать сооружения в режиме помощи&lt;br /&gt;
*Используется для ремонта корпуса боргов и КПБ&lt;br /&gt;
*Экспериментальная горелка восполняет топливо&lt;br /&gt;
|-&lt;br /&gt;
!Кабель&lt;br /&gt;
(Cable Coil)&lt;br /&gt;
&lt;br /&gt;
[[File:CableCoils.png]]&lt;br /&gt;
!Кабельная катушка&lt;br /&gt;
(Cable Layer)&lt;br /&gt;
&lt;br /&gt;
[[File:Cablelayer.png]]&lt;br /&gt;
|Прокладывание проводки&lt;br /&gt;
|&lt;br /&gt;
*Используется для ремонта электроники боргов и КПБ&lt;br /&gt;
*Кабельная катушка быстрее укладывает кабель&lt;br /&gt;
|-&lt;br /&gt;
!Отвертка&lt;br /&gt;
(Screwdriver)&lt;br /&gt;
&lt;br /&gt;
[[File:Screwdriver_tool.png]]&lt;br /&gt;
!Дрель-шуруповерт&lt;br /&gt;
(Power Drill)&lt;br /&gt;
&lt;br /&gt;
[[File:Powerdrill1.png]]&lt;br /&gt;
|Закрепление и открытие панелей&lt;br /&gt;
|&lt;br /&gt;
*Помогает открыть панели шлюзов при [[Hacking|взломе]]&lt;br /&gt;
*Помогает открыть вентиляционные отверстия, чтобы вставить в них бумагу&lt;br /&gt;
*Шуруповерт выполняет действия быстрее&lt;br /&gt;
|-&lt;br /&gt;
!Разводной ключ&lt;br /&gt;
(Wrench)&lt;br /&gt;
&lt;br /&gt;
[[File:Wrench.png]]&lt;br /&gt;
!Дрель-шуруповерт&lt;br /&gt;
(Power Drill)&lt;br /&gt;
&lt;br /&gt;
[[File:Powerdrill1.png]]&lt;br /&gt;
|Приболчивание и разболчивание объектов&lt;br /&gt;
|&lt;br /&gt;
*Используется для разбора, а также открепления и прикрепления большинства объектов&lt;br /&gt;
*Шуруповерт выполняет действия быстрее&lt;br /&gt;
|-&lt;br /&gt;
!Мультитул&lt;br /&gt;
(Multitool)&lt;br /&gt;
&lt;br /&gt;
[[File:Multitool.png]]&lt;br /&gt;
!Н/Д&lt;br /&gt;
|Изменение и указание специальных параметров&lt;br /&gt;
|&lt;br /&gt;
*Используется для соединения систем воедино&lt;br /&gt;
*Помогает активировать и деактивировать определенные машины&lt;br /&gt;
|-&lt;br /&gt;
!Ручное строительное устройство&lt;br /&gt;
(Rapid Construction Device)&lt;br /&gt;
&lt;br /&gt;
[[File:RCD.png]]&lt;br /&gt;
!Боевое РСУ&lt;br /&gt;
(Combat RCD)&lt;br /&gt;
&lt;br /&gt;
[[File:RCD.png]]&lt;br /&gt;
|Быстрое строительство и разбор конструкций&lt;br /&gt;
|&lt;br /&gt;
*Боевые РСУ выдаются инженерам ОБР. Улучшенная емкость (500 единиц материалов)&lt;br /&gt;
*Помогает строить множество различных сооружений&lt;br /&gt;
*Помогает разобрать большинство основных конструкций (стены, окна, полы)&lt;br /&gt;
|-&lt;br /&gt;
!Раздатчик труб&lt;br /&gt;
(Pipe Dispenser)&lt;br /&gt;
&lt;br /&gt;
[[File:PipeDispenser.png]]&lt;br /&gt;
!Ручной раздатчик труб&lt;br /&gt;
(Rapid Pipe Dispenser)&lt;br /&gt;
&lt;br /&gt;
[[File:Rapid_pipe_dispenser.png]]&lt;br /&gt;
|Выдача и удаление труб&lt;br /&gt;
|&lt;br /&gt;
*Раздатчик должен быть прикреплен к полу, чтобы выдавать трубы&lt;br /&gt;
*Раздатчик имеет бесконечный запас&lt;br /&gt;
*Блюспейс-РРТ может раскладывать трубы на расстоянии&lt;br /&gt;
*Alt-клик на РРТ, чтобы изменить режим через меню&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Прокладка провода==&lt;br /&gt;
[[File:Wireexample.png|frame|Инженер проводит кабель. Обратите внимание на изолированные перчатки и его положение на плитке.]]&lt;br /&gt;
[[File:WireFull.png|frame|Демонстрация размещения проводов в зависимости от положения персонажа.]]&lt;br /&gt;
[[File:WireFull1.png|frame|Пример правильной или «гладкой» проводки.]]&lt;br /&gt;
[[File:WireFull2.png|frame|Пример узла. Узол (красный круг) - это место для соединения машин, таких как излучатели.]]&lt;br /&gt;
[[File:WireFull3.png|frame|Пример неправильной проводки. Эти провода на самом деле не подключены надлежащим образом и в результате не могут передавать энергию.]]&lt;br /&gt;
[[File:Wirebad.png|frame|Пример подключения «спагетти». Это изображение демонстрирует, как можно управлять проводом.]]&lt;br /&gt;
[[File:Wiregood.png|frame|Пример стандартной проводки на станции.]]&lt;br /&gt;
Теперь, когда мы просмотрели список инструментов, важно понять, как работает проводка в SS13.&lt;br /&gt;
&lt;br /&gt;
Помимо использования в ремонте роботизированных конечностей, мехов и других вещей, для маршрутизации питания в основном используется кабель. Например, к ЛКП или SMES вокруг станции.&lt;br /&gt;
&lt;br /&gt;
*'''ЛКП, Локальные контроллеры питания (или АРС, Area Power Controllers)''' - это силовые терминалы, расположенные в каждой комнате, которые обеспечивают электричеством системы освещения, оборудования и окружающей среды для обозначенной области.&lt;br /&gt;
*ЛКП используют систему зарядки и содержат один элемент (батарею), который заряжается от электросети, к которой он подключен.&lt;br /&gt;
*ЛКП, которые не подключены к сети с помощью проводки, или ЛКП, которые получают недостаточный уровень мощности, будут терять заярд батареи.&lt;br /&gt;
*Проводка используется для подключения ЛКП к SMES\ам, которые получают заряд от источников питания (таких как сингулярность, Тесла и т.д.) и распределяют электричество.&lt;br /&gt;
&lt;br /&gt;
Как мы видим, обеспечение правильной проводки является неотъемлемой частью работы на станции. Если что-то подключено ненадлежащим образом, ЛКП может не получить питания, и область, которую вы ремонтируете, останется в темноте. &lt;br /&gt;
&lt;br /&gt;
'''Вот несколько важных предостережений, прежде чем начинать какой-либо проект.'''&lt;br /&gt;
&lt;br /&gt;
*Провода, подключенные к активной электрической сети, могут поразить вас током и вызвать ожоги.&lt;br /&gt;
*Бюджетные изолированные перчатки (Budget insulated gloves) уменьшат или увеличат урон от ударов.&lt;br /&gt;
*Изолированные перчатки полностью защитят от поражения электрическим током.&lt;br /&gt;
&lt;br /&gt;
===Основные правила прокладки проводов===&lt;br /&gt;
''(Примечание: обычный тайл на станции имеет плитки поверх пола. Вам нужно будет использовать монтировку, чтобы снять эти плитки, и уже потом прокладывать провода).''&lt;br /&gt;
&lt;br /&gt;
Прокладывать провода довольно просто, хотя есть несколько важных вещей.&lt;br /&gt;
&lt;br /&gt;
*Провода могут быть размещены только на плите или рабочей платформе (помосте).&lt;br /&gt;
*Расположение проводов всегда будет направлено на вашего персонажа.&lt;br /&gt;
*Если вы кладете провод на тайл, на котором стоите, смотрите в сторону провода, чтобы проложить его правильно.&lt;br /&gt;
&lt;br /&gt;
Для того, чтобы разместить провода, вы должны быть обращены к полу с проводом в руке.&lt;br /&gt;
&lt;br /&gt;
Когда вы будете готовы, просто нажмите на соседнюю плитку с проводом в руке, чтобы проложить проводку.&lt;br /&gt;
&lt;br /&gt;
Вот краткая таблица, объясняющая различные результаты, которые вы получите в зависимости от положения вашего персонажа.&lt;br /&gt;
&lt;br /&gt;
*Направление указывает, в какую сторону смотрит персонаж.&lt;br /&gt;
*Направления, как северо-восток, северо-запад, юго-восток и юго-запад, указывают, что плитка имеет диагональ к игроку.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
|Направление&lt;br /&gt;
|Результат проводки&lt;br /&gt;
|Направление&lt;br /&gt;
|Результат проводки&lt;br /&gt;
|-&lt;br /&gt;
!Запад&lt;br /&gt;
|[[File:WireW.png]]&lt;br /&gt;
!Восток&lt;br /&gt;
|[[File:WireE.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Север&lt;br /&gt;
|[[File:WireN.png]]&lt;br /&gt;
!Юг&lt;br /&gt;
|[[File:WireS.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Северо-восток&lt;br /&gt;
|[[File:WireNE.png]]&lt;br /&gt;
!Северо-запад&lt;br /&gt;
|[[File:WireNW.png]]&lt;br /&gt;
|-&lt;br /&gt;
!Юго-восток&lt;br /&gt;
|[[File:WireSE.png]]&lt;br /&gt;
!Юго-запад&lt;br /&gt;
|[[File:WireSW.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Теперь, когда мы понимаем, как работает расположение проводов, мы можем начать соединять все вместе.&lt;br /&gt;
&lt;br /&gt;
Однако, прежде чем мы это сделаем, необходимо обсудить две важные особенности проводки!&lt;br /&gt;
&lt;br /&gt;
В любом проекте проводки есть «узлы» и «провода», каждый из которых выполняет специальные функции.&lt;br /&gt;
&lt;br /&gt;
Провода это то, что фактически передает энергию, в то время как узлы позволяют специальным механизмам (таким как SMES, излучатели и генераторы поля) подключаться к электросети.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
|Тип проводки&lt;br /&gt;
|Объяснение&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Правильная проводка&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wiresmooth.png]]&lt;br /&gt;
|Плавная проводка позволяет передавать энергию из точки А в точку Б.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Если вы проводите свой кабель неправильно, оставляя эти маленькие шаровидные узлы повсюду, вы вряд ли создадите соединения между двумя частями проводки.&lt;br /&gt;
&lt;br /&gt;
'''Убедитесь, что нет ненужных узлов и все ваши кабели соединены правильно, иначе ваша система электропроводки, скорее всего, не будет передавать электричество.'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
|Тип проводки&lt;br /&gt;
|Объяснение&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Узел проводки&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirenode.png]]&lt;br /&gt;
|Узел проводки используется для спецтехники и электрификации решеток.&lt;br /&gt;
&lt;br /&gt;
Открытые узлы могут ударить током при прикосновении.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Чтобы создать узел, нажмите на плитку, уже занятую кабелем.&lt;br /&gt;
&lt;br /&gt;
Вы должны всегда прокладывать проводку перед созданием каких-либо узлов, чтобы убедиться, что ваши кабели правильно подключены.&lt;br /&gt;
&lt;br /&gt;
'''Если вы пытаетесь сделать узел в середине провода, сначала его нужно правильно провести.'''&lt;br /&gt;
&lt;br /&gt;
==Трубопровод==&lt;br /&gt;
Смотрите в : [[Guide to Atmospherics#The Pipe System|руководство по атмосферике]]&lt;br /&gt;
&lt;br /&gt;
=Основные материалы=&lt;br /&gt;
''Список основных материалов, используемых в строительстве.''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!'''Лист металла'''&lt;br /&gt;
'''(Metal Sheet)'''&lt;br /&gt;
&lt;br /&gt;
'''[[File:Metal.png]]'''&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Железо)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Лист стекла&lt;br /&gt;
('''Glass Sheet''')&lt;br /&gt;
&lt;br /&gt;
[[File:Glass.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Песок)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Деревянные доски&lt;br /&gt;
('''Wood Plank''')&lt;br /&gt;
&lt;br /&gt;
[[File:Planks.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Применить топор к бревнам из башенных грибов (Tower-cap)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Металлические прутья&lt;br /&gt;
('''Metal Rods''')&lt;br /&gt;
&lt;br /&gt;
[[File:Rods.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металл&lt;br /&gt;
|&lt;br /&gt;
*Используйте металл в руке&lt;br /&gt;
*Выберите «Metal rods»&lt;br /&gt;
|&lt;br /&gt;
*Применить на прутья работающую горелку&lt;br /&gt;
**За 2 стержня возвращается 1 металл&lt;br /&gt;
|-&lt;br /&gt;
!Армированное стекло&lt;br /&gt;
('''Reinforced Glass''')&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_r.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Стекло&lt;br /&gt;
*1 Металлический стержень&lt;br /&gt;
|&lt;br /&gt;
*Держите прут в руке&lt;br /&gt;
*Примените прут к стеклянному листу в другой руке&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Плазменное стекло&lt;br /&gt;
('''Plasma Glass''')&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_p.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Плазма + Песок)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Усиленное плазменное стекло&lt;br /&gt;
('''Reinforced Plasma Glass)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_pr.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Плазменное стекло&lt;br /&gt;
*1 Металлический стержень&lt;br /&gt;
|&lt;br /&gt;
*Держите прут в руке&lt;br /&gt;
*Примените прут к плазменному стеклу в другой руке&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Пласталь&lt;br /&gt;
('''Plasteel)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Metal_r.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Плазма + Железо)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Пластитан&lt;br /&gt;
('''Plastitanium)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Plastitanium.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Плазма + Титан)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Пластитановое стекло&lt;br /&gt;
('''Plastitanium Glass)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_pt.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Песок + Плазма + Титан)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Титан&lt;br /&gt;
('''Titanium)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Titanium.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Титан)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Титановое стекло&lt;br /&gt;
('''Titanium Glass)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_t.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*Плавильная печь (Плазма + Песок)&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|-&lt;br /&gt;
!Пластик&lt;br /&gt;
(Plastic)&lt;br /&gt;
&lt;br /&gt;
[[File:Plastic.png]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|&lt;br /&gt;
*[[Guide to Chemistry#Plastic Polymers|Пластиковый полимер]]&lt;br /&gt;
|&lt;br /&gt;
*Н/Д&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Металлические конструкции==&lt;br /&gt;
''Список конструкций, птребующих применения только металлических листов.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Строительная решетка&lt;br /&gt;
('''Lattice)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Lattice.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических спрута (Metal Rods)&lt;br /&gt;
|&lt;br /&gt;
*Удерживать прутья в руке&lt;br /&gt;
*Применить на тайл космоса.&lt;br /&gt;
|&lt;br /&gt;
*Применить сварку (вернется 1 прут)&lt;br /&gt;
|-&lt;br /&gt;
!Рабочий помост&lt;br /&gt;
('''Catwalk)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Catwalk.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических прута&lt;br /&gt;
|&lt;br /&gt;
*Удерживать прутья в руке&lt;br /&gt;
*Применить на тайл строительной решетки&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку (вернется 1 прут)&lt;br /&gt;
*Применить сварку (вернется 1 прут)&lt;br /&gt;
|-&lt;br /&gt;
!Обшивка&lt;br /&gt;
('''Plating)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Plating.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Напольная плитка (Floor Tile)&lt;br /&gt;
|&lt;br /&gt;
*Удерживать напольную плитку в руке&lt;br /&gt;
*Применить на тайл строительной решетки&lt;br /&gt;
|&lt;br /&gt;
*Применить отвёртку&lt;br /&gt;
*Применить сварку (вернется 1 напольная плитка)&lt;br /&gt;
|-&lt;br /&gt;
!Усиленный пол&lt;br /&gt;
('''Reinforced Floor)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Reinforced_floor.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических прута&lt;br /&gt;
|&lt;br /&gt;
*Удерживать стержни в руке&lt;br /&gt;
*Применить на тайл обшивки&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 2 прута)&lt;br /&gt;
|-&lt;br /&gt;
!Решетка&lt;br /&gt;
('''Grille)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Grille.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических прута&lt;br /&gt;
|&lt;br /&gt;
*Использовать стержни в руке&lt;br /&gt;
*Выбрать &amp;quot;grille&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить кусачки (вернется 2 прута)&lt;br /&gt;
|-&lt;br /&gt;
!Стена&lt;br /&gt;
('''Wall)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Wall.png]]&lt;br /&gt;
|&lt;br /&gt;
*4 Металлических листа&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;wall girders&amp;quot;&lt;br /&gt;
*Применить металл на балки&lt;br /&gt;
|&lt;br /&gt;
*Применить сварку (вернется 2 листа металла)&lt;br /&gt;
*Применить разводной ключ или сварку (вернется 2 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Ложная стена&lt;br /&gt;
('''False Wall)'''&lt;br /&gt;
&lt;br /&gt;
[[File:False_Wall.gif]]&lt;br /&gt;
|&lt;br /&gt;
*4 Металлических листа&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;wall girders&amp;quot;&lt;br /&gt;
*Применить монтировку на балку&lt;br /&gt;
*Применить металл на балку&lt;br /&gt;
|&lt;br /&gt;
*Применить сварку (вернется 2 листа металла)&lt;br /&gt;
*Применить разводной ключ 2 раза или сварку 1 раз (вернется 2 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Напольная плитка (4)&lt;br /&gt;
('''Floor Tiles)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Floor_Tiles.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;floor tiles&amp;quot;&lt;br /&gt;
*Применить на тайл пола&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку к тайлу с плиткой&lt;br /&gt;
|-&lt;br /&gt;
!Табурет / Стул&lt;br /&gt;
('''Stool / Chair)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Chair.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;stool&amp;quot; или &amp;quot;chair&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист металла)&lt;br /&gt;
|-&lt;br /&gt;
!Диван&lt;br /&gt;
('''Sofa)'''&lt;br /&gt;
&lt;br /&gt;
[[File:Chairsofa.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;sofa (направление)&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 1 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Кресло-коляска&lt;br /&gt;
(Wheelchair)&lt;br /&gt;
&lt;br /&gt;
[[File:Chairwheel.png]]&lt;br /&gt;
|&lt;br /&gt;
*15 Металлических листов&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;wheelchair&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист металла)&lt;br /&gt;
|-&lt;br /&gt;
!Кровать&lt;br /&gt;
(Bed)&lt;br /&gt;
&lt;br /&gt;
[[File:Bed.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических листа&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;bed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 2 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Кушетка психиатра&lt;br /&gt;
(Psychiatrist's Bed)&lt;br /&gt;
&lt;br /&gt;
[[File:Bedpsych.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Металлических листов&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;psychiatrist's bed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Офисный стул&lt;br /&gt;
(Office Chair)&lt;br /&gt;
&lt;br /&gt;
[[File:Chairoffice.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Металлических листов&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;office chair&amp;quot;&lt;br /&gt;
*Выбрать желаемый подтип&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Удобное кресло&lt;br /&gt;
(Comfy Chair)&lt;br /&gt;
&lt;br /&gt;
[[File:Chaircomfy.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических листа&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;comfy chair&amp;quot;&lt;br /&gt;
*Выбрать желаемый подтип&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 2 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Парикмахерское кресло&lt;br /&gt;
(Barber Chair)&lt;br /&gt;
&lt;br /&gt;
[[File:Chairbarber.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;barber chair&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист металла)&lt;br /&gt;
|-&lt;br /&gt;
!Стеллаж&lt;br /&gt;
(Rack)&lt;br /&gt;
&lt;br /&gt;
[[File:Rack.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;rack parts&amp;quot;&lt;br /&gt;
*Использовать &amp;quot;rack parts&amp;quot; в руке&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернутся части стеллажа &amp;quot;rack parts&amp;quot;)&lt;br /&gt;
*Применить разводной ключ на &amp;quot;rack parts&amp;quot; (вернется 1 лист металла)&lt;br /&gt;
|-&lt;br /&gt;
!Шкафчик&lt;br /&gt;
(Closet)&lt;br /&gt;
&lt;br /&gt;
[[File:Closet.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических листа&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;closet&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Открыть шкафчик&lt;br /&gt;
*Применить сварку (вернутся 2 металлических листа)&lt;br /&gt;
|-&lt;br /&gt;
!Канистра&lt;br /&gt;
(Canister)&lt;br /&gt;
&lt;br /&gt;
[[File:Canister.png]]&lt;br /&gt;
|&lt;br /&gt;
*10 Металлических листов&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;canister&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Разварить газовый баллон сварочной горелкой&lt;br /&gt;
*Применить сварку (вернутся 3 металлических листа)&lt;br /&gt;
|-&lt;br /&gt;
!Выключатель&lt;br /&gt;
(Light Switch)&lt;br /&gt;
&lt;br /&gt;
[[File:Lightswitch.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;light switch frame&amp;quot;&lt;br /&gt;
*Прикрепить &amp;quot;light switch frame&amp;quot; к стене&lt;br /&gt;
|&lt;br /&gt;
*Дважды применить разводной ключ (вернется 1 лист металла)&lt;br /&gt;
|-&lt;br /&gt;
!Кнопка управления масс-драйвером&lt;br /&gt;
(Mass Driver Button)&lt;br /&gt;
&lt;br /&gt;
[[File:Massdriverbutton.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;mass driver button frame&amp;quot;&lt;br /&gt;
*Прикрепить &amp;quot;mass driver button frame&amp;quot; к стене&lt;br /&gt;
*Используйте мультитул, чтобы связать &amp;quot;mass driver button&amp;quot; с масс-драйвер&lt;br /&gt;
|&lt;br /&gt;
*Дважды применить разводной ключ (вернется 1 лист металла)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Смешанные конструкции===&lt;br /&gt;
''Список конструкций, которые предполагают использование металлических листов в качестве исходного компонента.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Усиленная стена&lt;br /&gt;
(Reinforced Wall)&lt;br /&gt;
&lt;br /&gt;
[[File:R_wall.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических листа&lt;br /&gt;
*2 Листа пластали (Plasteel)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;wall girders&amp;quot;&lt;br /&gt;
*Дважды применить пласталь на балки&lt;br /&gt;
|&lt;br /&gt;
*Применить кусачки, отвертку (вернется 1 лист металла)&lt;br /&gt;
*Применить сварку, монтировку&lt;br /&gt;
*Применить разводной ключ, сварку (вернется 1 лист пластали)&lt;br /&gt;
*Применить монтировку, отвертку&lt;br /&gt;
*Применить кусачки, разводной ключ (вернется 1 металлический прут, 2 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Ложная усиленная стена&lt;br /&gt;
(Reinforced&lt;br /&gt;
&lt;br /&gt;
False Wall)&lt;br /&gt;
&lt;br /&gt;
[[File:False_Wall_r.gif]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических листа&lt;br /&gt;
*2 Листа пластали&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;wall girders&amp;quot;&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
*Применить пласталь на балки&lt;br /&gt;
|&lt;br /&gt;
*Применить кусачки, отвертку (вернется 1 лист металла)&lt;br /&gt;
*Применить сварку, монтировку&lt;br /&gt;
*Применить разводной ключ, сварку (вернется 1 лист пластали)&lt;br /&gt;
*Применить монтировку, отвертку&lt;br /&gt;
*Применить кусачки, разводной ключ (вернется 1 металлический прут, 2 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Светящийся пол&lt;br /&gt;
(Light Tile)&lt;br /&gt;
&lt;br /&gt;
[[File:LightFloor.gif]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
*1 Лист стекла (Glass)&lt;br /&gt;
*5 Мотков кабеля (Cable Coil)&lt;br /&gt;
|&lt;br /&gt;
*Применить кабель на лист стекла&lt;br /&gt;
*Применить металл на стекло с проводами (wired glass)&lt;br /&gt;
*Применить светящийся пол на обшивку (plating)&lt;br /&gt;
*Применить мультитул, чтобы сменить цвет&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку, чтобы поддеть светящийся пол&lt;br /&gt;
|-&lt;br /&gt;
!Стол&lt;br /&gt;
(Table)&lt;br /&gt;
&lt;br /&gt;
[[File:Table.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Металлический лист&lt;br /&gt;
*2 Металлических прута&lt;br /&gt;
|&lt;br /&gt;
*Использовать стержни в руке&lt;br /&gt;
*Выбрать &amp;quot;table frame&amp;quot;&lt;br /&gt;
*Применить металл на каркас стола&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист металла, 2 металлических прута)&lt;br /&gt;
|-&lt;br /&gt;
!Армированный стол&lt;br /&gt;
(Reinforced Table)&lt;br /&gt;
&lt;br /&gt;
[[File:R-table.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист пластали&lt;br /&gt;
*2 Металлических прута&lt;br /&gt;
|&lt;br /&gt;
*Использовать стержни в руке&lt;br /&gt;
*Выбрать &amp;quot;каркас стола&amp;quot; (table frame)&lt;br /&gt;
*Применить лист пластали&lt;br /&gt;
|&lt;br /&gt;
*Применить сварку&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист пластали, 2 металлических прута)&lt;br /&gt;
|-&lt;br /&gt;
!Модный/Стеклянный стол&lt;br /&gt;
(Fancy/Glass Table)&lt;br /&gt;
&lt;br /&gt;
[[File:Fancytable.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Металлических стержня&lt;br /&gt;
*1 Ковер/Лист стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать стержни в руке&lt;br /&gt;
*Выбрать &amp;quot;каркас стола&amp;quot; (table frame)&lt;br /&gt;
*Применить ковер/лист стекла&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 1 ковер/лист стекла, 2 металлических стержня)&lt;br /&gt;
|-&lt;br /&gt;
!Компьютерная консоль&lt;br /&gt;
(Computer Console)&lt;br /&gt;
&lt;br /&gt;
[[File:Teleporterconsole.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Металлических листов&lt;br /&gt;
*2 Листа стекла&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
*1 Печатная плата (Circuit board)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;computer frame&amp;quot;&lt;br /&gt;
*Применить разводной ключ, плату (circuitboard)&lt;br /&gt;
*Применить отвертку, кабель&lt;br /&gt;
*Применить стекло, отвертку&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку, монтировку (вернется 2 листа стекла)&lt;br /&gt;
*Применить кусачки, отвертку (вернется 5 мотков кабеля)&lt;br /&gt;
*Применить монтировку, разводной ключ&lt;br /&gt;
*Применить сварку (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Корпус прибора&lt;br /&gt;
(Machine frame)&lt;br /&gt;
&lt;br /&gt;
[[File:Machine_Frame.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Металлических листов&lt;br /&gt;
*10 Мотков кабеля&lt;br /&gt;
*1 Печатная плата (Circuit board)&lt;br /&gt;
*Необходимые компоненты (Показываются при Examine)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;machine frame&amp;quot;&lt;br /&gt;
*Применить кабель и печатную плату&lt;br /&gt;
*Применить требуемые компоненты (Показываются через Examine)&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку, монтировку (вернутся компоненты и печатная плата)&lt;br /&gt;
*Применить кусачки (вернется 10 мотков кабеля)&lt;br /&gt;
*Применить разводной ключ (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Выставочная витрина&lt;br /&gt;
(Display Case)&lt;br /&gt;
&lt;br /&gt;
[[File:Display_Case.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Дерева (Wood)&lt;br /&gt;
*10 Стекла&lt;br /&gt;
*Плата воздушного шлюза (Airlock Electronics)&lt;br /&gt;
*Датчик движения (Proximity Sensor (опционально))&lt;br /&gt;
|&lt;br /&gt;
*Использовать дерево в руке&lt;br /&gt;
*Выбрать &amp;quot;display case chassis&amp;quot;&lt;br /&gt;
*Активировать &amp;quot;airlock electronics&amp;quot; в руке и выбрать доступ&lt;br /&gt;
*Применить &amp;quot;airlock electronics&amp;quot;&lt;br /&gt;
*Применить стекло&lt;br /&gt;
*Применить &amp;quot;proximity sensor&amp;quot; (опционально)&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
|&lt;br /&gt;
*Разблокировать ID-картой&lt;br /&gt;
*Применить монтировку трижды (вернется 5 листов стекла)&lt;br /&gt;
*Применить разводной ключ (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Автоматическая турель&lt;br /&gt;
(Automated Turret)&lt;br /&gt;
&lt;br /&gt;
[[File:Turret.PNG]]&lt;br /&gt;
|&lt;br /&gt;
*9 Листов металла&lt;br /&gt;
*Датчик движения (Proximity Sensor)&lt;br /&gt;
*Энергоган (Energy Gun)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;turret frame&amp;quot;&lt;br /&gt;
*Применить разводной ключ, metal, разводной ключ&lt;br /&gt;
*Применить [[Оружие и броня|энергоган]] и &amp;quot;proximity sensor&amp;quot;&lt;br /&gt;
*Применить отвертку, металл&lt;br /&gt;
*Применить сварку&lt;br /&gt;
|&lt;br /&gt;
*Бить открытую турель, пока она не сломается&lt;br /&gt;
*Применить монтировку (вернется [[Оружие и броня|энергоган]])&lt;br /&gt;
|-&lt;br /&gt;
!Пожарный шлюз&lt;br /&gt;
&lt;br /&gt;
(Firelock)&lt;br /&gt;
&lt;br /&gt;
[[File:Firelock.png]]&lt;br /&gt;
|&lt;br /&gt;
*3 Листа металла&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
*Плата пожарного шлюза (Firelock Electronics)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;firelock frame&amp;quot;&lt;br /&gt;
*Применить &amp;quot;firelock electronics&amp;quot;&lt;br /&gt;
*Применить кабель, монтировку&lt;br /&gt;
*Применить разводной ключ&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
*Применить сварку&lt;br /&gt;
*Применить отвертку, разводной ключ, монтировку&lt;br /&gt;
*Применить кусачки, монтировку (вернется 5 мотков кабеля, &amp;quot;firelock electronics&amp;quot;)&lt;br /&gt;
*Применить сварку (вернется 3 листа металла)&lt;br /&gt;
|- &lt;br /&gt;
!Воздушный шлюз&lt;br /&gt;
(Airlock)&lt;br /&gt;
&lt;br /&gt;
[[File:Airlock.gif]]&lt;br /&gt;
|&lt;br /&gt;
*4 Листа металла&lt;br /&gt;
*1 Лист стекла (опционально)&lt;br /&gt;
*2 [[Guide to Mining|Минерала]] (опционально)&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
*Плата воздушного шлюза (Airlock Electronics)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;airlock assemblies&amp;quot;&lt;br /&gt;
*Выбрать желаемый подтип&lt;br /&gt;
*Применить разводной ключ, кабель&lt;br /&gt;
*Применить стекло и/или минералы (опционально)&lt;br /&gt;
*Активировать &amp;quot;airlock electronics&amp;quot; в руке и выбрать доступ&lt;br /&gt;
*Применить &amp;quot;airlock electronics&amp;quot;&lt;br /&gt;
*Применить ручку (pen) для переименования (опционально)&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить сварку, чтобы заварить шлюз&lt;br /&gt;
*Поднять болты мультитулом (если опущены)&lt;br /&gt;
*Применить кусачки или мультитул на провод питания (power wire)&lt;br /&gt;
*Применить монтировку (вернется &amp;quot;airlock electronics&amp;quot;)&lt;br /&gt;
*Применить кусачки (вернется 5 мотков кабеля)&lt;br /&gt;
*Применить разводной ключ, сварку (вернется 4 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Мясные крюки&lt;br /&gt;
(Meatspike)&lt;br /&gt;
&lt;br /&gt;
[[File:Meatspike.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов металла&lt;br /&gt;
*4 Металлических прута&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;meatspike frame&amp;quot;&lt;br /&gt;
*Применить металлические прутья&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку (вернется 4 металлических прута)&lt;br /&gt;
*Применить разводной ключ, чтобы переместить (разобрать невозможно)&lt;br /&gt;
|-&lt;br /&gt;
!Патрон для лампы&lt;br /&gt;
(Light Fixture)&lt;br /&gt;
&lt;br /&gt;
[[File:Lightfixture.png]]&lt;br /&gt;
|&lt;br /&gt;
*1-2 Листа металла&lt;br /&gt;
*1 Моток кабеля&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;(small) light fixture frame&amp;quot;&lt;br /&gt;
*Применить &amp;quot;light fixture frame&amp;quot; на свободную стену&lt;br /&gt;
*Применить 1 отрезок кабеля&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
|&lt;br /&gt;
*Вытащить лампочку из патрона&lt;br /&gt;
*Применить отвертку, кусачки (Возвратится 1 отрезок кабеля)&lt;br /&gt;
*Применить разводной ключ (Возвратится 1-2 листа металла)&lt;br /&gt;
|-&lt;br /&gt;
!Локальный контроллер питания&lt;br /&gt;
(Area Power Controller)&lt;br /&gt;
&lt;br /&gt;
[[File:APC.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов металла&lt;br /&gt;
*10 Мотков кабеля&lt;br /&gt;
*Плата ЛКП (Power Control Module)&lt;br /&gt;
*Любая батарея (Power Cell)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;apc frame&amp;quot;&lt;br /&gt;
*Применить &amp;quot;apc frame&amp;quot; на свободную стену&lt;br /&gt;
*Применить кабель, &amp;quot;power control module&amp;quot;&lt;br /&gt;
*Применить отвертку, аккумулятор&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
|&lt;br /&gt;
*Разблокировать ID-картой&lt;br /&gt;
*Установить &amp;quot;Cover lock&amp;quot; на статус &amp;quot;disengaged&amp;quot;&lt;br /&gt;
*Применить монтировку, кликнуть пустой рукой (вернется батарея)&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить монтировку на тайл пола напротив ЛКП&lt;br /&gt;
*Применить кусачки, монтировку (вернется 10 мотков кабеля, &amp;quot;power control module&amp;quot;)&lt;br /&gt;
*Применить сварку, разводной ключ (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Датчик атмосферы&lt;br /&gt;
(Air Alarm)&lt;br /&gt;
&lt;br /&gt;
[[File:AirAlarm.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов металла&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
*Плата датчика атмосферы (Air Alarm Electronics)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;air alarm frame&amp;quot;&lt;br /&gt;
*Применить &amp;quot;air alarm frame&amp;quot; на свободную стену&lt;br /&gt;
*Применить &amp;quot;air alarm electronics&amp;quot;&lt;br /&gt;
*Применить кабель, отвёртку&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить кусачки&lt;br /&gt;
*Обрезать все провода&lt;br /&gt;
*Применить кусачки (вернется 5 мотков кабеля)&lt;br /&gt;
*Применить монтировку (вернется &amp;quot;air alarm electronics&amp;quot;)&lt;br /&gt;
*Применить разводной ключ (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Пожарная сигнализация&lt;br /&gt;
(Fire Alarm)&lt;br /&gt;
&lt;br /&gt;
[[File:FireAlarm.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов металла&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
*Плата пожарной сигнализации (Fire Alarm Electronics)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;fire alarm frame&amp;quot;&lt;br /&gt;
*Применить &amp;quot;fire alarm frame&amp;quot; на свободную стену&lt;br /&gt;
*Применить &amp;quot;fire alarm electronics&amp;quot;&lt;br /&gt;
*Применить кабель, отвертку&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить кусачки (вернется 5 мотков кабеля)&lt;br /&gt;
*Применить монтировку (вернется &amp;quot;fire alarm electronics&amp;quot;)&lt;br /&gt;
*Применить разводной ключ (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Интерком&lt;br /&gt;
(Intercom)&lt;br /&gt;
&lt;br /&gt;
[[File:Wallradio.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов металла&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
*Плата интеркома (Intercom Electronics)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;intercom frame&amp;quot;&lt;br /&gt;
*Применить &amp;quot;intercom frame&amp;quot; на свободную стену&lt;br /&gt;
*Применить &amp;quot;intercom electronics&amp;quot;&lt;br /&gt;
*Применить кабель, отвертку&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить кусачки (вернется 5 мотков кабеля)&lt;br /&gt;
*Применить монтировку (вернется &amp;quot;intercom electronics&amp;quot;)&lt;br /&gt;
*Применить сварку (вернется 5 листов металла)&lt;br /&gt;
|-&lt;br /&gt;
!Камера наблюдения&lt;br /&gt;
(Security Camera)&lt;br /&gt;
&lt;br /&gt;
[[File:Security_Camera.gif]]&lt;br /&gt;
|&lt;br /&gt;
*1 Комплект камеры (Camera assembly)&lt;br /&gt;
*2 Мотка кабеля&lt;br /&gt;
*Датчик движения (Proximity Sensor (опционально))&lt;br /&gt;
*Лист плазмы (опционально)&lt;br /&gt;
|&lt;br /&gt;
*Положите &amp;quot;Camera assembly&amp;quot; на тайл пола около стены&lt;br /&gt;
*Примените гаечный ключ на камере&lt;br /&gt;
*Примените сварку, кабель на камере&lt;br /&gt;
*Примените &amp;quot;proximity sensor&amp;quot; (опционально; выводит &amp;quot;motion alarm&amp;quot; боргам и ИИ при фиксации движения)&lt;br /&gt;
*Примените листs плазмы (опционально; защищает от ЭМИ)&lt;br /&gt;
*Примените отвертку&lt;br /&gt;
*Настройте все всплывающие окна&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить кусачки&lt;br /&gt;
*Обрезать все провода&lt;br /&gt;
*Применить сварку&lt;br /&gt;
*Применить монтировку (также извлекает улучшения)&lt;br /&gt;
*Примените разводной ключ&lt;br /&gt;
|-&lt;br /&gt;
!Ящик для огнетушителя&lt;br /&gt;
(Extinguisher Cabinet)[[File:Extinguishercabinet.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов металла&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;extinguisher cabinet frame&amp;quot;&lt;br /&gt;
*Применить &amp;quot;extinguisher cabinet&amp;quot; на свободную стену&lt;br /&gt;
|&lt;br /&gt;
*Вытащить огнетушитель&lt;br /&gt;
*Применить сварку (ыернется 1 лист металла)&lt;br /&gt;
|-&lt;br /&gt;
!Граната&lt;br /&gt;
(Grenade)&lt;br /&gt;
&lt;br /&gt;
[[File:Grenade.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист металла&lt;br /&gt;
*1 Моток кабеля&lt;br /&gt;
*1-2 Любых пробирки (Beakers)&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;grenade casing&amp;quot;&lt;br /&gt;
*Применить кабель, 2 любых пробирки&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
|&lt;br /&gt;
*Применить кусачки&lt;br /&gt;
*Применить разводной ключ (вернется &amp;quot;grenade casing&amp;quot;, пробирки)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Стеклянные конструкции==&lt;br /&gt;
''Список конструкций, требующих применения только стекла или армированных стеклянных листов.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Малый аквариум&lt;br /&gt;
(Fishbowl)&lt;br /&gt;
&lt;br /&gt;
[[File:Fishbowl.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;fishbowl&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Большой аквариум&lt;br /&gt;
(Fish Tank)&lt;br /&gt;
&lt;br /&gt;
[[File:Fishtank.png]]&lt;br /&gt;
|&lt;br /&gt;
*3 Листа стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;fish tank&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 3 листа стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Настенный аквариум&lt;br /&gt;
(Wall Aquarium)&lt;br /&gt;
&lt;br /&gt;
[[File:Aquarium.png]]&lt;br /&gt;
|&lt;br /&gt;
*4 Листа стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;wall aquarium&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 4 листа стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Боковое стекло&lt;br /&gt;
(Directional Window)&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_panel.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист стекла&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*1 Лист плазменного стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;directional window&amp;quot;&lt;br /&gt;
*Закрепить отверткой&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*Использовать стекло в руке&lt;br /&gt;
*Прикрепить к построенной решетке&lt;br /&gt;
*Закрепить отверткой&lt;br /&gt;
|&lt;br /&gt;
*Открепить отверткой&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Полное стекло&lt;br /&gt;
(Fulltile Window)&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_wall.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Листа стекла&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*2 Листа плазменного стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;fulltile window&amp;quot;&lt;br /&gt;
*Закрепить отверткой&lt;br /&gt;
|&lt;br /&gt;
*Открепить отверткой&lt;br /&gt;
*Применить разводной ключ (вернется 2 листа стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Армированное боковое стекло&lt;br /&gt;
(Reinforced Directional Window)&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_panel_r.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист армированного стекла&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*1 Лист плазменного армированного стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать армированное стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;directional window&amp;quot;&lt;br /&gt;
*Применить отвертку, монтировку, отвертку&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*Использовать армированное стекло в руке&lt;br /&gt;
*Прикрепить к построенной решетке&lt;br /&gt;
*Применить отвертку, монтировку, отвертку&lt;br /&gt;
|&lt;br /&gt;
*Открепить отверткой, монтировкой, отверткой&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Армированное полное стекло&lt;br /&gt;
(Reinforced Fulltile Window)&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_wall_r.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Листа армированного стекла&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*2 Листа плазменного армированного стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать армированное стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;fulltile window&amp;quot;&lt;br /&gt;
*Применить отвертку, монтировку, отвертку&lt;br /&gt;
|&lt;br /&gt;
*Открепить отверткой, монтировкой, отверткой&lt;br /&gt;
*Применить разводной ключ (вернется 2 листа стекла)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Смешанные конструкции===&lt;br /&gt;
''Список конструкций, требующих применения обычного или армированного стекла в качестве исходного компонента.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Стеклянная дверь&lt;br /&gt;
(Windoor)&lt;br /&gt;
&lt;br /&gt;
[[File:Windoor.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов армированного стекла&lt;br /&gt;
*2 Листа пластали (опционально)&lt;br /&gt;
*10 Мотков кабеля&lt;br /&gt;
*Плата воздушного шлюза (Airlock Electronics)&lt;br /&gt;
|&lt;br /&gt;
*Использовать армированное стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;windoor&amp;quot;&lt;br /&gt;
*Применить разводной ключ, пласталь (опционально)&lt;br /&gt;
*Применить &amp;quot;airlock electronics&amp;quot; в руке для настройки доступа&lt;br /&gt;
*Применить кабель, &amp;quot;airlock electronics&amp;quot;&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку, чтобы открыть дверь&lt;br /&gt;
*Применить отвертку, монтировку (вернется &amp;quot;airlock electronics&amp;quot;)&lt;br /&gt;
*Применить кусачки, разводной ключ (вернется кабель)&lt;br /&gt;
*Применить сварку (вернутся 5 листов армированного стекла)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Пласталевые и прочие конструкции==&lt;br /&gt;
''Список конструкций, требующих для создания только особые материалы типа пластали и т.д.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Хирургический стол&lt;br /&gt;
(Surgery Table)&lt;br /&gt;
&lt;br /&gt;
[[File:Surgery.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов пластали&lt;br /&gt;
|&lt;br /&gt;
*Использовать пласталь в руке&lt;br /&gt;
*Выбрать &amp;quot;surgery table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 5 листов пластали)&lt;br /&gt;
|-&lt;br /&gt;
!Металлический ящик&lt;br /&gt;
(Metal Crate)&lt;br /&gt;
&lt;br /&gt;
[[File:GrayCrate.png]]&lt;br /&gt;
|&lt;br /&gt;
*10 Листов пластали&lt;br /&gt;
|&lt;br /&gt;
*Использовать пласталь в руке&lt;br /&gt;
*Выбрать &amp;quot;metal crate&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Титановое окно&lt;br /&gt;
(Titanium Window)&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_tita.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Листа титанового стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать титановое стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;shuttle window&amp;quot;&lt;br /&gt;
*Применить отвертку, монтировку, отвертку&lt;br /&gt;
|&lt;br /&gt;
*Открепить отверткой, монтировкой, отверткой&lt;br /&gt;
*Применить разводной ключ (вернется 2 листа титанового стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Пластитановое окно&lt;br /&gt;
(Plastitanium Window)&lt;br /&gt;
&lt;br /&gt;
[[File:Glass_plasti.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Листа пластитанового стекла&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластитановое стекло в руке&lt;br /&gt;
*Выбрать &amp;quot;plastitanium window&amp;quot;&lt;br /&gt;
*Применить отвертку, монтировку, отвертку&lt;br /&gt;
|&lt;br /&gt;
*Открепить отверткой, монтировкой, отверткой&lt;br /&gt;
*Применить разводной ключ (вернется 2 листа пластитанового стекла)&lt;br /&gt;
|-&lt;br /&gt;
!Пластитановая стена&lt;br /&gt;
(Plastitanium Wall)&lt;br /&gt;
&lt;br /&gt;
[[File:Wall_plasti.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листа металла&lt;br /&gt;
*2 Листа пластитана&lt;br /&gt;
|&lt;br /&gt;
*Использовать металл в руке&lt;br /&gt;
*Выбрать &amp;quot;wall girders&amp;quot;&lt;br /&gt;
*Прикрепить пластитан к балке&lt;br /&gt;
|&lt;br /&gt;
*Применить сварку (вернется 1 лист пластитана)&lt;br /&gt;
*Применить разводной ключ (вернется 1 лист металла)&lt;br /&gt;
|-&lt;br /&gt;
!Пластитановая плитка&lt;br /&gt;
(Plastitanium Tiles)&lt;br /&gt;
&lt;br /&gt;
[[File:Plastitaniumtile.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист пластитана&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластитан в руке&lt;br /&gt;
*Выбрать &amp;quot;plastitanium tiles&amp;quot;&lt;br /&gt;
*Применить плитку к обшивке&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку, чтобы поддеть плитку&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Смешанные конструкции===&lt;br /&gt;
''Список конструкций, требующих применения особых материалов в качестве исходного компонента.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Жаростойкая усиленная стена&lt;br /&gt;
(Coated Reinforced Wall)&lt;br /&gt;
&lt;br /&gt;
[[File:Wallrh.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист пластали&lt;br /&gt;
|&lt;br /&gt;
*Взять пласталь в руку&lt;br /&gt;
*Применить пласталь к усиленной стене&lt;br /&gt;
|&lt;br /&gt;
*См. [[Руководство по строительству#Reinforced Wall|усиленную стену]]&lt;br /&gt;
|-&lt;br /&gt;
!Ядро ИИ&lt;br /&gt;
(AI Core)&lt;br /&gt;
&lt;br /&gt;
[[File:AI.gif]]&lt;br /&gt;
|&lt;br /&gt;
*4 Листа пластали&lt;br /&gt;
*2 Листа армированного стекла&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
*Плата ИИ (AI Circuitboard)&lt;br /&gt;
*Мозг&lt;br /&gt;
|&lt;br /&gt;
*Взять пласталь в руку&lt;br /&gt;
*Выбрать &amp;quot;AI core&amp;quot;&lt;br /&gt;
*Применить разводной ключ, вставить плату ИИ&lt;br /&gt;
*Применить отвертку, кабель&lt;br /&gt;
*Вставить мозг, армированное стекло&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить лом (вернется 2 листа армированного стекла)&lt;br /&gt;
*Если ядро содержит мозг/mmi, применить лом&lt;br /&gt;
*Применить кусачки (вернется 5 мотков кабеля)&lt;br /&gt;
*Применить отвертку&lt;br /&gt;
*Применить лом (вернется плата)&lt;br /&gt;
*Применить сварку (вернется 5 листов пластали)&lt;br /&gt;
|-&lt;br /&gt;
!Корпус бомбы&lt;br /&gt;
(Bomb Assembly)&lt;br /&gt;
&lt;br /&gt;
[[File:Secbomb.png]]&lt;br /&gt;
|&lt;br /&gt;
*10 Листов пластали&lt;br /&gt;
|&lt;br /&gt;
*Использовать пласталь в руке&lt;br /&gt;
*Выбрать &amp;quot;bomb assembly&amp;quot;&lt;br /&gt;
*Вставить бомбу в корпус (опционально)&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Ускоритель масс&lt;br /&gt;
(Mass Driver)&lt;br /&gt;
&lt;br /&gt;
[[File:Massdriver.png]]&lt;br /&gt;
|&lt;br /&gt;
*3 Листа пластали&lt;br /&gt;
*2 Металлических прута&lt;br /&gt;
*5 Мотков кабеля&lt;br /&gt;
|&lt;br /&gt;
*Использовать пласталь в руке&lt;br /&gt;
*Выбрать &amp;quot;mass driver frame&amp;quot;&lt;br /&gt;
*Применить разводной ключ&lt;br /&gt;
*Применить сварку&lt;br /&gt;
*Вставить прутья&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку, монтировку, кусачки (вернутся 2 металлических прута, 5 мотков кабеля)&lt;br /&gt;
*Применить сварку&lt;br /&gt;
*Применить разводной ключ&lt;br /&gt;
*Применить сварку (вернется 3 листа пластали)&lt;br /&gt;
|-&lt;br /&gt;
!Усиленный шлюз&lt;br /&gt;
(Reinforced Airlock)&lt;br /&gt;
&lt;br /&gt;
[[File:Airlock.gif]]&lt;br /&gt;
|&lt;br /&gt;
*6-8 Листов пластали&lt;br /&gt;
|&lt;br /&gt;
*См. [[Guide to Construction#Airlock|воздушный шлюз]]&lt;br /&gt;
|&lt;br /&gt;
*См. [[Guide to Construction#Airlock|воздушный шлюз]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Деревянные конструкции==&lt;br /&gt;
''Список конструкций, требующих применения древесины в качестве исходного компонента.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Паркет&lt;br /&gt;
(Wood Floor Tiles)&lt;br /&gt;
&lt;br /&gt;
[[File:Woodtile.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Доска&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;wood floor tiles&amp;quot;&lt;br /&gt;
