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	<title>SS220 Paradise EX - Вклад участника [ru]</title>
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	<updated>2026-08-16T09:19:24Z</updated>
	<subtitle>Вклад участника</subtitle>
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		<title>Предатель</title>
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		<updated>2020-08-18T05:05:04Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: /* Цели */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==Основы==&lt;br /&gt;
Так, ладно, похоже вы забыли отключить опцию ''Стать предателем (синдиката)'' в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - &amp;quot;А что делать то надо? И главное - как?&amp;quot;. Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию &amp;quot;стать предателем&amp;quot;, но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.&lt;br /&gt;
&lt;br /&gt;
Как только вы освоились в замудреной [[combat|боевой системе]] этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе ''Заметок'' категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-[[Head of Personnel|Глава персонала]] получит большее количество целей с более высокой сложностью чем к примеру предатель-[[Scientist|ученый]], а предатель с целью &amp;quot;Никто не должен уйти&amp;quot; получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым [[Syndicate Items|предметам синдиката]] через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.&lt;br /&gt;
&lt;br /&gt;
Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.&lt;br /&gt;
&lt;br /&gt;
===Заметки:===&lt;br /&gt;
&lt;br /&gt;
*От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.&lt;br /&gt;
*Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли &amp;quot;Пиу-пиу&amp;quot; из лазера по членам персонала или устраивать большой и красивый &amp;quot;бум&amp;quot;, но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.&lt;br /&gt;
*От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше &amp;quot;веселье&amp;quot; слишком экстравагантно.&lt;br /&gt;
&lt;br /&gt;
===Цели===&lt;br /&gt;
Тут находится список что может входить в ваши обязанности агента Синдиката. Они могут быть достаточно опасны и сложны, так что для большей их части понадобится хорошая экипировка и настолько же хороший план действий.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Цель&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Описание&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Заметки&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Основные цели&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Кража&lt;br /&gt;
|Одна из самых часто встречаемых целей. Цели кражи могут быть абсолютно разными - экстракт слизи, РИГ NASA, реактивный ранец капитана, улучшенные магнитные ботинки, и так далее. Сложность кражи может быть самой разной, так что постарайтесь сделать все что сможете дабы выполнить цель.&lt;br /&gt;
|От простой до очень сложной&lt;br /&gt;
|Список предметов, которые могут быть вашей целью можно прочесть вот [[High-Risk Items|здесь]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Устранение/уничтожение&lt;br /&gt;
|Одно из достаточно сложных заданий. В целом, если вы понесетесь с энергомечом наперевес посредь бело дня на цель то это конечно МОЖЕТ сработать, однако все же предпочтительно использовать более ролевые методы. Если вы хотите можете также использовать скрытность в своих целях. Уничтожение - разновидность устранения, с той лишь разницой что целью будет ИИ.&lt;br /&gt;
|От средней до очень сложной&lt;br /&gt;
|Иногда учитывайте, что ваша цель может быть не только вашей, но и других антагонистов на станции. Следите в оба&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Задержание&lt;br /&gt;
|Очень похоже на устранение, однако ваша цель не убить цель, а просто не дать ей уйти живой. Убить цель или же просто похитить ее до конца смены - выбор за вами.&lt;br /&gt;
|От сложного до очень сложного&lt;br /&gt;
|Нет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Защита&lt;br /&gt;
|Достаточно разнообразное, но и настолько же редкое задание. С одной стороны, если вам надо будет защищать [[Librarian|библиотекаря]] от смерти, то вы можете не беспокоится. Вряд ли он полезет в очевидно опасные места. С другой стороны, если вам попадется [[Station Engineer|Инженер]], не умеющий даже настраивать сингулярность, то вы можете провалить задание даже ДО настоящего начала раунда. Если это возможно, то отнесите труп вашей цели в генетику дабы вырастить клона. Это все равно будет считаться за успех.&lt;br /&gt;
|От легкого до среднего&lt;br /&gt;
|Учитывайте что некоторые другие антагонисты могут иметь вашу цель 'Защиты' также как и их цель 'Устранения' , так что помимо вашей основной цели придется также еще и им мешать.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Обезмогливание&lt;br /&gt;
|Эта цель является самой сложной. Вырезание головного мозга вашей цели. Естественно что сначала нужно похитить вашу цель, а после провести операцию по удалению мозга с помощью инструментов или с помощью сумки хирурга.&lt;br /&gt;
|От сложного до очень сложного&lt;br /&gt;
|Если у вас нет стандартных медицинских инструментов, то Гетто-хирургия также сгодится.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Подмена&lt;br /&gt;
|Подмена документов, звучит просто, но это не такое уж и частое задание. Вы начинаете раунд с папкой красного или синего цвета, а после найти нужного человека и поменятся с ним папками.&lt;br /&gt;
|От очень простого до очень сложного&lt;br /&gt;
|Человек с которым вам надо поменятся документами всегда является предателем. Учитывайте, что помимо того что вы должны получить его документы, вы также будете должны еще и передать их ему обратно.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Цели побега&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Побег&lt;br /&gt;
|Одна из самых частых целей побега для предателей. Достаточно просто если вас не раскрыли, однако вам придется либо дожидатся шаттла, либо спровоцировать его вызов самому что может быть довольно рискованно.&lt;br /&gt;
|От среднего до очень сложного&lt;br /&gt;
|Если вы в наручниках или вы в зоне брига (красной зоне), то ваша цель будет считаться проваленной.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Уйдите красиво&lt;br /&gt;
|Эта цель по сути противоположна предыдущей, но она тем не менее в разы проще. Самое банальное - раскрыть себя через громкое объявление на станции, прокричать &amp;quot;НУ ЖЕ! ИДИТЕ И ЗАБЕРИТЕ МЕНЯ!&amp;quot;  после чего прыгнуть в сингулярность. В целом, любая смерть подойдет, но настоящие предатели уходят со &amp;lt;i&amp;gt;стилем&amp;lt;/i&amp;gt;.&lt;br /&gt;
|От очень простого до сложного&lt;br /&gt;
|Учитывайте, что эта цель не всегда означает что вы должны убивать всех подряд на станции пока кто то наконец не убьет вас. Предварительно проконсультируйтесь с администраторами насчет вашей последней воли если вы сомневаетесь в ее правильности.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Никто не уйдет&lt;br /&gt;
|Это цель В РАЗЫ сложнее чем просто побег на шаттле, поэтому взлом консоли шаттла Е-магом будет КРАЙНЕ полезен, так как это уменьшит время отлета с 3 минут до 10 секунд. После запуска ваша цель - убить ВСЕХ членов экипажа на спасательном шаттле что успели на него забежать, что однако все еще звучит достаточно сложно. Тем не менее (и к счастью) это наверняка будет довольно весело.&lt;br /&gt;
|От сложного до экстремального&lt;br /&gt;
|Во время побега животные и другие агенты синдиката могут быть проигнорированы при убийстве экипажа на шаттле. Тем не менее как предатель-ИИ после того как ваши борги поубивали всех человеков на нем, они должны быть уничтожены. Во время выполнения вашего задания вам доступны особенные предметы в вашем КПК синдикатовца.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Выжить&lt;br /&gt;
|Достаточно эгоистичная цель. Выживите до конца смены ввиде [[AI|ИИ]]. Если вы все проделали без шума, то вряд ли у вас возникнут проблемы с этим. В противном случае однако ожидайте обратного.&lt;br /&gt;
|От среднего до очень сложного.&lt;br /&gt;
|Эта цель есть только у ИИ из за их невозможности двигаться.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4850</id>
		<title>Предатель</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4850"/>
		<updated>2020-08-17T15:27:21Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: /* Цели */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==Основы==&lt;br /&gt;
Так, ладно, похоже вы забыли отключить опцию ''Стать предателем (синдиката)'' в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - &amp;quot;А что делать то надо? И главное - как?&amp;quot;. Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию &amp;quot;стать предателем&amp;quot;, но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.&lt;br /&gt;
&lt;br /&gt;
Как только вы освоились в замудреной [[combat|боевой системе]] этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе ''Заметок'' категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-[[Head of Personnel|Глава персонала]] получит большее количество целей с более высокой сложностью чем к примеру предатель-[[Scientist|ученый]], а предатель с целью &amp;quot;Никто не должен уйти&amp;quot; получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым [[Syndicate Items|предметам синдиката]] через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.&lt;br /&gt;
&lt;br /&gt;
Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.&lt;br /&gt;
&lt;br /&gt;
===Заметки:===&lt;br /&gt;
&lt;br /&gt;
*От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.&lt;br /&gt;
*Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли &amp;quot;Пиу-пиу&amp;quot; из лазера по членам персонала или устраивать большой и красивый &amp;quot;бум&amp;quot;, но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.&lt;br /&gt;
*От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше &amp;quot;веселье&amp;quot; слишком экстравагантно.&lt;br /&gt;
&lt;br /&gt;
===Цели===&lt;br /&gt;
Тут находится список что может входить в ваши обязанности агента Синдиката. Они могут быть достаточно опасны и сложны, так что для большей их части понадобится хорошая экипировка и настолько же хороший план действий.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Цель&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Описание&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Заметки&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Основные цели&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Кража&lt;br /&gt;
|Одна из самых часто встречаемых целей. Цели кражи могут быть абсолютно разными - экстракт слизи, РИГ NASA, реактивный ранец капитана, улучшенные магнитные ботинки, и так далее. Сложность кражи может быть самой разной, так что постарайтесь сделать все что сможете дабы выполнить цель.&lt;br /&gt;
|От простой до очень сложной&lt;br /&gt;
|Список предметов, которые могут быть вашей целью можно прочесть вот [[High-Risk Items|здесь]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Устранение/уничтожение&lt;br /&gt;
|Одно из достаточно сложных заданий. В целом, если вы понесетесь с энергомечом наперевес посредь бело дня на цель то это конечно МОЖЕТ сработать, однако все же предпочтительно использовать более ролевые методы. Если вы хотите можете также использовать скрытность в своих целях. Уничтожение - разновидность устранения, с той лишь разницой что целью будет ИИ.&lt;br /&gt;
|От средней до очень сложной&lt;br /&gt;
|Иногда учитывайте, что ваша цель может быть не только вашей, но и других антагонистов на станции. Следите в оба&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Задержание&lt;br /&gt;
|Очень похоже на устранение, однако ваша цель не убить цель, а просто не дать ей уйти живой. Убить цель или же просто похитить ее до конца смены - выбор за вами.&lt;br /&gt;
|От сложного до очень сложного&lt;br /&gt;
|Нет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Защита&lt;br /&gt;
|Достаточно разнообразное, но и настолько же редкое задание. С одной стороны, если вам надо будет защищать [[Librarian|библиотекаря]] от смерти, то вы можете не беспокоится. Вряд ли он полезет в очевидно опасные места. С другой стороны, если вам попадется [[Station Engineer|Инженер]], не умеющий даже настраивать сингулярность, то вы можете провалить задание даже ДО настоящего начала раунда. Если это возможно, то отнесите труп вашей цели в генетику дабы вырастить клона. Это все равно будет считаться за успех.&lt;br /&gt;
|От легкого до среднего&lt;br /&gt;
|Учитывайте что некоторые другие антагонисты могут иметь вашу цель 'Защиты' также как и их цель 'Устранения' , так что помимо вашей основной цели придется также еще и им мешать.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Обезмогливание&lt;br /&gt;
|Эта цель является самой сложной. Вырезание головного мозга вашей цели. Естественно что сначала нужно похитить вашу цель, а после провести операцию по удалению мозга с помощью инструментов или с помощью сумки хирурга.&lt;br /&gt;
|От сложного до очень сложного&lt;br /&gt;
|Если у вас нет стандартных медицинских инструментов, то Гетто-хирургия также сгодится.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Подмена&lt;br /&gt;
|Подмена документов, звучит просто, но это не такое уж и частое задание. Вы начинаете раунд с папкой красного или синего цвета, а после найти нужного человека и поменятся с ним папками.&lt;br /&gt;
|От очень простого до очень сложного&lt;br /&gt;
|Человек с которым вам надо поменятся документами всегда является предателем. Учитывайте, что помимо того что вы должны получить его документы, вы также будете должны еще и передать их ему обратно.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Цели побега&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Побег&lt;br /&gt;
|Одна из самых частых целей побега для предателей. Достаточно просто если вас не раскрыли, однако вам придется либо дожидатся шаттла, либо спровоцировать его вызов самому что может быть довольно рискованно.&lt;br /&gt;
|От среднего до очень сложного&lt;br /&gt;
|Если вы в наручниках или вы в зоне брига (красной зоне), то ваша цель будет считаться проваленной.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Уйдите красиво&lt;br /&gt;
|Эта цель по сути противоположна предыдущей, но она тем не менее в разы проще. Самое банальное - раскрыть себя через громкое объявление на станции, прокричать &amp;quot;НУ ЖЕ! ИДИТЕ И ЗАБЕРИТЕ МЕНЯ!&amp;quot;  после чего прыгнуть в сингулярность. В целом, любая смерть подойдет, но настоящие предатели уходят со &amp;lt;i&amp;gt;стилем&amp;lt;/i&amp;gt;.&lt;br /&gt;
|От очень простого до сложного&lt;br /&gt;
|Учитывайте, что эта цель не всегда означает что вы должны убивать всех подряд на станции пока кто то наконец не убьет вас. Предварительно проконсультируйтесь с администраторами насчет вашей последней воли если вы сомневаетесь в ее правильности.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Никто не уйдет&lt;br /&gt;
|Это цель В РАЗЫ сложнее чем просто побег на шаттле, поэтому взлом консоли шаттла Е-магом будет КРАЙНЕ полезен, так как это уменьшит время отлета с 3 минут до 10 секунд. После запуска ваша цель - убить ВСЕХ членов экипажа на спасательном шаттле что успели на него забежать, что однако все еще звучит достаточно сложно. Тем не менее (и к счастью) это наверняка будет довольно весело.&lt;br /&gt;
|От сложного до экстремального&lt;br /&gt;
|Во время побега животные и другие агенты синдиката могут быть проигнорированы при убийстве экипажа на шаттле. Тем не менее как предатель-ИИ после того как ваши борги поубивали всех человеков на нем, должны быть уничтожены. Во время выполнения вашего задания вам доступны особенные предметы в вашем КПК синдикатовца.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Выжить&lt;br /&gt;
|Достаточно эгоистичная цель. Выживите до конца смены ввиде [[AI|ИИ]]. Если вы все проделали без шума, то вряд ли у вас возникнут проблемы с этим. В противном случае однако ожидайте обратного.&lt;br /&gt;
|От среднего до очень сложного.&lt;br /&gt;
|Эта цель есть только у ИИ из за их невозможности двигаться.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4847</id>
		<title>Предатель</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4847"/>
		<updated>2020-08-17T07:27:44Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==Основы==&lt;br /&gt;
Так, ладно, похоже вы забыли отключить опцию ''Стать предателем (синдиката)'' в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - &amp;quot;А что делать то надо? И главное - как?&amp;quot;. Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию &amp;quot;стать предателем&amp;quot;, но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.&lt;br /&gt;
&lt;br /&gt;
Как только вы освоились в замудреной [[combat|боевой системе]] этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе ''Заметок'' категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-[[Head of Personnel|Глава персонала]] получит большее количество целей с более высокой сложностью чем к примеру предатель-[[Scientist|ученый]], а предатель с целью &amp;quot;Никто не должен уйти&amp;quot; получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым [[Syndicate Items|предметам синдиката]] через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.&lt;br /&gt;
&lt;br /&gt;
Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.&lt;br /&gt;
&lt;br /&gt;
===Заметки:===&lt;br /&gt;
&lt;br /&gt;
*От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.&lt;br /&gt;
*Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли &amp;quot;Пиу-пиу&amp;quot; из лазера по членам персонала или устраивать большой и красивый &amp;quot;бум&amp;quot;, но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.&lt;br /&gt;
*От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше &amp;quot;веселье&amp;quot; слишком экстравагантно.&lt;br /&gt;
&lt;br /&gt;
===Цели===&lt;br /&gt;
Тут находится список что может входить в ваши обязанности агента Синдиката. Они могут быть достаточно опасны и сложны, так что для большей их части понадобится хорошая экипировка и настолько же хороший план действий.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Цель&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Описание&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Заметки&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Основные цели&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Кража&lt;br /&gt;
|Одна из самых часто встречаемых целей. Цели кражи могут быть абсолютно разными - экстракт слизи, РИГ NASA, реактивный ранец капитана, улучшенные магнитные ботинки, и так далее. Сложность кражи может быть самой разной, так что постарайтесь сделать все что сможете дабы выполнить цель.&lt;br /&gt;
|От простой до очень сложной&lt;br /&gt;
|Список предметов, которые могут быть вашей целью можно прочесть вот [[High-Risk Items|здесь]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Устранение/уничтожение&lt;br /&gt;
|Одно из достаточно сложных заданий. В целом, если вы понесетесь с энергомечом наперевес посредь бело дня на цель то это конечно МОЖЕТ сработать, однако все же предпочтительно использовать более ролевые методы. Если вы хотите можете также использовать скрытность в своих целях. Уничтожение - разновидность устранения, с той лишь разницой что целью будет ИИ.&lt;br /&gt;
|От средней до очень сложной&lt;br /&gt;
|Иногда учитывайте, что ваша цель может быть не только вашей, но и других антагонистов на станции. Следите в оба&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Задержание&lt;br /&gt;
|Очень похоже на устранение, однако ваша цель не убить цель, а просто не дать ей уйти живой. Убить цель или же просто похитить ее до конца смены - выбор за вами.&lt;br /&gt;
|От сложного до очень сложного&lt;br /&gt;
|Нет.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Защита&lt;br /&gt;
|Достаточно разнообразное, но и настолько же редкое задание. С одной стороны, если вам надо будет защищать [[Librarian|библиотекаря]] от смерти, то вы можете не беспокоится. Вряд ли он полезет в очевидно опасные места. С другой стороны, если вам попадется [[Station Engineer|Инженер]], не умеющий даже настраивать сингулярность, то вы можете провалить задание даже ДО настоящего начала раунда. Если это возможно, то отнесите труп вашей цели в генетику дабы вырастить клона. Это все равно будет считаться за успех.&lt;br /&gt;
|От легкого до среднего&lt;br /&gt;
|Учитывайте что некоторые другие антагонисты могут иметь вашу цель 'Защиты' также как и их цель 'Устранения' , так что помимо вашей основной цели придется также еще и им мешать.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Обезмогливание&lt;br /&gt;
|Эта цель является самой сложной. Вырезание головного мозга вашей цели. Естественно что сначала нужно похитить вашу цель, а после провести операцию по удалению мозга с помощью инструментов или с помощью сумки хирурга.&lt;br /&gt;
|От сложного до очень сложного&lt;br /&gt;
|Если у вас нет стандартных медицинских инструментов, то Гетто-хирургия также сгодится.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Подмена&lt;br /&gt;
|Подмена документов, звучит просто, но это не такое уж и частое задание. Вы начинаете раунд с папкой красного или синего цвета, а после найти нужного человека и поменятся с ним папками.&lt;br /&gt;
|От очень простого до очень сложного&lt;br /&gt;
|Человек с которым вам надо поменятся документами всегда является предателем. Учитывайте, что помимо того что вы должны получить его документы, вы также будете должны еще и передать их ему обратно.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Цели побега&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Побег&lt;br /&gt;
|Одна из самых частых целей побега для предателей. Достаточно просто если вас не раскрыли, однако вам придется либо дожидатся шаттла, либо спровоцировать его вызов самому что может быть довольно рискованно.&lt;br /&gt;
|От среднего до очень сложного&lt;br /&gt;
|Если вы в наручниках или вы в зоне брига (красной зоне), то ваша цель будет считаться проваленной.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Уйдите красиво&lt;br /&gt;
|Эта цель по сути противоположна предыдущей, но она тем не менее в разы проще. Самое банальное - раскрыть себя через громкое объявление на станции, прокричать &amp;quot;НУ ЖЕ! ИДИТЕ И ЗАБЕРИТЕ МЕНЯ!&amp;quot;  после чего прыгнуть в сингулярность. В целом, любая смерть подойдет, но настоящие предатели уходят со &amp;lt;i&amp;gt;стилем&amp;lt;/i&amp;gt;.&lt;br /&gt;
|От очень простого до сложного&lt;br /&gt;
|Учитывайте, что эта цель не всегда означает что вы должны убивать всех подряд на станции пока кто то наконец не убьет вас. Предварительно проконсультируйтесь с администраторами насчет вашей последней воли если вы сомневаетесь в ее правильности.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Никто не уйдет&lt;br /&gt;
|This one is a a lot tougher than escaping the station with Nanotrasen crew onboard, Emagging the shuttle console helps a lot. As this will make the shuttle go away in 10 seconds. After that, kill every crewmember onboard Emergency Shuttle, this fairly sounds difficult however. But (hopefully) rest assured, you're going to have fun with this objective.&lt;br /&gt;
|Hard to Extremely Hard&lt;br /&gt;
|While escaping, pets and other Syndicate Operatives are not counted as crewmembers, they can be spared. As a traitor AI however, you cannot also allow your fellow borgs to escape as well, even if they're willing to your zeroth law. You also have additional items available in your Syndicate Uplink as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Survive&lt;br /&gt;
|Pretty much self explanatory. Surviving until the end if it happens to be a traitor [[AI]]. It's easy if you did it the subtle way, doing it aggressively will be quite tough. Expect a resistance when doing so.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|AIs only have this objective due to its inability to move around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4838</id>
		<title>Предатель</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4838"/>
		<updated>2020-08-16T16:38:55Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: /* Цели */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==Основы==&lt;br /&gt;
Так, ладно, похоже вы забыли отключить опцию ''Стать предателем (синдиката)'' в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - &amp;quot;А что делать то надо? И главное - как?&amp;quot;. Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию &amp;quot;стать предателем&amp;quot;, но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.&lt;br /&gt;
&lt;br /&gt;
Как только вы освоились в замудреной [[combat|боевой системе]] этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе ''Заметок'' категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-[[Head of Personnel|Глава персонала]] получит большее количество целей с более высокой сложностью чем к примеру предатель-[[Scientist|ученый]], а предатель с целью &amp;quot;Никто не должен уйти&amp;quot; получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым [[Syndicate Items|предметам синдиката]] через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.&lt;br /&gt;
&lt;br /&gt;
Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.&lt;br /&gt;
&lt;br /&gt;
===Заметки:===&lt;br /&gt;
&lt;br /&gt;
*От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.&lt;br /&gt;
*Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли &amp;quot;Пиу-пиу&amp;quot; из лазера по членам персонала или устраивать большой и красивый &amp;quot;бум&amp;quot;, но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.&lt;br /&gt;
*От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше &amp;quot;веселье&amp;quot; слишком экстравагантно.&lt;br /&gt;
&lt;br /&gt;
===Цели===&lt;br /&gt;
Тут находится список что может входить в ваши обязанности агента Синдиката. Они могут быть достаточно опасны и сложны, так что для большей их части понадобится хорошая экипировка и настолько же хороший план действий.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Цель&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Описание&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Заметки&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Основные цели&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Кража&lt;br /&gt;