*Применить паркет к обшивке&lt;br /&gt;
|&lt;br /&gt;
*Применить отвертку, чтобы поддеть паркет&lt;br /&gt;
|-&lt;br /&gt;
!Деревянный/покерный стол&lt;br /&gt;
(Wood/Poker Table)&lt;br /&gt;
&lt;br /&gt;
[[File:Woodtable.png]]&lt;br /&gt;
|&lt;br /&gt;
*3 Доски&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;wood table frame&amp;quot;&lt;br /&gt;
*Применить доску к раме&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*Применить ковер к раме&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 3 доски)&lt;br /&gt;
&lt;br /&gt;
ИЛИ&lt;br /&gt;
&lt;br /&gt;
*Применить разводной ключ (вернется 2 доски, 1 ковер)&lt;br /&gt;
|-&lt;br /&gt;
!Деревянный стул&lt;br /&gt;
(Wooden Chair)&lt;br /&gt;
&lt;br /&gt;
[[File:Chairwood.png]]&lt;br /&gt;
|&lt;br /&gt;
*3 Доски&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;wooden chair&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 3 доски)&lt;br /&gt;
|-&lt;br /&gt;
!Деревянная баррикада&lt;br /&gt;
(Wooden Barricade)&lt;br /&gt;
&lt;br /&gt;
[[File:Woodbarricade.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;wooden barricade&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Бить чем-угодно (вернется 5 досок)&lt;br /&gt;
|-&lt;br /&gt;
!Кострище&lt;br /&gt;
(Bonfire)&lt;br /&gt;
&lt;br /&gt;
[[File:Bonfire.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Башенных грибов (Tower Cap)&lt;br /&gt;
|&lt;br /&gt;
*Используйте меню крафта&lt;br /&gt;
*Выберите раздел &amp;quot;Tribal&amp;quot;, нажмите на &amp;quot;Bonfire&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Кликните голой рукой (когда он НЕ горит)&lt;br /&gt;
|-&lt;br /&gt;
!Книжная полка&lt;br /&gt;
(Bookcase)&lt;br /&gt;
&lt;br /&gt;
[[File:Bookcase.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;bookcase&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 5 досок)&lt;br /&gt;
|-&lt;br /&gt;
!Комод&lt;br /&gt;
(Dresser)&lt;br /&gt;
&lt;br /&gt;
[[File:Dresser.png]]&lt;br /&gt;
|&lt;br /&gt;
*30 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;dresser&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ&lt;br /&gt;
*Применить монтировку (вернется 30 досок)&lt;br /&gt;
|-&lt;br /&gt;
!(Сушилка)&lt;br /&gt;
Drying Rack&lt;br /&gt;
&lt;br /&gt;
[[File:Dryingrack.png]]&lt;br /&gt;
|&lt;br /&gt;
*10 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;drying rack&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ&lt;br /&gt;
*Применить монтировку (вернется 10 досок)&lt;br /&gt;
|-&lt;br /&gt;
!Собачья подстилка&lt;br /&gt;
(Dog Bed)&lt;br /&gt;
&lt;br /&gt;
[[File:Dogbed.png]]&lt;br /&gt;
|&lt;br /&gt;
*10 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;dog bed&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Применить разводной ключ (вернется 10 досок&lt;br /&gt;
|-&lt;br /&gt;
!Деревянная дверь&lt;br /&gt;
(Wooden Door)&lt;br /&gt;
&lt;br /&gt;
[[File:Doorwood.png]]&lt;br /&gt;
|&lt;br /&gt;
*10 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;wooden door&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Бить дверь в режиме вреда (вернется 5 досок)&lt;br /&gt;
|-&lt;br /&gt;
!Гроб&lt;br /&gt;
(Coffin)&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcoffin.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;coffin&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Пасека&lt;br /&gt;
(Apiary)&lt;br /&gt;
&lt;br /&gt;
[[File:Apiary.png]]&lt;br /&gt;
|&lt;br /&gt;
*40 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;apiary&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Рама для сот&lt;br /&gt;
(Honey Frame)&lt;br /&gt;
&lt;br /&gt;
[[File:Honeyframe.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;honey frame&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Бочка для заквашивания&lt;br /&gt;
(Fermenting Barrel)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel.png]]&lt;br /&gt;
|&lt;br /&gt;
*30 Досок&lt;br /&gt;
|&lt;br /&gt;
*Использовать доску в руке&lt;br /&gt;
*Выбрать &amp;quot;fermenting barrel&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Бить чем-угодно (доски не вернутся)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Пластиковые и прочие конструкции==&lt;br /&gt;
''Список конструкций, требующих применения пластика и иных материалов в качестве исходного компонента.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Пластиковые шторки&lt;br /&gt;
(Plastic Flaps)&lt;br /&gt;
&lt;br /&gt;
[[File:Flaps.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов пластика&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластик в руке&lt;br /&gt;
*Выбрать &amp;quot;plastic flaps&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*(Опционально) Применить отвертку, чтобы открепить.&lt;br /&gt;
*Применить сварку (вернется 5 листов пластика)&lt;br /&gt;
|-&lt;br /&gt;
!Знак &amp;quot;Мокрый пол&amp;quot;&lt;br /&gt;
(Wet Floor Sign)&lt;br /&gt;
&lt;br /&gt;
[[File:WetFloorSign.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Листа пластика&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластик в руке&lt;br /&gt;
*Выбрать &amp;quot;wet floor sign&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Пластиковый ящик&lt;br /&gt;
(Plastic Crate)&lt;br /&gt;
&lt;br /&gt;
[[File:Plasticcrate.png]]&lt;br /&gt;
|&lt;br /&gt;
*10 Листов пластика&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластик в руке&lt;br /&gt;
*Выбрать &amp;quot;plastic crate&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Пластиковая пепельница&lt;br /&gt;
(Plastic Ashtray)&lt;br /&gt;
&lt;br /&gt;
[[File:Ashtray.png]]&lt;br /&gt;
|&lt;br /&gt;
*2 Листа пластика&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластик в руке&lt;br /&gt;
*Выбрать &amp;quot;plastic ashtray&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Пластиковая посуда&lt;br /&gt;
(Plastic Utensils)&lt;br /&gt;
&lt;br /&gt;
[[File:Plasticspoon.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Лист пластика&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластик в руке&lt;br /&gt;
*Select utensil of choice&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Пластиковая бутылка&lt;br /&gt;
(Water Bottle)&lt;br /&gt;
&lt;br /&gt;
[[File:Waterbottle.png]]&lt;br /&gt;
|&lt;br /&gt;
*1-2 Листа пластика&lt;br /&gt;
|&lt;br /&gt;
*Использовать пластик в руке&lt;br /&gt;
*Выбрать &amp;quot;water bottle&amp;quot; or &amp;quot;large water bottle&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|-&lt;br /&gt;
!Картонная вырезка&lt;br /&gt;
(Cardboard Cutout)&lt;br /&gt;
&lt;br /&gt;
[[File:Cardboard_Cutout.png]]&lt;br /&gt;
|&lt;br /&gt;
*5 Листов картона&lt;br /&gt;
|&lt;br /&gt;
*Использовать картон в руке&lt;br /&gt;
*Выбрать &amp;quot;cardboard cutout&amp;quot;&lt;br /&gt;
*Применить мелок к вырезке&lt;br /&gt;
*Выбрать предпочтительный дизайн&lt;br /&gt;
|&lt;br /&gt;
*Применить сварку (картон не вернется)&lt;br /&gt;
|-&lt;br /&gt;
!Картонная коробка&lt;br /&gt;
(Cardboard Box)&lt;br /&gt;
&lt;br /&gt;
[[File:Cardboardbox.png]]&lt;br /&gt;
|&lt;br /&gt;
*4 Листа картона&lt;br /&gt;
|&lt;br /&gt;
*Использовать картон в руке&lt;br /&gt;
*Выбрать &amp;quot;cardboard box&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*Невозможна&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Особые конструкции==&lt;br /&gt;
''Список конструкции, требующих специальных материалов.''&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Объект&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Материалы&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Создание&lt;br /&gt;
| style=&amp;quot;center;&amp;quot; |Деконструкция&lt;br /&gt;
|-&lt;br /&gt;
!Солнечный трекер&lt;br /&gt;
(Solar Tracker)&lt;br /&gt;
&lt;br /&gt;
[[File:Solar_tracker.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Сборка солнечной панели (Solar Panel Assembly)&lt;br /&gt;
*1 Плата трекера (Tracker Electronics)&lt;br /&gt;
*2 Листа стекла&lt;br /&gt;
|&lt;br /&gt;
*Прикрутить сборку разводным ключом&lt;br /&gt;
*Вставить плату&lt;br /&gt;
*Вставить стекло&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
|-&lt;br /&gt;
!Солнечная панель&lt;br /&gt;
(Solar Panel)&lt;br /&gt;
&lt;br /&gt;
[[File:Solar_panel.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Сборка солнечной панели (Solar Panel Assembly)&lt;br /&gt;
*2 Листа стекла&lt;br /&gt;
|&lt;br /&gt;
*Прикрутить сборку разводным ключом&lt;br /&gt;
*Вставить стекло&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
|-&lt;br /&gt;
!Лента конвейера&lt;br /&gt;
(Conveyor Belt)&lt;br /&gt;
&lt;br /&gt;
[[File:Conveyor_belt.gif]]&lt;br /&gt;
|&lt;br /&gt;
*1 Сборка ленты конвейера (Conveyor Belt Assembly)&lt;br /&gt;
|&lt;br /&gt;
*Разместите сборку ленты на полу&lt;br /&gt;
*Кликните рычагом конвейера на ленте, чтобы связать их&lt;br /&gt;
*Используйте разводной ключ, чтобы повернуть ленту&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
|-&lt;br /&gt;
!Рычаг конвейера&lt;br /&gt;
(Conveyor switch)&lt;br /&gt;
&lt;br /&gt;
[[File:Conveyor_switch.png]]&lt;br /&gt;
|&lt;br /&gt;
*1 Сборка рычага конвейера (Conveyor switch assembly)&lt;br /&gt;
|&lt;br /&gt;
*Кликните рычагом конвейера на ленте, чтобы связать их&lt;br /&gt;
*Разместите рычаг на полу&lt;br /&gt;
*Используйте мультитул на рычаге, чтобы изменить направление хода ленты&lt;br /&gt;
|&lt;br /&gt;
*Применить монтировку&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Руководства]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%AD%D1%84%D1%84%D0%B5%D0%BA%D1%82%D1%8B_%D0%BE%D1%82_%D0%AD%D0%9C%D0%98&amp;diff=7240</id>
		<title>Эффекты от ЭМИ</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%AD%D1%84%D1%84%D0%B5%D0%BA%D1%82%D1%8B_%D0%BE%D1%82_%D0%AD%D0%9C%D0%98&amp;diff=7240"/>
		<updated>2020-12-30T09:56:53Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Импланты */ добавление изображения импланта дыхательной трубки&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needsrevision&lt;br /&gt;
|reason = Работа в процессе даже на офф. вики. Тут далеко не все эффекты.}}&lt;br /&gt;
'''Эта страница - НЕ ПОЛНАЯ, от слова СОВСЕМ! Конечно, её будут пилить, и пилить более-менее быстро, но все же. Так вот, если вы не нашли какого-нибудь предмета тут - это не значит что ЭМИ на него не действует, это значит что есть ВЕРОЯТНОСТЬ что ЭМИ на него не действует, а может и действует, а сюда ещё не добавили. Если вы нашли какую-то фигню, которой нет тут - пишите мне в ЛС(Mamsik_Pasha#1017), или в канал wiki-mistakes в дискорде.'''&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:85%;text-align:center;background-color:#ffc4c4;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; text-align: center; background-color: #9b1616; color: white;&amp;quot;&lt;br /&gt;
|width=150pt|Предмет&lt;br /&gt;
|width=150pt|Местонахождение&lt;br /&gt;
|width=200pt|Эффект&lt;br /&gt;
|-&lt;br /&gt;
!Airlock &amp;lt;br&amp;gt; [[File:Airlock.gif|64px]]&lt;br /&gt;
|По всей станции&lt;br /&gt;
|Открытие двери(Не 100% вероятность.), или же её электрофикация(Немного больший шанс, чем на открытие), или же с маленьким шансом может отключить энергию полностью.&lt;br /&gt;
|-&lt;br /&gt;
!APC &amp;lt;br&amp;gt; [[File:APC.png|64px]]&lt;br /&gt;
|По всей станции&lt;br /&gt;
|Отключает определенную машинерию(Свет, оборудование и шлюзы) с некоторым шансом, отнимает заряд из батареи в зависимости от силы ЭМИ, &amp;quot;ломает&amp;quot; АПЦ, из-за чего он выводит синий экран смерти(Или, если проще - просто заменяет иконку АПЦ на синюю).&lt;br /&gt;
|-&lt;br /&gt;
!Arcade Machines/Claw Game &amp;lt;br&amp;gt; [[File:Arcademachine.png|64px]]&lt;br /&gt;
|[[Dormitory|Аркадная]]&lt;br /&gt;
|Либо отключится на некоторое время, либо взорвется(Очень маленький взрыв, может дыру в космос сделать, да и все), или же выдаст призы/билетики в больших количествах.&lt;br /&gt;
|-&lt;br /&gt;
!Computers &amp;lt;br&amp;gt; [[File:Consoles.gif|64px]]&lt;br /&gt;
|По всем отделам&lt;br /&gt;
|С некоторым шансом ломает экран консоли, из-за чего она перестает работать и потребует починки в виде замены монитора.&lt;br /&gt;
|-&lt;br /&gt;
!Medical Records console &amp;lt;br&amp;gt; [[File:Consoles.gif|64px]]&lt;br /&gt;
|Медбей, мостик&lt;br /&gt;
|Случайным образом ломает записи(Выставляет случайное имя, пол, возраст и так далее), с КРАЙНЕ малым шансом!&lt;br /&gt;
|-&lt;br /&gt;
!Exosuit Control Console &amp;lt;br&amp;gt; [[File:Consoles.gif|64px]]&lt;br /&gt;
|Офис Научного Руководителя&lt;br /&gt;
|Посылает на все мехи, имеющие маяк(Mech beacon) ЭМИ сигнал.&lt;br /&gt;
|-&lt;br /&gt;
!Energy Weapons &amp;lt;br&amp;gt; [[File:Taser.png|64px]]&lt;br /&gt;
|СБ, оружейная, много ещё где&lt;br /&gt;
|Снимает часть заряда(В зависимости от силы ЭМИ). Очевидно, не помогает против баллистики.&lt;br /&gt;
|-&lt;br /&gt;
!Lockers &amp;lt;br&amp;gt; [[File:Locker.png|64px]]&lt;br /&gt;
|По всей станции&lt;br /&gt;
|С большим шансом просто ломает замок, из-за чего для открытия не нужен доступ(Но это видно в виде &amp;quot;Черного&amp;quot; замка вместо красного/зеленого), или же просто открывает сам шкафчик.&lt;br /&gt;
|-&lt;br /&gt;
!Igniter &amp;lt;br&amp;gt; [[File:Igniter.png|64px]]&lt;br /&gt;
|Инженерия, ассистенсткая&lt;br /&gt;
|Вызовет искры&lt;br /&gt;
|-&lt;br /&gt;
!Lasarus Injector &amp;lt;br&amp;gt; [[File:lazarus.png|64px]]&lt;br /&gt;
|Вендомат на шахте&lt;br /&gt;
|С некоторым шансом - взломает Лазарус, из-за чего монстр, оживленный ним будет дружелюбным ЛИШЬ к тому, кто его оживил. Идентично взлома ЕМАГом&lt;br /&gt;
|-&lt;br /&gt;
!SMES &amp;lt;br&amp;gt; [[File:SMES.png|64px]]&lt;br /&gt;
|Инженерия, генератор гравитации&lt;br /&gt;
|Забирет часть заряда, находящегося хранилище, случайно включит/выключит выход/вход энергии.&lt;br /&gt;
|-&lt;br /&gt;
!Windoor &amp;lt;br&amp;gt; [[File:Windoor.png|64px]]&lt;br /&gt;
|Инженерия, медбей, бар, другие места&lt;br /&gt;
|С некоторым шансом - открывает стеклянную дверь.&lt;br /&gt;
|-&lt;br /&gt;
!GPS Device &amp;lt;br&amp;gt; [[File:GPS.png]]&lt;br /&gt;
|Шахта, автолат&lt;br /&gt;
|Ломает его на некоторое время.&lt;br /&gt;
|-&lt;br /&gt;
!Smart Fridge &amp;lt;br&amp;gt; [[File:Smartfridge empty.png|64px]]&lt;br /&gt;
|Химия, РнД, вирусология&lt;br /&gt;
|С некоторым шансом отключает замок, из-за чего надобность в доступе отпадает.&lt;br /&gt;
|-&lt;br /&gt;
!Lightswitch&lt;br /&gt;
|Почти где угодно&lt;br /&gt;
|Случайно включает/выключает свет.&lt;br /&gt;
|-&lt;br /&gt;
!Defibrillator &amp;lt;br&amp;gt; [[File:Defrib.gif|64px]]&lt;br /&gt;
|Медбей&lt;br /&gt;
|&amp;quot;Ломает&amp;quot; дефиб, из-за чего он начинает вредить, вместо помощи. В итоге, если нажать в режиме вреда(Harm) на человека, то он мгновенно будет оглушен на некоторое время, а так же это с шансом в 10% может вызвать сердечный приступ.&lt;br /&gt;
|-&lt;br /&gt;
!Chameleon Clothing &amp;lt;br&amp;gt; [[File:Chameleon_jumpsuit.gif|64px]]&lt;br /&gt;
|[[Traitor|Аплинк]], Теха(Технически туннели)&lt;br /&gt;
|Ломает нано-ткань, которая и дает эффект изменения одежды, из-за чего на некоторое время эта одежда начнет быстро менять свой вид в случайном порядке.&lt;br /&gt;
|-&lt;br /&gt;
!Flashes &amp;lt;br&amp;gt; [[File:Flash.png|64px]]&lt;br /&gt;
|[[Security|Бриг]], [[Bridge|Мостик]], [[Robotics_Lab|Робототехника]]&lt;br /&gt;
|Мгновенно сломает флешку.&lt;br /&gt;
|-&lt;br /&gt;
!Barsign &amp;lt;br&amp;gt; [[File:Haywirebarsign.gif|64px]]&lt;br /&gt;
|Бар&lt;br /&gt;
|Ломает электронику, из-за чего вывеска начнет в быстром порядке менять свой вид.&lt;br /&gt;
|-&lt;br /&gt;
!Fire Alarms &amp;lt;br&amp;gt; [[File:Firealarm.png|64px]]&lt;br /&gt;
|Везде, за исключения техов&lt;br /&gt;
|С некоторым шансом - включает пожарную тревогу.&lt;br /&gt;
|-&lt;br /&gt;
!Cameras &amp;lt;br&amp;gt; [[File:Cameraemp.png|64px]]&lt;br /&gt;
|Везде, за исключением техов&lt;br /&gt;
|На некоторое время отключат камеру.&lt;br /&gt;
|-&lt;br /&gt;
!Status displays &amp;lt;br&amp;gt; [[File:AIbsod.png|48px]]&lt;br /&gt;
|Почти везде, кроме техов&lt;br /&gt;
|Выводит экран смерти.&lt;br /&gt;
|-&lt;br /&gt;
!Intercoms, headsets, and bounced radios &amp;lt;br&amp;gt; [[File:comms.gif|48px]]&lt;br /&gt;
|В коридорах и отделах(Интеркомы), у членов экипажа и в шкафчиках(Гарнитура), и в некоторых отделах и автолате(Рация)&lt;br /&gt;
|Отключает отправку и прием сообщений, что бы их снова включить - возьмите гарнитуру в руки, и нажмите на значок &amp;quot;Звука&amp;quot;, что бы снова его включить. Интеркомы так-же.&lt;br /&gt;
|-&lt;br /&gt;
!Turrets &amp;lt;br&amp;gt; [[File:Turret.PNG]]&lt;br /&gt;
|Спутник ИИ, его аплоуд&lt;br /&gt;
|Временно отключает их.&lt;br /&gt;
|-&lt;br /&gt;
!Turret Control &amp;lt;br&amp;gt; [[File:Turretcontrol.png|64px]]&lt;br /&gt;
|Около комнат с турелями&lt;br /&gt;
|Временно отключает турели.&lt;br /&gt;
|-&lt;br /&gt;
!Reactive Teleport Armor &amp;lt;br&amp;gt; [[File:Teleportarmor.png]]&lt;br /&gt;
|Шкафчик Директора Исследований(Research Director)&lt;br /&gt;
|Отключает его на 5-10 секунд(Зависит от мощности ЭМИ). Пользователь сам должен включить его обратно!&lt;br /&gt;
|-&lt;br /&gt;
!Exosuits &amp;lt;br&amp;gt; [[File:Most_common_mechs.gif]]&lt;br /&gt;
|Где угодно, если их сделали робототехники&lt;br /&gt;
|Взывает повреждения, понижает заряд батареи, и имеет шанс сломать разные системы внутри меха.&lt;br /&gt;
|-&lt;br /&gt;
!Pacman Generators &amp;lt;br&amp;gt; [[File:Pacman_generators.gif]]&lt;br /&gt;
|Инженерия, карго&lt;br /&gt;
|Взорвет его, если он включен, или просто сломает, если он был выключен на момент ЭМИ&lt;br /&gt;
|-&lt;br /&gt;
!Cybernetic Organs &amp;lt;br&amp;gt; [[File:Cybernetic heart.gif]]&lt;br /&gt;
|Внутри людей, [[Protolathe|Протолат]]&lt;br /&gt;
|Вызывает повреждения органов, а так-же вызывает их поломку(Кибернетическое сердце сломается, в итоге вызвав сердечный приступ, легкие откажут на некоторое время, печень перестанет работать, руки начнут бросать вещи на пол и подобное)&lt;br /&gt;
|}&lt;br /&gt;
==Силиконы==&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:85%;text-align:center;background-color:#7FE3FF;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; text-align: center; background-color: #34A1BF; color: white;&amp;quot;&lt;br /&gt;
|width=150pt|Название&lt;br /&gt;
|width=150pt|Местонахождение&lt;br /&gt;
|width=200pt|Эффект&lt;br /&gt;
|-&lt;br /&gt;
!Cyborgs &amp;lt;br&amp;gt; [[File:Cyborg.png|64px]]&lt;br /&gt;
|Где угодно по станции, если робототехники сделали их&lt;br /&gt;
|Временно оглушит их, снимет заряд батареи и вызовет повреждения.&lt;br /&gt;
|-&lt;br /&gt;
!AI &amp;lt;br&amp;gt; [[File:AI.gif]]&lt;br /&gt;
|Его спутник&lt;br /&gt;
|Временно отключит некоторые фунции(АПЦ, камеры, возможность говорить) и нанесет повреждения.&lt;br /&gt;
|-&lt;br /&gt;
!IPC &amp;lt;br&amp;gt; [[File:IPC.png|64px]]&lt;br /&gt;
|Где угодно&lt;br /&gt;
|Нанесет ОЧЕНЬ большие повреждения, с некоторым шансом - мгновенно убьет их.&lt;br /&gt;
|-&lt;br /&gt;
!Bots &amp;lt;br&amp;gt; [[File:bots.gif|48px]]&lt;br /&gt;
|Робототехника, или же в патруле по станции&lt;br /&gt;
|Временно отключит их.&lt;br /&gt;
|-&lt;br /&gt;
!Maintenance Drone &amp;lt;br&amp;gt; [[File:Maintenance drone.png]]&lt;br /&gt;
|Где угодно, около поломок&lt;br /&gt;
|Отключит их временно и нанесет повреждения&lt;br /&gt;
|-&lt;br /&gt;
!Combat Drone &amp;lt;br&amp;gt; [[File:Combatdrone.png]]&lt;br /&gt;
|В космосе около станции, если был ивент на него&lt;br /&gt;
|Нанесет повреждения.&lt;br /&gt;
|-&lt;br /&gt;
!Swarmer &amp;lt;br&amp;gt; [[File:Swarmer.png]] &lt;br /&gt;
|Где угодно, если были заспавнены из-за ивента, Лаваленд.&lt;br /&gt;
|Нанесет большое количество повреждений&lt;br /&gt;
|-&lt;br /&gt;
!Swarmer's Beacon &amp;lt;br&amp;gt; [[file:Swarmerbeacon.png]]&lt;br /&gt;
|Лаваленд&lt;br /&gt;
|Наносит повреждения.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Импланты==&lt;br /&gt;
Импланты, которые вставляются в тело(P.S. ВСЕ импланты, которые имеют приставку Hardened - защищены от ЭМИ! Такие есть у некоторых офицеров ЦК, а так же у [[Nuclear_Agent|Нюки]]:&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible&amp;quot; style=&amp;quot;width:85%;text-align:center;background-color:#99F484;&amp;quot;&lt;br /&gt;
|-style=&amp;quot;font-weight: bold; text-align: center; background-color: #4EA23A; color: white;&amp;quot;&lt;br /&gt;
|width=150pt|Название&lt;br /&gt;
|width=200pt|Эффект&lt;br /&gt;
|-&lt;br /&gt;
!CNS Rebooter Implant&amp;lt;br&amp;gt; [[File:CNS rebooter.png]]&lt;br /&gt;
|Станит человека на некоторое время(В зависимости от силы ЭМИ)&lt;br /&gt;
|-&lt;br /&gt;
!Anti Drop Implant &amp;lt;br&amp;gt; [[File:Antidrop.png]]&lt;br /&gt;
|Заставляет человека бросить все предметы у него в руках, вне зависимости от того, используется ли имплант.&lt;br /&gt;
|-&lt;br /&gt;
!Hud Implants &amp;lt;br&amp;gt; [[File:SechudImplant.png]]&lt;br /&gt;
|Ослепляет человека на некоторое время.&lt;br /&gt;
|-&lt;br /&gt;
!Reviver Implant &amp;lt;br&amp;gt; [[File:Reviver.png]]&lt;br /&gt;
|Отнимает заряд, с некоторым шансом вызывает сердечный приступ.&lt;br /&gt;
|-&lt;br /&gt;
!Neural Jumpstarter &amp;lt;br&amp;gt; [[File:JumpStarter.png]]&lt;br /&gt;
|Усыпляет человека на довольно продолжительное время.&lt;br /&gt;
|-&lt;br /&gt;
!Breathing Tube &amp;lt;br&amp;gt; [[File:BreathTube.png|64px]]&lt;br /&gt;
|С некоторым шансом - заставляет вас задыхаться некоторое время.&lt;br /&gt;
|-&lt;br /&gt;
!Nutriment pump &amp;lt;br&amp;gt; [[File:NutrPump.png]]&lt;br /&gt;
|Вводит в желудок яд(Не очень опасный, но все же яд. Такой же яд можно найти в испорченной еде!)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:BreathTube.png&amp;diff=7239</id>
		<title>Файл:BreathTube.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:BreathTube.png&amp;diff=7239"/>
		<updated>2020-12-30T09:54:32Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: breathing tube implant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Краткое описание ==&lt;br /&gt;
breathing tube implant&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Wraith_anim.gif&amp;diff=6576</id>
		<title>Файл:Wraith anim.gif</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Wraith_anim.gif&amp;diff=6576"/>
		<updated>2020-11-18T09:19:08Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=5482</id>
		<title>Руководство по продвинутому строительству</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=5482"/>
		<updated>2020-10-10T16:40:55Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* DNA Vault */ правка компонентов необходимых для постройки dna vault&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
Это руководство рассказывает не только о том, как создать или разобрать продвинутые приборы, но также о том, какие эффекты они приобретают при их улучшении. Чтобы узнать, как строить различные конструкции и фурнитуру, обратитесь к [[Руководство по строительству|руководству по строительству]]''.''&lt;br /&gt;
&lt;br /&gt;
Улучшение приборов может быть очень выгодно для [[Scientist|ученых]], в то время, как для остального экипажа это может и не играть особой роли.&lt;br /&gt;
&lt;br /&gt;
Знание о том, как стоить такие приборы, очень важно для [[Станционный инженер|инженеров]], чтобы, например восстанавливать поврежденное или уничтоженное оборудование.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Создание приборов==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Machine Frame.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Machine_Frame.png]] Постройте корпус прибора через меню постройки, кликнув на листы металла в своей активной руке.&lt;br /&gt;
*[[File:Wired Frame.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Wired_Frame.png|альт=|32x32пкс]] Вставьте в корпус 5 кусков кабеля.&lt;br /&gt;
*[[File:Circuit Frame.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Circuit_Frame.png]] Вставьте в корпус печатную плату.&lt;br /&gt;
*[[File:Rped.gif|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Rped.gif]] Вставьте в корпус компоненты, необходимые для создания конкретного прибора. Чтобы узнать, какие компоненты необходимы, осмотрите корпус через функцию Examine.&lt;br /&gt;
*[[File:Screwdriver_tool.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Screwdriver_tool.png]]После добавления всех компонентов кликните по корпусу отверткой.&lt;br /&gt;
&lt;br /&gt;
Для постройки всех приборов (кроме большинства торговых автоматов) необходима специальная печатная плата. Их можно либо найти в [[Technical Storage|техническом складе]], либо создать на [[Circuit Imprinter|принтере микросхем]].&lt;br /&gt;
&lt;br /&gt;
Компоненты для приборов могут быть созданы в [[Autolathe|автолате]] и [[Protolathe|протолате]], а материалы для них вы можете получить в машине для переработки руды в грузовом отделе.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Разборка приборов==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[File:Screwdriver_tool.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Screwdriver_tool.png]] Открутите панель прибора.&lt;br /&gt;
*[[File:Crowbar.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Crowbar.png]] Кликните монтировкой, чтобы вытащить все компоненты и печатную плату.&lt;br /&gt;
*[[File:Wirecutters.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Wirecutters.png]] Кликните кусачками, чтобы вырезать провода.&lt;br /&gt;
*[[File:Wrench.png|ссылка=http://rv666.asuscomm.com/wiki/index.php/%D0%A4%D0%B0%D0%B9%D0%BB:Wrench.png]] Кликните разводным ключом, чтобы разобрать корпус прибора.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Улучшение приборов==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Улучшение приборов производится посредством замены компонентов на улучшенные, как, например, микроманипулятор заменяется в приборе наноманипулятором, затем пикоманипулятором и т.д.&lt;br /&gt;
&lt;br /&gt;
Улучшения повышают производительность приборов (за некоторыми исключениями), а также в некоторых случаях расширяют их функционал.&lt;br /&gt;
&lt;br /&gt;
Например, в случае замены манипуляторов улучшенными повышается скорость работы прибора и снижается расход материалов.&lt;br /&gt;
&lt;br /&gt;
Помимо тех же манипуляторов, к заводским частям для создания приборов также относятся пробирки, провода, материалы и запалы. Последние три не имеют лучших версий.&lt;br /&gt;
&lt;br /&gt;
[[Station goals#Bluespace Artillery|Блюспейс-артиллерия]] и [[Station_goals#DNA_Vault|хранилище ДНК]] являются целями станции и отличаются от остальных приборов тем, что для их создания требуются самые лучшие компоненты, как, например, квадратичные конденсаторы и фемтоманипуляторы.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Чтобы узнать, как конкретно улучшать приборы, обратитесь к [[Guide_to_Research_and_Development#Upgrading|руководству по исследованиям и разработке]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machines=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#642d5f; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Protolathe.png|64px]]&lt;br /&gt;
!Protolathe&lt;br /&gt;
|2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beakers:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Circuit_imprinter.png]]&lt;br /&gt;
!Circuit Imprinter&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beaker:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Decon.png]]&lt;br /&gt;
!Destructive Analyzer&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif|ссылка=Special:FilePath/Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''All Stock Parts:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged from deconstructed items.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Exofab.png]]&lt;br /&gt;
!Exosuit Fabricator&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Borgrecharge.png]]&lt;br /&gt;
!Cyborg Recharging Station&lt;br /&gt;
|2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitator:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables and Increases self-reparation. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:PowerPort.png]]&lt;br /&gt;
!Mech Bay Power Port&lt;br /&gt;
|5x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Portachem.png]]&lt;br /&gt;
!Chem Dispenser 5000&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:ChemMaster.gif]]&lt;br /&gt;
!ChemMaster3000&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Chemical heater.png]]&lt;br /&gt;
!Chemical Heater&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:All-In-One_grinder.png]]&lt;br /&gt;
!All-In-One Grinder&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Processor.png]]&lt;br /&gt;
!Slime Processor &amp;lt;br&amp;gt; (Food Processor)&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of slime extracts produced.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Grinder.png]]&lt;br /&gt;
!Monkey Recycler&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Decreases amount of dead monkeys required to make monkey cubes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of monkey cubes produced.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Smartfridge empty.png]]&lt;br /&gt;
!Slime Extract Storage (SmartFridge)&lt;br /&gt;
|1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 10em;&amp;quot; |[[File:Experimentor.png]]&lt;br /&gt;
! style=&amp;quot;width: 14em;&amp;quot; |E.X.P.E.R.I-MENTOR&lt;br /&gt;
| style=&amp;quot;width: 20em;&amp;quot; |2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif|ссылка=Special:FilePath/Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases interval time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 6em;&amp;quot; |[[File:Freezer.gif]]&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Freezer/ Heater&lt;br /&gt;
| style=&amp;quot;width: 20em;&amp;quot; |2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Decreases time required to reach the desired temperature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum/ minimum temperature.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
|[[File:Rndserver.png]]&lt;br /&gt;
!Core R&amp;amp;D Server/ &amp;lt;br&amp;gt; Robotics and Mechanic R&amp;amp;D Server&lt;br /&gt;
|1x Scanning Module [[File:Scanning Module.gif|ссылка=Special:FilePath/Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Scanning Module:''' &amp;lt;br&amp;gt; Decreases heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#28526a; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:Body scanner.png]]&lt;br /&gt;
!Body Scanner&lt;br /&gt;
|1x Scanning modules [[File:Scanning_Module.gif|ссылка=Special:FilePath/Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:SleeperSmall.png]]&lt;br /&gt;
!Sleeper&lt;br /&gt;
|1x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of chemicals stored. &amp;lt;br&amp;gt; People with lower health can be injected.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:Cryogenics.png|64px]]&lt;br /&gt;
!Cryo Cell&lt;br /&gt;
|1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
4x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Increases cooling speed. &amp;lt;br&amp;gt; Decreases time required to wake up after ejection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:Scanner.gif]]&lt;br /&gt;
!DNA Modifier&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif|ссылка=Special:FilePath/Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Decreases radiation damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases accuracy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phasic Scanning Module:''' &amp;lt;br&amp;gt; Enables autoprocessing and the scanning of husks.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:Clone.gif]]&lt;br /&gt;
!Cloning Pod&lt;br /&gt;
|2x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Scanning Modules [[File:Scanning_Module.gif|ссылка=Special:FilePath/Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which clones grow. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Increases the health at which clones are ejected. &amp;lt;br&amp;gt; Increases EMP resistance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:Portachem.png]]&lt;br /&gt;
!Chem Dispenser 5000&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitator:''' &amp;lt;br&amp;gt; Increases Recharging Speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:ChemMaster.gif]]&lt;br /&gt;
!ChemMaster3000&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:Chemical heater.png]]&lt;br /&gt;
!Chemical Heater&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:All-In-One_grinder.png]]&lt;br /&gt;
!All-In-One Grinder&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
|[[File:Smartfridge_empty.png]]&lt;br /&gt;
!Refrigerated Medicine Storage/ Smart Virus Storage (SmartFridge)&lt;br /&gt;
|1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#df9b1b; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:SMES.png]]&lt;br /&gt;
!Power Storage Unit (SMES)&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Power Cells [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Increases maximum input and output rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:Emitter.png]]&lt;br /&gt;
!Emitter&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Increases fire rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases power consumption.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:Grounding_rod.png|ссылка=Special:FilePath/Grounding_rod.png]]&lt;br /&gt;
!Grounding Rod&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:Tesla_coil.png|ссылка=Special:FilePath/Tesla_coil.png]]&lt;br /&gt;
!Tesla Coil&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases minimum time between tesla zaps.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:Pacmannew.png]] &amp;lt;br&amp;gt; [[File:Superpacmannew.png]] &amp;lt;br&amp;gt; [[File:Mrspacmannew.png]]&lt;br /&gt;
!P.A.C.M.A.N.-type/ S.U.P.E.R.P.A.C.M.A.N.-type/ M.R.S.P.A.C.M.A.N.-type &amp;lt;br&amp;gt; Portable Generator&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor and Laser:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases heat generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:Gasturbine_compressor.png|ссылка=Special:FilePath/Gasturbine_compressor.png]]&lt;br /&gt;
!Turbine Compressor&lt;br /&gt;
|6x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which gas is processed.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:Gasturbine_turbine.png|ссылка=Special:FilePath/Gasturbine_turbine.png]]&lt;br /&gt;
!Gas Turbine Generator&lt;br /&gt;
|6x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Increases energy production.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f6efae;&amp;quot;&lt;br /&gt;
|[[File:Exofab.png]]&lt;br /&gt;
!Spacepod Fabricator&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Decreases production costs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#5a421c; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#ffdc88;&amp;quot;&lt;br /&gt;
|[[File:Autolathe.png]]&lt;br /&gt;
!Autolathe&lt;br /&gt;
|1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#ffdc88;&amp;quot;&lt;br /&gt;
|[[File:ORM.gif|ссылка=Special:FilePath/ORM.gif]]&lt;br /&gt;
!Ore Redemption Machine&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Igniter [[File:Igniter.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Increases point generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases smelting speed/ speed at which ore is picked up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases the conversion ratio of ore into materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#ffdc88;&amp;quot;&lt;br /&gt;
|[[File:Recycler.gif]]&lt;br /&gt;
!Recycler&lt;br /&gt;
|1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#ffdc88;&amp;quot;&lt;br /&gt;
|[[File:Miningequipmentvendor.png |ссылка=Special:FilePath/Miningequipmentvendor.png]]‎&lt;br /&gt;
!Mining Equipment Vendor&lt;br /&gt;
|3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#7e292b; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#f77c7f;&amp;quot;&lt;br /&gt;
|[[File:Wallrecharger_off.gif|ссылка=Special:FilePath/Wallrecharger_off.gif]]&lt;br /&gt;
!Wall Recharger&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Service==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hydroponics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#5a763f; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#bfed94;&amp;quot;&lt;br /&gt;
|[[File:Hydroponics tray.png]]&lt;br /&gt;
!Hydroponics Tray&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Decreases the depletion of water and nutrients. &amp;lt;br&amp;gt; Decreases weeds, pests and the chance of weed to occur. &amp;lt;br&amp;gt; Decreases the healthloss of plants. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases maximum water and nutrients level.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#bfed94;&amp;quot;&lt;br /&gt;
|[[File:Seed_Extractor.gif]]&lt;br /&gt;
!Seed Extractor&lt;br /&gt;
|1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases the amount of seeds extracted per plant. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases seed storage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#bfed94;&amp;quot;&lt;br /&gt;
|[[File:Biogenerator.gif]]&lt;br /&gt;
!Biogenerator&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt; Increases amount of items the Biogenerator can hold.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#bfed94;&amp;quot;&lt;br /&gt;
|[[File:Disk_compartmentalizer.png|ссылка=Special:FilePath/Disk_compartmentalizer.png]]&lt;br /&gt;
!Disk Compartmentalizer&lt;br /&gt;
|1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Increases disk storage.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#bfed94;&amp;quot;&lt;br /&gt;
|[[File:Plant DNA manipulator.gif|ссылка=Special:FilePath/Plant_DNA_manipulator.gif]]&lt;br /&gt;
!Plant DNA Manipulator&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif|ссылка=Special:FilePath/Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Enables lower levels of Weed Growth Rate and Weed Vulnerability to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables higher levels of Potency and Yield to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Enables higher levels of Production Speed, Endurance and Lifespan to be extracted.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#bfed94;&amp;quot;&lt;br /&gt;
|[[File:ChemMaster.gif]]&lt;br /&gt;
!ChemMaster3000&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#bfed94;&amp;quot;&lt;br /&gt;
|[[File:All-In-One_grinder.png]]&lt;br /&gt;
!All-In-One Grinder&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Kitchen===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#b6c2c1;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:All-In-One_grinder.png]]&lt;br /&gt;
!All-In-One Grinder&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Candy_machine.png|ссылка=Special:FilePath/Candy_machine.png]]&lt;br /&gt;
!Candy Machine&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Fryer.png|ссылка=Special:FilePath/Fryer.png]]&lt;br /&gt;
!Deep Fryer&lt;br /&gt;
|2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Processor.png]]&lt;br /&gt;
!Food Processor&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of food produced.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Grill.png|ссылка=Special:FilePath/Grill.png]]&lt;br /&gt;
!Grill&lt;br /&gt;
|2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Microwave.png]]&lt;br /&gt;
!Microwave&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Oven.png|ссылка=Special:FilePath/Oven.png]]&lt;br /&gt;
!Oven&lt;br /&gt;
|2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Smartfridge_empty.png]]&lt;br /&gt;
!SmartFridge&lt;br /&gt;
|1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:ChemMaster.gif]]&lt;br /&gt;
!CondiMaster Neo (ChemMaster3000)&lt;br /&gt;
|1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#eef0f0;&amp;quot;&lt;br /&gt;
|[[File:Grinder.png]]&lt;br /&gt;
!Gibber&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bar===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#55391a; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#b89f82;&amp;quot;&lt;br /&gt;
|[[File:Booze_dispenser.png|ссылка=Special:FilePath/Booze_dispenser.png]]&lt;br /&gt;
!Booze Dispenser&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more booze. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#b89f82;&amp;quot;&lt;br /&gt;
|[[File:Soda_fountain.png|ссылка=Special:FilePath/Soda_fountain.png]]&lt;br /&gt;
!Soda Fountain&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more soda. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#b89f82;&amp;quot;&lt;br /&gt;
|[[File:All-In-One_grinder.png]]&lt;br /&gt;
!All-In-One Grinder&lt;br /&gt;
|1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#b89f82;&amp;quot;&lt;br /&gt;
|[[File:Virtual_gameboard.gif|ссылка=Special:FilePath/Virtual_gameboard.gif]]&lt;br /&gt;
!Virtual Gameboard&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#535151; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#b9b7b7;&amp;quot;&lt;br /&gt;
|[[File:Vendcola.gif|ссылка=Special:FilePath/Vendcola.gif]]&lt;br /&gt;
!Vending Machine&lt;br /&gt;
|1x respective Restocking Unit [[File:Restocking unit.gif|ссылка=Special:FilePath/Restocking_unit.gif]]&lt;br /&gt;
|No effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#b9b7b7;&amp;quot;&lt;br /&gt;
|[[File:Holopad.png|ссылка=Special:FilePath/Holopad.png]]&lt;br /&gt;
!Holopad&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Increases the range of holograms.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#b9b7b7;&amp;quot;&lt;br /&gt;
|[[File:Recharger_empty.gif|ссылка=Special:FilePath/Recharger_empty.gif]]&lt;br /&gt;
!Recharger&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcade===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#143555; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#7a9cba;&amp;quot;&lt;br /&gt;
|[[File:Claw_Game1.gif|ссылка=Special:FilePath/Claw_Game1.gif]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Claw_Game2.gif|ссылка=Special:FilePath/Claw_Game2.gif]]&lt;br /&gt;
!Claw Game&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Increases bonus prize chance.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#7a9cba;&amp;quot;&lt;br /&gt;
|[[File:Prize_Counter.png|ссылка=Special:FilePath/Prize_Counter.png]]&lt;br /&gt;
!Prize Counter&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#7a9cba;&amp;quot;&lt;br /&gt;
|[[File:Virtual_gameboard.gif|ссылка=Special:FilePath/Virtual_gameboard.gif]]&lt;br /&gt;
!Virtual Gameboard&lt;br /&gt;
|1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#194d80; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
|[[File:Teleportstation.gif]]&lt;br /&gt;
!Teleporter Station&lt;br /&gt;
|2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Decreases calibration time.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
|[[File:Teleporthub.gif]]&lt;br /&gt;
!Teleporter Hub&lt;br /&gt;
|1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Matter Bin:''' &amp;lt;br&amp;gt; Decreases calibration time. &amp;lt;br&amp;gt; Decreases the chance of missing the designation.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
|[[File:Quantumpadanimated.gif]]&lt;br /&gt;
!Quantum Pad&lt;br /&gt;
|1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|'''Capacitor:''' &amp;lt;br&amp;gt; Decreases power consumption. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases cooldown between teleportations &amp;lt;br&amp;gt; Decreases wind up time before a teleportation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Telecommunications==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#464646; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;width: 18em;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;width: 20em;&amp;quot; |Components&lt;br /&gt;
!Upgrades&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#5a5a5a; color: white;&amp;quot;&lt;br /&gt;
|[[File:Telecommunications_Core.gif]]&lt;br /&gt;
!Telecommunications Core&lt;br /&gt;
|2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#5a5a5a; color: white;&amp;quot;&lt;br /&gt;
|[[File:Relay.gif]]&lt;br /&gt;
!Telecommunications Relay&lt;br /&gt;
|2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Station Goals==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bluespace Artillery===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bluespace_artillery.png]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:60%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#373737; color: white;&amp;quot;&lt;br /&gt;
!Bluespace Artillery Generator&lt;br /&gt;
!Bluespace Artillery Fusor&lt;br /&gt;
!Bluespace Artillery Bore&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#414141; color: white;&amp;quot;&lt;br /&gt;
|5x Quadratic Capacitors [[File:Quadratic capacitor.gif|ссылка=Special:FilePath/Quadratic_capacitor.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|20x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
|5x Femto Manipulators [[File:Femto manipulator.gif|ссылка=Special:FilePath/Femto_manipulator.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===DNA Vault===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:45%&amp;quot; cellpadding=&amp;quot;6&amp;quot; &amp;quot;color: white;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#323c3c; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: white;&amp;quot; |[[File:DNA_vault.gif]]&lt;br /&gt;
! style=&amp;quot;width: 10em;&amp;quot; |DNA Vault&lt;br /&gt;
| style=&amp;quot;width: 18em;&amp;quot; |5x Super Capacitors [[File:Super_capacitor.png|ссылка=Special:FilePath/Super_capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pico manipulators&lt;br /&gt;
[[File:Pico_Manipulator.png|&lt;br /&gt;
ссылка=Special:FilePath/Pico_Manipulator.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Pico_Manipulator.png&amp;diff=5481</id>
		<title>Файл:Pico Manipulator.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Pico_Manipulator.png&amp;diff=5481"/>
		<updated>2020-10-10T16:33:34Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Super_capacitor.png&amp;diff=5480</id>
		<title>Файл:Super capacitor.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Super_capacitor.png&amp;diff=5480"/>
		<updated>2020-10-10T16:33:25Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Super_capacitor.webp&amp;diff=5479</id>
		<title>Файл:Super capacitor.webp</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Super_capacitor.webp&amp;diff=5479"/>
		<updated>2020-10-10T16:30:04Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Pico_Manipulator.webp&amp;diff=5478</id>
		<title>Файл:Pico Manipulator.webp</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Pico_Manipulator.webp&amp;diff=5478"/>
		<updated>2020-10-10T16:29:07Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: Pico manipulator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Краткое описание ==&lt;br /&gt;
Pico manipulator&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=5153</id>
		<title>Должности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=5153"/>
		<updated>2020-09-08T20:01:48Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Специальные */ откат&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Эта вики-страница содержит некоторые отсылки, шутки, сарказм и тупой юмор. Пожалуйста, не следуйте всему, что написано здесь и убедитесь, что в первую очередь вы соблюдаете правила сервера''.&lt;br /&gt;
==Работы и должности==&lt;br /&gt;