|Одна из самых часто встречаемых целей. Цели кражи могут быть абсолютно разными - экстракт слизи, РИГ NASA, реактивный ранец капитана, улучшенные магнитные ботинки, и так далее. Сложность кражи может быть самой разной, так что постарайтесь сделать все что сможете дабы выполнить цель.&lt;br /&gt;
|От простой до очень сложной&lt;br /&gt;
|Список предметов, которые могут быть вашей целью можно прочесть вот [[High-Risk Items|здесь]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Assassinate/Destroy&lt;br /&gt;
|This is a tough one. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it's appreciated as well. You can also try a more stealthy approach if you want to. Destroy is a variant of Assassinate, with the target always being the station's AI.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|Sometimes, not only you can assassinate regular crew members, but other Traitors as well. Watch your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Maroon&lt;br /&gt;
|This one is quite similar to assassinating your target, but the real twist is to prevent that person from escaping alive. Whether you're killing your target or kidnapping them for the entire shift.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|This is very variable in difficulty, but it's rare. On the one hand, if you have to protect the [[Librarian]] it's unlikely that they're going to any really dangerous situations. On the other, if you have to protect a [[Station Engineer]] who doesn't know how to set up the singularity, you might fail before the round really starts. If possible, drag their body to genetics as quickly as you can and make sure they get cloned.&lt;br /&gt;
|Easy to Medium&lt;br /&gt;
|Do note that some other traitors may have your 'Protect' target as their 'Kill' target, and so you might have to intentionally disrupt their work to do so.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Debrain&lt;br /&gt;
|This main objective is harder than the others. Removing a crewmember's brain. Of course, one has to kidnap a person, put them to a table and use either the surgery tools or the Surgery Dufflebag to aid you during this objective.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|If you don't have the tools to perform standard surgery, then Ghetto Surgery works as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Exchange&lt;br /&gt;
|Document Exchanging, while it sounds quite easy to do, it's not a common objective. You'll start with a document either in a red or blue color, then you need to find the person for the document with the color that your employers gave to you.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|The person that has the documents you need is always a traitor. Expect that not only you must get the documents that you need, you must keep yours as well.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Escape Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Escape&lt;br /&gt;
|This is going to be one of the objectives for the traitor, getting off the station. This is fairly simple, but getting the crew to call the shuttle may prove hard.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|You will fail this objective if you are in the Brig (Red) zone in the shuttle, or if you're in handcuffs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Die a Glorious Death&lt;br /&gt;
|Quite the opposite from the prior objective, but arguably one of the easiest. Is as simple as announcing yourself to the station and being &amp;quot;COME AT ME BRO,&amp;quot; to jumping into the singularity. Normally any type of death will do, but only the most robust will do it in &amp;lt;i&amp;gt;style&amp;lt;/i&amp;gt;.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|Do note, that matyrdom does not mean kill everyone on station until someone finally kills you. It's strongly advised that you adminhelp your plans for your last moments, to see if the admins online will approve.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Hijack&lt;br /&gt;
|This one is a a lot tougher than escaping the station with Nanotrasen crew onboard, Emagging the shuttle console helps a lot. As this will make the shuttle go away in 10 seconds. After that, kill every crewmember onboard Emergency Shuttle, this fairly sounds difficult however. But (hopefully) rest assured, you're going to have fun with this objective.&lt;br /&gt;
|Hard to Extremely Hard&lt;br /&gt;
|While escaping, pets and other Syndicate Operatives are not counted as crewmembers, they can be spared. As a traitor AI however, you cannot also allow your fellow borgs to escape as well, even if they're willing to your zeroth law. You also have additional items available in your Syndicate Uplink as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Survive&lt;br /&gt;
|Pretty much self explanatory. Surviving until the end if it happens to be a traitor [[AI]]. It's easy if you did it the subtle way, doing it aggressively will be quite tough. Expect a resistance when doing so.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|AIs only have this objective due to its inability to move around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4832</id>
		<title>Предатель</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4832"/>
		<updated>2020-08-15T11:23:56Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: /* Objectives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==Основы==&lt;br /&gt;
Так, ладно, похоже вы забыли отключить опцию ''Стать предателем (синдиката)'' в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - &amp;quot;А что делать то надо? И главное - как?&amp;quot;. Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию &amp;quot;стать предателем&amp;quot;, но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.&lt;br /&gt;
&lt;br /&gt;
Как только вы освоились в замудреной [[combat|боевой системе]] этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе ''Заметок'' категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-[[Head of Personnel|Глава персонала]] получит большее количество целей с более высокой сложностью чем к примеру предатель-[[Scientist|ученый]], а предатель с целью &amp;quot;Никто не должен уйти&amp;quot; получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым [[Syndicate Items|предметам синдиката]] через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.&lt;br /&gt;
&lt;br /&gt;
Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.&lt;br /&gt;
&lt;br /&gt;
===Заметки:===&lt;br /&gt;
&lt;br /&gt;
*От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.&lt;br /&gt;
*Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли &amp;quot;Пиу-пиу&amp;quot; из лазера по членам персонала или устраивать большой и красивый &amp;quot;бум&amp;quot;, но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.&lt;br /&gt;
*От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше &amp;quot;веселье&amp;quot; слишком экстравагантно.&lt;br /&gt;
&lt;br /&gt;
===Цели===&lt;br /&gt;
Тут находится список что может входить в ваши обязанности агента Синдиката. Они могут быть достаточно опасны и сложны, так что для большей их части понадобится хорошая экипировка и настолько же хороший план действий.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Цель&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Description&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Main Objectives&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Steal&lt;br /&gt;
|This is one of the most common objectives. Objects for theft range from an unused slime extract, a NASA voidsuit, the Captain's jetpack, advanced magboots, and so on. This can be extremely variable in difficulty, and it's your job to make the best of a bad situation.&lt;br /&gt;
|Easy to Very Hard&lt;br /&gt;
|A list of these items can be found [[High-Risk Items|here.]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Assassinate/Destroy&lt;br /&gt;
|This is a tough one. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it's appreciated as well. You can also try a more stealthy approach if you want to. Destroy is a variant of Assassinate, with the target always being the station's AI.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|Sometimes, not only you can assassinate regular crew members, but other Traitors as well. Watch your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Maroon&lt;br /&gt;
|This one is quite similar to assassinating your target, but the real twist is to prevent that person from escaping alive. Whether you're killing your target or kidnapping them for the entire shift.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|This is very variable in difficulty, but it's rare. On the one hand, if you have to protect the [[Librarian]] it's unlikely that they're going to any really dangerous situations. On the other, if you have to protect a [[Station Engineer]] who doesn't know how to set up the singularity, you might fail before the round really starts. If possible, drag their body to genetics as quickly as you can and make sure they get cloned.&lt;br /&gt;
|Easy to Medium&lt;br /&gt;
|Do note that some other traitors may have your 'Protect' target as their 'Kill' target, and so you might have to intentionally disrupt their work to do so.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Debrain&lt;br /&gt;
|This main objective is harder than the others. Removing a crewmember's brain. Of course, one has to kidnap a person, put them to a table and use either the surgery tools or the Surgery Dufflebag to aid you during this objective.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|If you don't have the tools to perform standard surgery, then Ghetto Surgery works as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Exchange&lt;br /&gt;
|Document Exchanging, while it sounds quite easy to do, it's not a common objective. You'll start with a document either in a red or blue color, then you need to find the person for the document with the color that your employers gave to you.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|The person that has the documents you need is always a traitor. Expect that not only you must get the documents that you need, you must keep yours as well.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Escape Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Escape&lt;br /&gt;
|This is going to be one of the objectives for the traitor, getting off the station. This is fairly simple, but getting the crew to call the shuttle may prove hard.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|You will fail this objective if you are in the Brig (Red) zone in the shuttle, or if you're in handcuffs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Die a Glorious Death&lt;br /&gt;
|Quite the opposite from the prior objective, but arguably one of the easiest. Is as simple as announcing yourself to the station and being &amp;quot;COME AT ME BRO,&amp;quot; to jumping into the singularity. Normally any type of death will do, but only the most robust will do it in &amp;lt;i&amp;gt;style&amp;lt;/i&amp;gt;.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|Do note, that matyrdom does not mean kill everyone on station until someone finally kills you. It's strongly advised that you adminhelp your plans for your last moments, to see if the admins online will approve.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Hijack&lt;br /&gt;
|This one is a a lot tougher than escaping the station with Nanotrasen crew onboard, Emagging the shuttle console helps a lot. As this will make the shuttle go away in 10 seconds. After that, kill every crewmember onboard Emergency Shuttle, this fairly sounds difficult however. But (hopefully) rest assured, you're going to have fun with this objective.&lt;br /&gt;
|Hard to Extremely Hard&lt;br /&gt;
|While escaping, pets and other Syndicate Operatives are not counted as crewmembers, they can be spared. As a traitor AI however, you cannot also allow your fellow borgs to escape as well, even if they're willing to your zeroth law. You also have additional items available in your Syndicate Uplink as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Survive&lt;br /&gt;
|Pretty much self explanatory. Surviving until the end if it happens to be a traitor [[AI]]. It's easy if you did it the subtle way, doing it aggressively will be quite tough. Expect a resistance when doing so.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|AIs only have this objective due to its inability to move around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4831</id>
		<title>Предатель</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4831"/>
		<updated>2020-08-15T11:21:12Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: /* Заметки: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==Основы==&lt;br /&gt;
Так, ладно, похоже вы забыли отключить опцию ''Стать предателем (синдиката)'' в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - &amp;quot;А что делать то надо? И главное - как?&amp;quot;. Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию &amp;quot;стать предателем&amp;quot;, но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.&lt;br /&gt;
&lt;br /&gt;
Как только вы освоились в замудреной [[combat|боевой системе]] этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе ''Заметок'' категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-[[Head of Personnel|Глава персонала]] получит большее количество целей с более высокой сложностью чем к примеру предатель-[[Scientist|ученый]], а предатель с целью &amp;quot;Никто не должен уйти&amp;quot; получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым [[Syndicate Items|предметам синдиката]] через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.&lt;br /&gt;
&lt;br /&gt;
Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.&lt;br /&gt;
&lt;br /&gt;
===Заметки:===&lt;br /&gt;
&lt;br /&gt;
*От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.&lt;br /&gt;
*Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли &amp;quot;Пиу-пиу&amp;quot; из лазера по членам персонала или устраивать большой и красивый &amp;quot;бум&amp;quot;, но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.&lt;br /&gt;
*От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше &amp;quot;веселье&amp;quot; слишком экстравагантно.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
This is what you must do in order to please your syndicate employer. These will almost always be dangerous for you, and each objective usually requires your traitor equipment or a very good plan.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Objective&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Description&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Main Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Steal&lt;br /&gt;
|This is one of the most common objectives. Objects for theft range from an unused slime extract, a NASA voidsuit, the Captain's jetpack, advanced magboots, and so on. This can be extremely variable in difficulty, and it's your job to make the best of a bad situation.&lt;br /&gt;
|Easy to Very Hard&lt;br /&gt;
|A list of these items can be found [[High-Risk Items|here.]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Assassinate/Destroy&lt;br /&gt;
|This is a tough one. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it's appreciated as well. You can also try a more stealthy approach if you want to. Destroy is a variant of Assassinate, with the target always being the station's AI.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|Sometimes, not only you can assassinate regular crew members, but other Traitors as well. Watch your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Maroon&lt;br /&gt;
|This one is quite similar to assassinating your target, but the real twist is to prevent that person from escaping alive. Whether you're killing your target or kidnapping them for the entire shift.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|This is very variable in difficulty, but it's rare. On the one hand, if you have to protect the [[Librarian]] it's unlikely that they're going to any really dangerous situations. On the other, if you have to protect a [[Station Engineer]] who doesn't know how to set up the singularity, you might fail before the round really starts. If possible, drag their body to genetics as quickly as you can and make sure they get cloned.&lt;br /&gt;
|Easy to Medium&lt;br /&gt;
|Do note that some other traitors may have your 'Protect' target as their 'Kill' target, and so you might have to intentionally disrupt their work to do so.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Debrain&lt;br /&gt;
|This main objective is harder than the others. Removing a crewmember's brain. Of course, one has to kidnap a person, put them to a table and use either the surgery tools or the Surgery Dufflebag to aid you during this objective.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|If you don't have the tools to perform standard surgery, then Ghetto Surgery works as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Exchange&lt;br /&gt;
|Document Exchanging, while it sounds quite easy to do, it's not a common objective. You'll start with a document either in a red or blue color, then you need to find the person for the document with the color that your employers gave to you.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|The person that has the documents you need is always a traitor. Expect that not only you must get the documents that you need, you must keep yours as well.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Escape Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Escape&lt;br /&gt;
|This is going to be one of the objectives for the traitor, getting off the station. This is fairly simple, but getting the crew to call the shuttle may prove hard.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|You will fail this objective if you are in the Brig (Red) zone in the shuttle, or if you're in handcuffs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Die a Glorious Death&lt;br /&gt;
|Quite the opposite from the prior objective, but arguably one of the easiest. Is as simple as announcing yourself to the station and being &amp;quot;COME AT ME BRO,&amp;quot; to jumping into the singularity. Normally any type of death will do, but only the most robust will do it in &amp;lt;i&amp;gt;style&amp;lt;/i&amp;gt;.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|Do note, that matyrdom does not mean kill everyone on station until someone finally kills you. It's strongly advised that you adminhelp your plans for your last moments, to see if the admins online will approve.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Hijack&lt;br /&gt;
|This one is a a lot tougher than escaping the station with Nanotrasen crew onboard, Emagging the shuttle console helps a lot. As this will make the shuttle go away in 10 seconds. After that, kill every crewmember onboard Emergency Shuttle, this fairly sounds difficult however. But (hopefully) rest assured, you're going to have fun with this objective.&lt;br /&gt;
|Hard to Extremely Hard&lt;br /&gt;
|While escaping, pets and other Syndicate Operatives are not counted as crewmembers, they can be spared. As a traitor AI however, you cannot also allow your fellow borgs to escape as well, even if they're willing to your zeroth law. You also have additional items available in your Syndicate Uplink as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Survive&lt;br /&gt;
|Pretty much self explanatory. Surviving until the end if it happens to be a traitor [[AI]]. It's easy if you did it the subtle way, doing it aggressively will be quite tough. Expect a resistance when doing so.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|AIs only have this objective due to its inability to move around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4830</id>
		<title>Предатель</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4830"/>
		<updated>2020-08-15T11:20:53Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==Основы==&lt;br /&gt;
Так, ладно, похоже вы забыли отключить опцию ''Стать предателем (синдиката)'' в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - &amp;quot;А что делать то надо? И главное - как?&amp;quot;. Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию &amp;quot;стать предателем&amp;quot;, но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.&lt;br /&gt;
&lt;br /&gt;
Как только вы освоились в замудреной [[combat|боевой системе]] этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе ''Заметок'' категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-[[Head of Personnel|Глава персонала]] получит большее количество целей с более высокой сложностью чем к примеру предатель-[[Scientist|ученый]], а предатель с целью &amp;quot;Никто не должен уйти&amp;quot; получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым [[Syndicate Items|предметам синдиката]] через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.&lt;br /&gt;
&lt;br /&gt;
Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.&lt;br /&gt;
&lt;br /&gt;
===Заметки:===&lt;br /&gt;
&lt;br /&gt;
*От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.&lt;br /&gt;
*Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли &amp;quot;Пиу-пиу&amp;quot; из лазера по членам персонала или устраивать большой и красивый &amp;quot;бум&amp;quot;, но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.&lt;br /&gt;
*От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше &amp;quot;веселье&amp;quot; слишком эктравагантно.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
This is what you must do in order to please your syndicate employer. These will almost always be dangerous for you, and each objective usually requires your traitor equipment or a very good plan.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Objective&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Description&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Main Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Steal&lt;br /&gt;
|This is one of the most common objectives. Objects for theft range from an unused slime extract, a NASA voidsuit, the Captain's jetpack, advanced magboots, and so on. This can be extremely variable in difficulty, and it's your job to make the best of a bad situation.&lt;br /&gt;
|Easy to Very Hard&lt;br /&gt;
|A list of these items can be found [[High-Risk Items|here.]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Assassinate/Destroy&lt;br /&gt;
|This is a tough one. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it's appreciated as well. You can also try a more stealthy approach if you want to. Destroy is a variant of Assassinate, with the target always being the station's AI.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|Sometimes, not only you can assassinate regular crew members, but other Traitors as well. Watch your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Maroon&lt;br /&gt;
|This one is quite similar to assassinating your target, but the real twist is to prevent that person from escaping alive. Whether you're killing your target or kidnapping them for the entire shift.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|This is very variable in difficulty, but it's rare. On the one hand, if you have to protect the [[Librarian]] it's unlikely that they're going to any really dangerous situations. On the other, if you have to protect a [[Station Engineer]] who doesn't know how to set up the singularity, you might fail before the round really starts. If possible, drag their body to genetics as quickly as you can and make sure they get cloned.&lt;br /&gt;
|Easy to Medium&lt;br /&gt;
|Do note that some other traitors may have your 'Protect' target as their 'Kill' target, and so you might have to intentionally disrupt their work to do so.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Debrain&lt;br /&gt;
|This main objective is harder than the others. Removing a crewmember's brain. Of course, one has to kidnap a person, put them to a table and use either the surgery tools or the Surgery Dufflebag to aid you during this objective.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|If you don't have the tools to perform standard surgery, then Ghetto Surgery works as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Exchange&lt;br /&gt;
|Document Exchanging, while it sounds quite easy to do, it's not a common objective. You'll start with a document either in a red or blue color, then you need to find the person for the document with the color that your employers gave to you.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|The person that has the documents you need is always a traitor. Expect that not only you must get the documents that you need, you must keep yours as well.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Escape Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Escape&lt;br /&gt;
|This is going to be one of the objectives for the traitor, getting off the station. This is fairly simple, but getting the crew to call the shuttle may prove hard.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|You will fail this objective if you are in the Brig (Red) zone in the shuttle, or if you're in handcuffs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Die a Glorious Death&lt;br /&gt;
|Quite the opposite from the prior objective, but arguably one of the easiest. Is as simple as announcing yourself to the station and being &amp;quot;COME AT ME BRO,&amp;quot; to jumping into the singularity. Normally any type of death will do, but only the most robust will do it in &amp;lt;i&amp;gt;style&amp;lt;/i&amp;gt;.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|Do note, that matyrdom does not mean kill everyone on station until someone finally kills you. It's strongly advised that you adminhelp your plans for your last moments, to see if the admins online will approve.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Hijack&lt;br /&gt;