Ваша '''работа''' - это то, зачем [[Nanotrasen|'''Нанотрейзен''']] наняла вас '''на борт космической станции [[NSS Cyberiad|&amp;quot;NSS Cyberiad]]&amp;quot;'''. Она определяет, с каким '''оборудованием''' вы начинаете, '''доступ''' у вашей '''ID-карты''' и ваши '''обязанности''' на станции. От бродячих вокруг '''''&amp;lt;u&amp;gt;ассистентов&amp;lt;/u&amp;gt;''''', до приготовления '''гамбургеров''' на гриле в качестве '''''&amp;lt;u&amp;gt;шеф-повара&amp;lt;/u&amp;gt;''''' или даже борьбы с агентами '''''&amp;lt;u&amp;gt;Синдиката&amp;lt;/u&amp;gt;''''' в качестве представителя '''&amp;lt;u&amp;gt;''службы безопасности''&amp;lt;/u&amp;gt;''' - всегда есть, чем заняться.&lt;br /&gt;
&lt;br /&gt;
На борту '''''&amp;lt;u&amp;gt;NSS Cyberiad&amp;lt;/u&amp;gt;''''' вы также можете встретить представителей необычных '''видов''', работающих рядом с вами.&lt;br /&gt;
&lt;br /&gt;
===Командование станции===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f1f9ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #b5e2ff;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain|Капитан]]&lt;br /&gt;
|Ответственен за '''&amp;lt;u&amp;gt;станцию&amp;lt;/u&amp;gt;'''. Убеждается в том, что отделы работают без сбоев и принимают критические решения. &amp;lt;s&amp;gt;В одиночку расправляется с '''&amp;lt;u&amp;gt;антагонистами.&amp;lt;/u&amp;gt;'''&amp;lt;/s&amp;gt;&lt;br /&gt;
!Очень высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br /&amp;gt;[[Head of Personnel|Глава персонала]]&lt;br /&gt;
|Управляет отделами '''&amp;lt;u&amp;gt;обслуживания&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;снабжения&amp;lt;/u&amp;gt;'''. Выдаёт доступы и руководит экспедициями во '''&amp;lt;u&amp;gt;Врата.&amp;lt;/u&amp;gt;''' &amp;lt;s&amp;gt;Выдавайте полный доступ '''клоуну.'''&amp;lt;/s&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security|Глава службы безопасности]]&lt;br /&gt;
|Организует и управляет '''&amp;lt;u&amp;gt;отдел безопасности&amp;lt;/u&amp;gt;'''. Убеждается, что офицеры соблюдают '''&amp;lt;u&amp;gt;космический закон&amp;lt;/u&amp;gt;''', а не действуют как '''&amp;lt;u&amp;gt;закон&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Крайне высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br /&amp;gt;[[Главный инженер]]&lt;br /&gt;
|Руководит '''&amp;lt;u&amp;gt;инженерно-атмосферным&amp;lt;/u&amp;gt;''' отделом. Обеспечивает надзор за ремонтом станции, '''&amp;lt;u&amp;gt;[https://www.youtube.com/watch?v=m0lAiXh8F9c строительных проектов]&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;двигателя.&amp;lt;/u&amp;gt;'''&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericrd.png|64px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director|Директор исследований]]&lt;br /&gt;
|Осуществляет надзор за '''&amp;lt;u&amp;gt;исследовательским отделом&amp;lt;/u&amp;gt;''' и убеждается, что все работает в соответствии со '''&amp;lt;u&amp;gt;стандартами&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|64px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Главный Врач|Главный врач]]&lt;br /&gt;
|Управляет персоналом '''&amp;lt;u&amp;gt;медицинского отдела,&amp;lt;/u&amp;gt;''' напоминает людям, чтобы они включали '''датчики костюма''', и жалуется на '''нехватку''' врачей.&lt;br /&gt;
!Высокая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Представители Центрального Командования===&lt;br /&gt;
''Несмотря на то, что у '''VIP-персон''' нет собственного '''департамента''', указанного в '''манифесте экипажа''', технически они относятся к '''&amp;lt;u&amp;gt;отделу обслуживания&amp;lt;/u&amp;gt;'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6f8ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #88b1ef; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:NanoRep.png|64px|link=Nanotrasen Representative]]&amp;lt;br /&amp;gt;[[Nanotrasen Representative|Представитель Нанотрейзен]]&lt;br /&gt;
|Консультирует команду о стандартных процедурах. Является голосом '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;''', хотя и не имеет каких-либо преимуществ.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blueshield.png|64px|link=Blueshield Officer]]&amp;lt;br /&amp;gt;[[Blueshield Officer|Офицер &amp;quot;Блюшилд&amp;quot;]]&lt;br /&gt;
|Охраняет всех '''VIP-персон''' '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;'''. Это включает в себя руководителей, посетителей, представителей, послов и т.п.&lt;br /&gt;
!От высокой до повышенной&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Юридический департамент===&lt;br /&gt;
''Технически входя в службу безопасности, Юридический департамент осуществляет надзор за соблюдением Космического закона и Стандартных рабочих процедур на станции.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6B8B8;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #AD1818; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:magistrate.png|64px|link=Магистрат]]&amp;lt;br /&amp;gt;[[Магистрат]]&lt;br /&gt;
|Стань правой рукой правосудия. Устраивай суды на станции. Ты здесь решаешь судьбы. Ты - [[Космический Закон|закон]].&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|64px|link=Агент Внутренних Дел]]&amp;lt;br /&amp;gt;[[Internal Affairs|Агент внутренних дел]]&lt;br /&gt;
|Расследует и устраняет любые нарушения [[Standard Operating Procedure|СРП]]. Обеспечивает выполнение офицерами СБ своих распорядков и выслушивает любое нытье.&lt;br /&gt;
!Добро пожаловать в Ад!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Служба Безопасности===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_warden.png|64px|link=Смотритель]]&amp;lt;br /&amp;gt;[[Warden|Смотритель]]&lt;br /&gt;
|Наблюдает за бригом, работает с заключенными, поддерживает базу данных обновленной брига и выдает припасы из оружейной.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Офицер Безопасности]]&amp;lt;br /&amp;gt;[[Security Officer|Офицер службы безопасности]]&lt;br /&gt;
|Поддерживает соблюдение [[Space Law|Космического закона]] и обеспечивает безопасность персонала. &amp;lt;s&amp;gt;&amp;lt;small&amp;gt;Я ЕСТЬ ЗАКОН!&amp;lt;/small&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:SS13 Sec pod pilot.png|64px|link=Пилот пода службы безопасности]]&amp;lt;br /&amp;gt;[[Security Pod Pilot|Пилот пода службы безопасности]]&lt;br /&gt;
|Пилотирует вооруженный под и истребляет космическую живность.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_detective.png|64px|link=Детектив]]&amp;lt;br /&amp;gt;[[Detective|Детектив]]&lt;br /&gt;
|Расследует сцены преступлений, которые офицеры не могут или не хотят разрешать, а также в пеной у рта требует ареста подтвержденных преступников.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrigPhysician.png|64px|link=Медик брига]]&amp;lt;br /&amp;gt;[[Brig Physician|Врач брига]]&lt;br /&gt;
|Лечит офицеров службы безопасности и заключенных.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Инженерный отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF9D00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:StationEngineer.png|64px|link=Station Engineer]]&amp;lt;br /&amp;gt;[[Station Engineer|Инженер]]&lt;br /&gt;
|Запускает двигатель, чинит станцию и оборудование на ней. ''&amp;lt;s&amp;gt;Выпускает теслу.&amp;lt;/s&amp;gt;''&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mechanic.png|64px|link=Mechanic]]&amp;lt;br /&amp;gt;[[Mechanic|Механик]]&lt;br /&gt;
|Создает и обслуживает транспортные средства станции.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br /&amp;gt;[[Atmospheric Technician|Атмосферный техник]]&lt;br /&gt;
|Настраивает оборудование в атмосферном отсеке. Тушит пожары. Кричит на людей открывающих firelocks. &amp;lt;s&amp;gt;Создаёт карусель из труб и запихывает туда клоуна чтобы тот не мешал&amp;lt;s&amp;gt;.&lt;br /&gt;
!От средней до высокой&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Медицинский отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6F3E7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2A9633; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br /&amp;gt;[[Medical Doctor|Врач]]&lt;br /&gt;
|Смотрит на людей, которые пытаются пробиться в медбей и игнорирует их, пока идет лечить себя. Проводит операции и спасает жизни.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:paramedic.png|64px|link=Paramedic]]&amp;lt;br /&amp;gt;[[Paramedic|Фельдшер]]&lt;br /&gt;
|Бродит по станции на машине скорой помощи. Стабилизирует раненый персонал и отводит их в медбей.&lt;br /&gt;
!От низкой до средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br /&amp;gt;[[Chemist|Химик]]&lt;br /&gt;
|Синтезирует лекарства для пациентов, в то время как [[Ботаник|ботаники]] просит [[Руководство по фармакологии#Unstable Mutagen|нестабильный мутаген]] каждые десять минут.&amp;lt;br /&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br /&amp;gt;[[Geneticist|Генетик]]&lt;br /&gt;
|Открывает генетические суперспособности. Контролирует клонирование. Становится невидимым телепатическим халком.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_virologist.png|64px|link=Virologist]]&amp;lt;br /&amp;gt;[[Virologist|Вирусолог]]&lt;br /&gt;
|Создает полезные вирусы для экипажа, лечит эпидемии и линчуется за распространение обычной простуды. &amp;lt;s&amp;gt;Помешан на чистоте. Каждые пять минут созванивается с &amp;lt;u&amp;gt;той самой&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;[https://ru.wikipedia.org/wiki/Umbrella компанией]&amp;lt;/u&amp;gt; для создания &amp;lt;u&amp;gt;идеального вируса.&amp;lt;/u&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|64px|link=Psychologist]]&amp;lt;br /&amp;gt;[[Psychologist|Психолог]]&lt;br /&gt;
|Следит за сумасшедшими пациентами. Проводит психологические обследования. одевает смирительную рубашку на клоуна. Умирает со скуки.&lt;br /&gt;
!О низкой до средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coroner.png|64px|link=Coroner]]&amp;lt;br /&amp;gt;[[Coroner|Патологоанатом]]&lt;br /&gt;
|Проводит аутопсию на трупах, возвращает ID карты неклонируемых сотрудников главе персонала и держит морг в чистоте.&lt;br /&gt;
!Низкая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Отдел исследований===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br /&amp;gt;[[Ученый]]&lt;br /&gt;
|Изучает новые технологии, создает взрывчатку или синтезирует опасные [https://www.youtube.com/watch?v=zktJw3DAn2Q химикаты].&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_robo.png|64px|link=Роботехник]]&amp;lt;br /&amp;gt;[[Роботехник|Робототехник]]&lt;br /&gt;
|Создает киборгов и мехов персоналу для развлечения или геноцида.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Гражданские===&lt;br /&gt;
====Снабжение====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #FBF7E1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #E0BE00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|64px|link=Квартирмейстер]]&amp;lt;br /&amp;gt;[[Квартирмейстер|Завхоз]]&lt;br /&gt;
|Следит за Карго и шахтерами. Убеждается в том, что всё идет по плану и все документы в порядке. Убирает тела из мусора и вызывает охрану.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_cargo.png|64px|link=Грузчик]]&amp;lt;br /&amp;gt;[[Грузчик]]&lt;br /&gt;
|Следит за документами Карго, заказывает необходимое, выполняет доставки и отказывает клоуну в любой просьбе.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_shaft.png|64px|link=Шахтер]]&amp;lt;br /&amp;gt;[[Шахтер]]&lt;br /&gt;
|Сражается с монстрами, добывает материалы, а затем плавит их для ученых и инженеров.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Сервис====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #F8EEE6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #C66B2D; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_janitor.png|64px|link=Janitor]]&amp;lt;br /&amp;gt;[[Janitor|Уборщик]]&lt;br /&gt;
|Может отмыть пол от любого загрязнения, но не хочет.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chef.png|64px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef|Повар]]&lt;br /&gt;
|Готовьте и разносите еду для экипажа станции.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|64px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender|Бармен]]&lt;br /&gt;
|Смешивает и готовит напитки. Стреляет в непослушных клиентов с дробовика.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|64px|link=Botanist]]&amp;lt;br /&amp;gt;[[Botanist|Ботаник]]&lt;br /&gt;
|Выращивает всё необходимое для [[Chef|шефа]] и станции, или заполняет коридор пчелами.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barber.png|64px|link=Barber]]&amp;lt;br /&amp;gt;[[Barber|Парикмахер]]&lt;br /&gt;
|Стрижет людей, которые меньше всего в этом нуждаются. Красит волосы людей в смешные цвета.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_clown.png|64px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown|Клоун]]&lt;br /&gt;
|Заставляет людей поскальзываться, особенно тех, кого не стоит трогать. [https://www.youtube.com/watch?v=Vv0OIebQK2A ХОНК]!&lt;br /&gt;
!Хонк!&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_mime.png|64px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime|Мим]]&lt;br /&gt;
|...&lt;br /&gt;
!...&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain|Капеллан]]&lt;br /&gt;
|Будь героем станции против Культа и Вампиров. Называет всех неверующими еретиками и славит Императора.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian.png|64px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian|Библиотекарь]]&lt;br /&gt;
|Заполняйте книжные полки, спорьте со священником. Проводите D&amp;amp;D сессию, на которую никто не пришёл.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorer.png|64px|link=Explorer]]&amp;lt;br /&amp;gt;[[Explorer|Исследователь]]&lt;br /&gt;
|Исследуйте интересные (и часто довольно опасные) места вдали от станции.&lt;br /&gt;
!Высокая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Разное====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6e6e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_assistant.png|64px|link=Civilian]]&amp;lt;br /&amp;gt;[[Гражданский|Ассистент]]&lt;br /&gt;
|Посещает станцию. Легкозаменяем. Пытается помочь, но в итоге ввязывается в драку. &amp;lt;s&amp;gt;Посещает [[Head of Personnel|Главу Персонала]], чтобы получить работу.&amp;lt;/s&amp;gt; Дерется со всеми, ломает всё.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|64px|link=Ghost]]&amp;lt;br /&amp;gt;[[Призрак]]&lt;br /&gt;
|Смотрит на то, как антагонисты убивают людей и пугает людей выключением ламп.&lt;br /&gt;
!Призрачная!&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|64px|link=Animal]]&amp;lt;br /&amp;gt;[[Мышка]]&lt;br /&gt;
|Наблюдет за раундом, становится помехой, умирает от Таяры. Пытается всеми возможными способами покончить с собой.&lt;br /&gt;
!Убийственно скучная&lt;br /&gt;
|-&lt;br /&gt;
![[File:golem.png|64px|link=Golem]]&amp;lt;br /&amp;gt;[[Голем]]&lt;br /&gt;
|Проводит исследования, поклоняется Великому Освободителю, путешествует в космосе и &amp;lt;s&amp;gt;нападает на станцию&amp;lt;/s&amp;gt; наслаждается одиночеством.&lt;br /&gt;
!Каменная&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Синтетики===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #d1e3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5589c5; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br /&amp;gt;[[ИИ]]&lt;br /&gt;
|В точности соблюдает свои законы. Постоянно обвиняется в сбое.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cyborg.png|64px|link=Cyborg]]&amp;lt;br /&amp;gt;[[Киборг]]&lt;br /&gt;
|Следуй своим законам. Помогай станции.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Maintenance drone.png|64px|link=Maintenance drone]]&amp;lt;br /&amp;gt;[[Maintenance drone|Дрон]]&lt;br /&gt;
|Обслуживай станцию. Будь инженером в тени.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br /&amp;gt;[[Персональный ИИ]]&lt;br /&gt;
|Будь чьим-то постоянным компаньоном. Используйся как переводчик.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Антагонисты==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif|64px|link=Traitor]]&amp;lt;br /&amp;gt;[[Предатель]]&lt;br /&gt;
|Выполни свои задания. Умри достойной смертью или улети на шаттле.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge.gif|64px|link=Changeling]]&amp;lt;br /&amp;gt;[[Генокрад]]&lt;br /&gt;
|Стань причиной паранои и страха. Выполни свои задания. Превращайся во что угодно и кого угодно.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vampire.png|64px|link=Вампир]]&amp;lt;br /&amp;gt;[[Вампир]]&lt;br /&gt;
|Завершите свои цели. Пейте кровь.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|64px|link=Маг]]&amp;lt;br&amp;gt;[[Маг]]&lt;br /&gt;
|Выполните свои цели. Покажите жалкому NanoTrasen где их место!&lt;br /&gt;
!Крайне высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowling.gif|64px|link=Shadowling]]&amp;lt;br /&amp;gt;[[Shadowling|Шадоулинг]]&lt;br /&gt;
|Процветайте в тени и превратите команду в ваших личных слуг. Избегайте света.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Культист]]&amp;lt;br /&amp;gt;[[Культист]]&lt;br /&gt;
|Служите своему оккультному Богу и выполняйте его цели.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob-animated-core.gif|64px|link=Блоб]]&amp;lt;br /&amp;gt;[[Блоб]]&lt;br /&gt;
|Разрастайся, захвати станцию, умри от ядерной бомбы.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndie.gif|64px|link=Nuclear Agent]]&amp;lt;br /&amp;gt;[[Nuclear Agent|Ядерный оперативник]]&lt;br /&gt;
|Найди этот ебобаный диск. Уничтожь станцию с помощью ядерной бомбы.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:ParasiteOrange.png|64px|link=Guardian|Защитник]]&amp;lt;br /&amp;gt;[[Guardian|Страж]]&lt;br /&gt;
|Следуй командам своего хозяина. Дерись с врагами своего хозяина.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Construct.png|64px|link=Construct]]&amp;lt;br /&amp;gt;[[Construct|Конструкт]]&lt;br /&gt;
|Служи своему новому господину.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cortical.gif|64px|link=Мозговой Червь]]&amp;lt;br /&amp;gt;[[Мозговой Червь]]&lt;br /&gt;
|Выживи. Залезай в уши людей.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br /&amp;gt;[[Ревенант]]&lt;br /&gt;
|Высасывай жизнь из людей. Распространяй страх.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmer]]&amp;lt;br /&amp;gt;[[Swarmer|Свармер]]&lt;br /&gt;
|Уничтожь всё полезное.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Абдуктор]]&amp;lt;br /&amp;gt;[[Абдуктор]]&lt;br /&gt;
|Утащи персонал на свой корабль, укради их сердца и устрой жуткие эксперименты!&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|64px|link=Ксеноморф]]&amp;lt;br /&amp;gt;[[Ксеноморф]]&lt;br /&gt;
|Расти. Размножайся. Воспроизводись.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br /&amp;gt;[[Morph|Морф]]&lt;br /&gt;
|Бульк.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Terror_gold.png|64px|link=Terror Spider]]&amp;lt;br /&amp;gt;[[Паук Ужаса]]&lt;br /&gt;
|Гнездиться. Убивать. Расширяться. Терроризируй экипаж станции и стань их самым худшим кошмаром.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vox_f_stealth.png|64px|link=Vox Raider]]&amp;lt;br /&amp;gt;[[Vox Raider|Вокс-рейдер]]&lt;br /&gt;
|Complete your objectives for the Shoal. Follow the Inviolate.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash.png|64px|link=Ash Walker]]&amp;lt;br /&amp;gt;[[Ash Walker|Пеплоходец]]&lt;br /&gt;
|Защищай святые охотничьи земли.Охоться за дикой живностью. Шипи на нарушителей.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devil.gif |64px|link=Soul Merchant]]&amp;lt;br /&amp;gt;[[Soul Merchant|Продавец Душ]]&lt;br /&gt;
|Acquire souls, steal employment contracts, obey your obligations.&lt;br /&gt;
!Высокая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Специальные==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E9E9F1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #464489; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nt_navy_officer.png|link=Central Command Officer]]&amp;lt;br /&amp;gt;[[Central Command Officer|Офицер Центрального Командования]]&lt;br /&gt;
|Работает на Административной Станции NanoTrasen, надзирает за станциями в системе Эпсилон Эридана.&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]&amp;lt;br /&amp;gt;[[Отряд Экстренного реагирования|Отряд быстрого реагирования]]&lt;br /&gt;
|Реагируют на чрезвычайные ситуации на станции. Защищают экипаж.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_deathsquad.png|64px|link=Death squad]]&amp;lt;br /&amp;gt;[[Death squad|Эскадрон смерти]]&lt;br /&gt;
|Устрани угрозу для станции. Любым, мать его, способом.&lt;br /&gt;
!W+M1&lt;br /&gt;
|-&lt;br /&gt;
![[File:SIT.png|64px|link=Syndicate Infiltration Team]]&amp;lt;br /&amp;gt;[[Syndicate Infiltration Team|Отряд внедрения Синдиката]]&lt;br /&gt;
|Выполни свои цели без подозрений со стороны экипажа.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownsquad.png|64px|link=Honk_Squad]]&amp;lt;br /&amp;gt;[[Honk Squad|Отряд хонкеров]]&lt;br /&gt;
|Станции не хватает ХОНКов! Обеспечьте станцию ХОНКАМИ!&lt;br /&gt;
!ХОНК!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander / There Can Only Be One]]&amp;lt;br /&amp;gt;[[Highlander / There Can Only Be One|Горец]]&lt;br /&gt;
|Будь предан своему клинку и стань последним из выживших.&lt;br /&gt;
!Шотландия&lt;br /&gt;
|-&lt;br /&gt;
![[File:sol_traders.png|64px|link=Sol Traders]]&amp;lt;br /&amp;gt;[[Sol Traders]]&lt;br /&gt;
|Торгуй за кредиты. Покупай плазму. Продавай контрабанду&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:owlman1.png|64px|link=Super_Heroes]]&amp;lt;br /&amp;gt;[[Super Heroes|Супергерои и суперзлодеи]]&lt;br /&gt;
|Спаси станцию и этот чудесный день!&lt;br /&gt;
!OWLMANNNN!&lt;br /&gt;
|-&lt;br /&gt;
![[Special Event Roles|Специальные ивентовые роли]]&lt;br /&gt;
|Add some variety to the round. Get double-takes from everyone.&lt;br /&gt;
!Варьируется&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=5152</id>
		<title>Должности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=5152"/>
		<updated>2020-09-08T19:59:41Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Специальные */ попытка восполнить отсутствие материала на вики, отсутствующие иконки сол трейдеров и отряда внедрения синдиката заменены на гифку генки и флаг земли соответственно&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Эта вики-страница содержит некоторые отсылки, шутки, сарказм и тупой юмор. Пожалуйста, не следуйте всему, что написано здесь и убедитесь, что в первую очередь вы соблюдаете правила сервера''.&lt;br /&gt;
==Работы и должности==&lt;br /&gt;
Ваша '''работа''' - это то, зачем [[Nanotrasen|'''Нанотрейзен''']] наняла вас '''на борт космической станции [[NSS Cyberiad|&amp;quot;NSS Cyberiad]]&amp;quot;'''. Она определяет, с каким '''оборудованием''' вы начинаете, '''доступ''' у вашей '''ID-карты''' и ваши '''обязанности''' на станции. От бродячих вокруг '''''&amp;lt;u&amp;gt;ассистентов&amp;lt;/u&amp;gt;''''', до приготовления '''гамбургеров''' на гриле в качестве '''''&amp;lt;u&amp;gt;шеф-повара&amp;lt;/u&amp;gt;''''' или даже борьбы с агентами '''''&amp;lt;u&amp;gt;Синдиката&amp;lt;/u&amp;gt;''''' в качестве представителя '''&amp;lt;u&amp;gt;''службы безопасности''&amp;lt;/u&amp;gt;''' - всегда есть, чем заняться.&lt;br /&gt;
&lt;br /&gt;
На борту '''''&amp;lt;u&amp;gt;NSS Cyberiad&amp;lt;/u&amp;gt;''''' вы также можете встретить представителей необычных '''видов''', работающих рядом с вами.&lt;br /&gt;
&lt;br /&gt;
===Командование станции===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f1f9ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #b5e2ff;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain|Капитан]]&lt;br /&gt;
|Ответственен за '''&amp;lt;u&amp;gt;станцию&amp;lt;/u&amp;gt;'''. Убеждается в том, что отделы работают без сбоев и принимают критические решения. &amp;lt;s&amp;gt;В одиночку расправляется с '''&amp;lt;u&amp;gt;антагонистами.&amp;lt;/u&amp;gt;'''&amp;lt;/s&amp;gt;&lt;br /&gt;
!Очень высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br /&amp;gt;[[Head of Personnel|Глава персонала]]&lt;br /&gt;
|Управляет отделами '''&amp;lt;u&amp;gt;обслуживания&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;снабжения&amp;lt;/u&amp;gt;'''. Выдаёт доступы и руководит экспедициями во '''&amp;lt;u&amp;gt;Врата.&amp;lt;/u&amp;gt;''' &amp;lt;s&amp;gt;Выдавайте полный доступ '''клоуну.'''&amp;lt;/s&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security|Глава службы безопасности]]&lt;br /&gt;
|Организует и управляет '''&amp;lt;u&amp;gt;отдел безопасности&amp;lt;/u&amp;gt;'''. Убеждается, что офицеры соблюдают '''&amp;lt;u&amp;gt;космический закон&amp;lt;/u&amp;gt;''', а не действуют как '''&amp;lt;u&amp;gt;закон&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Крайне высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br /&amp;gt;[[Главный инженер]]&lt;br /&gt;
|Руководит '''&amp;lt;u&amp;gt;инженерно-атмосферным&amp;lt;/u&amp;gt;''' отделом. Обеспечивает надзор за ремонтом станции, '''&amp;lt;u&amp;gt;[https://www.youtube.com/watch?v=m0lAiXh8F9c строительных проектов]&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;двигателя.&amp;lt;/u&amp;gt;'''&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericrd.png|64px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director|Директор исследований]]&lt;br /&gt;
|Осуществляет надзор за '''&amp;lt;u&amp;gt;исследовательским отделом&amp;lt;/u&amp;gt;''' и убеждается, что все работает в соответствии со '''&amp;lt;u&amp;gt;стандартами&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|64px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Главный Врач|Главный врач]]&lt;br /&gt;
|Управляет персоналом '''&amp;lt;u&amp;gt;медицинского отдела,&amp;lt;/u&amp;gt;''' напоминает людям, чтобы они включали '''датчики костюма''', и жалуется на '''нехватку''' врачей.&lt;br /&gt;
!Высокая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Представители Центрального Командования===&lt;br /&gt;
''Несмотря на то, что у '''VIP-персон''' нет собственного '''департамента''', указанного в '''манифесте экипажа''', технически они относятся к '''&amp;lt;u&amp;gt;отделу обслуживания&amp;lt;/u&amp;gt;'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6f8ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #88b1ef; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:NanoRep.png|64px|link=Nanotrasen Representative]]&amp;lt;br /&amp;gt;[[Nanotrasen Representative|Представитель Нанотрейзен]]&lt;br /&gt;
|Консультирует команду о стандартных процедурах. Является голосом '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;''', хотя и не имеет каких-либо преимуществ.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blueshield.png|64px|link=Blueshield Officer]]&amp;lt;br /&amp;gt;[[Blueshield Officer|Офицер &amp;quot;Блюшилд&amp;quot;]]&lt;br /&gt;
|Охраняет всех '''VIP-персон''' '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;'''. Это включает в себя руководителей, посетителей, представителей, послов и т.п.&lt;br /&gt;
!От высокой до повышенной&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Юридический департамент===&lt;br /&gt;
''Технически входя в службу безопасности, Юридический департамент осуществляет надзор за соблюдением Космического закона и Стандартных рабочих процедур на станции.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6B8B8;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #AD1818; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:magistrate.png|64px|link=Магистрат]]&amp;lt;br /&amp;gt;[[Магистрат]]&lt;br /&gt;
|Стань правой рукой правосудия. Устраивай суды на станции. Ты здесь решаешь судьбы. Ты - [[Космический Закон|закон]].&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|64px|link=Агент Внутренних Дел]]&amp;lt;br /&amp;gt;[[Internal Affairs|Агент внутренних дел]]&lt;br /&gt;
|Расследует и устраняет любые нарушения [[Standard Operating Procedure|СРП]]. Обеспечивает выполнение офицерами СБ своих распорядков и выслушивает любое нытье.&lt;br /&gt;
!Добро пожаловать в Ад!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Служба Безопасности===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_warden.png|64px|link=Смотритель]]&amp;lt;br /&amp;gt;[[Warden|Смотритель]]&lt;br /&gt;
|Наблюдает за бригом, работает с заключенными, поддерживает базу данных обновленной брига и выдает припасы из оружейной.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Офицер Безопасности]]&amp;lt;br /&amp;gt;[[Security Officer|Офицер службы безопасности]]&lt;br /&gt;
|Поддерживает соблюдение [[Space Law|Космического закона]] и обеспечивает безопасность персонала. &amp;lt;s&amp;gt;&amp;lt;small&amp;gt;Я ЕСТЬ ЗАКОН!&amp;lt;/small&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:SS13 Sec pod pilot.png|64px|link=Пилот пода службы безопасности]]&amp;lt;br /&amp;gt;[[Security Pod Pilot|Пилот пода службы безопасности]]&lt;br /&gt;
|Пилотирует вооруженный под и истребляет космическую живность.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_detective.png|64px|link=Детектив]]&amp;lt;br /&amp;gt;[[Detective|Детектив]]&lt;br /&gt;
|Расследует сцены преступлений, которые офицеры не могут или не хотят разрешать, а также в пеной у рта требует ареста подтвержденных преступников.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrigPhysician.png|64px|link=Медик брига]]&amp;lt;br /&amp;gt;[[Brig Physician|Врач брига]]&lt;br /&gt;
|Лечит офицеров службы безопасности и заключенных.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Инженерный отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF9D00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:StationEngineer.png|64px|link=Station Engineer]]&amp;lt;br /&amp;gt;[[Station Engineer|Инженер]]&lt;br /&gt;
|Запускает двигатель, чинит станцию и оборудование на ней. ''&amp;lt;s&amp;gt;Выпускает теслу.&amp;lt;/s&amp;gt;''&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mechanic.png|64px|link=Mechanic]]&amp;lt;br /&amp;gt;[[Mechanic|Механик]]&lt;br /&gt;
|Создает и обслуживает транспортные средства станции.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br /&amp;gt;[[Atmospheric Technician|Атмосферный техник]]&lt;br /&gt;
|Настраивает оборудование в атмосферном отсеке. Тушит пожары. Кричит на людей открывающих firelocks. &amp;lt;s&amp;gt;Создаёт карусель из труб и запихывает туда клоуна чтобы тот не мешал&amp;lt;s&amp;gt;.&lt;br /&gt;
!От средней до высокой&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Медицинский отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6F3E7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2A9633; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br /&amp;gt;[[Medical Doctor|Врач]]&lt;br /&gt;
|Смотрит на людей, которые пытаются пробиться в медбей и игнорирует их, пока идет лечить себя. Проводит операции и спасает жизни.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:paramedic.png|64px|link=Paramedic]]&amp;lt;br /&amp;gt;[[Paramedic|Фельдшер]]&lt;br /&gt;
|Бродит по станции на машине скорой помощи. Стабилизирует раненый персонал и отводит их в медбей.&lt;br /&gt;
!От низкой до средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br /&amp;gt;[[Chemist|Химик]]&lt;br /&gt;
|Синтезирует лекарства для пациентов, в то время как [[Ботаник|ботаники]] просит [[Руководство по фармакологии#Unstable Mutagen|нестабильный мутаген]] каждые десять минут.&amp;lt;br /&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br /&amp;gt;[[Geneticist|Генетик]]&lt;br /&gt;
|Открывает генетические суперспособности. Контролирует клонирование. Становится невидимым телепатическим халком.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_virologist.png|64px|link=Virologist]]&amp;lt;br /&amp;gt;[[Virologist|Вирусолог]]&lt;br /&gt;
|Создает полезные вирусы для экипажа, лечит эпидемии и линчуется за распространение обычной простуды. &amp;lt;s&amp;gt;Помешан на чистоте. Каждые пять минут созванивается с &amp;lt;u&amp;gt;той самой&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;[https://ru.wikipedia.org/wiki/Umbrella компанией]&amp;lt;/u&amp;gt; для создания &amp;lt;u&amp;gt;идеального вируса.&amp;lt;/u&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|64px|link=Psychologist]]&amp;lt;br /&amp;gt;[[Psychologist|Психолог]]&lt;br /&gt;
|Следит за сумасшедшими пациентами. Проводит психологические обследования. одевает смирительную рубашку на клоуна. Умирает со скуки.&lt;br /&gt;
!О низкой до средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coroner.png|64px|link=Coroner]]&amp;lt;br /&amp;gt;[[Coroner|Патологоанатом]]&lt;br /&gt;
|Проводит аутопсию на трупах, возвращает ID карты неклонируемых сотрудников главе персонала и держит морг в чистоте.&lt;br /&gt;
!Низкая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Отдел исследований===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br /&amp;gt;[[Ученый]]&lt;br /&gt;
|Изучает новые технологии, создает взрывчатку или синтезирует опасные [https://www.youtube.com/watch?v=zktJw3DAn2Q химикаты].&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_robo.png|64px|link=Роботехник]]&amp;lt;br /&amp;gt;[[Роботехник|Робототехник]]&lt;br /&gt;
|Создает киборгов и мехов персоналу для развлечения или геноцида.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Гражданские===&lt;br /&gt;
====Снабжение====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #FBF7E1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #E0BE00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|64px|link=Квартирмейстер]]&amp;lt;br /&amp;gt;[[Квартирмейстер|Завхоз]]&lt;br /&gt;
|Следит за Карго и шахтерами. Убеждается в том, что всё идет по плану и все документы в порядке. Убирает тела из мусора и вызывает охрану.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_cargo.png|64px|link=Грузчик]]&amp;lt;br /&amp;gt;[[Грузчик]]&lt;br /&gt;
|Следит за документами Карго, заказывает необходимое, выполняет доставки и отказывает клоуну в любой просьбе.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_shaft.png|64px|link=Шахтер]]&amp;lt;br /&amp;gt;[[Шахтер]]&lt;br /&gt;
|Сражается с монстрами, добывает материалы, а затем плавит их для ученых и инженеров.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Сервис====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #F8EEE6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #C66B2D; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_janitor.png|64px|link=Janitor]]&amp;lt;br /&amp;gt;[[Janitor|Уборщик]]&lt;br /&gt;
|Может отмыть пол от любого загрязнения, но не хочет.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chef.png|64px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef|Повар]]&lt;br /&gt;
|Готовьте и разносите еду для экипажа станции.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|64px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender|Бармен]]&lt;br /&gt;
|Смешивает и готовит напитки. Стреляет в непослушных клиентов с дробовика.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|64px|link=Botanist]]&amp;lt;br /&amp;gt;[[Botanist|Ботаник]]&lt;br /&gt;
|Выращивает всё необходимое для [[Chef|шефа]] и станции, или заполняет коридор пчелами.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barber.png|64px|link=Barber]]&amp;lt;br /&amp;gt;[[Barber|Парикмахер]]&lt;br /&gt;
|Стрижет людей, которые меньше всего в этом нуждаются. Красит волосы людей в смешные цвета.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_clown.png|64px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown|Клоун]]&lt;br /&gt;
|Заставляет людей поскальзываться, особенно тех, кого не стоит трогать. [https://www.youtube.com/watch?v=Vv0OIebQK2A ХОНК]!&lt;br /&gt;
!Хонк!&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_mime.png|64px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime|Мим]]&lt;br /&gt;
|...&lt;br /&gt;
!...&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain|Капеллан]]&lt;br /&gt;
|Будь героем станции против Культа и Вампиров. Называет всех неверующими еретиками и славит Императора.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian.png|64px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian|Библиотекарь]]&lt;br /&gt;
|Заполняйте книжные полки, спорьте со священником. Проводите D&amp;amp;D сессию, на которую никто не пришёл.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Explorer.png|64px|link=Explorer]]&amp;lt;br /&amp;gt;[[Explorer|Исследователь]]&lt;br /&gt;
|Исследуйте интересные (и часто довольно опасные) места вдали от станции.&lt;br /&gt;
!Высокая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Разное====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6e6e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_assistant.png|64px|link=Civilian]]&amp;lt;br /&amp;gt;[[Гражданский|Ассистент]]&lt;br /&gt;
|Посещает станцию. Легкозаменяем. Пытается помочь, но в итоге ввязывается в драку. &amp;lt;s&amp;gt;Посещает [[Head of Personnel|Главу Персонала]], чтобы получить работу.&amp;lt;/s&amp;gt; Дерется со всеми, ломает всё.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|64px|link=Ghost]]&amp;lt;br /&amp;gt;[[Призрак]]&lt;br /&gt;
|Смотрит на то, как антагонисты убивают людей и пугает людей выключением ламп.&lt;br /&gt;
!Призрачная!&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|64px|link=Animal]]&amp;lt;br /&amp;gt;[[Мышка]]&lt;br /&gt;
|Наблюдет за раундом, становится помехой, умирает от Таяры. Пытается всеми возможными способами покончить с собой.&lt;br /&gt;
!Убийственно скучная&lt;br /&gt;
|-&lt;br /&gt;
![[File:golem.png|64px|link=Golem]]&amp;lt;br /&amp;gt;[[Голем]]&lt;br /&gt;
|Проводит исследования, поклоняется Великому Освободителю, путешествует в космосе и &amp;lt;s&amp;gt;нападает на станцию&amp;lt;/s&amp;gt; наслаждается одиночеством.&lt;br /&gt;
!Каменная&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Синтетики===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #d1e3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5589c5; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br /&amp;gt;[[ИИ]]&lt;br /&gt;
|В точности соблюдает свои законы. Постоянно обвиняется в сбое.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cyborg.png|64px|link=Cyborg]]&amp;lt;br /&amp;gt;[[Киборг]]&lt;br /&gt;
|Следуй своим законам. Помогай станции.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Maintenance drone.png|64px|link=Maintenance drone]]&amp;lt;br /&amp;gt;[[Maintenance drone|Дрон]]&lt;br /&gt;
|Обслуживай станцию. Будь инженером в тени.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br /&amp;gt;[[Персональный ИИ]]&lt;br /&gt;
|Будь чьим-то постоянным компаньоном. Используйся как переводчик.&lt;br /&gt;
!Очень низкая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Антагонисты==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif|64px|link=Traitor]]&amp;lt;br /&amp;gt;[[Предатель]]&lt;br /&gt;
|Выполни свои задания. Умри достойной смертью или улети на шаттле.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge.gif|64px|link=Changeling]]&amp;lt;br /&amp;gt;[[Генокрад]]&lt;br /&gt;
|Стань причиной паранои и страха. Выполни свои задания. Превращайся во что угодно и кого угодно.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vampire.png|64px|link=Вампир]]&amp;lt;br /&amp;gt;[[Вампир]]&lt;br /&gt;
|Завершите свои цели. Пейте кровь.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|64px|link=Маг]]&amp;lt;br&amp;gt;[[Маг]]&lt;br /&gt;
|Выполните свои цели. Покажите жалкому NanoTrasen где их место!&lt;br /&gt;
!Крайне высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowling.gif|64px|link=Shadowling]]&amp;lt;br /&amp;gt;[[Shadowling|Шадоулинг]]&lt;br /&gt;
|Процветайте в тени и превратите команду в ваших личных слуг. Избегайте света.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Культист]]&amp;lt;br /&amp;gt;[[Культист]]&lt;br /&gt;
|Служите своему оккультному Богу и выполняйте его цели.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob-animated-core.gif|64px|link=Блоб]]&amp;lt;br /&amp;gt;[[Блоб]]&lt;br /&gt;
|Разрастайся, захвати станцию, умри от ядерной бомбы.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndie.gif|64px|link=Nuclear Agent]]&amp;lt;br /&amp;gt;[[Nuclear Agent|Ядерный оперативник]]&lt;br /&gt;
|Найди этот ебобаный диск. Уничтожь станцию с помощью ядерной бомбы.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:ParasiteOrange.png|64px|link=Guardian|Защитник]]&amp;lt;br /&amp;gt;[[Guardian|Страж]]&lt;br /&gt;
|Следуй командам своего хозяина. Дерись с врагами своего хозяина.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Construct.png|64px|link=Construct]]&amp;lt;br /&amp;gt;[[Construct|Конструкт]]&lt;br /&gt;
|Служи своему новому господину.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cortical.gif|64px|link=Мозговой Червь]]&amp;lt;br /&amp;gt;[[Мозговой Червь]]&lt;br /&gt;
|Выживи. Залезай в уши людей.&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br /&amp;gt;[[Ревенант]]&lt;br /&gt;
|Высасывай жизнь из людей. Распространяй страх.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmer]]&amp;lt;br /&amp;gt;[[Swarmer|Свармер]]&lt;br /&gt;
|Уничтожь всё полезное.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Абдуктор]]&amp;lt;br /&amp;gt;[[Абдуктор]]&lt;br /&gt;
|Утащи персонал на свой корабль, укради их сердца и устрой жуткие эксперименты!&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|64px|link=Ксеноморф]]&amp;lt;br /&amp;gt;[[Ксеноморф]]&lt;br /&gt;
|Расти. Размножайся. Воспроизводись.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br /&amp;gt;[[Morph|Морф]]&lt;br /&gt;
|Бульк.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Terror_gold.png|64px|link=Terror Spider]]&amp;lt;br /&amp;gt;[[Паук Ужаса]]&lt;br /&gt;
|Гнездиться. Убивать. Расширяться. Терроризируй экипаж станции и стань их самым худшим кошмаром.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vox_f_stealth.png|64px|link=Vox Raider]]&amp;lt;br /&amp;gt;[[Vox Raider|Вокс-рейдер]]&lt;br /&gt;
|Complete your objectives for the Shoal. Follow the Inviolate.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash.png|64px|link=Ash Walker]]&amp;lt;br /&amp;gt;[[Ash Walker|Пеплоходец]]&lt;br /&gt;
|Защищай святые охотничьи земли.Охоться за дикой живностью. Шипи на нарушителей.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devil.gif |64px|link=Soul Merchant]]&amp;lt;br /&amp;gt;[[Soul Merchant|Продавец Душ]]&lt;br /&gt;
|Acquire souls, steal employment contracts, obey your obligations.&lt;br /&gt;
!Высокая&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Специальные==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E9E9F1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #464489; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nt_navy_officer.png|link=Central Command Officer]]&amp;lt;br /&amp;gt;[[Central Command Officer|Офицер Центрального Командования]]&lt;br /&gt;
|Работает на Административной Станции NanoTrasen, надзирает за станциями в системе Эпсилон Эридана.&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]&amp;lt;br /&amp;gt;[[Отряд Экстренного реагирования|Отряд быстрого реагирования]]&lt;br /&gt;
|Реагируют на чрезвычайные ситуации на станции. Защищают экипаж.&lt;br /&gt;
!Высокая&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_deathsquad.png|64px|link=Death squad]]&amp;lt;br /&amp;gt;[[Death squad|Эскадрон смерти]]&lt;br /&gt;
|Устрани угрозу для станции. Любым, мать его, способом.&lt;br /&gt;
!W+M1&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge.gif|64px|link=Syndicate Infiltration Team]]&amp;lt;br /&amp;gt;[[Syndicate Infiltration Team|Отряд внедрения Синдиката]]&lt;br /&gt;
|Выполни свои цели без подозрений со стороны экипажа.&lt;br /&gt;
!Повышенная&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownsquad.png|64px|link=Honk_Squad]]&amp;lt;br /&amp;gt;[[Honk Squad|Отряд хонкеров]]&lt;br /&gt;
|Станции не хватает ХОНКов! Обеспечьте станцию ХОНКАМИ!&lt;br /&gt;
!ХОНК!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander / There Can Only Be One]]&amp;lt;br /&amp;gt;[[Highlander / There Can Only Be One|Горец]]&lt;br /&gt;
|Будь предан своему клинку и стань последним из выживших.&lt;br /&gt;
!Шотландия&lt;br /&gt;
|-&lt;br /&gt;
![[File:Earthflag.png|64px|link=Sol Traders]]&amp;lt;br /&amp;gt;[[Sol Traders]]&lt;br /&gt;
|Торгуй за кредиты. Покупай плазму. Продавай контрабанду&lt;br /&gt;
!Низкая&lt;br /&gt;
|-&lt;br /&gt;
![[File:owlman1.png|64px|link=Super_Heroes]]&amp;lt;br /&amp;gt;[[Super Heroes|Супергерои и суперзлодеи]]&lt;br /&gt;
|Спаси станцию и этот чудесный день!&lt;br /&gt;
!OWLMANNNN!&lt;br /&gt;
|-&lt;br /&gt;
![[Special Event Roles|Специальные ивентовые роли]]&lt;br /&gt;
|Add some variety to the round. Get double-takes from everyone.&lt;br /&gt;
!Варьируется&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=4874</id>
		<title>Руководства</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=4874"/>
		<updated>2020-08-18T19:33:09Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Инженерия */ иконка атмосферного техника для гайда по турбине заменена на саму турбину&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glossarytable}}&lt;br /&gt;
==Рекомендации==&lt;br /&gt;
Новичок на Парадайзе? Ну, вперед, грызть гранит науки!&lt;br /&gt;
&lt;br /&gt;
*Прочитайте [https://nanotrasen.se/forum/index.php?/topic/9646-server-rules правила].&lt;br /&gt;
*Если вы в принципе новичок в SS13, прочитайте [[Guide for beginners|руководство для новичков]] и [[Glossary|глоссарий]].&lt;br /&gt;
*Если вы в принципе новичок в РП, прочитайте [[A_Crash_Course_In_Roleplaying|курс РП для чайников]].&lt;br /&gt;
*Прочитайте [[Lore|лор]]. На каждом сервере лор свой собственный, так что уделите внимание особо отличающимся аспектам вроде своеобразных рас.&lt;br /&gt;
*Если вы выбрали профессию, на которой никогда ранее не играли, то не стыдно будет прибегнуть к просмотру вики по этой самой профессии. Обратите внимание на сноску заголовка, а также ссылки на относящиеся к работе руководства.&lt;br /&gt;
*Присоединяясь к раунду в качестве офицера СБ, обратите особое внимание на:&lt;br /&gt;
**[[Standard Operating Procedure|Стандартные рабочие процедуры]]&lt;br /&gt;
**[[Space Law|Космический закон]]&lt;br /&gt;
*Присоединяясь к раунду в качестве главы Командования, прочитайте про [[Chain of Command|механику иерархии]] и уделите крайнее внимание [[Standard Operating Procedure|Стандартным рабочим процедурам]] для командования.&lt;br /&gt;
&lt;br /&gt;
==Основные руководства==&lt;br /&gt;
&lt;br /&gt;
Гайды по важным основным концептам и механикам.&lt;br /&gt;
&lt;br /&gt;
*[[File:Pen.png|32px|link=Job Selection and Assignment]] [[Job Selection and Assignment|Выбор профессии и трудоустройство]]&lt;br /&gt;
*[[File:Wrench.png|32px|link=Guide to Construction]] [[Guide to Construction|Конструирование]]&lt;br /&gt;
*[[File:spacelaw.png|32px|link=Space Law]] [[Space Law|Космический закон]]&lt;br /&gt;
*[[file:Paper_bin.png|32px|link=Guide to Paperwork]] [[Guide to Paperwork|Бумажная волокита]]&lt;br /&gt;
*[[File:computer.gif|32px|link=Keyboard Shortcuts]] [[Keyboard Shortcuts|Хоткеи и комбинации клавиш]]&lt;br /&gt;
*[[File:pirate.gif|32px|link=Combat]] [[Guide to Combat|Система боя]]&lt;br /&gt;
*[[File:Wirecutters.png|32px|link=Hacking]] [[Hacking|Взлом]]&lt;br /&gt;
*[[File:Faxmachine.gif|32px|link=Guide to Faxes]] [[Guide to Faxes|Управление факсами]]&lt;br /&gt;
*[[File:Meteor.gif|32px|link=Random_events]] [[Random events|Рандомные ивенты]]&lt;br /&gt;
*[[File:KarmaS.gif|32px|link=Karma System]] [[Karma System|Системы кармы]]&lt;br /&gt;
*[[File:Ghost.png|32px|link=Death]] [[Death|Смерть]]&lt;br /&gt;
&lt;br /&gt;
==Рабочие руководства==&lt;br /&gt;
&lt;br /&gt;
Гайды по особым специализациям. Дополнительно можете посмотреть на странице [[Roles|описаний]] данных профессий.&lt;br /&gt;
&lt;br /&gt;
===Инженерия===&lt;br /&gt;
&lt;br /&gt;
*[[File:Blue Toolbox.png|32px|link=Guide to Engineering]] [[Guide to Engineering|Инженерия]]&lt;br /&gt;