|This one is a a lot tougher than escaping the station with Nanotrasen crew onboard, Emagging the shuttle console helps a lot. As this will make the shuttle go away in 10 seconds. After that, kill every crewmember onboard Emergency Shuttle, this fairly sounds difficult however. But (hopefully) rest assured, you're going to have fun with this objective.&lt;br /&gt;
|Hard to Extremely Hard&lt;br /&gt;
|While escaping, pets and other Syndicate Operatives are not counted as crewmembers, they can be spared. As a traitor AI however, you cannot also allow your fellow borgs to escape as well, even if they're willing to your zeroth law. You also have additional items available in your Syndicate Uplink as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Survive&lt;br /&gt;
|Pretty much self explanatory. Surviving until the end if it happens to be a traitor [[AI]]. It's easy if you did it the subtle way, doing it aggressively will be quite tough. Expect a resistance when doing so.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|AIs only have this objective due to its inability to move around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4773</id>
		<title>Предатель</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9F%D1%80%D0%B5%D0%B4%D0%B0%D1%82%D0%B5%D0%BB%D1%8C&amp;diff=4773"/>
		<updated>2020-08-13T04:36:45Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Начало перевеода. Сохранение 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = АНТАГОНИСТ&lt;br /&gt;
|img = Traitor.gif|64px&lt;br /&gt;
|jobtitle = Предатель&lt;br /&gt;
|access = В зависимости от вашей профессии + доступ Е-мага&lt;br /&gt;
|difficulty = Варьируется, от среднего до крайне сложного&lt;br /&gt;
|superior = Синдикат&lt;br /&gt;
|duties = Выполните ваши цели&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
В режиме [[Traitor|Предателя]], один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество [[Syndicate Items|полезных инструментов]] в помощь '''в выполнении их опасного дела'''. Игра заканчивается как только шаттл эвакуации покидает станцию. '''Предателям-ИИ смотреть [[AI#Traitoring|сюда]].'''&lt;br /&gt;
&lt;br /&gt;
Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.&lt;br /&gt;
&lt;br /&gt;
'''Вам также стоит почитать про [[Identifying Antagonists|распознавание антагонистов]], если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.'''&lt;br /&gt;
&lt;br /&gt;
==The Basics==&lt;br /&gt;
Alright, you forgot to switch off ''Be (Syndicate) traitor'' in your Game Preferences and now you are stuck as the Traitor and have no idea what you're doing. This is a problem because a bad Traitor results in a bad round for everybody. If you had the option turned off, becoming the Traitor is possible if no one else had it ticked either. If you really don't want to play a traitor, adminhelp it and an admin may or may not revert your traitor status.&lt;br /&gt;
&lt;br /&gt;
After you've familiarized yourself with the game's [[combat]] system, it's time to get down to business. The first thing to note as the traitor are your objectives. They are always kept in the ''Notes'' command and it's a good idea to check that when a round starts. There are a number of objectives that any traitor can be assigned, and you can be given multiple objectives. The number you get and the difficulty they are depend on your job and your objectives that you'll undertake. A traitor [[Head of Personnel]] will get more and harder objectives than the [[Scientist]] for example, a traitor with a Hijack objective will have one less objective than a traitor without the aformentioned objective. You also have access to [[Syndicate Items]] via a PDA (by inputting your ringtone) or headset uplink (by setting your frequency). You'll have 20 telecrystals (TC) in your uplink to buy some useful equipment that will be able to help you complete your objectives.&lt;br /&gt;
&lt;br /&gt;
Note that some people can identify certain objects IC, so be careful what you use around people.&lt;br /&gt;
&lt;br /&gt;
===Guidelines===&lt;br /&gt;
&lt;br /&gt;
*You are expected to try to accomplish your objectives. An antagonist who has conflicting feelings about what he must do is always fun but try to not take it too far as, like mentioned above, the syndicate wouldn't send a saint to an assassination mission. They wouldn't send a careless lazy bum either so try to care at least a bit for the objectives.&lt;br /&gt;
*You are expected to not cause massive amounts of collateral damage. Feel free to kill people and blow things up, but only as long as it furthers your objectives somehow. Your character may have murderous or destructive tendencies, but they shouldn't go as far as blowing or murdering stuff just for the sake of it: doing so offers a lot of personal risk and as an agent with a mission and a person that wants to get out of the station alive and free, you wouldn't put yourself through such risks. Again, the syndicate wouldn't send a walking doomsday to a stealthy mission.&lt;br /&gt;
*You are expected to still be a believable person. Try to resist the temptation to become the perfect objective-accomplishing machine when you antagonize: You are still a person, with all that entails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But ultimately, creating fun are all antagonists are about. So feel free to overlook some/all of these if you feel you can be fun for everyone/most by doing so. But keep in mind that doing so offers a certain degree of risk, and you may want to consult an admin ahead of yourself to see if your idea of &amp;quot;fun&amp;quot; isn't too excluding.&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
This is what you must do in order to please your syndicate employer. These will almost always be dangerous for you, and each objective usually requires your traitor equipment or a very good plan.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Objective&lt;br /&gt;
| width=&amp;quot;500&amp;quot; |Description&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Difficulty&lt;br /&gt;
| width=&amp;quot;300&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Main Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:Black_Gloves.png]]&amp;lt;br&amp;gt;Steal&lt;br /&gt;
|This is one of the most common objectives. Objects for theft range from an unused slime extract, a NASA voidsuit, the Captain's jetpack, advanced magboots, and so on. This can be extremely variable in difficulty, and it's your job to make the best of a bad situation.&lt;br /&gt;
|Easy to Very Hard&lt;br /&gt;
|A list of these items can be found [[High-Risk Items|here.]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif]]&amp;lt;br&amp;gt;Assassinate/Destroy&lt;br /&gt;
|This is a tough one. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it's appreciated as well. You can also try a more stealthy approach if you want to. Destroy is a variant of Assassinate, with the target always being the station's AI.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|Sometimes, not only you can assassinate regular crew members, but other Traitors as well. Watch your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garrote.png]]&amp;lt;br&amp;gt;Maroon&lt;br /&gt;
|This one is quite similar to assassinating your target, but the real twist is to prevent that person from escaping alive. Whether you're killing your target or kidnapping them for the entire shift.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eshield.png|64px]]&amp;lt;br&amp;gt;Protect&lt;br /&gt;
|This is very variable in difficulty, but it's rare. On the one hand, if you have to protect the [[Librarian]] it's unlikely that they're going to any really dangerous situations. On the other, if you have to protect a [[Station Engineer]] who doesn't know how to set up the singularity, you might fail before the round really starts. If possible, drag their body to genetics as quickly as you can and make sure they get cloned.&lt;br /&gt;
|Easy to Medium&lt;br /&gt;
|Do note that some other traitors may have your 'Protect' target as their 'Kill' target, and so you might have to intentionally disrupt their work to do so.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DuffleSyndiMed.png]]&amp;lt;br&amp;gt;Debrain&lt;br /&gt;
|This main objective is harder than the others. Removing a crewmember's brain. Of course, one has to kidnap a person, put them to a table and use either the surgery tools or the Surgery Dufflebag to aid you during this objective.&lt;br /&gt;
|Hard to Very Hard&lt;br /&gt;
|If you don't have the tools to perform standard surgery, then Ghetto Surgery works as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:folder.png]]&amp;lt;br&amp;gt;Exchange&lt;br /&gt;
|Document Exchanging, while it sounds quite easy to do, it's not a common objective. You'll start with a document either in a red or blue color, then you need to find the person for the document with the color that your employers gave to you.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|The person that has the documents you need is always a traitor. Expect that not only you must get the documents that you need, you must keep yours as well.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Escape Objectives&lt;br /&gt;
|-&lt;br /&gt;
![[File:AdrenalImp.png]]&amp;lt;br&amp;gt;Escape&lt;br /&gt;
|This is going to be one of the objectives for the traitor, getting off the station. This is fairly simple, but getting the crew to call the shuttle may prove hard.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|You will fail this objective if you are in the Brig (Red) zone in the shuttle, or if you're in handcuffs.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BombImplant.png]]&amp;lt;br&amp;gt;Die a Glorious Death&lt;br /&gt;
|Quite the opposite from the prior objective, but arguably one of the easiest. Is as simple as announcing yourself to the station and being &amp;quot;COME AT ME BRO,&amp;quot; to jumping into the singularity. Normally any type of death will do, but only the most robust will do it in &amp;lt;i&amp;gt;style&amp;lt;/i&amp;gt;.&lt;br /&gt;
|Very Easy to Hard&lt;br /&gt;
|Do note, that matyrdom does not mean kill everyone on station until someone finally kills you. It's strongly advised that you adminhelp your plans for your last moments, to see if the admins online will approve.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Emag.png]]&amp;lt;br&amp;gt;Hijack&lt;br /&gt;
|This one is a a lot tougher than escaping the station with Nanotrasen crew onboard, Emagging the shuttle console helps a lot. As this will make the shuttle go away in 10 seconds. After that, kill every crewmember onboard Emergency Shuttle, this fairly sounds difficult however. But (hopefully) rest assured, you're going to have fun with this objective.&lt;br /&gt;
|Hard to Extremely Hard&lt;br /&gt;
|While escaping, pets and other Syndicate Operatives are not counted as crewmembers, they can be spared. As a traitor AI however, you cannot also allow your fellow borgs to escape as well, even if they're willing to your zeroth law. You also have additional items available in your Syndicate Uplink as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sunglasses.png]]&amp;lt;br&amp;gt;Survive&lt;br /&gt;
|Pretty much self explanatory. Surviving until the end if it happens to be a traitor [[AI]]. It's easy if you did it the subtle way, doing it aggressively will be quite tough. Expect a resistance when doing so.&lt;br /&gt;
|Medium to Very Hard&lt;br /&gt;
|AIs only have this objective due to its inability to move around.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check [[Syndicate Items]] for a more detailed description on the goods. &lt;br /&gt;
&lt;br /&gt;
Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.&lt;br /&gt;
&lt;br /&gt;
===Killing===&lt;br /&gt;
Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.&lt;br /&gt;
&lt;br /&gt;
====General Tips &amp;amp; Advice====&lt;br /&gt;
&lt;br /&gt;
*Always finish the job. NEVER leave your victim alive so they can be healed or treated.&lt;br /&gt;
*After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.&lt;br /&gt;
*Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.&lt;br /&gt;
*Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.&lt;br /&gt;
*Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.&lt;br /&gt;
*Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.&lt;br /&gt;
*If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, ''it still might manage to.'' Experiment with different items and tools so that you're always a threat.&lt;br /&gt;
*When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.&lt;br /&gt;
*Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.&lt;br /&gt;
*If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.&lt;br /&gt;
*The [[Syndicate Items#Sleepy Pen|Sleepy Pen]] is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.&lt;br /&gt;
*If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.&lt;br /&gt;
&lt;br /&gt;
====Beating====&lt;br /&gt;
Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Easy to perform and many weapons are readily available across the station.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.&lt;br /&gt;