*[[File:Singularity2.png|32px|link=Singularity Engine]] [[Singularity Engine|Сингулярный двигатель]]&lt;br /&gt;
*[[File:Tesla_ball.gif|32px|link=Tesla Engine]] [[Tesla Engine|Тесла-двигатель]]&lt;br /&gt;
*[[File:Solar_panel.png|32px|link=Solars]] [[Solars|Солнечные панели]]&lt;br /&gt;
*[[File:telecommunications.png|32px|link=Hacking]] [[Telecommunications|Телекоммуникации]]&lt;br /&gt;
*[[File:pipetank.png|32px|link=Atmospherics]] [[Guide to Atmospherics|Атмосферные технологии]]&lt;br /&gt;
*[[File:Gasturbine.png|32px|link=Gas Turbine]] [[Gas Turbine|Газовая турбина]]&lt;br /&gt;
*[[File:TEG.png|32px|link=Thermoelectric Generator]] [[Thermoelectric Generator|Теплоэлектрогенератор]]&lt;br /&gt;
*[[File:Supermatter.png|32px|link=Supermatter Engine]] [[Supermatter Engine|Супер-материя]]&lt;br /&gt;
&lt;br /&gt;
===Медицина===&lt;br /&gt;
&lt;br /&gt;
*[[File:Healthanalyzer.png|32px|link=Guide to Medical]] [[Руководство по Медицине|Медицина]]&lt;br /&gt;
*[[File:Cryogenic2.png|32px|link=Guide to Cadavers]] [[Guide to Cadavers|Патологоанатомия]]&lt;br /&gt;
*[[File:surgery.png|32px|link=Surgery]] [[Surgery|Хирургия]]&lt;br /&gt;
*[[File:Beaker.png|32px|link=Guide to Chemistry]] [[Руководство по фармакологии|Фармакология]]&lt;br /&gt;
*[[File:virocrate.png|32px|link=Guide to Virology]] [[Guide to Virology|Вирусология]]&lt;br /&gt;
*[[File:Scanner.gif|32px|link=Guide to Genetics]] [[Guide to Genetics|Генетика]]&lt;br /&gt;
&lt;br /&gt;
===Наука===&lt;br /&gt;
&lt;br /&gt;
*[[File:xray.png|32px|link=Guide to Research and Development]] [[Guide to Research and Development|Исследования и разработки]]&lt;br /&gt;
*[[File:Powerdrill.png|32px|link=Guide to Advanced Construction]] [[Guide to Advanced Construction|Продвинутое конструирование]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|32px|link=Guide to toxins]] [[Guide to Toxins|Токсикология]]&lt;br /&gt;
*[[File:Clustergrenade.png|32px|link=Guide to Chemical Research]] [[Guide to Chemical Research|Химические исследования]]&lt;br /&gt;
*[[File:slime.png|32px|link=Guide to xenobiology]] [[Guide to xenobiology|Ксенобиология]]&lt;br /&gt;
*[[File:Cyborg.png|32px|link=Guide to Robotics]] [[Guide to Robotics|Робототехника]]&lt;br /&gt;
*[[File:Protolathe.png|32px|link=E.X.P.E.R.I-MENTOR]] [[Guide to the E.X.P.E.R.I-MENTOR|Работа с E.X.P.E.R.I-MENTOR]]&lt;br /&gt;
*[[File:telepad2.gif|32px|link=Guide to telescience]] [[Guide to telescience|Теленаука]]&lt;br /&gt;
*[[File:Quantumpad.png|32px|link=Guide to Teleportation]] [[Guide to Teleportation|Телепортирование]]&lt;br /&gt;
&lt;br /&gt;
===Прочие отрасли===&lt;br /&gt;
&lt;br /&gt;
*[[File:StunBaton.gif|32px|link=Guide to Security]] [[Guide to Security|Руководство для СБ]]&lt;br /&gt;
*[[File:Pickaxe.png|32px|link=Guide to Mining]] [[Guide to Mining|Шахтерский промысел]]&lt;br /&gt;
*[[File:hydro.png|32px|link=Guide to Hydroponics]] [[Guide to Hydroponics|Гидропоника]]&lt;br /&gt;
*[[File:burger.png|32px|link=Guide to Food and Drinks]] [[Guide to Food and Drinks|Продукты питания]]&lt;br /&gt;
&lt;br /&gt;
==Руководства для антагонистов==&lt;br /&gt;
&lt;br /&gt;
Гайды для различных антагонистов.&lt;br /&gt;
&lt;br /&gt;
*[[File:Lowpowerexplosivecharge.gif ‎|32px|link=Identifying Antagonists]] [[Identifying Antagonists|Как распознать антагониста]]&lt;br /&gt;
*[[File:Nuke.png|32px|link=Nuclear Agent]] [[Nuclear Agent|Ядерные оперативники]]&lt;br /&gt;
*[[File:Alien.png|32px|link=Xenos]] [[Xenos|Ксеноморфы]]&lt;br /&gt;
*[[File:AIstatic.gif|32px|link=Guide to Malfunction]] [[Guide to Malfunction|Неполадки]]&lt;br /&gt;
*[[File:Wizard.png|32px|link=Wizard]] [[Wizard|Колдовство 101]]&lt;br /&gt;
*[[File:Sword.gif|32px|link=Traitor]] [[Traitor|Предательство 101]]&lt;br /&gt;
*[[File:Emag.png|32px|link=E-maggable objects]] [[E-maggable objects|Взламываемые E-mag'ами объекты]]&lt;br /&gt;
&lt;br /&gt;
==Прочие руководства==&lt;br /&gt;
&lt;br /&gt;
Assorted guides and help pages on various subjects.&lt;br /&gt;
&lt;br /&gt;
*[[File:SyndiPDA.png|32px|link=Nano-Mob Hunter Go]] [[Nano-Mob Hunter Go|Гайд по игре Nano-Mob Hunter GO!]]&lt;br /&gt;
*[[File:Satt.png|32px|link=Station goals]] [[Station goals|Задачи станции от ЦК]]&lt;br /&gt;
*[[File:Blue Toolbox.png|32px|link=Robust]] [[Robust|Бой]]&lt;br /&gt;
*[[File:Runtime.png|32px|link=Pets]] [[Pets|Питомцы]]&lt;br /&gt;
*[[File:Megaphone.png|32px|link=Languages]] [[Languages|Языки]]&lt;br /&gt;
*[[File:IntelliCard.png|32px|link=AI Modules]] [[AI Modules|Модули ИИ]]&lt;br /&gt;
*[[File:Carp.gif|32px|link=Lore#Species]] [[Lore#Species|Расы]]&lt;br /&gt;
*[[File:Piano.jpg|32px|Guide to Playing Music|ссылка=Special:FilePath/Piano.jpg]] [[Songs|Песни]]&lt;br /&gt;
*[[File:Filingcabopen.png|32px|link=Glossary]] [[Glossary|Глоссарий]]&lt;br /&gt;
*[[File:SpaceHelmet.png|32px|link=Guide_to_Space_Exploration]] [[Guide_to_Space_Exploration|Исследование космоса]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=4836</id>
		<title>Руководства</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%B0&amp;diff=4836"/>
		<updated>2020-08-16T06:38:08Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Медицина */ изменена картинка для генетики с мед сканнера на модификатор днк&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Glossarytable}}&lt;br /&gt;
==Рекомендации==&lt;br /&gt;
Новичок на Парадайзе? Ну, вперед, грызть гранит науки!&lt;br /&gt;
&lt;br /&gt;
*Прочитайте [https://nanotrasen.se/forum/index.php?/topic/9646-server-rules правила].&lt;br /&gt;
*Если вы в принципе новичок в SS13, прочитайте [[Guide for beginners|руководство для новичков]] и [[Glossary|глоссарий]].&lt;br /&gt;
*Если вы в принципе новичок в РП, прочитайте [[A_Crash_Course_In_Roleplaying|курс РП для чайников]].&lt;br /&gt;
*Прочитайте [[Lore|лор]]. На каждом сервере лор свой собственный, так что уделите внимание особо отличающимся аспектам вроде своеобразных рас.&lt;br /&gt;
*Если вы выбрали профессию, на которой никогда ранее не играли, то не стыдно будет прибегнуть к просмотру вики по этой самой профессии. Обратите внимание на сноску заголовка, а также ссылки на относящиеся к работе руководства.&lt;br /&gt;
*Присоединяясь к раунду в качестве офицера СБ, обратите особое внимание на:&lt;br /&gt;
**[[Standard Operating Procedure|Стандартные рабочие процедуры]]&lt;br /&gt;
**[[Space Law|Космический закон]]&lt;br /&gt;
*Присоединяясь к раунду в качестве главы Командования, прочитайте про [[Chain of Command|механику иерархии]] и уделите крайнее внимание [[Standard Operating Procedure|Стандартным рабочим процедурам]] для командования.&lt;br /&gt;
&lt;br /&gt;
==Основные руководства==&lt;br /&gt;
&lt;br /&gt;
Гайды по важным основным концептам и механикам.&lt;br /&gt;
&lt;br /&gt;
*[[File:Pen.png|32px|link=Job Selection and Assignment]] [[Job Selection and Assignment|Выбор профессии и трудоустройство]]&lt;br /&gt;
*[[File:Wrench.png|32px|link=Guide to Construction]] [[Guide to Construction|Конструирование]]&lt;br /&gt;
*[[File:spacelaw.png|32px|link=Space Law]] [[Space Law|Космический закон]]&lt;br /&gt;
*[[file:Paper_bin.png|32px|link=Guide to Paperwork]] [[Guide to Paperwork|Бумажная волокита]]&lt;br /&gt;
*[[File:computer.gif|32px|link=Keyboard Shortcuts]] [[Keyboard Shortcuts|Хоткеи и комбинации клавиш]]&lt;br /&gt;
*[[File:pirate.gif|32px|link=Combat]] [[Guide to Combat|Система боя]]&lt;br /&gt;
*[[File:Wirecutters.png|32px|link=Hacking]] [[Hacking|Взлом]]&lt;br /&gt;
*[[File:Faxmachine.gif|32px|link=Guide to Faxes]] [[Guide to Faxes|Управление факсами]]&lt;br /&gt;
*[[File:Meteor.gif|32px|link=Random_events]] [[Random events|Рандомные ивенты]]&lt;br /&gt;
*[[File:KarmaS.gif|32px|link=Karma System]] [[Karma System|Системы кармы]]&lt;br /&gt;
*[[File:Ghost.png|32px|link=Death]] [[Death|Смерть]]&lt;br /&gt;
&lt;br /&gt;
==Рабочие руководства==&lt;br /&gt;
&lt;br /&gt;
Гайды по особым специализациям. Дополнительно можете посмотреть на странице [[Roles|описаний]] данных профессий.&lt;br /&gt;
&lt;br /&gt;
===Инженерия===&lt;br /&gt;
&lt;br /&gt;
*[[File:Blue Toolbox.png|32px|link=Guide to Engineering]] [[Guide to Engineering|Инженерия]]&lt;br /&gt;
*[[File:Singularity2.png|32px|link=Singularity Engine]] [[Singularity Engine|Сингулярный двигатель]]&lt;br /&gt;
*[[File:Tesla_ball.gif|32px|link=Tesla Engine]] [[Tesla Engine|Тесла-двигатель]]&lt;br /&gt;
*[[File:Solar_panel.png|32px|link=Solars]] [[Solars|Солнечные панели]]&lt;br /&gt;
*[[File:telecommunications.png|32px|link=Hacking]] [[Telecommunications|Телекоммуникации]]&lt;br /&gt;
*[[File:pipetank.png|32px|link=Atmospherics]] [[Guide to Atmospherics|Атмосферные технологии]]&lt;br /&gt;
*[[File:Generic atmos.png|32px|link=Gas Turbine]] [[Gas Turbine|Газовая турбина]]&lt;br /&gt;
*[[File:TEG.png|32px|link=Thermoelectric Generator]] [[Thermoelectric Generator|Теплоэлектрогенератор]]&lt;br /&gt;
*[[File:Supermatter.png|32px|link=Supermatter Engine]] [[Supermatter Engine|Супер-материя]]&lt;br /&gt;
&lt;br /&gt;
===Медицина===&lt;br /&gt;
&lt;br /&gt;
*[[File:Healthanalyzer.png|32px|link=Guide to Medical]] [[Руководство по Медицине|Медицина]]&lt;br /&gt;
*[[File:Cryogenic2.png|32px|link=Guide to Cadavers]] [[Guide to Cadavers|Патологоанатомия]]&lt;br /&gt;
*[[File:surgery.png|32px|link=Surgery]] [[Surgery|Хирургия]]&lt;br /&gt;
*[[File:Beaker.png|32px|link=Guide to Chemistry]] [[Руководство по фармакологии|Фармакология]]&lt;br /&gt;
*[[File:virocrate.png|32px|link=Guide to Virology]] [[Guide to Virology|Вирусология]]&lt;br /&gt;
*[[File:Scanner.gif|32px|link=Guide to Genetics]] [[Guide to Genetics|Генетика]]&lt;br /&gt;
&lt;br /&gt;
===Наука===&lt;br /&gt;
&lt;br /&gt;
*[[File:xray.png|32px|link=Guide to Research and Development]] [[Guide to Research and Development|Исследования и разработки]]&lt;br /&gt;
*[[File:Powerdrill.png|32px|link=Guide to Advanced Construction]] [[Guide to Advanced Construction|Продвинутое конструирование]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|32px|link=Guide to toxins]] [[Guide to Toxins|Токсикология]]&lt;br /&gt;
*[[File:Clustergrenade.png|32px|link=Guide to Chemical Research]] [[Guide to Chemical Research|Химические исследования]]&lt;br /&gt;
*[[File:slime.png|32px|link=Guide to xenobiology]] [[Guide to xenobiology|Ксенобиология]]&lt;br /&gt;
*[[File:Cyborg.png|32px|link=Guide to Robotics]] [[Guide to Robotics|Робототехника]]&lt;br /&gt;
*[[File:Protolathe.png|32px|link=E.X.P.E.R.I-MENTOR]] [[Guide to the E.X.P.E.R.I-MENTOR|Работа с E.X.P.E.R.I-MENTOR]]&lt;br /&gt;
*[[File:telepad2.gif|32px|link=Guide to telescience]] [[Guide to telescience|Теленаука]]&lt;br /&gt;
*[[File:Quantumpad.png|32px|link=Guide to Teleportation]] [[Guide to Teleportation|Телепортирование]]&lt;br /&gt;
&lt;br /&gt;
===Прочие отрасли===&lt;br /&gt;
&lt;br /&gt;
*[[File:StunBaton.gif|32px|link=Guide to Security]] [[Guide to Security|Руководство для СБ]]&lt;br /&gt;
*[[File:Pickaxe.png|32px|link=Guide to Mining]] [[Guide to Mining|Шахтерский промысел]]&lt;br /&gt;
*[[File:hydro.png|32px|link=Guide to Hydroponics]] [[Guide to Hydroponics|Гидропоника]]&lt;br /&gt;
*[[File:burger.png|32px|link=Guide to Food and Drinks]] [[Guide to Food and Drinks|Продукты питания]]&lt;br /&gt;
&lt;br /&gt;
==Руководства для антагонистов==&lt;br /&gt;
&lt;br /&gt;
Гайды для различных антагонистов.&lt;br /&gt;
&lt;br /&gt;
*[[File:Lowpowerexplosivecharge.gif ‎|32px|link=Identifying Antagonists]] [[Identifying Antagonists|Как распознать антагониста]]&lt;br /&gt;
*[[File:Nuke.png|32px|link=Nuclear Agent]] [[Nuclear Agent|Ядерные оперативники]]&lt;br /&gt;
*[[File:Alien.png|32px|link=Xenos]] [[Xenos|Ксеноморфы]]&lt;br /&gt;
*[[File:AIstatic.gif|32px|link=Guide to Malfunction]] [[Guide to Malfunction|Неполадки]]&lt;br /&gt;
*[[File:Wizard.png|32px|link=Wizard]] [[Wizard|Колдовство 101]]&lt;br /&gt;
*[[File:Sword.gif|32px|link=Traitor]] [[Traitor|Предательство 101]]&lt;br /&gt;
*[[File:Emag.png|32px|link=E-maggable objects]] [[E-maggable objects|Взламываемые E-mag'ами объекты]]&lt;br /&gt;
&lt;br /&gt;
==Прочие руководства==&lt;br /&gt;
&lt;br /&gt;
Assorted guides and help pages on various subjects.&lt;br /&gt;
&lt;br /&gt;
*[[File:SyndiPDA.png|32px|link=Nano-Mob Hunter Go]] [[Nano-Mob Hunter Go|Гайд по игре Nano-Mob Hunter GO!]]&lt;br /&gt;
*[[File:Satt.png|32px|link=Station goals]] [[Station goals|Задачи станции от ЦК]]&lt;br /&gt;
*[[File:Blue Toolbox.png|32px|link=Robust]] [[Robust|Бой]]&lt;br /&gt;
*[[File:Runtime.png|32px|link=Pets]] [[Pets|Питомцы]]&lt;br /&gt;
*[[File:Megaphone.png|32px|link=Languages]] [[Languages|Языки]]&lt;br /&gt;
*[[File:IntelliCard.png|32px|link=AI Modules]] [[AI Modules|Модули ИИ]]&lt;br /&gt;
*[[File:Carp.gif|32px|link=Lore#Species]] [[Lore#Species|Расы]]&lt;br /&gt;
*[[File:Piano.jpg|32px|Guide to Playing Music|ссылка=Special:FilePath/Piano.jpg]] [[Songs|Песни]]&lt;br /&gt;
*[[File:Filingcabopen.png|32px|link=Glossary]] [[Glossary|Глоссарий]]&lt;br /&gt;
*[[File:SpaceHelmet.png|32px|link=Guide_to_Space_Exploration]] [[Guide_to_Space_Exploration|Исследование космоса]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=4004</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=4004"/>
		<updated>2020-08-03T09:57:50Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Создание экзокостюмов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = Papa Leroy}}&lt;br /&gt;
[[File:Robotics.png|right|Отсек для мехов и отдел робототехники|мини|480x480пкс]]&lt;br /&gt;
Это руководство рассказывает о том, как создавать и обслуживать киборгов, ботов и мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Приборы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator|Фабрикатор экзокостюмов - Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Хлеб насущный для робототехников. Расходуя материалы, он производит запчасти, части мехов, протезы и прочие полезные вещи, типа аккумуляторов. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter|Принтер микросхем - Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере микросхем печатаются все необходимые для механизмов, мехов и ИИ платы. Большинство плат нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe|Автолат - Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов и обычные инструменты. Так как у вас есть доступ в технический склад (слева от инженерии), вы можете взять там плату для автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe|Протолат - Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный прибор, который также не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|контракты по киборгизации]].''' Такие контракты очень важны, ибо без заверенного контракта киборгизация технически является убийством, и не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги - это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или два готовых корпуса киборгов. Таким образом можно будет быстрее киборгизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Создание киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Заполните [[File:Exofab.png|32px]] фабрикатор экзокостюмов [[File:Metal.png|32px]] металлом до отвала.&lt;br /&gt;
#Откройте меню фабрикатора. Нажмите '''Add To Queue''', чтобы добавить в очередь эндоскелет робота (Robot Endoskeleton), все конечности, торс и голову киборга, а затем нажмите '''Process Queue''', чтобы запустить производство.&lt;br /&gt;
#Подождите, пока фабрикатор не произведет все части. Возможно, вам придется добавить еще металла в фабрикатор, если производство прервется.&lt;br /&gt;
#При непосредственно сборке киборга прикрепите все его части к [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] эндоскелету робота, просто кликая ими по нему. &lt;br /&gt;
#*Перед присоединением головы к эндоскелету вставьте в нее две [[File:Flash.png|32px]] синтетические вспышки, просто кликнув ими по ней.&lt;br /&gt;
#*Перед присоединением торса к эндоскелету вставьте в него один [[File:CableCoils.png|32px]] кусок кабеля и [[File:Powercell.png|32px]] аккумулятор.&lt;br /&gt;
#Вставьте в корпус киборга [[File:MMI.png|32px]] нейрокомпьютерный интерфейс с подключенным к нему органическим мозгом, [[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]] позитронный или роботизированный мозг. Позитронные и роботизированные мозги должны быть активны. Если вы извлекли его из разбитого киборга, из КПБ или КРБ, то это все еще не должно быть особой проблемой, хотя надежнее будет напечатать свежий мозг, который активируется сразу и дает призракам шанс вселиться в него и снова присоединиться к раунду. Если активации не произошло, то значит, что никто из призраков не захотел вселяться мозг, и вам стоит через некоторое время попробовать снова.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Извлечение мозга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Примечание:''' Не забывайте вешать ярлыки на мешки с киборгизированными телами - так вы существенно облегчите процесс бумажной волокиты касаемо учета коллекции трупов в морге.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Опционально) Проведите [[Surgery#Prepping_for_Surgery|подготовку к операции]].&lt;br /&gt;
#Нацельтесь на часть тела, в которой находится орган с помощью [[File:Damage_zone.png]] этой &amp;quot;куклы&amp;quot;. (Голова - мозг, глаза и уши; торс - сердце, легкие, печень; пах - аппендикс, почки)&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''' на пациенте и выберите Organ Manipulation.&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', чтобы выполнить надрез.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом''', чтобы остановить любое открывшееся кровотечение.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретракторам''', чтобы оттянуть кожу.&lt;br /&gt;
#Кликните [[File:Saw.png]] '''хирургической пилой''', чтобы вскрыть грудную клетку или черепную коробку. '''В нашем случае пилим череп'''.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', чтобы извлечь вырезанную часть кости.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''. Вам откроется окно с выбором органа, который вы хотите извлечь. '''В нашем случае это - мозг''', его и извлеките.&lt;br /&gt;
#Присоедините мозг к [[File:MMI empty.png]] нейрокомпьютерному интерфейсу.&lt;br /&gt;
#Вставьте [[File:MMI.png]] НКИ с мозгом в готовый корпус киборга, просто кликнув им но нему.&lt;br /&gt;
&lt;br /&gt;
Вы можете также сделать это и на обычном столе вместо операционного, но так вы рискуете потратить на 30% больше времени.&lt;br /&gt;
&lt;br /&gt;
'''А что, если вы случайно... обезглавили пациента?'''&lt;br /&gt;
Не стоит паниковать раньше времени, - вы все еще можете успешно изъять мозг. И, на самом деле, это даже проще, чем вырезать мозг из неотделенной головы. Кликните по голове [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', затем [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', затем [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Спайдербот'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Спайдерботы это временная оболочка для мозгов. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Они могут бить током, ползать по вентиляции и в целом ведут себя как насекомые.&lt;br /&gt;
 &lt;br /&gt;
Соедините вместе:&lt;br /&gt;
&lt;br /&gt;
*Голову киборга&lt;br /&gt;
*Манипулятор&lt;br /&gt;
*НКИ с мозгом или позитронный мозг&lt;br /&gt;
&lt;br /&gt;
Взломанный E-mag'ом спайдербот приобретает повышенные здоровье и силу удара током, но также начинает подчиняться приказом того, кто взломал его. Если спайдербот умирает, он детонирует, уничтожая мозг и калеча осколками всех рядом стоящих.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Киборги часто будут посещать ваш отдел с различными запросами, и снизу приведены те операции, которые вы будете проводить им большую часть своего рабочего времени.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
При любых вмятинах киборги обязательно приходят к вам за ремонтом. Благо, в большинстве случаев проводить ТО очень просто.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Наденьте [[File:WeldingHelmet.png]] сварочную маску или [[File:WeldingGoggles.png|ссылка=Special:FilePath/WeldingGoggles.png]] сварочные очки. &lt;br /&gt;
#*''Папаша ведь увил вас в детстве не смотреть на сварку? Иначе вы ослепнете от ожога сетчатки.''&lt;br /&gt;
#Возьмите [[File:Welderon.gif]] газовую горелку в руку, кликните по ней, чтобы включить подачу газа, а затем кликайте ею по киборгу, пока не почините. Инженерные киборги могут также производить ремонт как себе, так и другим киборгам.&lt;br /&gt;
&lt;br /&gt;
В некоторых случаях киборги претерпевают повреждения проводки. В таком случае:&lt;br /&gt;
&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:CableCoils.png]] мотком кабелей, чтобы заменить поврежденную проводку.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы скрыть провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы закрыть панель.&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы заблокировать панель киборга.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт компонентов киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Иногда киборги приходят и с повреждениями внутренних компонентов, которые необходимо вытащить и заменить. И это тоже не пыльный процесс.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы вытащить поврежденный компонент.&lt;br /&gt;
 &lt;br /&gt;
А иногда киборги оказываются настолько поврежденными, что из всего пригодного для изъятия остается только мозг. Или, возможно, киборг пошел добровольцем на роль ядра ИИ. &lt;br /&gt;
&lt;br /&gt;
Чтобы вытащить мозг:&lt;br /&gt;
&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:Wirecutters.png]] кусачками и срежьте все пять проводов.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы извлечь мозг.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт протезов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Другие члены экипажа также могут прийти к вам за ремонтом протезированных конечностей.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Устранение урона от травм:&lt;br /&gt;
&lt;br /&gt;
#Как и в случае с киборгами, воспользуйтесь газовой горелкой, чтобы произвести ремонт на конкретной части тела, куда установлен протез.&lt;br /&gt;
&lt;br /&gt;
Устранение урона от ожогов:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Воспользуйтесь мотком кабелей на поврежденной части тела.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Улучшение аккумуляторов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Некоторые киборги в первые же минуты раунда могут заявиться в ваш отдел и запросить улучшение аккумулятора.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Чтобы произвести замену аккумулятора на более мощный:&lt;br /&gt;
&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой, и поместите в него новый аккумулятор, кликнув им по нему.&lt;br /&gt;
#*''Примечание: Емкость стандартного аккумулятора в киборгах - 7500 мАч. У всех аккумуляторов, которые лежат в вашем отделе, емкость как минимум 15000 мАч, а ученые могут исследовать батареи емкостью до 30000 мАч.''&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы закрыть панель.&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы заблокировать панель киборга.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Улучшение модулей'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ваша прерогатива - не только техническое обслуживание киборгов, но также и установка модулей улучшения. Они доступны в отдельном разделе в фабрикаторе экзокостюмов. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Список доступных модулей улучшения:&lt;br /&gt;
&lt;br /&gt;
*Модуль сброса (Reset Module): На самом деле это вообще не улучшение, а просто модуль, который позволяет киборгу сбросить текущую специализацию и сменить ее на другую.&lt;br /&gt;
*Модуль переименования (Rename Module): Позволяет киборгам менять свои имена.&lt;br /&gt;
*Модуль перезагрузки (Restart Module): Используется для рестарта борга, который был уничтожен и после этого восстановлен.&lt;br /&gt;
*Модуль VTEC (VTEC Module): Повышает скорость передвижения борга. Вполне полезен.&lt;br /&gt;
*Система охлаждения дизейблера (Disabler Cooler): Повышает степень охлаждения дизейблера киборга, что улучшает скорострельность. Целесообразно только для киборгов СБ.&lt;br /&gt;
*Ионные толкатели (Ion Thrusters): Буквально, джетпак для киборгов, который позволяет им перемещаться в космосе, преодолевая границы Z-уровней.&lt;br /&gt;
*Алмазная дрель (Diamond Mining Drill): Улучшает встроенную дрель, повышая ее производительность. Совместимо только с шахтерскими киборгами.&lt;br /&gt;
*Шахтерский ранец запаса (Mining Satchel of Holding): Повышает вместительность хранилища киборга, позволяя переносить больше материалов. Совместимо только с шахтерскими киборгами.&lt;br /&gt;
*Модуль нелегального оборудования (Illegal Equipment Upgrade): Разблокирует все нелегальное и опасное оборудование киборга, которое также могло бы быть разблокировано посредством взлома E-mag'ом.&lt;br /&gt;
*Модуль саморемонта (Self Repair Module): Позволяет киборгу постепенно устранять собственный урон.&lt;br /&gt;
&lt;br /&gt;
Чтобы установить модуль улучшения:&lt;br /&gt;
&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Создайте на фабрикаторе [[File:Cyborg upgrade1.png]] модуль улучшения и вставьте его в киборга, кликнув им по нему.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы закрыть панель.&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы заблокировать панель киборга.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Модификации'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Дефектных киборгов с нарушением программного кода можно восстановить, сбросив их соединение с ИИ и статус синхронизации законов LawSync, посредством прощупывания проводов вручную.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
При маловероятном развитии событий, когда ИИ неожиданно дуреет, опытный [[Roboticist|робототехник]] или другой специалист должен уметь и быть готов оборвать соединение киборга с ИИ, перерезав нужный провод.&lt;br /&gt;
&lt;br /&gt;
У киборга есть четыре инидкатора, к которым идут соответствующие провода, а также пятый провод-пустышка:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': Если индикатор работает (показывает &amp;quot;on&amp;quot;), то все законы, которые были загружены в ИИ, синхронизированы и для киборга, и для него их нельзя будет изменить. Этот индикатор отключится вместе с индикатором связи с ИИ, независимо от того, был ли провод обрезан.&lt;br /&gt;
**''Прощупывание'' не дает эффекта.&lt;br /&gt;
**''Обрезание'' не даст эффекта, пока работает индикатор связи с ИИ. Если отключить индикатор связи с ИИ, обрезать этот провод, а затем снова включить связь с ИИ, то киборг привяжется к ИИ, но не будет синхронизироваться с его законами.&lt;br /&gt;
**''Соединение'' этого провода включит индикатор LawSync, но только если индикатор связи с ИИ также включен. Киборг продолжит синхронизироваться с законами ИИ. Если индикатор связи с ИИ отключен, то при соединении этого провода индикатор LawSync будет выключаться сам по себе.&lt;br /&gt;
&lt;br /&gt;
*'''Связь с ИИ''': Если индикатор работает, то киборг привязан к ИИ и должен следовать его приказам. &lt;br /&gt;
**''Прощупывание'' позволит вам привязать киборга к конкретному ИИ, если их на станции несколько. Если ИИ всего один, то прощупывание просто заново привяжет киборга к нему, если индикатор был отключен.&lt;br /&gt;
**''Обрезание'' этого провода отключит соединение киборга с ИИ, а вместе с этим и LawSync, поскольку после потери связи с ИИ прерывается и синхронизация законов.&lt;br /&gt;
**''Соединение'' этого провода не дает эффекта. Его нужно прощупать, чтобы восстановить связь с ИИ.&lt;br /&gt;
&lt;br /&gt;
*'''Камера''': Если индикатор работает, то зрение киборга привязано к камерам ИИ.&lt;br /&gt;
**''Прощупывание'' этого провода с громким звуком и соответствующим сообщением в чате перефокусирует камеру киборга, оборвав их соединение с консолями видеонаблюдения и с ИИ. Это действие необратимо.&lt;br /&gt;
**''Обрезание'' этого провода просто отключит камеры киборга.&lt;br /&gt;
**''Соединение'' переподключит камеры киборга к ИИ, если они были отключены.&lt;br /&gt;
&lt;br /&gt;
*'''Блокировка''': Если индикатор работает, то киборг не будет двигаться, однако все так же сможет удаленно активировать аппаратуру.&lt;br /&gt;
**''Прощупывание'' этого провода переключит функцию блокировки киборга, как и при использовании '''консоли контроля робототехники (Robotics Control Console)'''.&lt;br /&gt;
**''Обрезание'' этого провода активирует блокировку киборга.&lt;br /&gt;
**''Соединение'' этого провода снимет блокировку.&lt;br /&gt;
&lt;br /&gt;
Взломанный E-mag'ом киборг теряет функционирование LawSync и связь с ИИ и не может быть перезапущен.&lt;br /&gt;
&lt;br /&gt;
'''Учтите, что киборги очень дороги в производстве. Если они полностью вышли из-под контроля, и перезапуск связи с ИИ и LawSync не действуют, то только в этом случае их целесообразно уничтожать.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Боты==&lt;br /&gt;
Как у робототехника, у вас есть еще одна, очень важная задача - создание НИП-ботов (неигровых персонажей). Боты приносят очень большую пользу и чрезвычайно просты в создании. &lt;br /&gt;
&lt;br /&gt;
Есть два варианта, как создать бота. Первый - посредством меню крафта, где вам необходимо иметь в распоряжении материалы поблизости от себя или непосредственно в своем инвентаре. Таким образом вы создадите сразу полноценного бота, но в стандартной комплектации. &lt;br /&gt;
&lt;br /&gt;
Второй вариант - сборка вручную, и процессы по созданию разных ботов описаны ниже. Этот вариант позволит вам придумать наименование для бота, если вы кликните по нему ручкой в процессе сборки, а также создать бота определенного цвета в зависимости от использованной коробки из-под медикаментов или инструментов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Медибот'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Вкалывают в пациента лекарственные препараты, исцеляющие малочисленный урон. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Медиботы не синтезируют никаких лекарств сами по себе, кроме солевого физраствора, активированного угля и спейсацилина.&lt;br /&gt;
&lt;br /&gt;
Как создать:&lt;br /&gt;
&lt;br /&gt;
#Создайте левую или правую руку киборга.&lt;br /&gt;
#Прикрепите ее к пустой [[File:Firstaidkit.png]] аптечке.&lt;br /&gt;
#*''Вы можете создать медибота в разных цветах в зависимости от использованной аптечки.''&lt;br /&gt;
#(Опицонально) Дайте боту название с помощью [[File:Pen.png]] ручки.&lt;br /&gt;
#Прикрепите [[File:Healthanalyzer.png]] анализатор здоровья.&lt;br /&gt;
#Прикрепите [[File:Proximitysensor.png]] датчик движения.&lt;br /&gt;
#Вставьте [[File:Beaker.png]] пробирку с определенным препаратом на свой выбор.&lt;br /&gt;
&lt;br /&gt;
Этих ботов так же можно взломать E-mag'ом, чтобы они вкалывали отравляющие вещества.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Боты, контролируемые ЛИИ'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''ЛИИ - личный искусственный интеллект, или pAI - Personal Artificial Intelligence.'''''&lt;br /&gt;
&lt;br /&gt;
Если вы хотите придать ботам немного... жизни, вы можете вставить в них ЛИИ, просто активировав его и кликнув им по боту. Таким образом боты с ЛИИ будут приносить больше пользы для станции (в теории).&lt;br /&gt;
&lt;br /&gt;
*Боты с ЛИИ продолжат произносить автоматизированные сообщения, если те не были отключены.&lt;br /&gt;
*Взлом бота с ЛИИ E-mag'ом спровоцирует &amp;quot;катапультирование&amp;quot; ЛИИ.&lt;br /&gt;
&lt;br /&gt;
=Операции с КПБ=&lt;br /&gt;
&lt;br /&gt;
'''''КПБ - Комплексный позитронный блок, или IPC - Integrated Positronic Chassis.'''''&lt;br /&gt;
&lt;br /&gt;
Существует ряд операций для КПБ. Поскольку они - роботы, они не чувствуют боли и не могут заразиться, так что о стерильности и анестезии можете не заморачиваться. Если РнД достигли достаточного уровня исследований, попросите их создать[[File:Nanopaste.png]]нанопасту, или сделайте ее сами, если у вас есть протолат. &lt;br /&gt;
&lt;br /&gt;
''Запомните, что у КПБ мозг находится в груди, а не в голове.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Манипуляция с кибернетическими компонентами==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Освобождение из рабства тенеморфов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Извлечение имплантов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ремонт конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ампутация конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=КРБ=&lt;br /&gt;
Робототехники также могут создать для себя ассистентов, контролируемых игроками -  '''КРБ, Комплексный роботизированный блок, или Integrated Robotic Chassis, IRC'''.    &lt;br /&gt;
&lt;br /&gt;
КРБ функционально идентичны КПБ, но с одним большим отличием: КРБ привязаны к своему создателю, который создал и вставил в них роботизированный мозг, и исполняют только его приказы.  &lt;br /&gt;
&lt;br /&gt;
'''Создание КРБ'''&lt;br /&gt;
&lt;br /&gt;
#Сначала создайте &amp;quot;Integrated Robotic Chassis&amp;quot; в разделе &amp;quot;Misc&amp;quot;, в меню фабрикатора экзокостюмов. На выходе получится торс КРБ. Положите его на операционный стол.&lt;br /&gt;
#Создайте голову КРБ (IPC Head), микробатарею (Microbattery), зарядный имплант (Charger), оптический сенсор (Optical Sensor) и микрофон (Microphone), а также все конечности в разделе создания киборга.&lt;br /&gt;
#Когда все части будут готовы, присоедините голову и конечности к торсу, кликнув ими по нему, предварительно нацелившись на соответствующую часть тела с помощью [[File:Damage_zone.png]]этой &amp;quot;куклы&amp;quot;.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на торсе и вставьте туда микробатарею и роботизированный мозг.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на голову и вставьте туда оптический сенсор и микрофон.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на любой руке и вставьте туда зарядный имплант.&lt;br /&gt;
&lt;br /&gt;
Как только все пункты выполнены, ваш полностью функциональный ассистент-КРБ будет готов.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Если вы задумаете вставить в КРБ позитронный или человеческий мозг (подсоединенный к MMI), то он вам не будет подчиняться.''&lt;br /&gt;
&lt;br /&gt;
=Экзокостюмы (или мехи)=&lt;br /&gt;
Доступ к созданию частей экзокостюмов имеют только [[roboticist|робототехники]] и [[Research Director|директор исследований]]. В зависимости от того, кто ими пилотирует, они могут оказывать неоценимую пользу или быть настоящей болью в заднице для экипажа. На их создание уходит существенно больше времени, чем на создание роботов, и для них требуются специальные платы, которые можно заказать в грузовом отделе у [[Quartermaster|завхоза]] или создать через консоль РнД, предварительно дождавшись необходимого уровня исследований.&lt;br /&gt;
&lt;br /&gt;
Перед тем, как начать строить экзокостюм, убедитесь, что у вас достаточно материалов. В таблице указано количество материала, необходимое для создания каждого меха, с учетом того, что фабрикатор не улучшен. С каждым уровнем лазера, встроенного в фабрикатор (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) расход материалов снижается (множитель 1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Наименование меха&lt;br /&gt;
|Металл&lt;br /&gt;
|Стекло&lt;br /&gt;
|Серебро&lt;br /&gt;
|Титан&lt;br /&gt;
|Алмаз&lt;br /&gt;
|Уран&lt;br /&gt;
|Плазма&lt;br /&gt;
|Бананиум&lt;br /&gt;
|Транквилит&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Clarke&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание экзокостюмов==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Clarke parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Clarke parts to the Clarke chassis.&lt;br /&gt;
*Add a shaft miner hardsiut&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Clarke central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator) //из за перебоев в поставках заказать в карго невозможно//&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Clarke Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator) //из за перебоев в поставках заказать в карго невозможно//&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
//НЕ СОБИРАТЬ, МЕХ ПОКА СЛОМАН//&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание экзокостюмов==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Оборудование экзокостюмов==&lt;br /&gt;
К экзокостюмам можно навесить различное оборудование, которое дает возможность выполнять определенные задания.&lt;br /&gt;
&lt;br /&gt;
Все навесное оборудование производится в фабрикаторе (в разделе &amp;quot;Exosuit Equipment&amp;quot;). Чтобы навесить любое оборудование или вооружение, просто кликните им по меху. В зависимости от своего класса, мехи имеют ограниченное количество слотов под оборудование.&lt;br /&gt;
&lt;br /&gt;
Все навесное оборудование делится на несколько категорий:&lt;br /&gt;
&lt;br /&gt;
*Общего назначения: для любого меха.&lt;br /&gt;
*Медицинское: только для Одиссея.&lt;br /&gt;
*Промышленное: только для Рипли, Огнеборца и Кларка.&lt;br /&gt;
*Боевое: только для Дюранда, Джайгакса, Мародера, HONK-меха, Молчуна, Фазона и других боевых мехов.&lt;br /&gt;
&lt;br /&gt;
Некоторое оборудование относится сразу к нескольким из трех последних категорий и может быть приспособлено к любому из перечисленных мехов в этих категориях.&lt;br /&gt;
&lt;br /&gt;
В некоторых случаях, определенное оборудование может быть приспособлено только к одному конкретному меху.&lt;br /&gt;
&lt;br /&gt;
Просим заметить, что приведенная ниже информация взята из другой кодовой базы и может быть похожей, хотя и не совсем корректной.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Гранатомет SGL-6 (SGL-6 Grenade Launcher)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Выстреливает светошумовые гранаты на средние дистанции.&amp;lt;br&amp;gt;&lt;br /&gt;
Совместим с боевыми мехами.&lt;br /&gt;
&lt;br /&gt;
'''Челюсти жизни (Jaws Of Life)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Может распахивать запитанные и незапитанные двери.&amp;lt;br&amp;gt;&lt;br /&gt;
Совместим с Одиссеем.&lt;br /&gt;
&lt;br /&gt;
'''Банановая мортира (Banana Mortar)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Стреляет банановой кожурой. Весело-задорно, но не для других.&amp;lt;br&amp;gt;&lt;br /&gt;
Совместима с ХОНК-мехом.&lt;br /&gt;
&lt;br /&gt;
'''Мортира с мышеловками (Mousetrap Mortar)'''&amp;lt;br&amp;gt;&lt;br /&gt;
Стреляет заряженными мышеловками.&amp;lt;br&amp;gt;&lt;br /&gt;
Совместима с ХОНК-мехом.&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Издает очень громкий гудок, который оглушает и парализует цель и всех рядом с ней.&amp;lt;br&amp;gt;&lt;br /&gt;
Совместим с ХОНК-мехом.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3828</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3828"/>
		<updated>2020-07-31T18:20:52Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Создание экзокостюмов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = Papa Leroy}}&lt;br /&gt;
[[File:Robotics.png|right|Отсек для мехов и отдел робототехники|мини|480x480пкс]]&lt;br /&gt;
Это руководство рассказывает о том, как создавать и обслуживать киборгов, ботов и мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Приборы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator|Фабрикатор экзокостюмов - Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Хлеб насущный для робототехников. Расходуя материалы, он производит запчасти, части мехов, протезы и прочие полезные вещи, типа аккумуляторов. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter|Принтер микросхем - Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере микросхем печатаются все необходимые для механизмов, мехов и ИИ платы. Большинство плат нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe|Автолат - Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов и обычные инструменты. Так как у вас есть доступ в технический склад (слева от инженерии), вы можете взять там плату для автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe|Протолат - Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный прибор, который также не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|контракты по киборгизации]].''' Такие контракты очень важны, ибо без заверенного контракта киборгизация технически является убийством, и не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги - это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или два готовых корпуса киборгов. Таким образом можно будет быстрее киборгизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Создание киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Заполните [[File:Exofab.png|32px]] фабрикатор экзокостюмов [[File:Metal.png|32px]] металлом до отвала.&lt;br /&gt;
#Откройте меню фабрикатора. Нажмите '''Add To Queue''', чтобы добавить в очередь эндоскелет робота (Robot Endoskeleton), все конечности, торс и голову киборга, а затем нажмите '''Process Queue''', чтобы запустить производство.&lt;br /&gt;
#Подождите, пока фабрикатор не произведет все части. Возможно, вам придется добавить еще металла в фабрикатор, если производство прервется.&lt;br /&gt;
#При непосредственно сборке киборга прикрепите все его части к [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] эндоскелету робота, просто кликая ими по нему. &lt;br /&gt;
#*Перед присоединением головы к эндоскелету вставьте в нее две [[File:Flash.png|32px]] синтетические вспышки, просто кликнув ими по ней.&lt;br /&gt;
#*Перед присоединением торса к эндоскелету вставьте в него один [[File:CableCoils.png|32px]] кусок кабеля и [[File:Powercell.png|32px]] аккумулятор.&lt;br /&gt;
#Вставьте в корпус киборга [[File:MMI.png|32px]] нейрокомпьютерный интерфейс с подключенным к нему органическим мозгом, [[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]] позитронный или роботизированный мозг. Позитронные и роботизированные мозги должны быть активны. Если вы извлекли его из разбитого киборга, из КПБ или КРБ, то это все еще не должно быть особой проблемой, хотя надежнее будет напечатать свежий мозг, который активируется сразу и дает призракам шанс вселиться в него и снова присоединиться к раунду. Если активации не произошло, то значит, что никто из призраков не захотел вселяться мозг, и вам стоит через некоторое время попробовать снова.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Извлечение мозга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Примечание:''' Не забывайте вешать ярлыки на мешки с киборгизированными телами - так вы существенно облегчите процесс бумажной волокиты касаемо учета коллекции трупов в морге.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Опционально) Проведите [[Surgery#Prepping_for_Surgery|подготовку к операции]].&lt;br /&gt;
#Нацельтесь на часть тела, в которой находится орган с помощью [[File:Damage_zone.png]] этой &amp;quot;куклы&amp;quot;. (Голова - мозг, глаза и уши; торс - сердце, легкие, печень; пах - аппендикс, почки)&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''' на пациенте и выберите Organ Manipulation.&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', чтобы выполнить надрез.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом''', чтобы остановить любое открывшееся кровотечение.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретракторам''', чтобы оттянуть кожу.&lt;br /&gt;
#Кликните [[File:Saw.png]] '''хирургической пилой''', чтобы вскрыть грудную клетку или черепную коробку. '''В нашем случае пилим череп'''.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', чтобы извлечь вырезанную часть кости.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''. Вам откроется окно с выбором органа, который вы хотите извлечь. '''В нашем случае это - мозг''', его и извлеките.&lt;br /&gt;
#Присоедините мозг к [[File:MMI empty.png]] нейрокомпьютерному интерфейсу.&lt;br /&gt;
#Вставьте [[File:MMI.png]] НКИ с мозгом в готовый корпус киборга, просто кликнув им но нему.&lt;br /&gt;
&lt;br /&gt;
Вы можете также сделать это и на обычном столе вместо операционного, но так вы рискуете потратить на 30% больше времени.&lt;br /&gt;
&lt;br /&gt;
'''А что, если вы случайно... обезглавили пациента?'''&lt;br /&gt;
Не стоит паниковать раньше времени, - вы все еще можете успешно изъять мозг. И, на самом деле, это даже проще, чем вырезать мозг из неотделенной головы. Кликните по голове [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', затем [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', затем [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Спайдербот'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Спайдерботы это временная оболочка для мозгов. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Они могут бить током, ползать по вентиляции и в целом ведут себя как насекомые.&lt;br /&gt;
 &lt;br /&gt;
Соедините вместе:&lt;br /&gt;
&lt;br /&gt;
*Голову киборга&lt;br /&gt;
*Манипулятор&lt;br /&gt;
*НКИ с мозгом или позитронный мозг&lt;br /&gt;
&lt;br /&gt;
Взломанный E-mag'ом спайдербот приобретает повышенные здоровье и силу удара током, но также начинает подчиняться приказом того, кто взломал его. Если спайдербот умирает, он детонирует, уничтожая мозг и калеча осколками всех рядом стоящих.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Киборги часто будут посещать ваш отдел с различными запросами, и снизу приведены те операции, которые вы будете проводить им большую часть своего рабочего времени.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
При любых вмятинах киборги обязательно приходят к вам за ремонтом. Благо, в большинстве случаев проводить ТО очень просто.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Наденьте [[File:WeldingHelmet.png]] сварочную маску или [[File:WeldingGoggles.png|ссылка=Special:FilePath/WeldingGoggles.png]] сварочные очки. &lt;br /&gt;
#*''Папаша ведь увил вас в детстве не смотреть на сварку? Иначе вы ослепнете от ожога сетчатки.''&lt;br /&gt;
#Возьмите [[File:Welderon.gif]] газовую горелку в руку, кликните по ней, чтобы включить подачу газа, а затем кликайте ею по киборгу, пока не почините. Инженерные киборги могут также производить ремонт как себе, так и другим киборгам.&lt;br /&gt;
&lt;br /&gt;
В некоторых случаях киборги претерпевают повреждения проводки. В таком случае:&lt;br /&gt;
&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:CableCoils.png]] мотком кабелей, чтобы заменить поврежденную проводку.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы скрыть провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы закрыть панель.&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы заблокировать панель киборга.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт компонентов киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Иногда киборги приходят и с повреждениями внутренних компонентов, которые необходимо вытащить и заменить. И это тоже не пыльный процесс.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы вытащить поврежденный компонент.&lt;br /&gt;
 &lt;br /&gt;
А иногда киборги оказываются настолько поврежденными, что из всего пригодного для изъятия остается только мозг. Или, возможно, киборг пошел добровольцем на роль ядра ИИ. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Боты==&lt;br /&gt;
Как у робототехника, у вас есть еще одна, очень важная задача - создание НИП-ботов (неигровых персонажей). Боты приносят очень большую пользу и чрезвычайно просты в создании. &lt;br /&gt;
&lt;br /&gt;
Есть два варианта, как создать бота. Первый - посредством меню крафта, где вам необходимо иметь в распоряжении материалы поблизости от себя или непосредственно в своем инвентаре. Таким образом вы создадите сразу полноценного бота, но в стандартной комплектации. &lt;br /&gt;
&lt;br /&gt;