&lt;br /&gt;
====Strangulation==== &lt;br /&gt;
Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Using a garrote helps with this method. Strangulation is most useful against downed opponents.&lt;br /&gt;
&lt;br /&gt;
===Advanced Methods of Murder===&lt;br /&gt;
This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.&lt;br /&gt;
&lt;br /&gt;
====Suffocation====&lt;br /&gt;
Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.&lt;br /&gt;
&lt;br /&gt;
''Pros;''&lt;br /&gt;
Leaves no physical evidence, reasonably fast!&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.&lt;br /&gt;
&lt;br /&gt;
====Intoxication/Overdose==== &lt;br /&gt;
Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Readily available in the Medbay, leaves little physical evidence&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Takes some time to work, is most likely not deadly unless extreme doses are administered&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.&lt;br /&gt;
&lt;br /&gt;
====Traitor Weapons==== &lt;br /&gt;
Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.&lt;br /&gt;
&lt;br /&gt;
====Spacing==== &lt;br /&gt;
The act of forcing somebody out of an external airlock.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
====Fire==== &lt;br /&gt;
Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.&lt;br /&gt;
&lt;br /&gt;
====Genetic Murder====&lt;br /&gt;
This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.&lt;br /&gt;
&lt;br /&gt;
====Acid==== &lt;br /&gt;
Can be made using the chemistry system and is deadly if used correctly.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Hard to make unless you're the chemist. Acids are not very effective when injected.&lt;br /&gt;
&lt;br /&gt;
''Notes:''&lt;br /&gt;
This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.&lt;br /&gt;
&lt;br /&gt;
====Gibbing====&lt;br /&gt;
A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.&lt;br /&gt;
&lt;br /&gt;
''Notes:'' A nice way to kill somebody. It's also effective on Changelings too.&lt;br /&gt;
&lt;br /&gt;
====Cremation and Mass Driver====&lt;br /&gt;
An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.&lt;br /&gt;
&lt;br /&gt;
''Pros:''&lt;br /&gt;
If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.&lt;br /&gt;
&lt;br /&gt;
The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.&lt;br /&gt;
&lt;br /&gt;
''Cons:''&lt;br /&gt;
While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.&lt;br /&gt;
&lt;br /&gt;
Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.&lt;br /&gt;
&lt;br /&gt;
Mass driving space-immune species is also a bad idea too, since it leads to [[Space]] and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!&lt;br /&gt;
&lt;br /&gt;
''Notes:'' An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.&lt;br /&gt;
&lt;br /&gt;
===Where to Commit Murder===&lt;br /&gt;
Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:&lt;br /&gt;
&lt;br /&gt;
*Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.&lt;br /&gt;
&lt;br /&gt;
*How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.&lt;br /&gt;
&lt;br /&gt;
*How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.&lt;br /&gt;
&lt;br /&gt;
After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;&lt;br /&gt;
&lt;br /&gt;
*How hard is the area to access?&lt;br /&gt;
*How secluded is the area?&lt;br /&gt;
*Is the area your primary post?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.&lt;br /&gt;
&lt;br /&gt;
===Getting Caught===&lt;br /&gt;
Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.&lt;br /&gt;
&lt;br /&gt;
==Getting Off the Station==&lt;br /&gt;
Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.&lt;br /&gt;
&lt;br /&gt;
Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.&lt;br /&gt;
&lt;br /&gt;
If all goes well, give yourself a pat on the back, you did it!  If not, try to figure out where it all went wrong and improve on that.  Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the [[Captain]] is carrying around.  Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.&lt;br /&gt;
&lt;br /&gt;
==Stealth Tips==&lt;br /&gt;
Want to get the job done with little to no trouble?&lt;br /&gt;
&lt;br /&gt;
*Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).&lt;br /&gt;
&lt;br /&gt;
*Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.&lt;br /&gt;
&lt;br /&gt;
*If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.&lt;br /&gt;
&lt;br /&gt;
*A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.&lt;br /&gt;
&lt;br /&gt;
*Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.&lt;br /&gt;
&lt;br /&gt;
*Have a backup plan. Things don't always go as planned, so have a way out.&lt;br /&gt;
&lt;br /&gt;
*Wear a disguise. Be an Unknown.&lt;br /&gt;
&lt;br /&gt;
*Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.&lt;br /&gt;
&lt;br /&gt;
==Additional Notes==&lt;br /&gt;
&lt;br /&gt;
*Not all Roles can be Traitors at roundstart, the [[Captain]], all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.&lt;br /&gt;
*Sometimes, in some gamemodes where [[Changeling]]s or [[Vampire]]s are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.&lt;br /&gt;
*Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.&lt;br /&gt;
*There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.&lt;br /&gt;
*Much of this guide is directed at human traitors, not [[AI#Traitoring|AI traitors]].&lt;br /&gt;
*Being a traitor is not a free ticket to ruin everyone's round.&lt;br /&gt;
*If the item you need to steal has been chucked into the [[Hacking#Safes|Safe]], read up about the thing on how to crack it.&lt;br /&gt;
*If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Modes]] &lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4769</id>
		<title>Construct</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4769"/>
		<updated>2020-08-13T04:19:29Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = СВЕРЪЕСТВЕСТВЕННОЕ&lt;br /&gt;
|img = Shade.png&lt;br /&gt;
|jobtitle = Тень или Конструкт&lt;br /&gt;
|access = Зависит от вашей формы&lt;br /&gt;
|difficulty = Просто&lt;br /&gt;
|superior = Призвавший вас&lt;br /&gt;
|duties = Пугайте, следуйте глупым указаниям своего призывателя или еще глупее умирайте, пытаясь.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
[[Cultist|Культисты]] или [[wizard|волшебник]] могут потребовать подкрепление для помощи в их делах ввиде теней или даже конструктов на станцию! В зависимости от того кто ответственен за ваш призыв, ваши подчиненные могут быть совсем разных видов. Приготовьтесь к времени страха, резни и кровавого пира если ваши подчиненные переусердствуют и захватывать на станции будет по сути то уже особо и нечего.&lt;br /&gt;
&lt;br /&gt;
==Общее описание==&lt;br /&gt;
Тени и конструкты связаны с призвавших их человеком ввиде отношения хозяин-раб, где человек выступает первым а вы последним. Вам нужно всегда выполнять поручения вашего Хозяина. Любой ценой &amp;lt;s&amp;gt;(и желательно максимально дословно)&amp;lt;/s&amp;gt;. Как теням, так и конструктам ненужны кислородные баллоны для свободного перемещения в космосе. Если же тень или конструкт погибнут, то на их месте останется эктоплазма, что может понадобится для создания [[Guide to Food and Drinks#Microwave Recipes|бургера-призрака]] (ну или съедена в чистом виде если вы конечно не настолько брезгливы). Конструкты, призванные [[cultist|культистами]] не определяют свою форму. Вместо этого ее выбирают культисты и вам волей-неволей приходится выполнять их указания и свою роль, если же вы конечно не готовы нарушить правила и отлететь далеко и надолго или просто впасть в ССД. &lt;br /&gt;
&lt;br /&gt;
У некоторых конструктов есть особые способности, напоминающие способности [[mime|мима]], [[changeling|генокрада]] и [[wizard|волшебника]]. Они распологаются сверху справа интерфейса. Все конструкты не могут быть оглушены, но и они в отличии от обычных людей не могут оглушить свою цель. Большая их часть не может быть излечена от ранений без посторонней помощи, представляющей собой Камень Души который был использовался для их призыва. Они одни из самых простых, но и самых опасных для экипажа существ в игре.&lt;br /&gt;
&lt;br /&gt;
=[[File:Soulstone.png|64px]]Камень души=&lt;br /&gt;
Фрагменты давно затерянного артефакта времен Бигонуса, Камни души, оставшиеся после него, способны вырвать душу из тела человека и навечно заточить его в себя, порабощая из разум и волю.&lt;br /&gt;
&lt;br /&gt;
Единственное предназначение камней души - собсно содержать в себе душу. Их можно открыть сами по себе дабы выпустить тень в мир и после вернуть обратно. Камни души можно использовать только на мертвых людях либо на людях в критическом состоянии в паре миллиметров от могилы. Если вы это делаете то их душа помещается в камень а не становится призраком, либо если тело уже мертвое то его душа просто затягивается в него. Они будут называтся &amp;quot;Тень X&amp;quot;, где X будет их имя при жизни.&lt;br /&gt;
&lt;br /&gt;
При нажатии на камень души вы можете выпустить тень, либо же им можно нажать на оболочку конструкта дабы выбрать его тип и поместить в него душу бедолаги, одаривая его новым телом.&lt;br /&gt;
&lt;br /&gt;
Священник также получает камень души в начале игры, и может даже создать своего личного конструкта, найдя оболочку на астероиде. Однако, так как вы должны для этого еще и найти труп человека, то по правилам на вас сверху прилетит кара небесная ввиде банхаммера за Нонрп ибо негоже отбирать души у господа твоего.&lt;br /&gt;
&lt;br /&gt;
=[[File:Shade.png|64px]]Тень=&lt;br /&gt;
Тени - красные (пхех) призраки имеющие то же имя что и при жизни. Как только вас выпустили, вы увидите это сообщение: &lt;br /&gt;
&lt;br /&gt;
''Вы были выпущены из своей тюрьмы, однако теперь ваша воля принадлежит Y. Помогите выполнить его поручения и задания любой ценой.'' Y - имя призвавшего вас культиста.&lt;br /&gt;
&lt;br /&gt;
Тень сильно ограничена в своем функционале. Она не может взаимодействовать с объектами, а при клике по человеку или живому существу причинит ему 7 физического урона.&lt;br /&gt;
&lt;br /&gt;
Тени крайне хилые, однако могут быть восстановлены при их возвращении в камень души. Если вас использует [[cultist|культист]], он может воспользоватся вами для исполнения требования необходимого количества человек для нужного ритуала.&lt;br /&gt;
&lt;br /&gt;
=[[File:Juggernaut.png|64px]] Джаггернаут=&lt;br /&gt;
Джаггернауты это сильные, выносливые, здоровые и крайне медлительные конструкты. Они могут выбить стену одним тычком, однако сами по себе урона наносят чуть больше чем Жнецы. Их нельзя схватить или толкать, да и пробить их тоже будет сложной задачей. Изза этого они получили звание очень хорошего живого щита. Джаггернауты не могут быть пробиты оружием с силой меньше чем 10 урона, таких как огнетушители, электродубинки и большой кислородный баллон, а также имеют шанс заблокировать лазер попавший в них, выпущенный из обычного вооружения офицеров СБ. Мало того вы можете ломать стены одним кликом, вы еще и создавать их можете особым заклятьем дабы такие засранцы как [[engineer|инженеры]] не отправили вас далеко и надолго с помощью своей горелки в глубокий космос, расплавив стену на другом конце корридора, ну или сбежать от погони [[Security Officer|отряда СБ]] через техтоннели.&lt;br /&gt;
&lt;br /&gt;
*Силовая стена, перезарядка 30с (Создает на месте Джаггернаута невидимую и неразрушимую стену. Через какое то время автоматически исчезнет.)&lt;br /&gt;
&lt;br /&gt;
=[[File:Wraith.png|64px]] Гневливый=&lt;br /&gt;
Гневливый по здоровью не так уж и сильно отличается от человека, но у него достаточно сильная атака вблизи. Гневливый также способен проходить через двери, окна и стены воспользовавшись способностью &amp;quot;Бестелесность&amp;quot;. Очень полезен при уничтожении ключевых фигур до которых сам культ не может дотянутся, где бы они не были. Одна из их самых популярных задач - уничтожение [[AI|ИИ]] или уничтожение заперевшихся в своих каютах издали по типу [[Warden|вардена]] или глав, что в своих каютах уже успели забыть о страхе. Пора это исправить.&lt;br /&gt;
&lt;br /&gt;
*Бестелесность.&lt;br /&gt;
&lt;br /&gt;
=[[File:Artificer.png|64px]] Созидатель=&lt;br /&gt;
Созидатель еще более хилый чем тень. Тем не менее, его цель - не сражаться с экипажем а выполнять роль поддержки. Также Созидатель способен отлечивать раненых конструктов ''атакуя их''. Созидатель также обладает особыми заклятьями, доступными лишь ему и позволяющие существено облегчить жизнь культистам. Их цель - расширение армии конструктов и поддержка ее работоспособности. Магический снаряд и быстрые удары Гневливых - смертельное комбо.&lt;br /&gt;
&lt;br /&gt;
*Созидатель, 180с перезарядки (Создает пустой сосуд для будущего конструкта)&lt;br /&gt;
*Малое создание, 10с перезарядки (создает стену)&lt;br /&gt;
*Создание пола, 2с перезарядки (Создает пол с культистскими знаками подобно Пилону)&lt;br /&gt;
*Создать камень души, 300с перезарядки.&lt;br /&gt;
*Малый магический снаряд, 40с перезарядки.&lt;br /&gt;
&lt;br /&gt;