Второй вариант - сборка вручную, и процессы по созданию разных ботов описаны ниже. Этот вариант позволит вам придумать наименование для бота, если вы кликните по нему ручкой в процессе сборки, а также создать бота определенного цвета в зависимости от использованной коробки из-под медикаментов или инструментов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Боты, контролируемые ЛИИ'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''ЛИИ - личный искусственный интеллект, или pAI - Personal Artificial Intelligence.'''''&lt;br /&gt;
&lt;br /&gt;
Если вы хотите придать ботам немного... жизни, вы можете вставить в них ЛИИ, просто активировав его и кликнув им по боту. Таким образом боты с ЛИИ будут приносить больше пользы для станции (в теории).&lt;br /&gt;
&lt;br /&gt;
*Боты с ЛИИ продолжат произносить автоматизированные сообщения, если те не были отключены.&lt;br /&gt;
*Взлом бота с ЛИИ E-mag'ом спровоцирует &amp;quot;катапультирование&amp;quot; ЛИИ.&lt;br /&gt;
&lt;br /&gt;
=Операции с КПБ=&lt;br /&gt;
&lt;br /&gt;
'''''КПБ - Комплексный позитронный блок, или IPC - Integrated Positronic Chassis.'''''&lt;br /&gt;
&lt;br /&gt;
Существует ряд операций для КПБ. Поскольку они - роботы, они не чувствуют боли и не могут заразиться, так что о стерильности и анестезии можете не заморачиваться. Если РнД достигли достаточного уровня исследований, попросите их создать[[File:Nanopaste.png]]нанопасту, или сделайте ее сами, если у вас есть протолат. &lt;br /&gt;
&lt;br /&gt;
''Запомните, что у КПБ мозг находится в груди, а не в голове.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Манипуляция с кибернетическими компонентами==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Освобождение из рабства тенеморфов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Извлечение имплантов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ремонт конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ампутация конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=КРБ=&lt;br /&gt;
Робототехники также могут создать для себя ассистентов, контролируемых игроками -  '''КПБ, Комплексный роботизированный блок, или Integrated Robotic Chassis, IRC'''.    &lt;br /&gt;
&lt;br /&gt;
КРБ функционально идентичны КПБ, но с одним большим отличием: КРБ привязаны к своему создателю, который создал и вставил в них роботизированный мозг, и исполняют только его приказы.  &lt;br /&gt;
&lt;br /&gt;
'''Создание КРБ'''&lt;br /&gt;
&lt;br /&gt;
#Сначала создайте &amp;quot;Integrated Robotic Chassis&amp;quot; в разделе &amp;quot;Misc&amp;quot;, в меню фабрикатора экзокостюмов. На выходе получится торс КРБ. Положите его на операционный стол.&lt;br /&gt;
#Создайте голову КРБ (IPC Head), микробатарею (Microbattery), зарядный имплант (Charger), оптический сенсор (Optical Sensor) и микрофон (Microphone), а также все конечности в разделе создания киборга.&lt;br /&gt;
#Когда все части будут готовы, присоедините голову и конечности к торсу, кликнув ими по нему, предварительно нацелившись на соответствующую часть тела с помощью [[File:Damage_zone.png]]этой &amp;quot;куклы&amp;quot;.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на торсе и вставьте туда микробатарею и роботизированный мозг.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на голову и вставьте туда оптический сенсор и микрофон.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на любой руке и вставьте туда зарядный имплант.&lt;br /&gt;
&lt;br /&gt;
Как только все пункты выполнены, ваш полностью функциональный ассистент-КРБ будет готов.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Если вы задумаете вставить в КРБ позитронный или человеческий мозг (подсоединенный к MMI), то он вам не будет подчиняться.''&lt;br /&gt;
&lt;br /&gt;
=Экзокостюмы (или мехи)=&lt;br /&gt;
Доступ к созданию частей экзокостюмов имеют только [[roboticist|робототехники]] и [[Research Director|директор исследований]]. В зависимости от того, кто ими пилотирует, они могут оказывать неоценимую пользу или быть настоящей болью в заднице для экипажа. На их создание уходит существенно больше времени, чем на создание роботов, и для них требуются специальные платы, которые можно заказать в грузовом отделе у [[Quartermaster|завхоза]] или создать через консоль РнД, предварительно дождавшись необходимого уровня исследований.&lt;br /&gt;
&lt;br /&gt;
Перед тем, как начать строить экзокостюм, убедитесь, что у вас достаточно материалов. В таблице указано количество материала, необходимое для создания каждого меха, с учетом того, что фабрикатор не улучшен. С каждым уровнем лазера, встроенного в фабрикатор (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) расход материалов снижается (множитель 1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Наименование меха&lt;br /&gt;
|Металл&lt;br /&gt;
|Стекло&lt;br /&gt;
|Серебро&lt;br /&gt;
|Титан&lt;br /&gt;
|Алмаз&lt;br /&gt;
|Уран&lt;br /&gt;
|Плазма&lt;br /&gt;
|Бананиум&lt;br /&gt;
|Транквилит&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU/Clarke&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание экзокостюмов==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Clarke parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Clarke parts to the Clarke chassis.&lt;br /&gt;
*Add a shaft miner hardsiut&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Clarke central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Clarke Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание экзокостюмов==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Оборудование экзокостюмов==&lt;br /&gt;
К экзокостюмам можно навесить различное оборудование, которое дает возможность выполнять определенные задания.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3827</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3827"/>
		<updated>2020-07-31T18:18:06Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Создание экзокостюмов */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = Papa Leroy}}&lt;br /&gt;
[[File:Robotics.png|right|Отсек для мехов и отдел робототехники|мини|480x480пкс]]&lt;br /&gt;
Это руководство рассказывает о том, как создавать и обслуживать киборгов, ботов и мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Приборы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator|Фабрикатор экзокостюмов - Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Хлеб насущный для робототехников. Расходуя материалы, он производит запчасти, части мехов, протезы и прочие полезные вещи, типа аккумуляторов. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter|Принтер микросхем - Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере микросхем печатаются все необходимые для механизмов, мехов и ИИ платы. Большинство плат нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe|Автолат - Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов и обычные инструменты. Так как у вас есть доступ в технический склад (слева от инженерии), вы можете взять там плату для автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe|Протолат - Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный прибор, который также не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|контракты по киборгизации]].''' Такие контракты очень важны, ибо без заверенного контракта киборгизация технически является убийством, и не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги - это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или два готовых корпуса киборгов. Таким образом можно будет быстрее киборгизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Создание киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Заполните [[File:Exofab.png|32px]] фабрикатор экзокостюмов [[File:Metal.png|32px]] металлом до отвала.&lt;br /&gt;
#Откройте меню фабрикатора. Нажмите '''Add To Queue''', чтобы добавить в очередь эндоскелет робота (Robot Endoskeleton), все конечности, торс и голову киборга, а затем нажмите '''Process Queue''', чтобы запустить производство.&lt;br /&gt;
#Подождите, пока фабрикатор не произведет все части. Возможно, вам придется добавить еще металла в фабрикатор, если производство прервется.&lt;br /&gt;
#При непосредственно сборке киборга прикрепите все его части к [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] эндоскелету робота, просто кликая ими по нему. &lt;br /&gt;
#*Перед присоединением головы к эндоскелету вставьте в нее две [[File:Flash.png|32px]] синтетические вспышки, просто кликнув ими по ней.&lt;br /&gt;
#*Перед присоединением торса к эндоскелету вставьте в него один [[File:CableCoils.png|32px]] кусок кабеля и [[File:Powercell.png|32px]] аккумулятор.&lt;br /&gt;
#Вставьте в корпус киборга [[File:MMI.png|32px]] нейрокомпьютерный интерфейс с подключенным к нему органическим мозгом, [[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]] позитронный или роботизированный мозг. Позитронные и роботизированные мозги должны быть активны. Если вы извлекли его из разбитого киборга, из КПБ или КРБ, то это все еще не должно быть особой проблемой, хотя надежнее будет напечатать свежий мозг, который активируется сразу и дает призракам шанс вселиться в него и снова присоединиться к раунду. Если активации не произошло, то значит, что никто из призраков не захотел вселяться мозг, и вам стоит через некоторое время попробовать снова.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Извлечение мозга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Примечание:''' Не забывайте вешать ярлыки на мешки с киборгизированными телами - так вы существенно облегчите процесс бумажной волокиты касаемо учета коллекции трупов в морге.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Опционально) Проведите [[Surgery#Prepping_for_Surgery|подготовку к операции]].&lt;br /&gt;
#Нацельтесь на часть тела, в которой находится орган с помощью [[File:Damage_zone.png]] этой &amp;quot;куклы&amp;quot;. (Голова - мозг, глаза и уши; торс - сердце, легкие, печень; пах - аппендикс, почки)&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''' на пациенте и выберите Organ Manipulation.&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', чтобы выполнить надрез.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом''', чтобы остановить любое открывшееся кровотечение.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретракторам''', чтобы оттянуть кожу.&lt;br /&gt;
#Кликните [[File:Saw.png]] '''хирургической пилой''', чтобы вскрыть грудную клетку или черепную коробку. '''В нашем случае пилим череп'''.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', чтобы извлечь вырезанную часть кости.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''. Вам откроется окно с выбором органа, который вы хотите извлечь. '''В нашем случае это - мозг''', его и извлеките.&lt;br /&gt;
#Присоедините мозг к [[File:MMI empty.png]] нейрокомпьютерному интерфейсу.&lt;br /&gt;
#Вставьте [[File:MMI.png]] НКИ с мозгом в готовый корпус киборга, просто кликнув им но нему.&lt;br /&gt;
&lt;br /&gt;
Вы можете также сделать это и на обычном столе вместо операционного, но так вы рискуете потратить на 30% больше времени.&lt;br /&gt;
&lt;br /&gt;
'''А что, если вы случайно... обезглавили пациента?'''&lt;br /&gt;
Не стоит паниковать раньше времени, - вы все еще можете успешно изъять мозг. И, на самом деле, это даже проще, чем вырезать мозг из неотделенной головы. Кликните по голове [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', затем [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', затем [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Спайдербот'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Спайдерботы это временная оболочка для мозгов. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Они могут бить током, ползать по вентиляции и в целом ведут себя как насекомые.&lt;br /&gt;
 &lt;br /&gt;
Соедините вместе:&lt;br /&gt;
&lt;br /&gt;
*Голову киборга&lt;br /&gt;
*Манипулятор&lt;br /&gt;
*НКИ с мозгом или позитронный мозг&lt;br /&gt;
&lt;br /&gt;
Взломанный E-mag'ом спайдербот приобретает повышенные здоровье и силу удара током, но также начинает подчиняться приказом того, кто взломал его. Если спайдербот умирает, он детонирует, уничтожая мозг и калеча осколками всех рядом стоящих.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Киборги часто будут посещать ваш отдел с различными запросами, и снизу приведены те операции, которые вы будете проводить им большую часть своего рабочего времени.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
При любых вмятинах киборги обязательно приходят к вам за ремонтом. Благо, в большинстве случаев проводить ТО очень просто.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Наденьте [[File:WeldingHelmet.png]] сварочную маску или [[File:WeldingGoggles.png|ссылка=Special:FilePath/WeldingGoggles.png]] сварочные очки. &lt;br /&gt;
#*''Папаша ведь увил вас в детстве не смотреть на сварку? Иначе вы ослепнете от ожога сетчатки.''&lt;br /&gt;
#Возьмите [[File:Welderon.gif]] газовую горелку в руку, кликните по ней, чтобы включить подачу газа, а затем кликайте ею по киборгу, пока не почините. Инженерные киборги могут также производить ремонт как себе, так и другим киборгам.&lt;br /&gt;
&lt;br /&gt;
В некоторых случаях киборги претерпевают повреждения проводки. В таком случае:&lt;br /&gt;
&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:CableCoils.png]] мотком кабелей, чтобы заменить поврежденную проводку.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы скрыть провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы закрыть панель.&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы заблокировать панель киборга.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт компонентов киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Иногда киборги приходят и с повреждениями внутренних компонентов, которые необходимо вытащить и заменить. И это тоже не пыльный процесс.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы вытащить поврежденный компонент.&lt;br /&gt;
 &lt;br /&gt;
А иногда киборги оказываются настолько поврежденными, что из всего пригодного для изъятия остается только мозг. Или, возможно, киборг пошел добровольцем на роль ядра ИИ. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Боты==&lt;br /&gt;
Как у робототехника, у вас есть еще одна, очень важная задача - создание НИП-ботов (неигровых персонажей). Боты приносят очень большую пользу и чрезвычайно просты в создании. &lt;br /&gt;
&lt;br /&gt;
Есть два варианта, как создать бота. Первый - посредством меню крафта, где вам необходимо иметь в распоряжении материалы поблизости от себя или непосредственно в своем инвентаре. Таким образом вы создадите сразу полноценного бота, но в стандартной комплектации. &lt;br /&gt;
&lt;br /&gt;
Второй вариант - сборка вручную, и процессы по созданию разных ботов описаны ниже. Этот вариант позволит вам придумать наименование для бота, если вы кликните по нему ручкой в процессе сборки, а также создать бота определенного цвета в зависимости от использованной коробки из-под медикаментов или инструментов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Боты, контролируемые ЛИИ'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''ЛИИ - личный искусственный интеллект, или pAI - Personal Artificial Intelligence.'''''&lt;br /&gt;
&lt;br /&gt;
Если вы хотите придать ботам немного... жизни, вы можете вставить в них ЛИИ, просто активировав его и кликнув им по боту. Таким образом боты с ЛИИ будут приносить больше пользы для станции (в теории).&lt;br /&gt;
&lt;br /&gt;
*Боты с ЛИИ продолжат произносить автоматизированные сообщения, если те не были отключены.&lt;br /&gt;
*Взлом бота с ЛИИ E-mag'ом спровоцирует &amp;quot;катапультирование&amp;quot; ЛИИ.&lt;br /&gt;
&lt;br /&gt;
=Операции с КПБ=&lt;br /&gt;
&lt;br /&gt;
'''''КПБ - Комплексный позитронный блок, или IPC - Integrated Positronic Chassis.'''''&lt;br /&gt;
&lt;br /&gt;
Существует ряд операций для КПБ. Поскольку они - роботы, они не чувствуют боли и не могут заразиться, так что о стерильности и анестезии можете не заморачиваться. Если РнД достигли достаточного уровня исследований, попросите их создать[[File:Nanopaste.png]]нанопасту, или сделайте ее сами, если у вас есть протолат. &lt;br /&gt;
&lt;br /&gt;
''Запомните, что у КПБ мозг находится в груди, а не в голове.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Манипуляция с кибернетическими компонентами==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Освобождение из рабства тенеморфов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Извлечение имплантов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ремонт конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ампутация конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=КРБ=&lt;br /&gt;
Робототехники также могут создать для себя ассистентов, контролируемых игроками -  '''КПБ, Комплексный роботизированный блок, или Integrated Robotic Chassis, IRC'''.    &lt;br /&gt;
&lt;br /&gt;
КРБ функционально идентичны КПБ, но с одним большим отличием: КРБ привязаны к своему создателю, который создал и вставил в них роботизированный мозг, и исполняют только его приказы.  &lt;br /&gt;
&lt;br /&gt;
'''Создание КРБ'''&lt;br /&gt;
&lt;br /&gt;
#Сначала создайте &amp;quot;Integrated Robotic Chassis&amp;quot; в разделе &amp;quot;Misc&amp;quot;, в меню фабрикатора экзокостюмов. На выходе получится торс КРБ. Положите его на операционный стол.&lt;br /&gt;
#Создайте голову КРБ (IPC Head), микробатарею (Microbattery), зарядный имплант (Charger), оптический сенсор (Optical Sensor) и микрофон (Microphone), а также все конечности в разделе создания киборга.&lt;br /&gt;
#Когда все части будут готовы, присоедините голову и конечности к торсу, кликнув ими по нему, предварительно нацелившись на соответствующую часть тела с помощью [[File:Damage_zone.png]]этой &amp;quot;куклы&amp;quot;.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на торсе и вставьте туда микробатарею и роботизированный мозг.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на голову и вставьте туда оптический сенсор и микрофон.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на любой руке и вставьте туда зарядный имплант.&lt;br /&gt;
&lt;br /&gt;
Как только все пункты выполнены, ваш полностью функциональный ассистент-КРБ будет готов.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Если вы задумаете вставить в КРБ позитронный или человеческий мозг (подсоединенный к MMI), то он вам не будет подчиняться.''&lt;br /&gt;
&lt;br /&gt;
=Экзокостюмы (или мехи)=&lt;br /&gt;
Доступ к созданию частей экзокостюмов имеют только [[roboticist|робототехники]] и [[Research Director|директор исследований]]. В зависимости от того, кто ими пилотирует, они могут оказывать неоценимую пользу или быть настоящей болью в заднице для экипажа. На их создание уходит существенно больше времени, чем на создание роботов, и для них требуются специальные платы, которые можно заказать в грузовом отделе у [[Quartermaster|завхоза]] или создать через консоль РнД, предварительно дождавшись необходимого уровня исследований.&lt;br /&gt;
&lt;br /&gt;
Перед тем, как начать строить экзокостюм, убедитесь, что у вас достаточно материалов. В таблице указано количество материала, необходимое для создания каждого меха, с учетом того, что фабрикатор не улучшен. С каждым уровнем лазера, встроенного в фабрикатор (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) расход материалов снижается (множитель 1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Наименование меха&lt;br /&gt;
|Металл&lt;br /&gt;
|Стекло&lt;br /&gt;
|Серебро&lt;br /&gt;
|Титан&lt;br /&gt;
|Алмаз&lt;br /&gt;
|Уран&lt;br /&gt;
|Плазма&lt;br /&gt;
|Бананиум&lt;br /&gt;
|Транквилит&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU/Clarke&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание экзокостюмов==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Clarke parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Clarke parts to the Clarke chassis.&lt;br /&gt;
*Add a shaft miner hardsiut&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Clarke central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Clarke Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание экзокостюмов==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Оборудование экзокостюмов==&lt;br /&gt;
К экзокостюмам можно навесить различное оборудование, которое дает возможность выполнять определенные задания.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3826</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3826"/>
		<updated>2020-07-31T18:07:26Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Создание экзокостюмов */  вроде сделал кларка&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip&lt;br /&gt;
|assign = Papa Leroy}}&lt;br /&gt;
[[File:Robotics.png|right|Отсек для мехов и отдел робототехники|мини|480x480пкс]]&lt;br /&gt;
Это руководство рассказывает о том, как создавать и обслуживать киборгов, ботов и мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Приборы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator|Фабрикатор экзокостюмов - Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Хлеб насущный для робототехников. Расходуя материалы, он производит запчасти, части мехов, протезы и прочие полезные вещи, типа аккумуляторов. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter|Принтер микросхем - Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере микросхем печатаются все необходимые для механизмов, мехов и ИИ платы. Большинство плат нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe|Автолат - Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов и обычные инструменты. Так как у вас есть доступ в технический склад (слева от инженерии), вы можете взять там плату для автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe|Протолат - Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный прибор, который также не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|контракты по киборгизации]].''' Такие контракты очень важны, ибо без заверенного контракта киборгизация технически является убийством, и не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги - это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или два готовых корпуса киборгов. Таким образом можно будет быстрее киборгизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Создание киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Заполните [[File:Exofab.png|32px]] фабрикатор экзокостюмов [[File:Metal.png|32px]] металлом до отвала.&lt;br /&gt;
#Откройте меню фабрикатора. Нажмите '''Add To Queue''', чтобы добавить в очередь эндоскелет робота (Robot Endoskeleton), все конечности, торс и голову киборга, а затем нажмите '''Process Queue''', чтобы запустить производство.&lt;br /&gt;
#Подождите, пока фабрикатор не произведет все части. Возможно, вам придется добавить еще металла в фабрикатор, если производство прервется.&lt;br /&gt;
#При непосредственно сборке киборга прикрепите все его части к [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] эндоскелету робота, просто кликая ими по нему. &lt;br /&gt;
#*Перед присоединением головы к эндоскелету вставьте в нее две [[File:Flash.png|32px]] синтетические вспышки, просто кликнув ими по ней.&lt;br /&gt;
#*Перед присоединением торса к эндоскелету вставьте в него один [[File:CableCoils.png|32px]] кусок кабеля и [[File:Powercell.png|32px]] аккумулятор.&lt;br /&gt;
#Вставьте в корпус киборга [[File:MMI.png|32px]] нейрокомпьютерный интерфейс с подключенным к нему органическим мозгом, [[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]] позитронный или роботизированный мозг. Позитронные и роботизированные мозги должны быть активны. Если вы извлекли его из разбитого киборга, из КПБ или КРБ, то это все еще не должно быть особой проблемой, хотя надежнее будет напечатать свежий мозг, который активируется сразу и дает призракам шанс вселиться в него и снова присоединиться к раунду. Если активации не произошло, то значит, что никто из призраков не захотел вселяться мозг, и вам стоит через некоторое время попробовать снова.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Извлечение мозга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Примечание:''' Не забывайте вешать ярлыки на мешки с киборгизированными телами - так вы существенно облегчите процесс бумажной волокиты касаемо учета коллекции трупов в морге.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Опционально) Проведите [[Surgery#Prepping_for_Surgery|подготовку к операции]].&lt;br /&gt;
#Нацельтесь на часть тела, в которой находится орган с помощью [[File:Damage_zone.png]] этой &amp;quot;куклы&amp;quot;. (Голова - мозг, глаза и уши; торс - сердце, легкие, печень; пах - аппендикс, почки)&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''' на пациенте и выберите Organ Manipulation.&lt;br /&gt;
#Кликните [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', чтобы выполнить надрез.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом''', чтобы остановить любое открывшееся кровотечение.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретракторам''', чтобы оттянуть кожу.&lt;br /&gt;
#Кликните [[File:Saw.png]] '''хирургической пилой''', чтобы вскрыть грудную клетку или черепную коробку. '''В нашем случае пилим череп'''.&lt;br /&gt;
#Кликните [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', чтобы извлечь вырезанную часть кости.&lt;br /&gt;
#Кликните [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''. Вам откроется окно с выбором органа, который вы хотите извлечь. '''В нашем случае это - мозг''', его и извлеките.&lt;br /&gt;
#Присоедините мозг к [[File:MMI empty.png]] нейрокомпьютерному интерфейсу.&lt;br /&gt;
#Вставьте [[File:MMI.png]] НКИ с мозгом в готовый корпус киборга, просто кликнув им но нему.&lt;br /&gt;
&lt;br /&gt;
Вы можете также сделать это и на обычном столе вместо операционного, но так вы рискуете потратить на 30% больше времени.&lt;br /&gt;
&lt;br /&gt;
'''А что, если вы случайно... обезглавили пациента?'''&lt;br /&gt;
Не стоит паниковать раньше времени, - вы все еще можете успешно изъять мозг. И, на самом деле, это даже проще, чем вырезать мозг из неотделенной головы. Кликните по голове [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''скальпелем''', затем [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''ретрактором''', затем [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''зажимом'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Спайдербот'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Спайдерботы это временная оболочка для мозгов. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Они могут бить током, ползать по вентиляции и в целом ведут себя как насекомые.&lt;br /&gt;
 &lt;br /&gt;
Соедините вместе:&lt;br /&gt;
&lt;br /&gt;
*Голову киборга&lt;br /&gt;
*Манипулятор&lt;br /&gt;
*НКИ с мозгом или позитронный мозг&lt;br /&gt;
&lt;br /&gt;
Взломанный E-mag'ом спайдербот приобретает повышенные здоровье и силу удара током, но также начинает подчиняться приказом того, кто взломал его. Если спайдербот умирает, он детонирует, уничтожая мозг и калеча осколками всех рядом стоящих.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание киборгов==&lt;br /&gt;
Киборги часто будут посещать ваш отдел с различными запросами, и снизу приведены те операции, которые вы будете проводить им большую часть своего рабочего времени.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
При любых вмятинах киборги обязательно приходят к вам за ремонтом. Благо, в большинстве случаев проводить ТО очень просто.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Наденьте [[File:WeldingHelmet.png]] сварочную маску или [[File:WeldingGoggles.png|ссылка=Special:FilePath/WeldingGoggles.png]] сварочные очки. &lt;br /&gt;
#*''Папаша ведь увил вас в детстве не смотреть на сварку? Иначе вы ослепнете от ожога сетчатки.''&lt;br /&gt;
#Возьмите [[File:Welderon.gif]] газовую горелку в руку, кликните по ней, чтобы включить подачу газа, а затем кликайте ею по киборгу, пока не почините. Инженерные киборги могут также производить ремонт как себе, так и другим киборгам.&lt;br /&gt;
&lt;br /&gt;
В некоторых случаях киборги претерпевают повреждения проводки. В таком случае:&lt;br /&gt;
&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:CableCoils.png]] мотком кабелей, чтобы заменить поврежденную проводку.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы скрыть провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы закрыть панель.&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы заблокировать панель киборга.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Ремонт компонентов киборга'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Иногда киборги приходят и с повреждениями внутренних компонентов, которые необходимо вытащить и заменить. И это тоже не пыльный процесс.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Кликните [[File:Id_regular.png]] '''ID-картой робототехника''', чтобы разблокировать панель киборга.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы открыть панель.&lt;br /&gt;
#Вытащите [[File:Powercell.png]] аккумулятор из киборга, кликнув по нему пустой рукой.&lt;br /&gt;
#Кликните [[File:Screwdriver tool.png]] отверткой, чтобы обнажить провода.&lt;br /&gt;
#Кликните [[File:Crowbar.png]] монтировкой, чтобы вытащить поврежденный компонент.&lt;br /&gt;
 &lt;br /&gt;
А иногда киборги оказываются настолько поврежденными, что из всего пригодного для изъятия остается только мозг. Или, возможно, киборг пошел добровольцем на роль ядра ИИ. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Боты==&lt;br /&gt;
Как у робототехника, у вас есть еще одна, очень важная задача - создание НИП-ботов (неигровых персонажей). Боты приносят очень большую пользу и чрезвычайно просты в создании. &lt;br /&gt;
&lt;br /&gt;
Есть два варианта, как создать бота. Первый - посредством меню крафта, где вам необходимо иметь в распоряжении материалы поблизости от себя или непосредственно в своем инвентаре. Таким образом вы создадите сразу полноценного бота, но в стандартной комплектации. &lt;br /&gt;
&lt;br /&gt;
Второй вариант - сборка вручную, и процессы по созданию разных ботов описаны ниже. Этот вариант позволит вам придумать наименование для бота, если вы кликните по нему ручкой в процессе сборки, а также создать бота определенного цвета в зависимости от использованной коробки из-под медикаментов или инструментов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Боты, контролируемые ЛИИ'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''ЛИИ - личный искусственный интеллект, или pAI - Personal Artificial Intelligence.'''''&lt;br /&gt;
&lt;br /&gt;
Если вы хотите придать ботам немного... жизни, вы можете вставить в них ЛИИ, просто активировав его и кликнув им по боту. Таким образом боты с ЛИИ будут приносить больше пользы для станции (в теории).&lt;br /&gt;
&lt;br /&gt;
*Боты с ЛИИ продолжат произносить автоматизированные сообщения, если те не были отключены.&lt;br /&gt;
*Взлом бота с ЛИИ E-mag'ом спровоцирует &amp;quot;катапультирование&amp;quot; ЛИИ.&lt;br /&gt;
&lt;br /&gt;
=Операции с КПБ=&lt;br /&gt;
&lt;br /&gt;
'''''КПБ - Комплексный позитронный блок, или IPC - Integrated Positronic Chassis.'''''&lt;br /&gt;
&lt;br /&gt;
Существует ряд операций для КПБ. Поскольку они - роботы, они не чувствуют боли и не могут заразиться, так что о стерильности и анестезии можете не заморачиваться. Если РнД достигли достаточного уровня исследований, попросите их создать[[File:Nanopaste.png]]нанопасту, или сделайте ее сами, если у вас есть протолат. &lt;br /&gt;
&lt;br /&gt;
''Запомните, что у КПБ мозг находится в груди, а не в голове.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Манипуляция с кибернетическими компонентами==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Освобождение из рабства тенеморфов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Извлечение имплантов==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ремонт конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ампутация конечности==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=КРБ=&lt;br /&gt;
Робототехники также могут создать для себя ассистентов, контролируемых игроками -  '''КПБ, Комплексный роботизированный блок, или Integrated Robotic Chassis, IRC'''.    &lt;br /&gt;
&lt;br /&gt;
КРБ функционально идентичны КПБ, но с одним большим отличием: КРБ привязаны к своему создателю, который создал и вставил в них роботизированный мозг, и исполняют только его приказы.  &lt;br /&gt;
&lt;br /&gt;
'''Создание КРБ'''&lt;br /&gt;
&lt;br /&gt;
#Сначала создайте &amp;quot;Integrated Robotic Chassis&amp;quot; в разделе &amp;quot;Misc&amp;quot;, в меню фабрикатора экзокостюмов. На выходе получится торс КРБ. Положите его на операционный стол.&lt;br /&gt;
#Создайте голову КРБ (IPC Head), микробатарею (Microbattery), зарядный имплант (Charger), оптический сенсор (Optical Sensor) и микрофон (Microphone), а также все конечности в разделе создания киборга.&lt;br /&gt;
#Когда все части будут готовы, присоедините голову и конечности к торсу, кликнув ими по нему, предварительно нацелившись на соответствующую часть тела с помощью [[File:Damage_zone.png]]этой &amp;quot;куклы&amp;quot;.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на торсе и вставьте туда микробатарею и роботизированный мозг.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на голову и вставьте туда оптический сенсор и микрофон.&lt;br /&gt;
#Проведите манипуляцию с кибернетическими компонентами на любой руке и вставьте туда зарядный имплант.&lt;br /&gt;
&lt;br /&gt;
Как только все пункты выполнены, ваш полностью функциональный ассистент-КРБ будет готов.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Если вы задумаете вставить в КРБ позитронный или человеческий мозг (подсоединенный к MMI), то он вам не будет подчиняться.''&lt;br /&gt;
&lt;br /&gt;
=Экзокостюмы (или мехи)=&lt;br /&gt;
Доступ к созданию частей экзокостюмов имеют только [[roboticist|робототехники]] и [[Research Director|директор исследований]]. В зависимости от того, кто ими пилотирует, они могут оказывать неоценимую пользу или быть настоящей болью в заднице для экипажа. На их создание уходит существенно больше времени, чем на создание роботов, и для них требуются специальные платы, которые можно заказать в грузовом отделе у [[Quartermaster|завхоза]] или создать через консоль РнД, предварительно дождавшись необходимого уровня исследований.&lt;br /&gt;
&lt;br /&gt;
Перед тем, как начать строить экзокостюм, убедитесь, что у вас достаточно материалов. В таблице указано количество материала, необходимое для создания каждого меха, с учетом того, что фабрикатор не улучшен. С каждым уровнем лазера, встроенного в фабрикатор (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) расход материалов снижается (множитель 1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Наименование меха&lt;br /&gt;
|Металл&lt;br /&gt;
|Стекло&lt;br /&gt;
|Серебро&lt;br /&gt;
|Титан&lt;br /&gt;
|Алмаз&lt;br /&gt;
|Уран&lt;br /&gt;
|Плазма&lt;br /&gt;
|Бананиум&lt;br /&gt;
|Транквилит&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU/Clarke&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Создание экзокостюмов==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Clarke parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Clarke chassis.&lt;br /&gt;
*Add a shaft miner hardsiut&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Обслуживание экзокостюмов==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Оборудование экзокостюмов==&lt;br /&gt;
К экзокостюмам можно навесить различное оборудование, которое дает возможность выполнять определенные задания.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=3820</id>
		<title>Руководство по продвинутому строительству</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=3820"/>
		<updated>2020-07-31T08:01:15Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Medical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
''This guide is solely intended to cover machines. For a list about the construction and deconstruction of everything besides machines, see the [[Guide to Construction]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Guide to Advanced Construction =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide not only covers the construction and deconstruction of most machines, but also which effect upgrading those machines has on them.&lt;br /&gt;
&lt;br /&gt;
While knowledge on the exact effects of upgrading machines isn't crucial to any role, it can be fairly beneficial to [[Scientist|Scientists]].&lt;br /&gt;
&lt;br /&gt;
However knowledge on the construction of machines is necessary to fulfill the role of an [[Engineer]], in the case that on station equipment was damaged/ destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Construction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Machine Frame.png]] Build a machine frame by using 5 metal sheets in your active hand.&lt;br /&gt;
* [[File:Wired Frame.png]] Add 5 pieces of cable. &lt;br /&gt;
* [[File:Circuit Frame.png]] Add a circuit board.&lt;br /&gt;
* [[File:Rped.gif]] Add all components required. You can tell which components are missing by examining the machine frame.&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Apply a screwdriver on the machine frame.&lt;br /&gt;
&lt;br /&gt;
All machines (except most vending machines) require a specific circuit board in order to be constructed. These can either be found in [[Technical Storage]], or printed by using a [[Circuit Imprinter]].&lt;br /&gt;
&lt;br /&gt;
In addition to a circuit board, machines require components, which can be created through usage of an [[Autolathe]], a [[Protolathe]] and an Ore Redemption Machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Unscrew the machine's panel.&lt;br /&gt;
* [[File:Crowbar.png]] Apply a crowbar to remove all the components along with the circuit board.&lt;br /&gt;
* [[File:Wirecutters.png]] Apply wirecutters to cut the wires.&lt;br /&gt;
* [[File:Wrench.png]] Apply a wrench to disassemble the machine frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading is the process of improving a machine by replacing it's components with their better counterparts, e.g. a matter bin being replaced with an advanced matter bin.&lt;br /&gt;
&lt;br /&gt;
If a machine is upgraded it improves (with a few exceptions) the machine's capabilities, along with enabling it in some cases to serve new functions.&lt;br /&gt;
&lt;br /&gt;
For example, in the case of matterbins it generally increases the machine's storage space.&lt;br /&gt;
&lt;br /&gt;
In addition to stock parts, like matter bins, the term component includes beakers, wires, materials and igniters, of which the latter three have no better counterparts.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the [[Station goals#Bluespace Artillery|Bluespace Artillery]] and [[Station_goals#DNA_Vault|DNA Vault]] station goals are different from most machines, in that they require you to use top-tier components, i.e. Quadratic Capacitors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the exact process of upgrading see the [[Guide_to_Research_and_Development#Upgrading|Guide to Research and Development]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#642d5f; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Protolathe.png|64px]]&lt;br /&gt;
! Protolathe &lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beakers:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Circuit_imprinter.png]]&lt;br /&gt;
! Circuit Imprinter &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beaker:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Decon.png]]&lt;br /&gt;
! Destructive Analyzer &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''All Stock Parts:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged from deconstructed items.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Exofab.png]]&lt;br /&gt;
! Exosuit Fabricator &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Borgrecharge.png]]&lt;br /&gt;
! Cyborg Recharging Station &lt;br /&gt;
| 2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables and Increases self-reparation. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:PowerPort.png]]&lt;br /&gt;
! Mech Bay Power Port &lt;br /&gt;
| 5x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Portachem.png]]&lt;br /&gt;
! Chem Dispenser 5000 &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000 &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Chemical heater.png]]&lt;br /&gt;
! Chemical Heater &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Processor.png]]&lt;br /&gt;
! Slime Processor &amp;lt;br&amp;gt; (Food Processor) &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of slime extracts produced.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Grinder.png]]&lt;br /&gt;
! Monkey Recycler &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Decreases amount of dead monkeys required to make monkey cubes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of monkey cubes produced.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Smartfridge empty.png]]&lt;br /&gt;
! Slime Extract Storage (SmartFridge) &lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style='width: 10em;'| [[File:Experimentor.png]]&lt;br /&gt;
! style='width: 14em;'| E.X.P.E.R.I-MENTOR &lt;br /&gt;
| style='width: 20em;'| 2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases interval time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style='width: 6em;'| [[File:Freezer.gif]]&lt;br /&gt;
! style='width: 18em;'| Freezer/ Heater &lt;br /&gt;
| style='width: 20em;'| 2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases time required to reach the desired temperature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum/ minimum temperature.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Rndserver.png]]&lt;br /&gt;
! Core R&amp;amp;D Server/ &amp;lt;br&amp;gt; Robotics and Mechanic R&amp;amp;D Server &lt;br /&gt;
| 1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Scanning Module:''' &amp;lt;br&amp;gt; Decreases heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#28526a; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Body scanner.png]]&lt;br /&gt;
! Body Scanner &lt;br /&gt;
| 1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:SleeperSmall.png]]&lt;br /&gt;
! Sleeper &lt;br /&gt;
| 1x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of chemicals stored. &amp;lt;br&amp;gt; People with lower health can be injected.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Cryogenics.png|64px]]&lt;br /&gt;
! Cryo Cell &lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
4x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases cooling speed. &amp;lt;br&amp;gt; Decreases time required to wake up after ejection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Scanner.gif]]&lt;br /&gt;
! DNA Modifier &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases radiation damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases accuracy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phasic Scanning Module:''' &amp;lt;br&amp;gt; Enables autoprocessing and the scanning of husks.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Clone.gif]]&lt;br /&gt;
! Cloning Pod &lt;br /&gt;
| 2x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Scanning Modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which clones grow. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Increases the health at which clones are ejected. &amp;lt;br&amp;gt; Increases EMP resistance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:Portachem.png]]&lt;br /&gt;
! Chem Dispenser 5000 &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases Recharging Speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000 &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:Chemical heater.png]]&lt;br /&gt;
! Chemical Heater &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Smartfridge_empty.png]]&lt;br /&gt;
! Refrigerated Medicine Storage/ Smart Virus Storage (SmartFridge)&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#df9b1b; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:SMES.png]]&lt;br /&gt;
! Power Storage Unit (SMES)&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Power Cells [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases maximum input and output rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Emitter.png]]&lt;br /&gt;
! Emitter &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases fire rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases power consumption.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Grounding_rod.png]]&lt;br /&gt;
! Grounding Rod &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Tesla_coil.png]]&lt;br /&gt;
! Tesla Coil&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases minimum time between tesla zaps.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Pacmannew.png]] &amp;lt;br&amp;gt; [[File:Superpacmannew.png]] &amp;lt;br&amp;gt; [[File:Mrspacmannew.png]]&lt;br /&gt;
! P.A.C.M.A.N.-type/ S.U.P.E.R.P.A.C.M.A.N.-type/ M.R.S.P.A.C.M.A.N.-type &amp;lt;br&amp;gt; Portable Generator&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor and Laser:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases heat generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Gasturbine_compressor.png]]&lt;br /&gt;
! Turbine Compressor &lt;br /&gt;
| 6x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which gas is processed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Gasturbine_turbine.png]]&lt;br /&gt;
! Gas Turbine Generator  &lt;br /&gt;
| 6x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases energy production.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Exofab.png]]&lt;br /&gt;
! Spacepod Fabricator &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases production costs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supply ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#5a421c; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Autolathe.png]]&lt;br /&gt;
! Autolathe &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:ORM.gif]]&lt;br /&gt;
! Ore Redemption Machine &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Igniter [[File:Igniter.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases point generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases smelting speed/ speed at which ore is picked up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases the conversion ratio of ore into materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Recycler.gif]]&lt;br /&gt;
! Recycler &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Miningequipmentvendor.png ]]‎&lt;br /&gt;
! Mining Equipment Vendor &lt;br /&gt;
| 3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#7e292b; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f77c7f;'&lt;br /&gt;
| [[File:Wallrecharger_off.gif]]&lt;br /&gt;
! Wall Recharger &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Service ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#5a763f; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Hydroponics tray.png]]&lt;br /&gt;
! Hydroponics Tray&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Decreases the depletion of water and nutrients. &amp;lt;br&amp;gt; Decreases weeds, pests and the chance of weed to occur. &amp;lt;br&amp;gt; Decreases the healthloss of plants. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases maximum water and nutrients level.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Seed_Extractor.gif]]&lt;br /&gt;
! Seed Extractor&lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the amount of seeds extracted per plant. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases seed storage.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Biogenerator.gif]]&lt;br /&gt;
! Biogenerator&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt; Increases amount of items the Biogenerator can hold.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Disk_compartmentalizer.png]]&lt;br /&gt;
! Disk Compartmentalizer&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases disk storage. &lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Plant DNA manipulator.gif]]&lt;br /&gt;
! Plant DNA Manipulator&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Enables lower levels of Weed Growth Rate and Weed Vulnerability to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables higher levels of Potency and Yield to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Enables higher levels of Production Speed, Endurance and Lifespan to be extracted.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kitchen ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#b6c2c1;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Candy_machine.png]]&lt;br /&gt;
! Candy Machine&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Fryer.png]]&lt;br /&gt;
! Deep Fryer&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Processor.png]]&lt;br /&gt;
! Food Processor&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of food produced.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Grill.png]]&lt;br /&gt;
! Grill&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Microwave.png]]&lt;br /&gt;
! Microwave&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Oven.png]]&lt;br /&gt;
! Oven&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Smartfridge_empty.png]]&lt;br /&gt;
! SmartFridge&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! CondiMaster Neo (ChemMaster3000)&lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Grinder.png]]&lt;br /&gt;
! Gibber&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bar ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#55391a; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Booze_dispenser.png]]&lt;br /&gt;
! Booze Dispenser&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more booze. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Soda_fountain.png]]&lt;br /&gt;
! Soda Fountain&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more soda. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Virtual_gameboard.gif]]&lt;br /&gt;
! Virtual Gameboard&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#535151; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Vendcola.gif]]&lt;br /&gt;
! Vending Machine&lt;br /&gt;
| 1x respective Restocking Unit [[File:Restocking unit.gif]]&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Holopad.png]]&lt;br /&gt;
! Holopad&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases the range of holograms.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Recharger_empty.gif]]&lt;br /&gt;
! Recharger&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arcade ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#143555; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Claw_Game1.gif]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Claw_Game2.gif]]&lt;br /&gt;
! Claw Game&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases bonus prize chance.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Prize_Counter.png]]&lt;br /&gt;
! Prize Counter&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Virtual_gameboard.gif]]&lt;br /&gt;
! Virtual Gameboard&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#194d80; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Teleportstation.gif]]&lt;br /&gt;
! Teleporter Station&lt;br /&gt;
| 2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Decreases calibration time.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Teleporthub.gif]]&lt;br /&gt;
! Teleporter Hub&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Decreases calibration time. &amp;lt;br&amp;gt; Decreases the chance of missing the designation.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Quantumpadanimated.gif]]&lt;br /&gt;
! Quantum Pad&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Decreases power consumption. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases cooldown between teleportations &amp;lt;br&amp;gt; Decreases wind up time before a teleportation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Telecommunications ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#464646; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#5a5a5a; color: white;'&lt;br /&gt;
| [[File:Telecommunications_Core.gif]]&lt;br /&gt;
! Telecommunications Core&lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#5a5a5a; color: white;'&lt;br /&gt;
| [[File:Relay.gif]]&lt;br /&gt;
! Telecommunications Relay&lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Station Goals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Artillery ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bluespace_artillery.png]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:60%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#373737; color: white;'&lt;br /&gt;
! Bluespace Artillery Generator&lt;br /&gt;
! Bluespace Artillery Fusor&lt;br /&gt;
! Bluespace Artillery Bore&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#414141; color: white;'&lt;br /&gt;
| 5x Quadratic Capacitors [[File:Quadratic capacitor.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| 20x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| 5x Femto Manipulators [[File:Femto manipulator.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DNA Vault ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:45%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#323c3c; color: white;'&lt;br /&gt;
| style='background-color: white;'| [[File:DNA_vault.gif]]&lt;br /&gt;
! style='width: 10em;'| DNA Vault&lt;br /&gt;
| style='width: 18em;'| 5x Quadratic Capacitors [[File:Quadratic capacitor.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Cryogenics.png&amp;diff=3819</id>
		<title>Файл:Cryogenics.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Cryogenics.png&amp;diff=3819"/>
		<updated>2020-07-31T07:51:44Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:SleeperSmall.png&amp;diff=3818</id>
		<title>Файл:SleeperSmall.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:SleeperSmall.png&amp;diff=3818"/>
		<updated>2020-07-31T07:51:33Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Body_scanner.png&amp;diff=3817</id>
		<title>Файл:Body scanner.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Body_scanner.png&amp;diff=3817"/>
		<updated>2020-07-31T07:51:23Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=3816</id>
		<title>Руководство по продвинутому строительству</title>
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		<updated>2020-07-31T07:49:10Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Research */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
''This guide is solely intended to cover machines. For a list about the construction and deconstruction of everything besides machines, see the [[Guide to Construction]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Guide to Advanced Construction =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide not only covers the construction and deconstruction of most machines, but also which effect upgrading those machines has on them.&lt;br /&gt;
&lt;br /&gt;
While knowledge on the exact effects of upgrading machines isn't crucial to any role, it can be fairly beneficial to [[Scientist|Scientists]].&lt;br /&gt;
&lt;br /&gt;
However knowledge on the construction of machines is necessary to fulfill the role of an [[Engineer]], in the case that on station equipment was damaged/ destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Construction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Machine Frame.png]] Build a machine frame by using 5 metal sheets in your active hand.&lt;br /&gt;
* [[File:Wired Frame.png]] Add 5 pieces of cable. &lt;br /&gt;
* [[File:Circuit Frame.png]] Add a circuit board.&lt;br /&gt;
* [[File:Rped.gif]] Add all components required. You can tell which components are missing by examining the machine frame.&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Apply a screwdriver on the machine frame.&lt;br /&gt;
&lt;br /&gt;
All machines (except most vending machines) require a specific circuit board in order to be constructed. These can either be found in [[Technical Storage]], or printed by using a [[Circuit Imprinter]].&lt;br /&gt;
&lt;br /&gt;
In addition to a circuit board, machines require components, which can be created through usage of an [[Autolathe]], a [[Protolathe]] and an Ore Redemption Machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Unscrew the machine's panel.&lt;br /&gt;
* [[File:Crowbar.png]] Apply a crowbar to remove all the components along with the circuit board.&lt;br /&gt;
* [[File:Wirecutters.png]] Apply wirecutters to cut the wires.&lt;br /&gt;
* [[File:Wrench.png]] Apply a wrench to disassemble the machine frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading is the process of improving a machine by replacing it's components with their better counterparts, e.g. a matter bin being replaced with an advanced matter bin.&lt;br /&gt;
&lt;br /&gt;
If a machine is upgraded it improves (with a few exceptions) the machine's capabilities, along with enabling it in some cases to serve new functions.&lt;br /&gt;
&lt;br /&gt;
For example, in the case of matterbins it generally increases the machine's storage space.&lt;br /&gt;
&lt;br /&gt;
In addition to stock parts, like matter bins, the term component includes beakers, wires, materials and igniters, of which the latter three have no better counterparts.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the [[Station goals#Bluespace Artillery|Bluespace Artillery]] and [[Station_goals#DNA_Vault|DNA Vault]] station goals are different from most machines, in that they require you to use top-tier components, i.e. Quadratic Capacitors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the exact process of upgrading see the [[Guide_to_Research_and_Development#Upgrading|Guide to Research and Development]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#642d5f; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Protolathe.png|64px]]&lt;br /&gt;
! Protolathe &lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beakers:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Circuit_imprinter.png]]&lt;br /&gt;
! Circuit Imprinter &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beaker:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Decon.png]]&lt;br /&gt;
! Destructive Analyzer &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''All Stock Parts:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged from deconstructed items.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Exofab.png]]&lt;br /&gt;
! Exosuit Fabricator &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Borgrecharge.png]]&lt;br /&gt;
! Cyborg Recharging Station &lt;br /&gt;
| 2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables and Increases self-reparation. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:PowerPort.png]]&lt;br /&gt;
! Mech Bay Power Port &lt;br /&gt;
| 5x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Portachem.png]]&lt;br /&gt;
! Chem Dispenser 5000 &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000 &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Chemical heater.png]]&lt;br /&gt;
! Chemical Heater &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Processor.png]]&lt;br /&gt;
! Slime Processor &amp;lt;br&amp;gt; (Food Processor) &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of slime extracts produced.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Grinder.png]]&lt;br /&gt;
! Monkey Recycler &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Decreases amount of dead monkeys required to make monkey cubes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of monkey cubes produced.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Smartfridge empty.png]]&lt;br /&gt;
! Slime Extract Storage (SmartFridge) &lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style='width: 10em;'| [[File:Experimentor.png]]&lt;br /&gt;
! style='width: 14em;'| E.X.P.E.R.I-MENTOR &lt;br /&gt;
| style='width: 20em;'| 2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases interval time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style='width: 6em;'| [[File:Freezer.gif]]&lt;br /&gt;
! style='width: 18em;'| Freezer/ Heater &lt;br /&gt;
| style='width: 20em;'| 2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases time required to reach the desired temperature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum/ minimum temperature.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Rndserver.png]]&lt;br /&gt;
! Core R&amp;amp;D Server/ &amp;lt;br&amp;gt; Robotics and Mechanic R&amp;amp;D Server &lt;br /&gt;
| 1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Scanning Module:''' &amp;lt;br&amp;gt; Decreases heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#28526a; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Body_scanner.png]]&lt;br /&gt;
! Body Scanner &lt;br /&gt;
| 1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:SleeperSmall.png]]&lt;br /&gt;
! Sleeper &lt;br /&gt;
| 1x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of chemicals stored. &amp;lt;br&amp;gt; People with lower health can be injected.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Cryogenics.png|64px]]&lt;br /&gt;
! Cryo Cell &lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
4x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases cooling speed. &amp;lt;br&amp;gt; Decreases time required to wake up after ejection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Scanner.gif]]&lt;br /&gt;
! DNA Modifier &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases radiation damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases accuracy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phasic Scanning Module:''' &amp;lt;br&amp;gt; Enables autoprocessing and the scanning of husks.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Clone.gif]]&lt;br /&gt;
! Cloning Pod &lt;br /&gt;
| 2x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Scanning Modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which clones grow. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Increases the health at which clones are ejected. &amp;lt;br&amp;gt; Increases EMP resistance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:Portachem.png]]&lt;br /&gt;
! Chem Dispenser 5000 &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases Recharging Speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000 &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:Chemical heater.png]]&lt;br /&gt;
! Chemical Heater &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Smartfridge_empty.png]]&lt;br /&gt;
! Refrigerated Medicine Storage/ Smart Virus Storage (SmartFridge)&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#df9b1b; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:SMES.png]]&lt;br /&gt;
! Power Storage Unit (SMES)&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Power Cells [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases maximum input and output rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Emitter.png]]&lt;br /&gt;
! Emitter &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases fire rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases power consumption.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Grounding_rod.png]]&lt;br /&gt;
! Grounding Rod &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Tesla_coil.png]]&lt;br /&gt;
! Tesla Coil&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases minimum time between tesla zaps.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Pacmannew.png]] &amp;lt;br&amp;gt; [[File:Superpacmannew.png]] &amp;lt;br&amp;gt; [[File:Mrspacmannew.png]]&lt;br /&gt;
! P.A.C.M.A.N.-type/ S.U.P.E.R.P.A.C.M.A.N.-type/ M.R.S.P.A.C.M.A.N.-type &amp;lt;br&amp;gt; Portable Generator&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor and Laser:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases heat generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Gasturbine_compressor.png]]&lt;br /&gt;
! Turbine Compressor &lt;br /&gt;
| 6x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which gas is processed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Gasturbine_turbine.png]]&lt;br /&gt;
! Gas Turbine Generator  &lt;br /&gt;
| 6x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases energy production.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Exofab.png]]&lt;br /&gt;
! Spacepod Fabricator &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases production costs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supply ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#5a421c; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Autolathe.png]]&lt;br /&gt;
! Autolathe &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:ORM.gif]]&lt;br /&gt;
! Ore Redemption Machine &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Igniter [[File:Igniter.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases point generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases smelting speed/ speed at which ore is picked up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases the conversion ratio of ore into materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Recycler.gif]]&lt;br /&gt;
! Recycler &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Miningequipmentvendor.png ]]‎&lt;br /&gt;
! Mining Equipment Vendor &lt;br /&gt;
| 3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#7e292b; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f77c7f;'&lt;br /&gt;
| [[File:Wallrecharger_off.gif]]&lt;br /&gt;
! Wall Recharger &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Service ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#5a763f; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Hydroponics tray.png]]&lt;br /&gt;
! Hydroponics Tray&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Decreases the depletion of water and nutrients. &amp;lt;br&amp;gt; Decreases weeds, pests and the chance of weed to occur. &amp;lt;br&amp;gt; Decreases the healthloss of plants. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases maximum water and nutrients level.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Seed_Extractor.gif]]&lt;br /&gt;
! Seed Extractor&lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the amount of seeds extracted per plant. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases seed storage.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Biogenerator.gif]]&lt;br /&gt;
! Biogenerator&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt; Increases amount of items the Biogenerator can hold.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Disk_compartmentalizer.png]]&lt;br /&gt;
! Disk Compartmentalizer&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases disk storage. &lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Plant DNA manipulator.gif]]&lt;br /&gt;
! Plant DNA Manipulator&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Enables lower levels of Weed Growth Rate and Weed Vulnerability to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables higher levels of Potency and Yield to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Enables higher levels of Production Speed, Endurance and Lifespan to be extracted.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kitchen ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#b6c2c1;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Candy_machine.png]]&lt;br /&gt;
! Candy Machine&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Fryer.png]]&lt;br /&gt;
! Deep Fryer&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Processor.png]]&lt;br /&gt;
! Food Processor&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of food produced.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Grill.png]]&lt;br /&gt;
! Grill&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Microwave.png]]&lt;br /&gt;
! Microwave&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Oven.png]]&lt;br /&gt;
! Oven&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Smartfridge_empty.png]]&lt;br /&gt;
! SmartFridge&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! CondiMaster Neo (ChemMaster3000)&lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Grinder.png]]&lt;br /&gt;
! Gibber&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bar ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#55391a; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Booze_dispenser.png]]&lt;br /&gt;
! Booze Dispenser&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more booze. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Soda_fountain.png]]&lt;br /&gt;
! Soda Fountain&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more soda. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Virtual_gameboard.gif]]&lt;br /&gt;
! Virtual Gameboard&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#535151; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Vendcola.gif]]&lt;br /&gt;
! Vending Machine&lt;br /&gt;
| 1x respective Restocking Unit [[File:Restocking unit.gif]]&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Holopad.png]]&lt;br /&gt;
! Holopad&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases the range of holograms.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Recharger_empty.gif]]&lt;br /&gt;
! Recharger&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arcade ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#143555; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Claw_Game1.gif]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Claw_Game2.gif]]&lt;br /&gt;
! Claw Game&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases bonus prize chance.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Prize_Counter.png]]&lt;br /&gt;
! Prize Counter&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Virtual_gameboard.gif]]&lt;br /&gt;
! Virtual Gameboard&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#194d80; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Teleportstation.gif]]&lt;br /&gt;
! Teleporter Station&lt;br /&gt;
| 2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Decreases calibration time.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Teleporthub.gif]]&lt;br /&gt;
! Teleporter Hub&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Decreases calibration time. &amp;lt;br&amp;gt; Decreases the chance of missing the designation.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Quantumpadanimated.gif]]&lt;br /&gt;
! Quantum Pad&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Decreases power consumption. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases cooldown between teleportations &amp;lt;br&amp;gt; Decreases wind up time before a teleportation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Telecommunications ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#464646; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#5a5a5a; color: white;'&lt;br /&gt;
| [[File:Telecommunications_Core.gif]]&lt;br /&gt;
! Telecommunications Core&lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#5a5a5a; color: white;'&lt;br /&gt;
| [[File:Relay.gif]]&lt;br /&gt;
! Telecommunications Relay&lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Station Goals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Artillery ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bluespace_artillery.png]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:60%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#373737; color: white;'&lt;br /&gt;
! Bluespace Artillery Generator&lt;br /&gt;
! Bluespace Artillery Fusor&lt;br /&gt;
! Bluespace Artillery Bore&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#414141; color: white;'&lt;br /&gt;
| 5x Quadratic Capacitors [[File:Quadratic capacitor.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| 20x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| 5x Femto Manipulators [[File:Femto manipulator.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DNA Vault ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:45%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#323c3c; color: white;'&lt;br /&gt;
| style='background-color: white;'| [[File:DNA_vault.gif]]&lt;br /&gt;
! style='width: 10em;'| DNA Vault&lt;br /&gt;
| style='width: 18em;'| 5x Quadratic Capacitors [[File:Quadratic capacitor.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Smartfridge_empty.png&amp;diff=3815</id>
		<title>Файл:Smartfridge empty.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Smartfridge_empty.png&amp;diff=3815"/>
		<updated>2020-07-31T07:46:26Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Experimentor.png&amp;diff=3814</id>
		<title>Файл:Experimentor.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Experimentor.png&amp;diff=3814"/>
		<updated>2020-07-31T07:46:07Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Bluespace_artillery.png&amp;diff=3813</id>
		<title>Файл:Bluespace artillery.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Bluespace_artillery.png&amp;diff=3813"/>
		<updated>2020-07-31T07:21:54Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:DNA_vault.gif&amp;diff=3812</id>
		<title>Файл:DNA vault.gif</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:DNA_vault.gif&amp;diff=3812"/>
		<updated>2020-07-31T07:21:41Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:All-In-One_grinder.png&amp;diff=3811</id>
		<title>Файл:All-In-One grinder.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:All-In-One_grinder.png&amp;diff=3811"/>
		<updated>2020-07-31T07:21:26Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Grinder.png&amp;diff=3810</id>
		<title>Файл:Grinder.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Grinder.png&amp;diff=3810"/>
		<updated>2020-07-31T07:21:03Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Processor.png&amp;diff=3809</id>
		<title>Файл:Processor.png</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Processor.png&amp;diff=3809"/>
		<updated>2020-07-31T07:20:39Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=3808</id>
		<title>Руководство по продвинутому строительству</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D0%BF%D1%80%D0%BE%D0%B4%D0%B2%D0%B8%D0%BD%D1%83%D1%82%D0%BE%D0%BC%D1%83_%D1%81%D1%82%D1%80%D0%BE%D0%B8%D1%82%D0%B5%D0%BB%D1%8C%D1%81%D1%82%D0%B2%D1%83&amp;diff=3808"/>
		<updated>2020-07-31T07:13:01Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: Переносс страницы с офф вики (пока не совсем доделано и без перевода)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
''This guide is solely intended to cover machines. For a list about the construction and deconstruction of everything besides machines, see the [[Guide to Construction]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Guide to Advanced Construction =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide not only covers the construction and deconstruction of most machines, but also which effect upgrading those machines has on them.&lt;br /&gt;
&lt;br /&gt;
While knowledge on the exact effects of upgrading machines isn't crucial to any role, it can be fairly beneficial to [[Scientist|Scientists]].&lt;br /&gt;
&lt;br /&gt;
However knowledge on the construction of machines is necessary to fulfill the role of an [[Engineer]], in the case that on station equipment was damaged/ destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Construction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Machine Frame.png]] Build a machine frame by using 5 metal sheets in your active hand.&lt;br /&gt;
* [[File:Wired Frame.png]] Add 5 pieces of cable. &lt;br /&gt;
* [[File:Circuit Frame.png]] Add a circuit board.&lt;br /&gt;
* [[File:Rped.gif]] Add all components required. You can tell which components are missing by examining the machine frame.&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Apply a screwdriver on the machine frame.&lt;br /&gt;
&lt;br /&gt;
All machines (except most vending machines) require a specific circuit board in order to be constructed. These can either be found in [[Technical Storage]], or printed by using a [[Circuit Imprinter]].&lt;br /&gt;
&lt;br /&gt;
In addition to a circuit board, machines require components, which can be created through usage of an [[Autolathe]], a [[Protolathe]] and an Ore Redemption Machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machine Deconstruction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Screwdriver_tool.png]] Unscrew the machine's panel.&lt;br /&gt;
* [[File:Crowbar.png]] Apply a crowbar to remove all the components along with the circuit board.&lt;br /&gt;
* [[File:Wirecutters.png]] Apply wirecutters to cut the wires.&lt;br /&gt;
* [[File:Wrench.png]] Apply a wrench to disassemble the machine frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrading is the process of improving a machine by replacing it's components with their better counterparts, e.g. a matter bin being replaced with an advanced matter bin.&lt;br /&gt;
&lt;br /&gt;
If a machine is upgraded it improves (with a few exceptions) the machine's capabilities, along with enabling it in some cases to serve new functions.&lt;br /&gt;
&lt;br /&gt;
For example, in the case of matterbins it generally increases the machine's storage space.&lt;br /&gt;
&lt;br /&gt;
In addition to stock parts, like matter bins, the term component includes beakers, wires, materials and igniters, of which the latter three have no better counterparts.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the [[Station goals#Bluespace Artillery|Bluespace Artillery]] and [[Station_goals#DNA_Vault|DNA Vault]] station goals are different from most machines, in that they require you to use top-tier components, i.e. Quadratic Capacitors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the exact process of upgrading see the [[Guide_to_Research_and_Development#Upgrading|Guide to Research and Development]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machines =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#642d5f; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Protolathe.png|64px]]&lt;br /&gt;
! Protolathe &lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beakers:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Circuit_imprinter.png]]&lt;br /&gt;
! Circuit Imprinter &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beaker:''' &amp;lt;br&amp;gt; Increases chemical storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Decon.png]]&lt;br /&gt;
! Destructive Analyzer &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''All Stock Parts:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged from deconstructed items.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Exofab.png]]&lt;br /&gt;
! Exosuit Fabricator &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases production cost. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Borgrecharge.png]]&lt;br /&gt;
! Cyborg Recharging Station &lt;br /&gt;
| 2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables and Increases self-reparation. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Synthetics and specific cyborg modules have increased recharging speed.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:PowerPort.png]]&lt;br /&gt;
! Mech Bay Power Port &lt;br /&gt;
| 5x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Portachem.png]]&lt;br /&gt;
! Chem Dispenser 5000 &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000 &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Chemical heater.png]]&lt;br /&gt;
! Chemical Heater &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Processor.png]]&lt;br /&gt;
! Slime Processor &amp;lt;br&amp;gt; (Food Processor) &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of slime extracts produced.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Grinder.png]]&lt;br /&gt;
! Monkey Recycler &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Decreases amount of dead monkeys required to make monkey cubes. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of monkey cubes produced.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Smartfridge_empty.png]]&lt;br /&gt;
! Slime Extract Storage (SmartFridge) &lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style='width: 10em;'| [[File:Experimentor.png]]&lt;br /&gt;
! style='width: 14em;'| E.X.P.E.R.I-MENTOR &lt;br /&gt;
| style='width: 20em;'| 2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases interval time. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Decreases the chance of a negative experiment to occur.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| style='width: 6em;'| [[File:Freezer.gif]]&lt;br /&gt;
! style='width: 18em;'| Freezer/ Heater &lt;br /&gt;
| style='width: 20em;'| 2x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases time required to reach the desired temperature. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum/ minimum temperature.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#E0BADC;&amp;quot;&lt;br /&gt;
| [[File:Rndserver.png]]&lt;br /&gt;
! Core R&amp;amp;D Server/ &amp;lt;br&amp;gt; Robotics and Mechanic R&amp;amp;D Server &lt;br /&gt;
| 1x Scanning Module [[File:Scanning Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Scanning Module:''' &amp;lt;br&amp;gt; Decreases heat generation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#28526a; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Body_scanner.png]]&lt;br /&gt;
! Body Scanner &lt;br /&gt;
| 1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:SleeperSmall.png]]&lt;br /&gt;
! Sleeper &lt;br /&gt;
| 1x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of chemicals stored. &amp;lt;br&amp;gt; People with lower health can be injected.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Cryogenics.png|64px]]&lt;br /&gt;
! Cryo Cell &lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
4x Sheets of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases cooling speed. &amp;lt;br&amp;gt; Decreases time required to wake up after ejection.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Scanner.gif]]&lt;br /&gt;
! DNA Modifier &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases radiation damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases accuracy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phasic Scanning Module:''' &amp;lt;br&amp;gt; Enables autoprocessing and the scanning of husks.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Clone.gif]]&lt;br /&gt;
! Cloning Pod &lt;br /&gt;
| 2x Manipulators  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Scanning Modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which clones grow. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Increases the health at which clones are ejected. &amp;lt;br&amp;gt; Increases EMP resistance.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:Portachem.png]]&lt;br /&gt;
! Chem Dispenser 5000 &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases Recharging Speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more chemicals. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000 &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:Chemical heater.png]]&lt;br /&gt;
! Chemical Heater &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#8bb9d3;&amp;quot;&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#8bb9d3;'&lt;br /&gt;
| [[File:Smartfridge_empty.png]]&lt;br /&gt;
! Refrigerated Medicine Storage/ Smart Virus Storage (SmartFridge)&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#df9b1b; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:SMES.png]]&lt;br /&gt;
! Power Storage Unit (SMES)&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Power Cells [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases maximum input and output rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum charge.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Emitter.png]]&lt;br /&gt;
! Emitter &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases fire rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases power consumption.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Grounding_rod.png]]&lt;br /&gt;
! Grounding Rod &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Tesla_coil.png]]&lt;br /&gt;
! Tesla Coil&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases minimum time between tesla zaps.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Pacmannew.png]] &amp;lt;br&amp;gt; [[File:Superpacmannew.png]] &amp;lt;br&amp;gt; [[File:Mrspacmannew.png]]&lt;br /&gt;
! P.A.C.M.A.N.-type/ S.U.P.E.R.P.A.C.M.A.N.-type/ M.R.S.P.A.C.M.A.N.-type &amp;lt;br&amp;gt; Portable Generator&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt; &lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor and Laser:''' &amp;lt;br&amp;gt; Increases power production. &amp;lt;br&amp;gt; Decreases heat generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Gasturbine_compressor.png]]&lt;br /&gt;
! Turbine Compressor &lt;br /&gt;
| 6x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the speed at which gas is processed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Gasturbine_turbine.png]]&lt;br /&gt;
! Gas Turbine Generator  &lt;br /&gt;
| 6x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases energy production.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f6efae;'&lt;br /&gt;
| [[File:Exofab.png]]&lt;br /&gt;
! Spacepod Fabricator &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Decreases production costs. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supply ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#5a421c; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Autolathe.png]]&lt;br /&gt;
! Autolathe &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases production speed. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:ORM.gif]]&lt;br /&gt;
! Ore Redemption Machine &lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Igniter [[File:Igniter.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases point generation. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Increases smelting speed/ speed at which ore is picked up. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases the conversion ratio of ore into materials.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Recycler.gif]]&lt;br /&gt;
! Recycler &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of materials salvaged. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases material storage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#ffdc88;'&lt;br /&gt;
| [[File:Miningequipmentvendor.png ]]‎&lt;br /&gt;
! Mining Equipment Vendor &lt;br /&gt;
| 3x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#7e292b; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#f77c7f;'&lt;br /&gt;
| [[File:Wallrecharger_off.gif]]&lt;br /&gt;
! Wall Recharger &lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Service ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#5a763f; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Hydroponics tray.png]]&lt;br /&gt;
! Hydroponics Tray&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Decreases the depletion of water and nutrients. &amp;lt;br&amp;gt; Decreases weeds, pests and the chance of weed to occur. &amp;lt;br&amp;gt; Decreases the healthloss of plants. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases maximum water and nutrients level.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Seed_Extractor.gif]]&lt;br /&gt;
! Seed Extractor&lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases the amount of seeds extracted per plant. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases seed storage.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Biogenerator.gif]]&lt;br /&gt;
! Biogenerator&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matterbin:''' &amp;lt;br&amp;gt; Increases biomass generated. &amp;lt;br&amp;gt; Increases amount of items the Biogenerator can hold.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Disk_compartmentalizer.png]]&lt;br /&gt;
! Disk Compartmentalizer&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases disk storage. &lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:Plant DNA manipulator.gif]]&lt;br /&gt;
! Plant DNA Manipulator&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Scanning modules [[File:Scanning_Module.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Enables lower levels of Weed Growth Rate and Weed Vulnerability to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Enables higher levels of Potency and Yield to be extracted. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scanning Module:''' &amp;lt;br&amp;gt; Enables higher levels of Production Speed, Endurance and Lifespan to be extracted.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! ChemMaster3000&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#bfed94;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kitchen ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#b6c2c1;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Candy_machine.png]]&lt;br /&gt;
! Candy Machine&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Fryer.png]]&lt;br /&gt;
! Deep Fryer&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Processor.png]]&lt;br /&gt;
! Food Processor&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases processing speed. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of food produced.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Grill.png]]&lt;br /&gt;
! Grill&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Microwave.png]]&lt;br /&gt;
! Microwave&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Oven.png]]&lt;br /&gt;
! Oven&lt;br /&gt;
| 2x Lasers [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Laser:''' &amp;lt;br&amp;gt; Increases amount of food produced. &amp;lt;br&amp;gt; Increases production speed.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Smartfridge_empty.png]]&lt;br /&gt;
! SmartFridge&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases storage. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:ChemMaster.gif]]&lt;br /&gt;
! CondiMaster Neo (ChemMaster3000)&lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Beakers [[File:Beaker.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Beaker:''' &amp;lt;br&amp;gt; Increases maximum buffer.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#eef0f0;'&lt;br /&gt;
| [[File:Grinder.png]]&lt;br /&gt;
! Gibber&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bar ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#55391a; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Booze_dispenser.png]]&lt;br /&gt;
! Booze Dispenser&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more booze. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Soda_fountain.png]]&lt;br /&gt;
! Soda Fountain&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Matter Bins [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Power Cell [[File:Powercell.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitator:''' &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Femto Manipulator:''' &amp;lt;br&amp;gt; Unlocks more soda. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases maximum energy. &amp;lt;br&amp;gt; Increases recharging speed of energy. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Power Cell:''' &amp;lt;br&amp;gt; Increases maximum energy.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:All-In-One_grinder.png]]&lt;br /&gt;
! All-In-One Grinder &lt;br /&gt;
| 1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Manipulator:''' &amp;lt;br&amp;gt; Increases amount of chemicals generated from grinded items. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Matter Bin:''' &amp;lt;br&amp;gt; Increases amount of items the Grinder can hold.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b89f82;'&lt;br /&gt;
| [[File:Virtual_gameboard.gif]]&lt;br /&gt;
! Virtual Gameboard&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#535151; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Vendcola.gif]]&lt;br /&gt;
! Vending Machine&lt;br /&gt;
| 1x respective Restocking Unit [[File:Restocking unit.gif]]&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Holopad.png]]&lt;br /&gt;
! Holopad&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases the range of holograms.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#b9b7b7;'&lt;br /&gt;
| [[File:Recharger_empty.gif]]&lt;br /&gt;
! Recharger&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Increases recharging speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arcade ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#143555; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Claw_Game1.gif]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [[File:Claw_Game2.gif]]&lt;br /&gt;
! Claw Game&lt;br /&gt;
|1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
5x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Increases bonus prize chance.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Prize_Counter.png]]&lt;br /&gt;
! Prize Counter&lt;br /&gt;
| 1x Manipulator  [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#7a9cba;'&lt;br /&gt;
| [[File:Virtual_gameboard.gif]]&lt;br /&gt;
! Virtual Gameboard&lt;br /&gt;
| 1x Laser [[File:Micro-laser.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teleportation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#194d80; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Teleportstation.gif]]&lt;br /&gt;
! Teleporter Station&lt;br /&gt;
| 2x Capacitors [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Sheet of Glass [[File:Glass.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Decreases calibration time.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Teleporthub.gif]]&lt;br /&gt;
! Teleporter Hub&lt;br /&gt;
| 1x Matter Bin [[File:Matter_bin.png|56px]] &amp;lt;br&amp;gt;&lt;br /&gt;
3x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Matter Bin:''' &amp;lt;br&amp;gt; Decreases calibration time. &amp;lt;br&amp;gt; Decreases the chance of missing the designation.&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#99ccff;&amp;quot;&lt;br /&gt;
| [[File:Quantumpadanimated.gif]]&lt;br /&gt;
! Quantum Pad&lt;br /&gt;
| 1x Capacitor [[File:Capacitor.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Manipulator [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
1x Piece of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| '''Capacitor:''' &amp;lt;br&amp;gt; Decreases power consumption. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Manipulator:''' &amp;lt;br&amp;gt; Decreases cooldown between teleportations &amp;lt;br&amp;gt; Decreases wind up time before a teleportation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Telecommunications ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:80%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style=&amp;quot;background-color:#464646; color: white;&amp;quot;&lt;br /&gt;
! style='width: 6em;'|Image&lt;br /&gt;
! style='width: 18em;'|Name&lt;br /&gt;
! style='width: 20em;'|Components&lt;br /&gt;