=[[File:Harvester.png|64px]] Жнец=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Жнецы появляются как только Нар'си прорывается сквозь стену реальности и проникает в этот мир, они будут оглушать и тащить к их богу всех членов экипажа что найдут. Также они могут выпустить парализующий газ, способный вырубить любого кто не успел надеть кислородную маску и открыть баллон с воздухом. [[cultist|Культисты]] призвавшие Нар'си превратятся в жнецов, а мертвый жнец может спокойно нажать по Нар-си дабы воскреснуть. У них крайне слабая атака и они слабы почти во всем, однако их сила - в количестве. Огромном количестве. Так что вряд ли у вас будут шансы. Лучше просто бегите.&lt;br /&gt;
&lt;br /&gt;
*Парализующий газ.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4767</id>
		<title>Construct</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4767"/>
		<updated>2020-08-12T19:43:36Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = СВЕРЪЕСТВЕСТВЕННОЕ&lt;br /&gt;
|img = Shade.png&lt;br /&gt;
|jobtitle = Тень или Конструкт&lt;br /&gt;
|access = Зависит от вашей формы&lt;br /&gt;
|difficulty = Просто&lt;br /&gt;
|superior = Призвавший вас&lt;br /&gt;
|duties = Пугайте, следуйте глупым указаниям своего призывателя или еще глупее умирайте, пытаясь.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
[[Cultist|Культисты]] или [[wizard|волшебник]] могут потребовать подкрепление для помощи в их делах ввиде теней или даже конструктов на станцию! В зависимости от того кто ответственен за ваш призыв, ваши подчиненные могут быть совсем разных видов. Приготовьтесь к времени страха, резни и кровавого пира если ваши подчиненные переусердствуют и захватывать на станции будет по сути то уже особо и нечего.&lt;br /&gt;
&lt;br /&gt;
==Общее описание==&lt;br /&gt;
Тени и конструкты связаны с призвавших их человеком ввиде отношения хозяин-раб, где человек выступает первым а вы последним. Вам нужно всегда выполнять поручения вашего Хозяина. Любой ценой &amp;lt;s&amp;gt;(и желательно максимально дословно)&amp;lt;/s&amp;gt;. Как теням, так и конструктам ненужны кислородные баллоны для свободного перемещения в космосе. Если же тень или конструкт погибнут, то на их месте останется эктоплазма, что может понадобится для создания [[Guide to Food and Drinks#Microwave Recipes|бургера-призрака]] (ну или съедена в чистом виде если вы конечно не настолько брезгливы). Конструкты, призванные [[cultist|культистами]] не определяют свою форму. Вместо этого ее выбирают культисты и вам волей-неволей приходится выполнять их указания и свою роль, если же вы конечно не готовы нарушить правила и отлететь далеко и надолго или просто впасть в ССД. &lt;br /&gt;
&lt;br /&gt;
У некоторых конструктов есть особые способности, напоминающие способности [[mime|мима]], [[changeling|генокрада]] и [[wizard|волшебника]]. Они распологаются сверху справа интерфейса. Все конструкты не могут быть оглушены, но и они в отличии от обычных людей не могут оглушить свою цель. Большая их часть не может быть излечена от ранений без посторонней помощи, представляющей собой Камень Души который был использовался для их призыва. Они одни из самых простых, но и самых опасных для экипажа существ в игре.&lt;br /&gt;
&lt;br /&gt;
=[[File:Soulstone.png|64px]]Камень души=&lt;br /&gt;
Фрагменты давно затерянного артефакта времен Бигонуса, Камни души, оставшиеся после него, способны вырвать душу из тела человека и навечно заточить его в себя, порабощая из разум и волю.&lt;br /&gt;
&lt;br /&gt;
Единственное предназначение камней души - собсно содержать в себе душу. Их можно открыть сами по себе дабы выпустить тень в мир и после вернуть обратно. Камни души можно использовать только на мертвых людях либо на людях в критическом состоянии в паре миллиметров от могилы. Если вы это делаете то их душа помещается в камень а не становится призраком, либо если тело уже мертвое то его душа просто затягивается в него. Они будут называтся &amp;quot;Тень X&amp;quot;, где X будет их имя при жизни.&lt;br /&gt;
&lt;br /&gt;
При нажатии на камень души вы можете выпустить тень, либо же им можно нажать на оболочку конструкта дабы выбрать его тип и поместить в него душу бедолаги, одаривая его новым телом.&lt;br /&gt;
&lt;br /&gt;
Священник также получает камень души в начале игры, и может даже создать своего личного конструкта, найдя оболочку на астероиде. Однако, так как вы должны для этого еще и найти труп человека, то по правилам на вас сверху прилетит кара небесная ввиде банхаммера за Нонрп ибо негоже отбирать души у господа твоего.&lt;br /&gt;
&lt;br /&gt;
=[[File:Shade.png|64px]]Тень=&lt;br /&gt;
Тени - красные (пхех) призраки имеющие то же имя что и при жизни. Как только вас выпустили, вы увидите это сообщение: &lt;br /&gt;
&lt;br /&gt;
''Вы были выпущены из своей тюрьмы, однако теперь ваша воля принадлежит Y. Помогите выполнить его поручения и задания любой ценой.'' Y - имя призвавшего вас культиста.&lt;br /&gt;
&lt;br /&gt;
Тень сильно ограничена в своем функционале. Она не может взаимодействовать с объектами, а при клике по человеку или живому существу причинит ему 7 физического урона.&lt;br /&gt;
&lt;br /&gt;
Тени крайне хилые, однако могут быть восстановлены при их возвращении в камень души. Если вас использует [[cultist|культист]], он может воспользоватся вами для исполнения требования необходимого количества человек для нужного ритуала.&lt;br /&gt;
&lt;br /&gt;
=[[File:Juggernaut.png|64px]] Джаггернаут=&lt;br /&gt;
Джаггернауты это сильные, выносливые, здоровые и крайне медлительные конструкты. Они могут выбить стену одним тычком, однако сами по себе урона наносят чуть больше чем Жнецы. Их нельзя схватить или толкать, да и пробить их тоже будет сложной задачей. Изза этого они получили звание очень хорошего живого щита. Джаггернауты не могут быть пробиты оружием с силой меньше чем 10 урона, таких как огнетушители, электродубинки и большой кислородный баллон, а также имеют шанс заблокировать лазер попавший в них, выпущенный из обычного вооружения офицеров СБ. Мало того вы можете ломать стены одним кликом, вы еще и создавать их можете особым заклятьем дабы такие засранцы как [[engineer|инженеры]] не отправили вас далеко и надолго с помощью своей горелки в глубокий космос, расплавив стену на другом конце корридора, ну или сбежать от погони [[Security Officer|отряда СБ]] через техтоннели.&lt;br /&gt;
&lt;br /&gt;
*Силовая стена, перезарядка 30с (Создает на месте Джаггернаута невидимую и неразрушимую стену. Через какое то время автоматически исчезнет.)&lt;br /&gt;
&lt;br /&gt;
=[[File:Wraith.png|64px]] Гневливый=&lt;br /&gt;
Гневливый по здоровью не так уж и сильно отличается от человека, но у него достаточно сильная атака вблизи. Гневливый также способен проходить через двери, окна и стены воспользовавшись способностью &amp;quot;Бестелесность&amp;quot;. Очень полезен при уничтожении ключевых фигур до которых сам культ не может дотянутся, где бы они не были. Одна из их самых популярных задач - уничтожение [[AI|ИИ]] или уничтожение заперевшихся в своих каютах издали по типу [[Warden|вардена]] или глав, что в своих каютах уже успели забыть о страхе. Пора это исправить.&lt;br /&gt;
&lt;br /&gt;
*Бестелесность.&lt;br /&gt;
&lt;br /&gt;
=[[File:Artificer.png|64px]] Artificer=&lt;br /&gt;
The artificer is even more fragile than a shade. Not suited for fighting but for construction purposes, the Artificer can however repair other constructs by ''attacking them''. The Artificer has the following commands in the Spells tab. They essentially serve the purpose of expanding and maintaining your construct army, as well as a powerful support unit. Magic missile paired with a wraith's slicing attacks is a deadly combo.&lt;br /&gt;
&lt;br /&gt;
*Artificer, 180 cool down (Creates empty construct shell)&lt;br /&gt;
*Lesser Construction, 10 cool down (Creates wall)&lt;br /&gt;
*Floor Construction, 2 cool down (Creates floor with cultist tiles)&lt;br /&gt;
*Summon Soulstone, 300 cool down&lt;br /&gt;
*Lesser Magic Missile, 40 cooldown&lt;br /&gt;
&lt;br /&gt;
=[[File:Harvester.png|64px]] Harvester=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Harvester only spawns should Nar'Sie tear through The Veil, they will stun and drag anyone they find back to their deity. It's also able to release a paralyzing smoke that will knock out anyone who doesn't have internals on. The [[cultist|cultists]] who summoned Nar'Sie will turn into these when he is summoned, dead Harvesters can respawn by clicking on Nar'Sie. They have a pathetic attack and are kind of terrible at everything, but they have the benefit of massed forces to overwhelm anyone that survived the cult up until the summoning.&lt;br /&gt;
&lt;br /&gt;
*Paralysing Smoke&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4766</id>
		<title>Construct</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4766"/>
		<updated>2020-08-12T19:10:02Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = СВЕРЪЕСТВЕСТВЕННОЕ&lt;br /&gt;
|img = Shade.png&lt;br /&gt;
|jobtitle = Тень или Конструкт&lt;br /&gt;
|access = Зависит от вашей формы&lt;br /&gt;
|difficulty = Просто&lt;br /&gt;
|superior = Призвавший вас&lt;br /&gt;
|duties = Пугайте, следуйте глупым указаниям своего призывателя или еще глупее умирайте, пытаясь.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
[[Cultist|Культисты]] или [[wizard|волшебник]] могут потребовать подкрепление для помощи в их делах ввиде теней или даже конструктов на станцию! В зависимости от того кто ответственен за ваш призыв, ваши подчиненные могут быть совсем разных видов. Приготовьтесь к времени страха, резни и кровавого пира если ваши подчиненные переусердствуют и захватывать на станции будет по сути то уже особо и нечего.&lt;br /&gt;
&lt;br /&gt;
==Общее описание==&lt;br /&gt;
Тени и конструкты связаны с призвавших их человеком ввиде отношения хозяин-раб, где человек выступает первым а вы последним. Вам нужно всегда выполнять поручения вашего Хозяина. Любой ценой &amp;lt;s&amp;gt;(и желательно максимально дословно)&amp;lt;/s&amp;gt;. Как теням, так и конструктам ненужны кислородные баллоны для свободного перемещения в космосе. Если же тень или конструкт погибнут, то на их месте останется эктоплазма, что может понадобится для создания [[Guide to Food and Drinks#Microwave Recipes|бургера-призрака]] (ну или съедена в чистом виде если вы конечно не настолько брезгливы). Конструкты, призванные [[cultist|культистами]] не определяют свою форму. Вместо этого ее выбирают культисты и вам волей-неволей приходится выполнять их указания и свою роль, если же вы конечно не готовы нарушить правила и отлететь далеко и надолго или просто впасть в ССД. &lt;br /&gt;
&lt;br /&gt;
У некоторых конструктов есть особые способности, напоминающие способности [[mime|мима]], [[changeling|генокрада]] и [[wizard|волшебника]]. Они распологаются сверху справа интерфейса. Все конструкты не могут быть оглушены, но и они в отличии от обычных людей не могут оглушить свою цель. Большая их часть не может быть излечена от ранений без посторонней помощи, представляющей собой Камень Души который был использовался для их призыва. Они одни из самых простых, но и самых опасных для экипажа существ в игре.&lt;br /&gt;
&lt;br /&gt;
=[[File:Soulstone.png|64px]]Камень души=&lt;br /&gt;
Фрагменты давно затерянного артефакта времен Бигонуса, Камни души, оставшиеся после него, способны вырвать душу из тела человека и навечно заточить его в себя, порабощая из разум и волю.&lt;br /&gt;
&lt;br /&gt;
Единственное предназначение камней души - собсно содержать в себе душу. Их можно открыть сами по себе дабы выпустить тень в мир и после вернуть обратно. Камни души можно использовать только на мертвых людях либо на людях в критическом состоянии в паре миллиметров от могилы. Если вы это делаете то их душа помещается в камень а не становится призраком, либо если тело уже мертвое то его душа просто затягивается в него. Они будут называтся &amp;quot;Тень X&amp;quot;, где X будет их имя при жизни.&lt;br /&gt;
&lt;br /&gt;
При нажатии на камень души вы можете выпустить тень, либо же им можно нажать на оболочку конструкта дабы выбрать его тип и поместить в него душу бедолаги, одаривая его новым телом.&lt;br /&gt;
&lt;br /&gt;
Священник также получает камень души в начале игры, и может даже создать своего личного конструкта, найдя оболочку на астероиде. Однако, так как вы должны для этого еще и найти труп человека, то по правилам на вас сверху прилетит кара небесная ввиде банхаммера за Нонрп ибо негоже отбирать души у господа твоего.&lt;br /&gt;
&lt;br /&gt;
=[[File:Shade.png|64px]]Тень=&lt;br /&gt;
Тени - красные (пхех) призраки имеющие то же имя что и при жизни. Как только вас выпустили, вы увидите это сообщение: &lt;br /&gt;
&lt;br /&gt;
''Вы были выпущены из своей тюрьмы, однако теперь ваша воля принадлежит Y. Помогите выполнить его поручения и задания любой ценой.'' Y - имя призвавшего вас культиста.&lt;br /&gt;
&lt;br /&gt;
Тень сильно ограничена в своем функционале. Она не может взаимодействовать с объектами, а при клике по человеку или живому существу причинит ему 7 физического урона.&lt;br /&gt;
&lt;br /&gt;
Тени крайне хилые, однако могут быть восстановлены при их возвращении в камень души. Если вас использует [[cultist|культист]], он может воспользоватся вами для исполнения требования необходимого количества человек для нужного ритуала.&lt;br /&gt;