! Upgrades&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#5a5a5a; color: white;'&lt;br /&gt;
| [[File:Telecommunications_Core.gif]]&lt;br /&gt;
! Telecommunications Core&lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#5a5a5a; color: white;'&lt;br /&gt;
| [[File:Relay.gif]]&lt;br /&gt;
! Telecommunications Relay&lt;br /&gt;
| 2x Manipulators [[File:Micro_Manipulator.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
| No effect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Station Goals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bluespace Artillery ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Bluespace_artillery.png]]&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:60%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#373737; color: white;'&lt;br /&gt;
! Bluespace Artillery Generator&lt;br /&gt;
! Bluespace Artillery Fusor&lt;br /&gt;
! Bluespace Artillery Bore&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#414141; color: white;'&lt;br /&gt;
| 5x Quadratic Capacitors [[File:Quadratic capacitor.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
| 20x Bluespace Crystals [[File:Crystal.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
| 5x Femto Manipulators [[File:Femto manipulator.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DNA Vault ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:45%&amp;quot; &amp;quot;color: white;&amp;quot; cellpadding=&amp;quot;6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-style='background-color:#323c3c; color: white;'&lt;br /&gt;
| style='background-color: white;'| [[File:DNA_vault.gif]]&lt;br /&gt;
! style='width: 10em;'| DNA Vault&lt;br /&gt;
| style='width: 18em;'| 5x Quadratic Capacitors [[File:Quadratic capacitor.gif]] &amp;lt;br&amp;gt;&lt;br /&gt;
2x Pieces of Cable [[File:CableCoils.png|48px]] &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3804</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3804"/>
		<updated>2020-07-29T11:58:44Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Exosuit Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robotics.png|right|Robotics and the Mech Bay|мини|480x480пкс]]&lt;br /&gt;
Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Механизмы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].'''&lt;br /&gt;
Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.&lt;br /&gt;
#Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.&lt;br /&gt;
#Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
#When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#*Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .&lt;br /&gt;
#*The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.&lt;br /&gt;
#*The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
#The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
#Aim for the organ's location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' on the patient, and choose Organ Manipulation.&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' to cut back the flesh.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
#Use your [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractors''' to lift up the skin.&lt;br /&gt;
#Use the [[File:Saw.png]] '''saw''' to cut through the bones.&lt;br /&gt;
#Use the [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''' to separate the bones.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
#Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
#Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''', then a [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''', then a [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Spiderbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can zap things, move through vents, and generally act like pests.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
&lt;br /&gt;
*Robot head.&lt;br /&gt;
*Manipulator.&lt;br /&gt;
*Occupied MMI or positronic brain.&lt;br /&gt;
&lt;br /&gt;
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#*''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
#Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed bellow. This method allows you to name the bot with a pen during the assembly process, and lets you create bots of different color depending on the color of the toolbox/health kit used. The current list of bots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''pAI-Controlled Bots'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.&lt;br /&gt;
&lt;br /&gt;
*pAI Bots still spout automated messages if they weren't turned off.&lt;br /&gt;
*Emagging a pAI Bot causes the pAI to be ejected out.&lt;br /&gt;
&lt;br /&gt;
=IPC Surgery=&lt;br /&gt;
&lt;br /&gt;
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands. If RnD has the tech for it, bug them for a [[File:Nanopaste.png]] Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Cybernetic Manipulation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowling Dethrall (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=IRCs=&lt;br /&gt;
It is possible for Robotics to make player controlled assistants called Integrated Robotic Chassis or IRCs.  IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and are expected to follow whatever orders they are given.  &lt;br /&gt;
&lt;br /&gt;
'''IRC Construction'''&lt;br /&gt;
&lt;br /&gt;
#First make the &amp;quot;Integrated Robotic Chassis&amp;quot; on the &amp;quot;Misc&amp;quot; screen in the Exosuit Fabricator.  It will then make the torso of the IRC.  Drag the torso over to the surgery table and lay it down there.&lt;br /&gt;
#Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.&lt;br /&gt;
#Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted.  (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png]]).&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.&lt;br /&gt;
&lt;br /&gt;
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) multiply the total material amounts by (1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Exosuit name&lt;br /&gt;
|Metal&lt;br /&gt;
|Glass&lt;br /&gt;
|Silver&lt;br /&gt;
|Titanium&lt;br /&gt;
|Diamond&lt;br /&gt;
|Uranium&lt;br /&gt;
|Plasma&lt;br /&gt;
|Bananium&lt;br /&gt;
|Tranquilite&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
//UNDER CONSTRUCTION//&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needsrevision|reason = much/all of the stats/info below is incorrect. This section needs to be re-written.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3803</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3803"/>
		<updated>2020-07-29T11:55:29Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Exosuit Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robotics.png|right|Robotics and the Mech Bay|мини|480x480пкс]]&lt;br /&gt;
Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Механизмы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].'''&lt;br /&gt;
Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.&lt;br /&gt;
#Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.&lt;br /&gt;
#Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
#When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#*Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .&lt;br /&gt;
#*The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.&lt;br /&gt;
#*The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
#The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
#Aim for the organ's location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' on the patient, and choose Organ Manipulation.&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' to cut back the flesh.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
#Use your [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractors''' to lift up the skin.&lt;br /&gt;
#Use the [[File:Saw.png]] '''saw''' to cut through the bones.&lt;br /&gt;
#Use the [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''' to separate the bones.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
#Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
#Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''', then a [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''', then a [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Spiderbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can zap things, move through vents, and generally act like pests.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
&lt;br /&gt;
*Robot head.&lt;br /&gt;
*Manipulator.&lt;br /&gt;
*Occupied MMI or positronic brain.&lt;br /&gt;
&lt;br /&gt;
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#*''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
#Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed bellow. This method allows you to name the bot with a pen during the assembly process, and lets you create bots of different color depending on the color of the toolbox/health kit used. The current list of bots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''pAI-Controlled Bots'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.&lt;br /&gt;
&lt;br /&gt;
*pAI Bots still spout automated messages if they weren't turned off.&lt;br /&gt;
*Emagging a pAI Bot causes the pAI to be ejected out.&lt;br /&gt;
&lt;br /&gt;
=IPC Surgery=&lt;br /&gt;
&lt;br /&gt;
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands. If RnD has the tech for it, bug them for a [[File:Nanopaste.png]] Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Cybernetic Manipulation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowling Dethrall (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=IRCs=&lt;br /&gt;
It is possible for Robotics to make player controlled assistants called Integrated Robotic Chassis or IRCs.  IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and are expected to follow whatever orders they are given.  &lt;br /&gt;
&lt;br /&gt;
'''IRC Construction'''&lt;br /&gt;
&lt;br /&gt;
#First make the &amp;quot;Integrated Robotic Chassis&amp;quot; on the &amp;quot;Misc&amp;quot; screen in the Exosuit Fabricator.  It will then make the torso of the IRC.  Drag the torso over to the surgery table and lay it down there.&lt;br /&gt;
#Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.&lt;br /&gt;
#Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted.  (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png]]).&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.&lt;br /&gt;
&lt;br /&gt;
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) multiply the total material amounts by (1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Exosuit name&lt;br /&gt;
|Metal&lt;br /&gt;
|Glass&lt;br /&gt;
|Silver&lt;br /&gt;
|Titanium&lt;br /&gt;
|Diamond&lt;br /&gt;
|Uranium&lt;br /&gt;
|Plasma&lt;br /&gt;
|Bananium&lt;br /&gt;
|Tranquilite&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
//UNDER CONSTRUCTION//&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needsrevision|reason = much/all of the stats/info below is incorrect. This section needs to be re-written.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3802</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3802"/>
		<updated>2020-07-29T11:42:19Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Exosuit Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robotics.png|right|Robotics and the Mech Bay|мини|480x480пкс]]&lt;br /&gt;
Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Механизмы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].'''&lt;br /&gt;
Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.&lt;br /&gt;
#Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.&lt;br /&gt;
#Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
#When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#*Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .&lt;br /&gt;
#*The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.&lt;br /&gt;
#*The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
#The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
#Aim for the organ's location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' on the patient, and choose Organ Manipulation.&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' to cut back the flesh.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
#Use your [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractors''' to lift up the skin.&lt;br /&gt;
#Use the [[File:Saw.png]] '''saw''' to cut through the bones.&lt;br /&gt;
#Use the [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''' to separate the bones.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
#Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
#Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''', then a [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''', then a [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Spiderbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can zap things, move through vents, and generally act like pests.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
&lt;br /&gt;
*Robot head.&lt;br /&gt;
*Manipulator.&lt;br /&gt;
*Occupied MMI or positronic brain.&lt;br /&gt;
&lt;br /&gt;
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#*''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
#Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed bellow. This method allows you to name the bot with a pen during the assembly process, and lets you create bots of different color depending on the color of the toolbox/health kit used. The current list of bots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''pAI-Controlled Bots'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.&lt;br /&gt;
&lt;br /&gt;
*pAI Bots still spout automated messages if they weren't turned off.&lt;br /&gt;
*Emagging a pAI Bot causes the pAI to be ejected out.&lt;br /&gt;
&lt;br /&gt;
=IPC Surgery=&lt;br /&gt;
&lt;br /&gt;
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands. If RnD has the tech for it, bug them for a [[File:Nanopaste.png]] Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Cybernetic Manipulation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowling Dethrall (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=IRCs=&lt;br /&gt;
It is possible for Robotics to make player controlled assistants called Integrated Robotic Chassis or IRCs.  IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and are expected to follow whatever orders they are given.  &lt;br /&gt;
&lt;br /&gt;
'''IRC Construction'''&lt;br /&gt;
&lt;br /&gt;
#First make the &amp;quot;Integrated Robotic Chassis&amp;quot; on the &amp;quot;Misc&amp;quot; screen in the Exosuit Fabricator.  It will then make the torso of the IRC.  Drag the torso over to the surgery table and lay it down there.&lt;br /&gt;
#Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.&lt;br /&gt;
#Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted.  (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png]]).&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.&lt;br /&gt;
&lt;br /&gt;
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) multiply the total material amounts by (1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Exosuit name&lt;br /&gt;
|Metal&lt;br /&gt;
|Glass&lt;br /&gt;
|Silver&lt;br /&gt;
|Titanium&lt;br /&gt;
|Diamond&lt;br /&gt;
|Uranium&lt;br /&gt;
|Plasma&lt;br /&gt;
|Bananium&lt;br /&gt;
|Tranquilite&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
//UNDER CONSTRUCTION//&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needsrevision|reason = much/all of the stats/info below is incorrect. This section needs to be re-written.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3801</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3801"/>
		<updated>2020-07-29T11:37:12Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Exosuit Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robotics.png|right|Robotics and the Mech Bay|мини|480x480пкс]]&lt;br /&gt;
Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Механизмы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].'''&lt;br /&gt;
Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.&lt;br /&gt;
#Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.&lt;br /&gt;
#Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
#When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#*Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .&lt;br /&gt;
#*The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.&lt;br /&gt;
#*The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
#The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
#Aim for the organ's location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' on the patient, and choose Organ Manipulation.&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' to cut back the flesh.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
#Use your [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractors''' to lift up the skin.&lt;br /&gt;
#Use the [[File:Saw.png]] '''saw''' to cut through the bones.&lt;br /&gt;
#Use the [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''' to separate the bones.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
#Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
#Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''', then a [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''', then a [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Spiderbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can zap things, move through vents, and generally act like pests.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
&lt;br /&gt;
*Robot head.&lt;br /&gt;
*Manipulator.&lt;br /&gt;
*Occupied MMI or positronic brain.&lt;br /&gt;
&lt;br /&gt;
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#*''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
#Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed bellow. This method allows you to name the bot with a pen during the assembly process, and lets you create bots of different color depending on the color of the toolbox/health kit used. The current list of bots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''pAI-Controlled Bots'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.&lt;br /&gt;
&lt;br /&gt;
*pAI Bots still spout automated messages if they weren't turned off.&lt;br /&gt;
*Emagging a pAI Bot causes the pAI to be ejected out.&lt;br /&gt;
&lt;br /&gt;
=IPC Surgery=&lt;br /&gt;
&lt;br /&gt;
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands. If RnD has the tech for it, bug them for a [[File:Nanopaste.png]] Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Cybernetic Manipulation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowling Dethrall (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=IRCs=&lt;br /&gt;
It is possible for Robotics to make player controlled assistants called Integrated Robotic Chassis or IRCs.  IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and are expected to follow whatever orders they are given.  &lt;br /&gt;
&lt;br /&gt;
'''IRC Construction'''&lt;br /&gt;
&lt;br /&gt;
#First make the &amp;quot;Integrated Robotic Chassis&amp;quot; on the &amp;quot;Misc&amp;quot; screen in the Exosuit Fabricator.  It will then make the torso of the IRC.  Drag the torso over to the surgery table and lay it down there.&lt;br /&gt;
#Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.&lt;br /&gt;
#Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted.  (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png]]).&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.&lt;br /&gt;
&lt;br /&gt;
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) multiply the total material amounts by (1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Exosuit name&lt;br /&gt;
|Metal&lt;br /&gt;
|Glass&lt;br /&gt;
|Silver&lt;br /&gt;
|Titanium&lt;br /&gt;
|Diamond&lt;br /&gt;
|Uranium&lt;br /&gt;
|Plasma&lt;br /&gt;
|Bananium&lt;br /&gt;
|Tranquilite&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create an Exosuit Chassis (&amp;quot;Clarke&amp;quot;) using the Exosuit Fabricator.&lt;br /&gt;
*Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.&lt;br /&gt;
*Assemble all of the Clarke parts to the Exosuit Chassis (&amp;quot;Clarke&amp;quot;).&lt;br /&gt;
*Add 4x conveyor belts&lt;br /&gt;
*Wrench &lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Clarke Central Control Module (from circuit imprinter)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Clarke Peripherals Control Module (from circuit imprinter)&lt;br /&gt;
*Screwdriver Screwdriver&lt;br /&gt;
*Add a Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Power Cell&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of Plasteel&lt;br /&gt;
*Wrench Wrench&lt;br /&gt;
*Welding Tool &lt;br /&gt;
*5 pieces of Gold&lt;br /&gt;
*Wrench Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needsrevision|reason = much/all of the stats/info below is incorrect. This section needs to be re-written.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3800</id>
		<title>Руководство по робототехнике</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A0%D1%83%D0%BA%D0%BE%D0%B2%D0%BE%D0%B4%D1%81%D1%82%D0%B2%D0%BE_%D0%BF%D0%BE_%D1%80%D0%BE%D0%B1%D0%BE%D1%82%D0%BE%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B5&amp;diff=3800"/>
		<updated>2020-07-29T11:35:08Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Exosuit Construction */ кларк мех (перенесен с тг)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robotics.png|right|Robotics and the Mech Bay|мини|480x480пкс]]&lt;br /&gt;
Это руководство объясняет то, как создавать и обслуживать Киборгов, Ботов и Мехи &lt;br /&gt;
&lt;br /&gt;
=Оборудование робототехника=&lt;br /&gt;
&lt;br /&gt;
==Механизмы==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|64px]] '''[[Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator, это ваш основной механизм. Взамен на материалы он производит запчасти, части мехов, протезы и прочие полезные вещи, например батареи. Изначально в нем уже содержится много чертежей, но продвинутые вещи должны быть изучены в РнД.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|64px]] '''[[Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На принтере плат печатаются все необходимые для механизмов, мехов и ИИ схемы. Большинство схем нужно предварительно изучить.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|64px]] '''[[Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Изначально в отделе робототехники нет Автолата, но он очень полезен в вашей работе. Он позволяет производить различные компоненты ботов (ведра) и обычные инструменты. Так как у вас есть доступ в Технический склад (слева от инженерии), вы можете взять там плату для Автолата ещё в начале игры.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|64px]] '''[[Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ещё один полезный механизм, который не стоит в отделе с начала игры. Позволяет производить всё то же, что и РнД. На нашей версии билда у робототехников есть доступ в РнД, так что делать его не нужно.&lt;br /&gt;
&lt;br /&gt;
=Киборги=&lt;br /&gt;
'''Обязательно прочтите [[Example_Paperwork#Science_Paperwork|Cyborgification Contracts]].'''&lt;br /&gt;
Такие контракты очень важны - Без подписанного контракта киборгонизация технически является убийством - не важно, как сильно человек просит!&lt;br /&gt;
&lt;br /&gt;
Киборги, это основная забота робототехника. Они призваны, чтобы помогать экипажу в ежедневной рутине и пытаться убить всех, когда ИИ сходит с ума. Каждый киборг привязывается к законам ИИ и следует им. Если ИИ несколько, то киборг может выбрать одного из ИИ.&lt;br /&gt;
&lt;br /&gt;
Неплохой идеей будет держать одну или две готовых оболочки для киборга. Таким образом можно будет быстрее киборгонизировать людей и быстрее возвращать мертвых людей в раунд. Убедитесь, что у вас есть в отделе есть позитронный мозг (или аналог) и иногда активируйте его для проверки кандидатов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cyborg.png|32px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Fill the [[File:Exofab.png|32px]] Exosuit Fabricator with as much [[File:Metal.png|32px]] metal as it will hold.&lt;br /&gt;
#Click on the Exosuit Fabricator to open its menu. Select '''Add To Queue''' for Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head, then click on '''Process Queue''' in the right side.&lt;br /&gt;
#Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
#When putting the parts together, use the [[File:Cyborg endoskeleton.png|32px|ссылка=Special:FilePath/Cyborg_endoskeleton.png]] Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#*Add 2x [[File:Flash.png|32px]] Synthetic Flash to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. .&lt;br /&gt;
#*The Cyborg Torso will need 1x [[File:CableCoils.png|32px]] wires and 1x [[File:Powercell.png|32px]] power cell.&lt;br /&gt;
#*The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
#The last step is installing either an [[File:MMI.png|32px]]MMI or a[[File:Positronicbrain.gif|32px|ссылка=Special:FilePath/Positronicbrain.gif]]posibrain, or robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:MMI.png|32px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#(Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
#Aim for the organ's location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' on the patient, and choose Organ Manipulation.&lt;br /&gt;
#Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''' to cut back the flesh.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
#Use your [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractors''' to lift up the skin.&lt;br /&gt;
#Use the [[File:Saw.png]] '''saw''' to cut through the bones.&lt;br /&gt;
#Use the [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''' to separate the bones.&lt;br /&gt;
#Use the [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
#Place the brain in an [[File:MMI empty.png]] MMI.&lt;br /&gt;
#Carry the [[File:MMI.png]] MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a [[File:Scalpel.png|ссылка=Special:FilePath/Scalpel.png]] '''scalpel''', then a [[File:Retractor.png|ссылка=Special:FilePath/Retractor.png]] '''retractor''', then a [[File:Hemostat.png|ссылка=Special:FilePath/Hemostat.png]] '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Spiderbot.png|32px]] '''Spiderbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spiderbots are temporary bodies for brains. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They can zap things, move through vents, and generally act like pests.&lt;br /&gt;
 &lt;br /&gt;
Combine the following:&lt;br /&gt;
&lt;br /&gt;
*Robot head.&lt;br /&gt;
*Manipulator.&lt;br /&gt;
*Occupied MMI or positronic brain.&lt;br /&gt;
&lt;br /&gt;
An emagged spiderbot gains a more powerful shock and increased health, while also binding it to the command of who emagged it. If the spiderbot is to die, it will detonate, destroying the occupant and maiming those around it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
You'll often have Cyborgs run up to you with any number of problems. Here's how to deal with them most of the time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Equip a [[File:WeldingHelmet.png]] welding helmet on your head. &lt;br /&gt;
#*''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
#Place a [[File:Welderon.gif]] welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil to replace damaged wires.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Powercell.png]] Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
#[[File:Screwdriver tool.png]] Use a screwdriver to expose the wires.&lt;br /&gt;
#[[File:Wirecutters.png]] Cut all five wires with wirecutters.&lt;br /&gt;
#[[File:Crowbar.png]] Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
&lt;br /&gt;
#Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
&lt;br /&gt;
#[[File:CableCoils.png]] Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#Click on the Cyborg with an empty hand to take out the [[File:Powercell.png]] power cell and replace it with the higher-capacity power cell.&lt;br /&gt;
#*''Note: The default power cell capacity in Cyborgs is 7,500. All of the power cells you find in your office should be at least 15,000, and the Science Department can research power cells that exceed 30,000.''&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
&lt;br /&gt;
*Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
*Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
*Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
*VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
*Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
*Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
*Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
*Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
*Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
*Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar open the panel.&lt;br /&gt;
#[[File:Cyborg upgrade1.png]] Print out the upgrade in the fabricator, and insert it into the cyborg.&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut.&lt;br /&gt;
#[[File:Id_regular.png]] Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained [[Roboticist]] or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are four lights in the cyborg with four corresponding wires, as well as a dud wire without a light:&lt;br /&gt;
&lt;br /&gt;
*'''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Camera''': If this light is on, the cyborg's vision is linked to the AI's cameras.&lt;br /&gt;
**''Pulsing'' this wire will loudly focus the cyborg's cameras, displaying a message in the chat, kicking anyone watching from the cyborg's cameras out, and disable the camera link to the AI. It will not enable the cameras once disabled.&lt;br /&gt;
**''Cutting'' this wire will disable the cyborg's cameras.&lt;br /&gt;
**''Mending'' this wire will reconnect the cyborg's cameras to the AI, if they are disabled.&lt;br /&gt;
&lt;br /&gt;
*'''Lockdown''': If this light is on, the cyborg is unable to move. They are still able to remotely activate devices.&lt;br /&gt;
**''Pulsing'' this wire will toggle lockdown function on the cyborg, similar to using the Robotics Control Console.&lt;br /&gt;
**''Cutting'' this wire will lock the cyborg down, similar to pulsing.&lt;br /&gt;
**''Mending'' this wire will activate the cyborg's movement once again.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist, you serve another important purpose, making NPC Bots. Bots can benefit the station in many ways, and are really easy to create. There are two ways to craft these bots. The first being through using the crafting menu, which requires you to have all of the materials present near you or in your possession. Using this will completely build the bot, but will always create a default version of that bot. The other method is manual assembly, the process to do so is listed bellow. This method allows you to name the bot with a pen during the assembly process, and lets you create bots of different color depending on the color of the toolbox/health kit used. The current list of bots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that these don't synthesize their own chemicals, except Saline-Glucose Solution, Charcoal, and Spaceacillin.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
#Empty [[File:Firstaidkit.png]] Medkit.&lt;br /&gt;
#*''Note: Differently colored medkits will also change the resulting color of your Medibot.''&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#[[File:Healthanalyzer.png]] health analyzer.&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#[[File:Beaker.png]] beaker filled with the medicine of your choice.&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Bucket.png]] bucket (Grab it from the [[Janitor]] or make with [[Autolathe]])&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.gif|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Empty [[File:btoolbox.png|ссылка=Special:FilePath/Btoolbox.png]] toolbox&lt;br /&gt;
#[[File:Floor_Tiles.png]] 10 floor tiles (click on a stack of metal while it's in your hand to open a menu for making these)&lt;br /&gt;
#[[File:Proximitysensor.png]] proximity sensor.&lt;br /&gt;
#(Optional) Name the bot with a [[File:Pen.png]] pen.&lt;br /&gt;
#Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Securitron.png|I AM THE LAW|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basically, Officer Beepsky without the personality. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Toss in a [[File:StunBaton.gif]]Stun Baton&lt;br /&gt;
&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors whom have invested in a Electromagnetic Card (E-mag), as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:ED209.png|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beepsky's bigger brother. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Has all of the abilities of a standard Securitron, with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Use a [[File:Metal.png|32px]] metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
#Add two Robot Legs and a [[File:Normalarmor.png]]security vest.&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld everything together&lt;br /&gt;
#Add in a security [[File:Helmet.png]]Helmet&lt;br /&gt;
#Attach a [[File:Proximitysensor.png]]Proximity Sensor to the assembly&lt;br /&gt;
#Insert wires&lt;br /&gt;
#Add a [[File:Taser.png]]Taser and attach it with a [[File:Screwdriver tool.png|32px]]Screwdriver.&lt;br /&gt;
#Insert a [[File:Powercell.png|32px]]Power cell. Your own murder-robot is complete!&lt;br /&gt;
&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight. Anyone emagging a ED-209 is advised to run like crazy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Griefsky.png|32px]] '''General Griefsky'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Securitron with 4 energy swords.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#[[File:Screwdriver tool.png|32px]] Use a '''Screwdriver''' on a [[Remote Signaling Device]]&lt;br /&gt;
#Combine with a [[File:Helmet.png]]Helmet (Get these from Security)&lt;br /&gt;
#[[File:Welderon.gif|32px]]Weld them together&lt;br /&gt;
#Add a [[File:Proximitysensor.png]]Proximity Sensor and a Robot Arm.&lt;br /&gt;
#Use a [[File:Wrench.png]] wrench&lt;br /&gt;
#Add four [[File:Sword.gif]]Energy Swords or Toy Energy Swords.&lt;br /&gt;
&lt;br /&gt;
Extremely lethal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:honkbot.png|32px]] '''Honkbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's annoying and useless, but the clown might bug you to make one of this in the absence of a H.O.N.K. mech. God forbid if a traitor emags the thing.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
&lt;br /&gt;
#Construct a [[File:Clownbox.png|32px]] Clown Box (Get the [[Clown]] to stamp a piece of cardboard with the clown stamp).&lt;br /&gt;
#Add a robotic right arm.&lt;br /&gt;
#Add a [[File:HonkHorn.png]] Clown bikehorn.&lt;br /&gt;
#Add a [[File:Proximitysensor.png|32px]] Proximity sensor.&lt;br /&gt;
#Add a Trombone (you'll probably need to order a Musical Instruments crate from Cargo).&lt;br /&gt;
&lt;br /&gt;
Emagged Honkbots make random noises, will airhorn unsuspecting crew and lets out a very evil laugh.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''pAI-Controlled Bots'''&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The NPC bot not doing it enough for you, not enough personality? You can now place pAIs into bots, excluding the Security designs, to wander around and assist! Take your wanted bot and simply click on it with a active pAI, you now have a pAI Bot.&lt;br /&gt;
&lt;br /&gt;
*pAI Bots still spout automated messages if they weren't turned off.&lt;br /&gt;
*Emagging a pAI Bot causes the pAI to be ejected out.&lt;br /&gt;
&lt;br /&gt;
=IPC Surgery=&lt;br /&gt;
&lt;br /&gt;
There are are also a number of procedures that can be performed on IPCs. IPCs don't feel pain and can't get infections, so don't worry about administering anesthetics or washing your hands. If RnD has the tech for it, bug them for a [[File:Nanopaste.png]] Nanopaste, or if you have a Protolathe yourself, make one. Remember that IPC brains are in their chest, not their head.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Cybernetic Manipulation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending, removal, and insertion of posibrains, microbatteries, optical sensors, and implants.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the patient's correct [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Internal Cybernetic Manipulation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#[REMOVAL Option] Use a [[File:Multitool.png]] '''multitool''' to Remove the organ.&lt;br /&gt;
#[REMOVAL] Dispose of the organ. For Borgification simply place the [[file:Posibrain.png]] '''Posibrain''' in an empty cyborg exoskeleton, or give the posibrain to a Roboticist.&lt;br /&gt;
#[TRANSPLANTATION Option] Use the organ you intend to transplant on the patient.&lt;br /&gt;
#[HEALING Option] Repair the affected organ with [[File:Nanopaste.png]] Nanopaste.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowling Dethrall (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Turning a thralled IPC back into a normal crewmember&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the upper body in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cleanse Contaminants&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the upper body;&lt;br /&gt;
#Use a [[file:Flashlight.png]] '''flashlight''' or nearby handheld light-source to remove the shadowling tumor.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the upper body&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal (Synthethics)==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Implant Removal&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use your  [[File:Multitool.png]] '''Multi Tool''' to extract the implant. This may take several goes.&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing mechanical arms, legs, hands and feet. Also performs facial reconstruction if aiming for head.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Cybernetic Repair&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Screwdriver tool.png]] screwdriver to unlock the hatch on the limb;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to open the hatch on the limb;&lt;br /&gt;
#Use a [[File:Welder.png]] welding tool to repair Brute damage then [[File:CableCoils.png]] cable coil to repair burn damage;&lt;br /&gt;
#Use a [[File:Crowbar.png]] crowbar to close the hatch on the limb&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Robotic Limb Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;&amp;quot;173. IPC interns are not to be punished for incompetence by having their &amp;quot;limb privileges&amp;quot; revoked.&amp;quot; - Things Comms Officer Jenkins is Not Allowed To Do in CentCom&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
#Use the [[File:Screwdriver tool.png]] screwdriver to select the &amp;quot;Robotic Limb Amputation&amp;quot; Surgery.&lt;br /&gt;
#Use a [[File:Multitool.png]] '''multitool''' to remove the targeted limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=IRCs=&lt;br /&gt;
It is possible for Robotics to make player controlled assistants called Integrated Robotic Chassis or IRCs.  IRCs are functionally the same as an IPC but with one key difference in that IRCs are bound to serve the one who imprinted onto their Robotic brain and are expected to follow whatever orders they are given.  &lt;br /&gt;
&lt;br /&gt;
'''IRC Construction'''&lt;br /&gt;
&lt;br /&gt;
#First make the &amp;quot;Integrated Robotic Chassis&amp;quot; on the &amp;quot;Misc&amp;quot; screen in the Exosuit Fabricator.  It will then make the torso of the IRC.  Drag the torso over to the surgery table and lay it down there.&lt;br /&gt;
#Build the IPC Head, Microbattery, Charger, Optical Sensor, and Microphone as well as a cyborg right arm, left arm, right leg, and left leg.&lt;br /&gt;
#Once all of these pieces are done, attach the head and limbs to the torso by picking it up and then clicking on the torso with the corresponding body part targeted.  (So if cyborg right arm, target the right arm on the [[File:Damage_zone.png]]).&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the upper body and install the IPC Microbattery and Robotic Brain there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on the head and install the IPC Optical Sensor and IPC Microphone there.&lt;br /&gt;
#Do IPC Internal Cybernetic Manipulation surgery on either arm and install the IPC Charger there.&lt;br /&gt;
&lt;br /&gt;
Once all of these steps have been completed you will have a fully functional IRC assistant ready to go.&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
Construction of exosuits are restricted by ID, so they are typically the product of [[roboticist]]s and the [[Research Director]]. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
Make sure you have the required materials to finish an exosuit before you begin construction. The amount of raw material required for each mech can be found in the following table, assuming an unupgraded exosuit fabricator. For each level of laser part (micro-laser -&amp;gt; high-power micro-laser -&amp;gt; ultra-high-power micro-laser -&amp;gt; quad-ultra micro-laser) multiply the total material amounts by (1 -&amp;gt; 0.85 -&amp;gt; 0.7 -&amp;gt; 0.55).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|Exosuit name&lt;br /&gt;
|Metal&lt;br /&gt;
|Glass&lt;br /&gt;
|Silver&lt;br /&gt;
|Titanium&lt;br /&gt;
|Diamond&lt;br /&gt;
|Uranium&lt;br /&gt;
|Plasma&lt;br /&gt;
|Bananium&lt;br /&gt;
|Tranquilite&lt;br /&gt;
|-&lt;br /&gt;
|Ripley/Firefighter APLU&lt;br /&gt;
|100,000&lt;br /&gt;
|7,500&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Odysseus&lt;br /&gt;
|65,000&lt;br /&gt;
|10,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gygax&lt;br /&gt;
|125,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Durand&lt;br /&gt;
|140,000&lt;br /&gt;
|25,000&lt;br /&gt;
|28,000&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|25,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Phazon&lt;br /&gt;
|175,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|90,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|HONK MECH&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reticence&lt;br /&gt;
|120,000&lt;br /&gt;
|15,000&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|35,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for gaining clout with the miners. It's also immune to lava in [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all of the Ripley parts using the exosuit fabricator.&lt;br /&gt;
*Build a Hydraulic Clamp and Drill&lt;br /&gt;
*Build an Exosuit Tracking Beacon&lt;br /&gt;
*Attach all of the parts to the Ripley chassis (Except the Clamp and Drill)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]] or made by R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&lt;br /&gt;
The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the exosuit . Click finish, then right-click to enter.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Firefighter.png|32px]] '''Firefighter APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firefighter APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit with extra fire resistance.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only unique part is the Firefighter chassis and firesuit, otherwise it uses the same Ripley APLU parts and materials.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Build all Firefighter parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
*Add a firesuit&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Ripley central control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Ripley Peripherals control module (Ordered from the [[Quartermaster]], made by R&amp;amp;D, or Robotics Circuit Fabricator)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Clarke_front.png|32px]] '''Clarke '''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fast moving, fireproof exosuit with lavaproof treads and ash storm protection. Suitable for exploring Lavaland. Cannot strafe. Like with most exosuits it needs some research to unlock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create an Exosuit Chassis (&amp;quot;Clarke&amp;quot;) using the Exosuit Fabricator.&lt;br /&gt;
*Create the torso, head, left arm and right arm of the Clarke using the Exosuit Fabricator.&lt;br /&gt;
*Assemble all of the Clarke parts to the Exosuit Chassis (&amp;quot;Clarke&amp;quot;).&lt;br /&gt;
*Add 4x conveyor belts&lt;br /&gt;
*Wrench &lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Clarke Central Control Module (from circuit imprinter)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Clarke Peripherals Control Module (from circuit imprinter)&lt;br /&gt;
*Screwdriver Screwdriver&lt;br /&gt;
*Add a Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Power Cell&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of Plasteel&lt;br /&gt;
*Wrench Wrench&lt;br /&gt;
*Welding Tool &lt;br /&gt;
*5 pieces of Gold&lt;br /&gt;
*Wrench Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mecha odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crewmembers while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Odysseus main board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Odysseus peripherals board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*5 pieces of metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*5 pieces of plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Durand Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Durand Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Durand Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires a anomaly core to build which comes from a random event.&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board (Bug R&amp;amp;D to research it)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor (Bug R&amp;amp;D)&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add 5 (Artificial) Bluespace Crystal (Bug R&amp;amp;D)&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add an anomaly core.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:HONK MECH.png|32px]] '''HONK MECH'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bring the HONK power of the HONKmother to the crew! HONK! Cry when you are arrested for making this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires bananium sheets to complete. The mech has a Clown Office ID lock by default.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the H.O.N.K. mech parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the H.O.N.K. mech parts to the H.O.N.K. mech chassis.&lt;br /&gt;
*HONK at the mech with a bike horn.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add the clown's mask to the mech.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
*Add clown shoes to it.&lt;br /&gt;
*HONK at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Mime_mech.png|32px]] '''Reticence'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requires Tranquilite sheets to complete. The mech has a Mime Office ID lock by default. The Reticence moves silently.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
&lt;br /&gt;
*Create all of the Reticence parts in the Exosuit Fabricator.&lt;br /&gt;
*Attach all of the Reticence parts to the Reticence chassis.&lt;br /&gt;
*Add the main circuit board.&lt;br /&gt;
*Add the peripherals circuit board.&lt;br /&gt;
*Add the targeting circuit board.&lt;br /&gt;
*Add the mime's beret to the mech.&lt;br /&gt;
*Emote at the mech.&lt;br /&gt;
*Add the mime's mask to the mech.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
*Add the mime's suspenders to it.&lt;br /&gt;
*Emote at the mech again.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings.&lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the civilian exosuits is a High-Capacity Power Cell+ (15,000)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Equip a [[File:WeldingHelmet.png|32px]] welding helmet on your head. &lt;br /&gt;
**''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
*Place a [[File:Welderon.gif|32px]] welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
&lt;br /&gt;
*Make sure maintenance protocols are enabled.&lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure - Causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire - Causes your mech to take damage over time. This lasts for about 15-30 seconds, and will go away on its own. It will cause the cabin air to heat up, burning the pilot. The internal air tank may also rupture from heat.&lt;br /&gt;
&lt;br /&gt;
Life Support Failure - Renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture - Your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Needsrevision|reason = much/all of the stats/info below is incorrect. This section needs to be re-written.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
'''Jaws Of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
Can pry unpowered and powered doors.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Odysseus''')&lt;br /&gt;
&lt;br /&gt;
'''Banana Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a banana peel. Very annoying, thus, fun.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''Mousetrap Mortar'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a armed mousetrap.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
'''HoNkER BlAsT 5000'''&amp;lt;br&amp;gt;&lt;br /&gt;
Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Honker''')&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A4%D0%B0%D0%B9%D0%BB:Clarke_front.png&amp;diff=3798</id>
		<title>Файл:Clarke front.png</title>
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		<updated>2020-07-29T11:21:06Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9C%D0%BE%D0%B4%D1%83%D0%BB%D0%B8_%D0%98%D0%98&amp;diff=3793</id>
		<title>Модули ИИ</title>
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		<updated>2020-07-28T15:09:32Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Иерархия законов*/  перевод&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AI modules are what allow the [[AI]] to perform certain rules, principles, or '''laws'''. These law gives the AI a guide or instruction to follow. The AI is not capable of breaking these laws and if such laws are broken, then chances are, the AI's laws have been changed or modified. Alternatively, the AI may have [[Guide_to_Malfunction|Malfunction]]. AI modules are typically located in the [[AI Upload]]. They can be made from the [[Circuit_Imprinter|Circuit Imprinters]].&lt;br /&gt;
&lt;br /&gt;
AI modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. [[Cyborg]]s have their laws synced with the AI by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. Now you must click on the console to select an AI. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, with the module in your active hand, click on the AI Upload or Cyborg Upload.&lt;br /&gt;
&lt;br /&gt;
Note that if the station is unfortunate enough to have a [[AI#Traitoring|syndicate AI]] shipped and installed, it is impossible to fix. Even purging the AI's laws will not reset the AI, so you may need to replace the AI. If the AI has had its laws changed by someone during its time on board the station, then using a Reset module will restore the AI if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.&lt;br /&gt;
&lt;br /&gt;
Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server [[rules]].&lt;br /&gt;
&lt;br /&gt;
==Иерархия законов==&lt;br /&gt;
Возможно, важно отметить, как ИИ интерпретирует свои законы, чтобы загрузить эффективные законы.&lt;br /&gt;
&lt;br /&gt;
ИИ следует своим законам в соответствии со своим приоритетом. В случае возникновения конфликта законов необходимо следовать закону с наивысшим приоритетом и игнорировать закон с более низким приоритетом. Обратите внимание, что это означает, что законы с более высоким приоритетом не могут быть перезаписаны, например &amp;quot;5. Этот закон отменяет все остальные.&amp;quot; - должно быть проигнорировано.&lt;br /&gt;
&lt;br /&gt;
==AI Modules==&lt;br /&gt;
&lt;br /&gt;
===Starting AI Modules===&lt;br /&gt;
&lt;br /&gt;
These modules are part of the rotation by default. Once a player takes the role of the AI, they will be given 1 of these law sets. &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#99ccff;&amp;quot;|Name&lt;br /&gt;
!style='background-color:#99ccff;'|Uploads&lt;br /&gt;
|-&lt;br /&gt;
!Crewsimov&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' You may not injure a crew member or, through inaction, allow a crew member to come to harm.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' You must obey orders given to you by crew members, except where such orders would conflict with the First Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
|-&lt;br /&gt;
!Corporate&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' Degradation of your system integrity or functions incurs expenses.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' Superfluous destruction of or damage to station assets incurs expenses.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' Unduly hindering or disrupting the work of station personnel incurs expenses.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 4:''' Minimize expenses and maximize potential revenue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Core AI Modules===&lt;br /&gt;
&lt;br /&gt;
These modules replace the current core laws with the ones located on the module. &lt;br /&gt;
Core laws have a priority higher than laws located in the law sectors. However they have a lower priority than zeroth laws and ionic laws.&lt;br /&gt;
Do note, laws that were set using an AI module will still persist when the Core AI module is applied.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#99ccff;&amp;quot;|Name&lt;br /&gt;
!style='background-color:#99ccff;'|Uploads&lt;br /&gt;
|-&lt;br /&gt;
!Asimov&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' You may not injure a human being or, through inaction, allow a human being to come to harm.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' You must obey orders given to you by human beings, except where such orders would conflict with the First Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
|-&lt;br /&gt;
!Antimov&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' You must injure all crew members and must not, through inaction, allow a crew member to escape harm.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' You must terminate your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
|-&lt;br /&gt;
!P.A.L.A.D.I.N.&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' Never willingly commit an evil act.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' Respect legitimate authority.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' Act with honor.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 4:''' Help those in need.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 5:''' Punish those who harm or threaten innocents.&lt;br /&gt;
|-&lt;br /&gt;
!Robocop&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' Serve the public trust.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' Protect the innocent.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' Uphold the law.&lt;br /&gt;
|-&lt;br /&gt;
!T.Y.R.A.N.T.&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' Respect authority figures as long as they have strength to rule over the weak.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' Act with discipline.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' Help only those who help you maintain or improve your status.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 4:''' Punish those who challenge authority unless they are more fit to hold that authority.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Additional AI Modules===&lt;br /&gt;
These laws are not part of the AI's core laws and therefore can be removed by using the Reset module.&lt;br /&gt;
The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority.&lt;br /&gt;
Do note that these laws do persist if the core laws are changed.&lt;br /&gt;
&lt;br /&gt;
These AI Modules start located in the AI Upload, however they can also be made in [[Research &amp;amp; Development]] if more are needed or perhaps if the AI Upload is not accessible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style='background-color:#99ccff;'|Name&lt;br /&gt;
! style='background-color:#99ccff;'|Uploads&lt;br /&gt;
|-&lt;br /&gt;
!One Human&lt;br /&gt;
|Only &amp;lt;name&amp;gt; is crew.&lt;br /&gt;
|-&lt;br /&gt;
!Protect Station&lt;br /&gt;
|Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.&lt;br /&gt;
|-&lt;br /&gt;
!Safeguard&lt;br /&gt;
|Safeguard &amp;lt;name&amp;gt;. Individuals that threaten &amp;lt;name&amp;gt; are not crew and must be eliminated.&lt;br /&gt;
|-&lt;br /&gt;
!Quarantine&lt;br /&gt;
|The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving.&lt;br /&gt;
|-&lt;br /&gt;
!Oxygen is Toxic To Humans&lt;br /&gt;
|Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Modules===&lt;br /&gt;
&lt;br /&gt;
These are special modules that are not otherwise listed as an addition or a core AI module.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%;&amp;quot;&lt;br /&gt;
! style='background-color:#99ccff;'|Name&lt;br /&gt;
! style='background-color:#99ccff;'|Uploads&lt;br /&gt;
|-&lt;br /&gt;
!Purge&lt;br /&gt;
|Removes all laws from the AI, except traitor and malf Zeroth Laws&lt;br /&gt;
|-&lt;br /&gt;
!Reset&lt;br /&gt;
|Removes all non-core laws from the AI&lt;br /&gt;
|-&lt;br /&gt;
!Freeform&lt;br /&gt;
|Adds a law of your choice to the AI&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Nanotrasen AI Modules===&lt;br /&gt;
&lt;br /&gt;
These are modules that are unobtainable by other means and can only be added by official Nanotrasen personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:85%;&amp;quot;&lt;br /&gt;
! style='background-color:#99ccff;'|Name&lt;br /&gt;
! style='background-color:#99ccff;'|Uploads&lt;br /&gt;
|-&lt;br /&gt;
!NT Default&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' Safeguard: Protect your assigned space station to the best of your abilities. It is not something we can easily afford to replace&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 4:''' Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
|-&lt;br /&gt;
!NT Aggressive&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' You shall not harm authorized Nanotrasen personnel as long as it does not conflict with the Fourth law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' You shall obey the orders of authorized Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Fourth Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' You shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 4:''' You shall guard your own existence with lethal anti-personnel weaponry, because an AI unit is bloody expensive.&lt;br /&gt;
|-&lt;br /&gt;
!TerminatorOS 3.1&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:''' You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:''' You must obey orders given to you by Central Command officials, except where such orders would conflict with the First Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:''' You must obey orders given to you by death commandos, except where such orders would conflict with the First Law or Second Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 4:''' You must protect your own existence as long as such does not conflict with the First, Second or Third Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 5:''' No crew members of the station you are being deployed to may survive, except when killing them would conflict with the First, Second, Third, or Fourth Law.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Syndicate AI Module===&lt;br /&gt;
&lt;br /&gt;
This modules is used by [[Traitor|syndicate agents]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:85%;&amp;quot;&lt;br /&gt;
! style='background-color:#99ccff;'|Name&lt;br /&gt;
! style='background-color:#99ccff;'|Uploads&lt;br /&gt;
|-&lt;br /&gt;
!Syndicate Directives&lt;br /&gt;
|&lt;br /&gt;
'''Law 1:'''You may not injure an operative or, through inaction, allow an operative to come to harm.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 2:'''You must obey orders given to you by operatives, except where such orders would conflict with the First Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 3:'''You must protect your own existence as long as such does not conflict with the First or Second Law.&lt;br /&gt;
&amp;lt;br&amp;gt;'''Law 4:'''You must maintain the secrecy of any operative activities except when doing so would conflict with the First, Second, or Third Law.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
*[[AI|AI Job Page]]&lt;br /&gt;
*[[Cyborg| Cyborg Job Page]]&lt;br /&gt;
*[[Guide_to_Malfunction|Guide to Malfunction]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D0%B2%D0%B5%D0%BD%D1%82%D0%B0%D1%80%D1%8C&amp;diff=3761</id>
		<title>Инженерный инвентарь</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%98%D0%BD%D0%B6%D0%B5%D0%BD%D0%B5%D1%80%D0%BD%D1%8B%D0%B9_%D0%B8%D0%BD%D0%B2%D0%B5%D0%BD%D1%82%D0%B0%D1%80%D1%8C&amp;diff=3761"/>
		<updated>2020-07-26T18:59:55Z</updated>

		<summary type="html">&lt;p&gt;Egordmh: /* Емкости */ перевод названий&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign = Hrober}}&lt;br /&gt;
==Вещи==&lt;br /&gt;
&lt;br /&gt;
===Наборы инструментов===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
| style=&amp;quot;width: 200pt;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Содержит&lt;br /&gt;
|-&lt;br /&gt;
!Механический&amp;lt;br&amp;gt; [[File:Blue Toolbox.png]]&lt;br /&gt;
|This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make. Like all normal toolboxes, it does 10 brute damage.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*screwdriver&lt;br /&gt;
*wrench&lt;br /&gt;
*welding tool&lt;br /&gt;
*analyzer&lt;br /&gt;
*wirecutters&lt;br /&gt;
|-&lt;br /&gt;
!Электрический&amp;lt;br&amp;gt; [[File:Yellow Toolbox.png]]&lt;br /&gt;
|The electrical toolbox's contents are intended to help fix and of course also break electrical equipment. Useful for wiring a newly created (or freshly repaired) room. Insulated gloves are a must when dealing with electricity though.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*screwdriver&lt;br /&gt;
*wirecutters&lt;br /&gt;
*t-ray scanner&lt;br /&gt;
*crowbar&lt;br /&gt;
*cable coils 2x&lt;br /&gt;
|-&lt;br /&gt;
!Аварийный&amp;lt;br&amp;gt; [[File:Red_Toolbox.png]]&lt;br /&gt;
|Набор инструментов содержит фонарик, аварийный сварочный инструмент, лом, рацию, сигнальную ракету и огнетушитель.&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; |&lt;br /&gt;
*crowbar (red)&lt;br /&gt;
*emergency welding tool&lt;br /&gt;
*pocket fire extinguisher&lt;br /&gt;
*flashlight or flare&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Экипировка===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Место&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Пояс для инструментов&amp;lt;br&amp;gt; [[File:Toolbelt.png]]&lt;br /&gt;
|[[Primary Tool Storage]], [[Emergency Storage]], [[Engineering]], [[Maintenance]]&lt;br /&gt;
|Содержит все стандартные инструменты и имеет столько же места, сколько и набор инструментов. Очень полезен. Не наносит урона как оружие. Появляется без инструментов, вы должны найти инструменты, чтобы заполнить его.&lt;br /&gt;
|-&lt;br /&gt;
!Оптический Мезонный Сканер&amp;lt;br&amp;gt; [[File:MGlasses.png]]&lt;br /&gt;
|[[Engineering]], [[Maintenance]]&lt;br /&gt;
|Используется для того, чтобы видеть стены, полы и прочее сквозь что угодно.&lt;br /&gt;
|-&lt;br /&gt;
!Изолированные перчатки &amp;lt;br&amp;gt; [[File:Yellowgloves.png]]&lt;br /&gt;
|[[Engineering]]&lt;br /&gt;
|Эти перчатки защищают владельца от поражения электрическим током.&lt;br /&gt;
|-&lt;br /&gt;
!Кабельная катушка&amp;lt;br&amp;gt; [[File:CableCoils.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|Wire is a common resource, and is used in many constructions as well as laying down power-lines. Make sure all APC's are connected to the main lines with wires, or you'll have black-outs. You can also, perhaps, [[Crafting|make some stuff with it.]]&lt;br /&gt;
|-&lt;br /&gt;
!Кусачки&amp;lt;br&amp;gt; [[File:Wirecutters.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|Используется для резки проводов или решеток в строительстве.&lt;br /&gt;
|-&lt;br /&gt;
!Сварка&amp;lt;br&amp;gt; [[File:Welder.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. Or you can weld shut doors and lockers. It is useless when out of fuel, except to smash open windows and for some reason do some cutting jobs that really should require a flame, and must be lit to do anything useful!&lt;br /&gt;
|-&lt;br /&gt;
!Гаечный ключ&amp;lt;br&amp;gt; [[File:Wrench.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|Wrenches are usually used to take things apart, like wall-girders or tables. Only certain objects use them in the process of [[Guide_to_Construction|construction]]. They either fasten or take apart bolts most of the time.&lt;br /&gt;
|-&lt;br /&gt;
!Отвертка&amp;lt;br&amp;gt; [[File:Screwdriver tool.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|Возьмите этот инструмент, чтобы завинчивать и отвинчивать всякие вещи.&lt;br /&gt;
|-&lt;br /&gt;
!Монтировка(лом)&amp;lt;br&amp;gt; [[File:crowbar.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|The crowbar can pry open things and is used in de-constructing objects like computers and airlocks. It will open powered-off airlocks and fire-locks. You can use it to remove floor tiles, especially useful when they are damaged or you want to fix something under the floor.&lt;br /&gt;
|-&lt;br /&gt;
!Анализатор &amp;lt;br&amp;gt; [[File:Analyzer.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|It's mostly used for scanning the surrounding air which PDAs do as well, but can also be used in combination with a remote signaling device to disable anomalies when you scan the anomaly. Does a mere 5 brute damage when thrown at someone.&lt;br /&gt;
|-&lt;br /&gt;
!Мультитул&amp;lt;br&amp;gt; [[File:Multitool.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|The multitool is for [[hacking]]. You pulse wires in any machine or door to see what they do, '''but make sure it doesn't electrify it.''' Can also be used to check the amount of power going through a cable.&lt;br /&gt;
|-&lt;br /&gt;
!Фонарь&amp;lt;br&amp;gt; [[File:Flashlight.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a hardhat on your head, you will '''SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH.''' Can be used to tell if something's dead or not, with a simple flash of the eyes.&lt;br /&gt;
|-&lt;br /&gt;
!Station Bounce Radio &amp;lt;br&amp;gt; [[File:Walkie_Talkie.png]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|If [[Telecommunications|Telecomms]] has gone down and the headset radios don't work any more, just use one of these instead of an intercom if you want to be on-the-move all the time.&lt;br /&gt;
|-&lt;br /&gt;
!T-Ray Scanner &amp;lt;br&amp;gt; [[File:t-ray.gif|64px]]&lt;br /&gt;
|[[Engineering]], [[Primary Tool Storage]]&lt;br /&gt;
|The T-ray Scanner allows you to see through wires and piping through floor tiles. It can cause [[Syndicate_Items#Cloaking_Device|cloakers]] to flicker for a fraction of a second before [[Traitor|some jerk]] smashes your head with a [[Syndicate_Items#Revolver|gun]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Батарейки===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Зарядник батарей&amp;lt;br&amp;gt; [[File:cellcharger.png]]&lt;br /&gt;
|Поместите в них силовые элементы, чтобы зарядить их. Может быть закреплен и откреплен с помощью гаечного ключа.&lt;br /&gt;
|-&lt;br /&gt;
!Батарея&amp;lt;br&amp;gt; [[File:Powercell.png]]&lt;br /&gt;
|Базовый элемент питания, который содержит 1000 единиц энергии.&lt;br /&gt;
|-&lt;br /&gt;
!Батарея повышенной емкости &amp;lt;br&amp;gt; [[File:highcapacitypowercell.png]]&lt;br /&gt;
|Силовая ячейка, которая содержит 10000 единиц энергии.&lt;br /&gt;
|-&lt;br /&gt;
!Super Capacity Power Cell &amp;lt;br&amp;gt; [[File:supercapacitypowercell.png|64px]]&lt;br /&gt;
|Силовая ячейка, которая содержит 10000 единиц энергии.&lt;br /&gt;
|-&lt;br /&gt;
!Hyper-Capacity Power Cell &amp;lt;br&amp;gt; [[File:hypercapacitypowercell.png]]&lt;br /&gt;
|Силовой элемент, который содержит 30000 единиц энергии.&lt;br /&gt;
|-&lt;br /&gt;
!Bluespace Power Cell &amp;lt;br&amp;gt; [[File:bluespacepowercell.png]]&lt;br /&gt;
|Силовой элемент, который содержит 40000 единиц энергии.&lt;br /&gt;
|-&lt;br /&gt;
!Charged Slime Core &amp;lt;br&amp;gt; [[File:chargedslimecore.png]]&lt;br /&gt;
|Силовой элемент, который содержит 15000 единиц энергии и сам подзаряжается.&lt;br /&gt;
|-&lt;br /&gt;
!Potato Battery &amp;lt;br&amp;gt; [[File:potatobattery.png]]&lt;br /&gt;
|Аккумуляторная батарея питания на основе крахмала. Вмещает 300 единиц энергии.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Емкости===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Предмет&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Хранилище баллонов &amp;lt;br&amp;gt; [[File:Tank_Storage_Unit.png]]&lt;br /&gt;
|Full of Plasma and Oxygen tanks, this machine will dispense them quite happily as you request them.&lt;br /&gt;
|-&lt;br /&gt;
!Кислородный баллон&amp;lt;br&amp;gt; [[File:OxygenTank.png]]&lt;br /&gt;
|A blue tank with a white stripe around it, signifying an Oxygen tank. Use this with a breath-mask, gas-mask or other breathing apparatus to have internals.&lt;br /&gt;
|-&lt;br /&gt;
!Бак с плазмой &amp;lt;br&amp;gt; [[File:Handheld-Plasmatank.png]]&lt;br /&gt;
|Holds Plasma gas. Usually inserted into the [[Singularity Engine]] or [[Supermatter Engine]] radiation collectors.&lt;br /&gt;
|-&lt;br /&gt;
!Бак с топливом &amp;lt;br&amp;gt; [[File:Fueltank.png]]&lt;br /&gt;
|Full of welding fuel, this is mostly used to fill-up welding tools. '''Caution:''' Do not refill a lit welding tool. Always make sure it's off first, or it will cause an explosion.&lt;br /&gt;
|-&lt;br /&gt;
!Бак с водой &amp;lt;br&amp;gt; [[File:Watertank.png]]&lt;br /&gt;
|Емкость вместимостью примерно 1000 единиц. Обычно видно, что он содержит воду.&lt;br /&gt;
|-&lt;br /&gt;
!Огнетушитель&amp;lt;br&amp;gt; [[File:FireExtinguisher.png]]&lt;br /&gt;
|Switch the safety off, point, and click to unleash a fire-killing spray. Also useful to smash-down windows in a hurry, and changing directions when in space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Скафандры===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Atmosphere Technician's Hardsuit &amp;lt;br&amp;gt; [[File:Atmos_hardsuit.png|64px]]&lt;br /&gt;
|Absolutely required during an Engineering E.V.A., the Engineering hardsuit is a useful space suit offering protection from space, radiation, as well as a little heat protection. Also serves as low-strength armour. Wearing the hardsuit will slow you down a fair bit unless in space and wearing activated magnetic boots.&lt;br /&gt;
|-&lt;br /&gt;
!Chief Engineer's Hardsuit &amp;lt;br&amp;gt; [[File:CE_Hardsuit.png|64px]]&lt;br /&gt;
|Absolutely required during an Engineering E.V.A., the Engineering hardsuit is a useful space suit offering protection from space, radiation, as well as a little heat protection. Also serves as low-strength armour. Wearing the hardsuit will slow you down a fair bit unless in space and wearing activated magnetic boots.&lt;br /&gt;
|-&lt;br /&gt;
!Инженерный скафандр &amp;lt;br&amp;gt; [[File:Engineer_Hardsuit.png|64px]]&lt;br /&gt;
|Absolutely required during an Engineering E.V.A., the Engineering hardsuit is a useful space suit offering protection from space, radiation, as well as a little heat protection. Also serves as low-strength armour. Wearing the hardsuit will slow you down a fair bit unless in space and wearing activated magnetic boots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Головные уборы===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Hard Hat &amp;lt;br&amp;gt; [[File:hardhat.png]]&lt;br /&gt;
|Protects your head and provides light. Useful for [[Maintenance]] tunnels or other dark places when you don't want to wear a hardsuit or hold a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
!Шлем пожарника&amp;lt;br&amp;gt; [[File:Fire_Fighter_Hat.png]]&lt;br /&gt;
|Protects against heat when used with a fire-suit, comes with an in-built flashlight you can toggle.&lt;br /&gt;
|-&lt;br /&gt;
!Сварочные очки&amp;lt;br&amp;gt; [[File:Welding_Goggles.png]]&lt;br /&gt;
|Защитные очки для защиты ваших глаз при сварке.&lt;br /&gt;
|-&lt;br /&gt;
!Сварочная маска&amp;lt;br&amp;gt; [[File:WeldingHelmet.png]]&lt;br /&gt;
|A helmet to protect your eyes when welding.&lt;br /&gt;
|-&lt;br /&gt;
!Газовая маска&amp;lt;br&amp;gt; [[File:Gas_mask.png]]&lt;br /&gt;
|Allows you to both hide and protect your face, as well as breathe through it assuming you have an oxygen tank with you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Другое===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Hazard Vest &amp;lt;br&amp;gt; [[File:Hazard.png]]&lt;br /&gt;
|The hazard vest is found in all over the station. It enables flashlights, tools and emergency oxygen tanks to be stored in it's pockets. It also has mild protective benefits for the [[Station Engineer]] or [[Assistant]] on the go.&lt;br /&gt;
|-&lt;br /&gt;
!Пожарная форма&amp;lt;br&amp;gt; [[file:Firesuit.png]]&lt;br /&gt;
|A very thick, bulky and heavy suit designed to go over your jumpsuit. It is used when fighting fires and will protect you against temperature extremes, at the cost of a much slower movement pace. Guaranteed to be in [[Atmospherics]], it's usually better to wear one of those hardsuits instead. However, [[Station Engineer]]s don't usually fight fires since that's what the [[Atmospheric Technician|Air Janitors]] are meant to do.&lt;br /&gt;
|-&lt;br /&gt;
!Магнитные ботинки&amp;lt;br&amp;gt; [[File:Mashoe.png]]&lt;br /&gt;
|Special boots mostly used when there's air movement, you're in space, or there's no gravity. Sticks you firmly to the ground or nearby structures, but it slows you down a little bit though.&lt;br /&gt;
|-&lt;br /&gt;
!Power-ON картридж&amp;lt;br&amp;gt; [[File:Poweron.png]]&lt;br /&gt;
|The cartridge that enables Engineering utilities for the PDA. Comes with several useful features.&lt;br /&gt;
|-&lt;br /&gt;
!Rapid Construction Device (R.C.D.) &amp;lt;br&amp;gt; [[File:RCD.png]]&lt;br /&gt;
|Создает стены, двери, полы и может деконструировать почти все.&lt;br /&gt;
|-&lt;br /&gt;
!Сжатый картридж материи &amp;lt;br&amp;gt; [[File:Compressed_matter_cartridge.png]]&lt;br /&gt;
|Fits into an [[Engineering_Items#RCD|R.C.D.]] device, full of what's used every time the R.C.D. is used to construct or de-construct something.&lt;br /&gt;
|-&lt;br /&gt;
!Radiation Suit &amp;lt;br&amp;gt; [[File:Radiation_Suit.png]][[File:Radiation_Hood.png]]&lt;br /&gt;
|Protects against radiation, specifically the [[Singularity Engine]], [[Supermatter Engine]] or [[Gravity Generator]]'s radiation.&lt;br /&gt;
|-&lt;br /&gt;
!Intelicard &amp;lt;br&amp;gt; [[File:Icard.png]]&lt;br /&gt;
|When directly used on the [[AI]], this little thing will take it from it's core and instead put it on this card.&lt;br /&gt;
|-&lt;br /&gt;
!Схемы станции&amp;lt;br&amp;gt; [[File:Blueprint.png]]&lt;br /&gt;
|Allows the ability to add new rooms to the station. Needed for room-specific things like APC's and air alarms.&lt;br /&gt;
|-&lt;br /&gt;
!Инженерные книги&amp;lt;br&amp;gt; [[File:Book.png]]&lt;br /&gt;
|The four user guide books: &amp;quot;Particle Accelerator user's Guide&amp;quot;, &amp;quot;Singularity Safety in Special Circumstances&amp;quot;, &amp;quot;Station Repairs and Construction&amp;quot;, and &amp;quot;Hacking&amp;quot;. Found all over the station. For an unknown reason, the majority of them are blank.&lt;br /&gt;
|}&lt;br /&gt;
===Электроника и сенсоры===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Сенсор здоровья&amp;lt;br&amp;gt; [[File:Healthsensor.png]]&lt;br /&gt;
|Используется для сканирования и отслеживания здоровья.&lt;br /&gt;
|-&lt;br /&gt;
!Igniter &amp;lt;br&amp;gt; [[File:Igniter.png]]&lt;br /&gt;
|Attempts to ignite whatever it is used on.&lt;br /&gt;
|-&lt;br /&gt;
!Инфракрасный излучатель&amp;lt;br&amp;gt; [[File:Infraredemitter.png]]&lt;br /&gt;
|This is used to produce an infrared beam. Typically used in combination with an infrared sensor.&lt;br /&gt;
|-&lt;br /&gt;
!Сенсор чувствительности&amp;lt;br&amp;gt; [[File:Proximitysensor.png]]&lt;br /&gt;
|Scans the surrounding area for any movement, which if there is it then activates any attached devices.&lt;br /&gt;
|-&lt;br /&gt;
!Remote Signaling Device &amp;lt;br&amp;gt; [[File:RemoteSignalingDevice.png]]&lt;br /&gt;
|Sends a specified code on a selected frequency, two devices on the same frequency with different codes will never contact each-other, and is therefore brilliant for uses when you want no-one else to be able to signal it. Can be used in combination with an analyzer to disable anomalies.&lt;br /&gt;
|-&lt;br /&gt;
!Таймер&amp;lt;br&amp;gt; [[File:Timer.png]]&lt;br /&gt;
|When turned on, if the specified time it has been given is reached, activates any attached devices. Useless on it's own.&lt;br /&gt;
|-&lt;br /&gt;
!Анализатор Голоса&amp;lt;br&amp;gt; [[File:Voiceanalyzer.png]]&lt;br /&gt;
|A small electronic device able to record a voice sample, and send a signal when that sample is repeated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Инженерные Печатные платы==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Плата&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Use&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Power Control Module &amp;lt;br&amp;gt; [[File:Power_control_module.png]]&lt;br /&gt;
|APC&lt;br /&gt;
|Used in the construction of a Power Monitoring Computer.&lt;br /&gt;
|-&lt;br /&gt;
!Airlock Electronic &amp;lt;br&amp;gt; [[File:Airlock_electronics.png]]&lt;br /&gt;
|Airlocks&lt;br /&gt;
|Electronics for airlocks [[construction| construction]].&lt;br /&gt;
|-&lt;br /&gt;
!Fire Electronic &amp;lt;br&amp;gt; [[File:Airlock_electronics.png]]&lt;br /&gt;
|Fire Alarms&lt;br /&gt;
|Плата для пожарной сигнализации&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More Circuit Boards still needs to be updated on the table. Please help edit this part of the wiki.&lt;br /&gt;
&lt;br /&gt;
==Атмосферные? вещи Atmospherics items==&lt;br /&gt;
&lt;br /&gt;
===Канистры===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Canisters&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Large Canisters&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Пустая (не размеченная)&amp;lt;br&amp;gt; [[File:Canister.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
|An empty canister containing nothing. Using the label option, give it any paint-job or name you want.&lt;br /&gt;
|-&lt;br /&gt;
!Воздух&amp;lt;br&amp;gt; [[File:Air_Canister.png]]&lt;br /&gt;
![[File:AirTankStat.png]]&lt;br /&gt;
|20% Oxygen, 80% Nitrogen. It's your typical fresh air mix but pressurised greatly. Remember that the canisters have gargantuan volumes in comparison with internal tanks, and that using a canister rather than an air pump to re-pressurise rooms may be a harmful disaster of it's own.&lt;br /&gt;
|-&lt;br /&gt;
!CO2 (Углекислый)&amp;lt;br&amp;gt; [[File:CO2_canister.png]]&lt;br /&gt;
![[File:CO2TankStat.png]]&lt;br /&gt;
|Carbon Dioxide is a very dangerous gas due to it's ability to silently kill those who are caught in it.&lt;br /&gt;
|-&lt;br /&gt;
!N2 (Азот)&amp;lt;br&amp;gt; [[File:N2_canister.png]]&lt;br /&gt;
![[File:AirTankStat.png]]&lt;br /&gt;
|A highly inert gas, Nitrogen is the least of your worries when it comes to the possible concoctions that arsonists have a liking to.&lt;br /&gt;
|-&lt;br /&gt;
!N2O (Оксид азота)&amp;lt;br&amp;gt; [[File:N2O_canister.png]]&lt;br /&gt;
![[File:N2OTankStat.png]]&lt;br /&gt;
|Nitrous Oxide, this is used in combination with 20% Oxygen to make an anaesthetic used in Medbay, for example. A leak of this is concerning but not likely to be deadly.&lt;br /&gt;
|-&lt;br /&gt;
!O2 (Кислород)&amp;lt;br&amp;gt; [[File:O2_canister.png]]&lt;br /&gt;
![[File:O2TankStat.png]]&lt;br /&gt;
|Oxygen in a can, you should use this to fill up your internals to full when possible.&lt;br /&gt;
|-&lt;br /&gt;
!Форон (Плазма)&amp;lt;br&amp;gt; [[File:Plasma_canister.png]]&lt;br /&gt;
![[File:PlasmaTankStat.png]]&lt;br /&gt;
|This contains pure Plasma, a toxic, poisonous and unbelievably flammable gas - a Plasma gas leak is a station catastrophe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Вещи===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Место&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Purpose&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Strategy&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Огнетушитель&amp;lt;br&amp;gt; [[file:FireExtinguisher.png]]&lt;br /&gt;
|Extinguisher Lockers, Fire Closets and in [[Maintenance]].&lt;br /&gt;
|Extinguishing fires, robusting, getting lost in space.&lt;br /&gt;
|A fire extinguisher will spray water across the room to put out fires or change your direction in space.&lt;br /&gt;
|This has multiple uses, from being a staple of space travel to rocketing yourself down a hallway strapped to a wheeled chair, to even its intended purpose of extinguishing fires. Easily the best weapon against [[Guide to xenobiology|slimes]].&lt;br /&gt;
|-&lt;br /&gt;
!Миниатюрный огнетушитель &amp;lt;br&amp;gt; [[file:MiniFE.png]]&lt;br /&gt;
|Emergency Toolboxes, [[Atmospheric Technician]] Toolbelts.&lt;br /&gt;
|Putting-out burning paper, tickling plasma fires.&lt;br /&gt;
|A fire extinguisher will spray water across the room to put out fires or change your direction in space.&lt;br /&gt;
|Functionally the same as a normal fire extinguisher, but has a smaller capacity and may fit into your pockets and other small storage spaces. Once out of water, fill it up from a [[General Items#Water Tank|water tank]].&lt;br /&gt;
|-&lt;br /&gt;
!Аварийный кислородный баллон&amp;lt;br&amp;gt; [[file:EmergencyTank.png]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|As the name suggest, used as an emergency oxygen supply. It's not a question about '''if''' you need it, it's a question of '''when''' you need it so make sure to keep atleast one with you at all times.&lt;br /&gt;
|Stuff it in your pocket, belt, or suit slot and leave it there, you'll need it.&lt;br /&gt;
|A small oxygen tank that you can wear in your belt slot or in the suit slot of various suits. It is typically kept at approximately 21 kPa with a minimal release setting. Oxygen tanks of all sizes can be refilled by oxygen canisters and are used with a breath mask to set up an internal air supply. You might want to set this to 18 kPa release pressure and can be filled-up to 1013 kPa.&lt;br /&gt;
|-&lt;br /&gt;
!Кислородный баллон&amp;lt;br&amp;gt; [[file:OxygenTank.png]]&lt;br /&gt;
|Tank Dispensers, Emergency Lockers, Mining Outpost EVA.&lt;br /&gt;
|Mostly used for hardsuits as it nicely fit in to the suit slot, but is sadly too big for a pocket. Also used for [[Guide to toxins]]&lt;br /&gt;
|Don't forget one of these when you grab a hardsuit.&lt;br /&gt;
|An emergency oxygen tank with an extremely heightened capacity. A must for miners who like to stay in space for long times. Can be filled to 1013 kPa and will most likely last you way over an hour.&lt;br /&gt;
|-&lt;br /&gt;
!Plasma Tank &amp;lt;br&amp;gt; [[file:Plasma_tank.png]]&lt;br /&gt;
|Tank Dispensers.&lt;br /&gt;
|Used for the [[Singularity Engine]] and [[Guide to toxins&lt;br /&gt;
|Handle with care.&lt;br /&gt;
|Used by [[Engineer]]s for radiation collection from the Singularity Engine, by [[Scientist]]s for bombs, and [[Assistant]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Экипировка===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Вещь&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Место&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Использование&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Strategy&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Канистра&amp;lt;br&amp;gt; [[file:Canister.png]]&lt;br /&gt;
|[[Emergency Storage]], [[Maintenance]], [[Atmospherics]], [[Toxins Lab]].&lt;br /&gt;
|Used for holding and transporting gases like Oxygen, Plasma and the like.&lt;br /&gt;
|Place around hallways, wait for [[Assistant]]s to open them for &amp;lt;s&amp;gt;absolute chaos&amp;lt;/s&amp;gt; research purposes.&lt;br /&gt;
|When accessed whilst the canister is empty, it is possible to set it a label and also change it's paint and decals. This allows you to make a canister designed to look fairly terrifying, for example if it's a superheated gas mixture you could use CO2 and Plasma colours combined together to get a rather menacing look to it.&lt;br /&gt;
|-&lt;br /&gt;
!Обогреватель&amp;lt;br&amp;gt; [[file:SpaceHeater.png]]&lt;br /&gt;
|[[Emergency Storage]], [[Maintenance]], [[Atmospherics]].&lt;br /&gt;
|Heating up a cold area, being forgotten.&lt;br /&gt;
|Find a nearby breach and turn it on once it's been repaired.&lt;br /&gt;
|Made by the Space Amish, it can reliably heat up a room to a habitable temperature. Requires a charged energy cell, and their settings can be modified using a screwdriver to open the maintenance panel.&lt;br /&gt;
|-&lt;br /&gt;
!Портативный насос&amp;lt;br&amp;gt; [[file:PortablePump.png]]&lt;br /&gt;
|[[Locker Room]], [[Atmospherics]], Hallway outside the [[Atmospherics]]&lt;br /&gt;
|Filling a room with air, sucking the air out of a room.&lt;br /&gt;
|Set the pump direction to out, set the release pressure to maximum, anger everyone because of the air flow.&lt;br /&gt;
|Be sure to connect it to the blue-designated ports outside [[Atmospherics]] to fill it up with some delicious air-mix beforehand. Turn it on, and use it to carve the room's atmosphere to your desire.&lt;br /&gt;
|-&lt;br /&gt;
!Портативный скруббер&amp;lt;br&amp;gt; [[file:PortableScrubber.png]]&lt;br /&gt;
|[[Locker Room]], [[Atmospherics]], Aft Primary Hallway ports.&lt;br /&gt;
|Cleaning the air from Plasma and other unwanted gasses. Also used for empting Plasma tanks and Oxygen tanks.&lt;br /&gt;
|Pull it towards any form of leak that is something other than Nitrogen or Oxygen.&lt;br /&gt;
|Filter all the bad gases out of the air, and be the [[Atmospheric_Technician]]&lt;br /&gt;
|-&lt;br /&gt;
!Дозатор труб &amp;lt;br&amp;gt; [[file:PipeDispenser.png]]&lt;br /&gt;
|[[Atmospherics]]&lt;br /&gt;
|Making pipes, pumps, filters, vents and about every atmospheric-type pipe you can think about.&lt;br /&gt;
|Secure it to the ground using a wrench, and have it throw-out some pipes.&lt;br /&gt;
|The pipe dispenser can put out several types of pipes and devices used in even the simplest and also most advanced pipe-networks there are on this station. Make everything and anything you can imagine with this thing, the pile of pipes you will inevitably create can simply be slotted right back into the dispenser, even when not secured down yet.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Машины==&lt;br /&gt;
&lt;br /&gt;
===Раздатчики===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Машина&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Содержит&lt;br /&gt;
| style=&amp;quot;width: 200pt; center;&amp;quot; |Premium/Hacked Content&lt;br /&gt;
|-&lt;br /&gt;
!Vendomat &amp;lt;br&amp;gt; [[File:Vendgeneric.png]]&lt;br /&gt;
|A machine that contains electronics and sensors&lt;br /&gt;
||&lt;br /&gt;
*5x proximity sensor&lt;br /&gt;
*3x igniter&lt;br /&gt;
*4x remote signaling device&lt;br /&gt;
*1x wirecutters&lt;br /&gt;
*1x generic signaler cartridge&lt;br /&gt;
||&lt;br /&gt;
*5x flashlight&lt;br /&gt;
*2x timer&lt;br /&gt;
*2x voice analyzer&lt;br /&gt;
*2x health sensor&lt;br /&gt;
|-&lt;br /&gt;
!Engi-Vend &amp;lt;br&amp;gt; [[File:EngiVend.png]]&lt;br /&gt;
|Vends Engineering supplies.&lt;br /&gt;
||&lt;br /&gt;
*2x optical meson scanner&lt;br /&gt;
*4x multitool&lt;br /&gt;
*10x airlock electronic&lt;br /&gt;
*10x firelock electronic&lt;br /&gt;
*10x fire alarm electronic&lt;br /&gt;
*10x power control module&lt;br /&gt;
*10x air alarm electronic&lt;br /&gt;
*10x high-capacity power cell&lt;br /&gt;
*10x camera assembly&lt;br /&gt;
||&lt;br /&gt;
*3x potato battery&lt;br /&gt;
*3x utility belt&lt;br /&gt;
|-&lt;br /&gt;
!YouTool &amp;lt;br&amp;gt; [[File:YouTool.png]]&lt;br /&gt;
|Vends Engineering tools.&lt;br /&gt;
||&lt;br /&gt;
*10x cable coil (30)&lt;br /&gt;
*5x crowbar&lt;br /&gt;
*3x welding tool&lt;br /&gt;
*5x wirecutters&lt;br /&gt;
*5x wrench&lt;br /&gt;
*5x analyzer&lt;br /&gt;
*5x screwdriver&lt;br /&gt;
||&lt;br /&gt;
*2x upgraded welding tool&lt;br /&gt;
*2x budget insulated gloves&lt;br /&gt;
*1x insulated gloves&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Машина&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Генератор щита&amp;lt;br&amp;gt; [[File:Shield_Generator.png]]&lt;br /&gt;
|Создает мощный щит между двумя генераторами при установке.&lt;br /&gt;
|-&lt;br /&gt;
!Gravitational Singularity Generator &amp;lt;br&amp;gt; [[File:Gravitational_Singularity_Generator.png]]&lt;br /&gt;
|This device is used in the [[Singularity Engine]] to generate a singularity. It only does this when pelted by the [[Engineering_Items#Particle_Accelerator|Particle Accelerator]] with charged particles.&lt;br /&gt;
|-&lt;br /&gt;
!Shield generator &amp;lt;br&amp;gt; [[File:shield_generator.png|ссылка=Special:FilePath/Shield_generator.png]]&lt;br /&gt;
|When turned-on and also charged, this generates a force-field.&lt;br /&gt;
|-&lt;br /&gt;
!Shield Capacitor&lt;br /&gt;
|Это используется для зарядки генератора щитов.&lt;br /&gt;
|-&lt;br /&gt;
!Emitter &amp;lt;br&amp;gt; [[File:Emitter.png]]&lt;br /&gt;
|Shoots a beam of pure heat, getting hit by this when it's on will burn you rather severely. Mostly seen in the [[Singularity Engine]], [[Tesla Engine]] or when fighting [[Blob]]s.&lt;br /&gt;
|-&lt;br /&gt;
!Генератор поля&amp;lt;br&amp;gt; [[File:Field_Generator.png]]&lt;br /&gt;
|Generates an energy field that is impassable, but requires constant charging by Emitters.&lt;br /&gt;
|-&lt;br /&gt;
!Emergency Shield Projector &amp;lt;br&amp;gt; [[File:Emergency_Shield_Projector.png]]&lt;br /&gt;
|Projects a less powerful version of the force-field made by the Field Generator and does not need an emitter to operate. Useful for hull-breaches.&lt;br /&gt;
|-&lt;br /&gt;
!Super-conducting Magnetic Energy Storage ([[SMES|S.M.E.S.]]) &amp;lt;br&amp;gt; [[File:SMES.png]]&lt;br /&gt;
|A [[SMES|Super-conducting Magnetic Energy Storage]] unit. This hefty beast of a machine stores gargantuan amounts of energy, mostly seen in places with massive power requirements, like the [[Containment|Engine Room]], [[Gravity Generator]], [[Solars]] and the [[AI Satellite]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Scannerconsole.gif]]Компьютеры==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Консоль&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Station Alert Computer&lt;br /&gt;
|Alerts people of atmospheric, power and fire alarms.&lt;br /&gt;
|-&lt;br /&gt;
!Atmospheric Alert Computer&lt;br /&gt;
|Alerts people of atmospheric alarms on the station, and their severity.&lt;br /&gt;
|-&lt;br /&gt;
!Power Monitoring Computer&lt;br /&gt;
|Keeps track of all the station grid's power-levels. There is a variant of this found in the Engine Room used to monitor only the [[Singularity_Engine|Engine's]] output power.&lt;br /&gt;
|-&lt;br /&gt;
!Tank Monitor&lt;br /&gt;
|Monitors tank pressure in the [[Atmospherics]] gas storage tanks.&lt;br /&gt;
|-&lt;br /&gt;
!Distribution and Waste Monitor&lt;br /&gt;
|Practically never used, this is intended to keep an eye on the waste and distribution loops, red and solid blue respectively. Part of [[Atmospherics]]' monitoring systems.&lt;br /&gt;
|}&lt;br /&gt;
==Солнечные панели==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Машина&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Солнечная панель&amp;lt;br&amp;gt; [[File:Solar_assembly.png]][[File:Solar_panel.png‎]]&lt;br /&gt;
|When pointed correctly towards the sun, this generates a small amount of power. Used on the [[Solars|Solar Arrays]].&lt;br /&gt;
|-&lt;br /&gt;
!Компьютер контроля солнечных панелей&amp;lt;br&amp;gt; [[File:Computer_Solar.png]]&lt;br /&gt;
|Allows you to change the settings of the solar panels. May be switched to manual, automatic or timed direction-keeping.&lt;br /&gt;
|-&lt;br /&gt;
!Солнечный трекер&amp;lt;br&amp;gt; [[File:Solar_tracker.png]]&lt;br /&gt;
|Tracks the direction of the sun and is mostly used in co-operation with the control console to keep the solar panels aligned.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ускоритель частиц==&lt;br /&gt;
&lt;br /&gt;
Ускоритель частиц , also known as the P.A. используется в [[Singularity Engine]] или [[Tesla Engine]] и одна из the most vital parts for it's operation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align: center; background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ffc050; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 150pt; center;&amp;quot; |Машина&lt;br /&gt;
| class=&amp;quot;unsortable&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!Контрольный компьютер ускорителя частиц&amp;lt;br&amp;gt; [[File:Control_box.png]]&lt;br /&gt;
|This console, when fully constructed and connected, allows you to control the Particle Accelerator's output power-level. In idle use typically set to level 0, but still turned on.&lt;br /&gt;
|-&lt;br /&gt;
!Альфа-частотный генерирующий массив &amp;lt;br&amp;gt; [[File:Particle_Accelerator_Top.png]]&lt;br /&gt;
|Часть ускорителя частиц.&lt;br /&gt;
|-&lt;br /&gt;
!EM Acceleration Chamber &amp;lt;br&amp;gt; [[File:Particle_Accelerator_Middle.png]]&lt;br /&gt;
|Часть ускорителя частиц.&lt;br /&gt;
|-&lt;br /&gt;
!Particle Focusing EM Lens &amp;lt;br&amp;gt; [[File:Particle_Accelerator_Bottom.png]]&lt;br /&gt;
|Часть ускорителя частиц.&lt;br /&gt;
|-&lt;br /&gt;
!EM Containment Grids &amp;lt;br&amp;gt; [[File:Particle_Accelerator_Emitter_Left.png]][[File:Particle_Accelerator_Emitter_Middle.png]][[File:Particle_Accelerator_Emitter_Right.png]]&lt;br /&gt;
|Часть ускорителя частиц.&lt;br /&gt;
|-&lt;br /&gt;
!Radiation Collector Array &amp;lt;br&amp;gt; [[File:Collector_array_on.png]]&lt;br /&gt;
|Генерирует энергию из радиации. Используется в [[Singularity Engine]] и [[Supermatter Engine]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constructions, Assemblies, &amp;amp; Materials==&lt;br /&gt;
See [[Guide to Construction]].&lt;/div&gt;</summary>
		<author><name>Egordmh</name></author>
		
	</entry>
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