&lt;br /&gt;
=[[File:Juggernaut.png|64px]] Juggernaut=&lt;br /&gt;
Juggernauts are strong, slow and have lots of health. They can destroy any wall by simply punching it and do more damage than Harvesters. They cannot be pushed or grabbed and make excellent body shields. Juggernauts are immune to any weapon of force 10 or below, such as fire extinguishers, harm batons, and large air tanks as well as having a chance to block laser based weaponry used against them. They also have the magic spell to create force walls to keep that piece of shit [[engineer]] from venting your base to space, or to escape from the bloodthirsty [[Security Officer|sec squad]] chasing them through maintenance.&lt;br /&gt;
&lt;br /&gt;
*Force Wall, 30 cool down (Creates an impassable, indestructible barrier on the juggernaut's location. Will eventually disappear.)&lt;br /&gt;
&lt;br /&gt;
=[[File:Wraith.png|64px]] Wraith=&lt;br /&gt;
The Wraith is a tiny bit more fragile than a human, but has a strong melee attack. The Wraith is capable of phasing through doors and walls using the Ethereal Jaunt ability. Very useful for killing off key persons far away from the Cult's reach, wherever they may be. One of their most popular uses includes eliminating the [[AI]] or assassinating hard to reach personnel by surprise such as certain security ([[Warden]]) or other Heads of Staff that won't stick their heads out of their offices.&lt;br /&gt;
&lt;br /&gt;
*Ethereal Jaunt,&lt;br /&gt;
&lt;br /&gt;
=[[File:Artificer.png|64px]] Artificer=&lt;br /&gt;
The artificer is even more fragile than a shade. Not suited for fighting but for construction purposes, the Artificer can however repair other constructs by ''attacking them''. The Artificer has the following commands in the Spells tab. They essentially serve the purpose of expanding and maintaining your construct army, as well as a powerful support unit. Magic missile paired with a wraith's slicing attacks is a deadly combo.&lt;br /&gt;
&lt;br /&gt;
*Artificer, 180 cool down (Creates empty construct shell)&lt;br /&gt;
*Lesser Construction, 10 cool down (Creates wall)&lt;br /&gt;
*Floor Construction, 2 cool down (Creates floor with cultist tiles)&lt;br /&gt;
*Summon Soulstone, 300 cool down&lt;br /&gt;
*Lesser Magic Missile, 40 cooldown&lt;br /&gt;
&lt;br /&gt;
=[[File:Harvester.png|64px]] Harvester=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Harvester only spawns should Nar'Sie tear through The Veil, they will stun and drag anyone they find back to their deity. It's also able to release a paralyzing smoke that will knock out anyone who doesn't have internals on. The [[cultist|cultists]] who summoned Nar'Sie will turn into these when he is summoned, dead Harvesters can respawn by clicking on Nar'Sie. They have a pathetic attack and are kind of terrible at everything, but they have the benefit of massed forces to overwhelm anyone that survived the cult up until the summoning.&lt;br /&gt;
&lt;br /&gt;
*Paralysing Smoke&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4765</id>
		<title>Construct</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=Construct&amp;diff=4765"/>
		<updated>2020-08-12T18:48:31Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Начало перевеода. Сохранение 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = СВЕРЪЕСТВЕСТВЕННОЕ&lt;br /&gt;
|img = Shade.png&lt;br /&gt;
|jobtitle = Тень или Конструкт&lt;br /&gt;
|access = Зависит от вашей формы&lt;br /&gt;
|difficulty = Просто&lt;br /&gt;
|superior = Призвавший вас&lt;br /&gt;
|duties = Пугайте, следуйте глупым указаниям своего призывателя или еще глупее умирайте, пытаясь.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
[[Cultist|Культисты]] или [[wizard|волшебник]] могут потребовать подкрепление для помощи в их делах ввиде теней или даже конструктов на станцию! В зависимости от того кто ответственен за ваш призыв, ваши подчиненные могут быть совсем разных видов. Приготовьтесь к времени страха, резни и кровавого пира если ваши подчиненные переусердствуют и захватывать на станции будет по сути то уже особо и нечего.&lt;br /&gt;
&lt;br /&gt;
==Общее описание==&lt;br /&gt;
Тени и конструкты связаны с призвавших их человеком ввиде отношения хозяин-раб, где человек выступает первым а вы последним. Вам нужно всегда выполнять поручения вашего Хозяина. Любой ценой &amp;lt;s&amp;gt;(и желательно максимально дословно)&amp;lt;/s&amp;gt;. Как теням, так и конструктам ненужны кислородные баллоны для свободного перемещения в космосе. Если же тень или конструкт погибнут, то на их месте останется эктоплазма, что может понадобится для создания [[Guide to Food and Drinks#Microwave Recipes|бургера-призрака]] (ну или съедена в чистом виде если вы конечно не настолько брезгливы). Конструкты, призванные [[cultist|культистами]] не определяют свою форму. Вместо этого ее выбирают культисты и вам волей-неволей приходится выполнять их указания и свою роль, если же вы конечно не готовы нарушить правила и отлететь далеко и надолго или просто впасть в ССД. &lt;br /&gt;
&lt;br /&gt;
У некоторых конструктов есть особые способности, напоминающие способности [[mime|мима]], [[changeling|генокрада]] и [[wizard|волшебника]]. Они распологаются сверху справа интерфейса. Все конструкты не могут быть оглушены, но и они в отличии от обычных людей не могут оглушить свою цель. Большая их часть не может быть излечена от ранений без посторонней помощи, представляющей собой Камень Души который был использовался для их призыва. Они одни из самых простых, но и самых опасных для экипажа существ в игре.&lt;br /&gt;
&lt;br /&gt;
=[[File:Soulstone.png|64px]]Soulstone=&lt;br /&gt;
Fragments of a far greater treasure from a bygone time, soulstones are all that remains of it, capable of tearing the soul of a body from it's current home and imprisoning it within the shard, enslaving them to the will of their taker.&lt;br /&gt;
&lt;br /&gt;
Soulstones are used to house souls. They can be used to release said souls, into the form of a shade. Soul stones can only be used on dead or critical (below 0% HP) humans. When you do so it captures their soul into a shard. They will then become a 'Shade of X' where X was their name when alive, and they will exist in the shard.&lt;br /&gt;
&lt;br /&gt;
Clicking on the soulstone will then allow you to summon the shade, or it can be inserted into a construct-shell to be made into one of the various kinds of constructs.&lt;br /&gt;
&lt;br /&gt;
The chaplain also possesses a soulstone at roundstart, and so can start a miniature construct army of their own if mining happens to find a shell on the asteroid, but since it's against the rules for them to just go shard a corpse, caution is advised unless you want to suffer divine retribution.&lt;br /&gt;
&lt;br /&gt;
=[[File:Shade.png|64px]]Shade=&lt;br /&gt;
Shades are red ghosts, and are solid in the same way humans are. When released, the receive the message: &lt;br /&gt;
&lt;br /&gt;
''You have been released from your prison, but you are still bound to Y's will. Help them succeed in their goals at all costs.'' Where Y is the person who captured their soul.&lt;br /&gt;
&lt;br /&gt;
Shades are fairly limited in what they can do. They cannot interact with objects, and when clicking on a human or other mob, will attack them for 7 brute damage.&lt;br /&gt;
&lt;br /&gt;
Shades are fragile, but being recaptured into their soulstone heals them. When being used by a [[cultist]], they can fulfill the invoker requirement for various runes, even summoning if you're desperate/can't capture someone for your life.&lt;br /&gt;
&lt;br /&gt;
=[[File:Juggernaut.png|64px]] Juggernaut=&lt;br /&gt;
Juggernauts are strong, slow and have lots of health. They can destroy any wall by simply punching it and do more damage than Harvesters. They cannot be pushed or grabbed and make excellent body shields. Juggernauts are immune to any weapon of force 10 or below, such as fire extinguishers, harm batons, and large air tanks as well as having a chance to block laser based weaponry used against them. They also have the magic spell to create force walls to keep that piece of shit [[engineer]] from venting your base to space, or to escape from the bloodthirsty [[Security Officer|sec squad]] chasing them through maintenance.&lt;br /&gt;
&lt;br /&gt;
*Force Wall, 30 cool down (Creates an impassable, indestructible barrier on the juggernaut's location. Will eventually disappear.)&lt;br /&gt;
&lt;br /&gt;
=[[File:Wraith.png|64px]] Wraith=&lt;br /&gt;
The Wraith is a tiny bit more fragile than a human, but has a strong melee attack. The Wraith is capable of phasing through doors and walls using the Ethereal Jaunt ability. Very useful for killing off key persons far away from the Cult's reach, wherever they may be. One of their most popular uses includes eliminating the [[AI]] or assassinating hard to reach personnel by surprise such as certain security ([[Warden]]) or other Heads of Staff that won't stick their heads out of their offices.&lt;br /&gt;
&lt;br /&gt;
*Ethereal Jaunt,&lt;br /&gt;
&lt;br /&gt;
=[[File:Artificer.png|64px]] Artificer=&lt;br /&gt;
The artificer is even more fragile than a shade. Not suited for fighting but for construction purposes, the Artificer can however repair other constructs by ''attacking them''. The Artificer has the following commands in the Spells tab. They essentially serve the purpose of expanding and maintaining your construct army, as well as a powerful support unit. Magic missile paired with a wraith's slicing attacks is a deadly combo.&lt;br /&gt;
&lt;br /&gt;
*Artificer, 180 cool down (Creates empty construct shell)&lt;br /&gt;
*Lesser Construction, 10 cool down (Creates wall)&lt;br /&gt;
*Floor Construction, 2 cool down (Creates floor with cultist tiles)&lt;br /&gt;
*Summon Soulstone, 300 cool down&lt;br /&gt;
*Lesser Magic Missile, 40 cooldown&lt;br /&gt;
&lt;br /&gt;
=[[File:Harvester.png|64px]] Harvester=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Harvester only spawns should Nar'Sie tear through The Veil, they will stun and drag anyone they find back to their deity. It's also able to release a paralyzing smoke that will knock out anyone who doesn't have internals on. The [[cultist|cultists]] who summoned Nar'Sie will turn into these when he is summoned, dead Harvesters can respawn by clicking on Nar'Sie. They have a pathetic attack and are kind of terrible at everything, but they have the benefit of massed forces to overwhelm anyone that survived the cult up until the summoning.&lt;br /&gt;
&lt;br /&gt;
*Paralysing Smoke&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3806</id>
		<title>Культист</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3806"/>
		<updated>2020-07-30T15:38:04Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Финал&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Культист&lt;br /&gt;
|access = Варьируется&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = Ваше божество (Нар'си, Пир'кус или Жнец)&lt;br /&gt;
|duties = Завершите начинания своего темного бога.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
'''Культисты''' случайно выбираются крайне малоизученной сущности из &amp;quot;голубого космоса&amp;quot; с целью нести его волю и выполнять его поручения, служите ему всеми силами и делайте все возможное (и даже невозможное) в его честь. Не забудьте также проверить раздел [[Cultist#The Starting Talisman|магии культа]] дабы получше узнать о подарках своего владыки случайно выбранным культистам.&lt;br /&gt;
&lt;br /&gt;
=='''ВО СЛАВУ НАР'СИ, ПРОЧТИТЕ ЭТО РУКОВОДСТВО'''==&lt;br /&gt;
&lt;br /&gt;
===Новая эра грядет...===&lt;br /&gt;
Кровавый бог Нар-си, отправил группу своих подчиненных на станцию. Как культист, у вас есть полное представление о магии культа на все случаи жизни. Вы должны работать сообща со своими партнерами-культистами дабы призвать аватар вашего божества и начать новую эру... темную эру... великую эру...&lt;br /&gt;
&lt;br /&gt;
Несколько культистов прибыли на станцию. Как вы появились, вы найдете у себя лист бумаги, который является трехразовым талисманом призыва, в своем рюкзаке. Трехразовый талисман призыва позволит вам создавать новые талисманы и полезные примочки в вашем нелегком деле.&lt;br /&gt;
&lt;br /&gt;
==Цели==&lt;br /&gt;
&lt;br /&gt;
Ваши цель и ваш бог могут менятся от смены к смене, но они будут всегда включать одну из следующих целей:&lt;br /&gt;
&lt;br /&gt;
*Пролить кровь и устроить резню на станции во имя своего бога,&lt;br /&gt;
*Пожертвовать определенного члена экипажа своему богу,&lt;br /&gt;
*&amp;quot;Убедить&amp;quot; достаточное количество людей примкнуть к вашему культу,&lt;br /&gt;
*И призвать вашего бога в этот мир.&lt;br /&gt;
&lt;br /&gt;
Запомните: Даже если ваш бог не говорит вам НАПРЯМУЮ обращать людей в ваш культ, то большее количество людей ВСЕГДА будет увеличивать шансы на успех.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Примерное и основное древо развития культа:&lt;br /&gt;
&lt;br /&gt;
#Создайте ваш том.&lt;br /&gt;
#Свяжитесь со своими напарниками через кнопку &amp;quot;Объеденение&amp;quot; в окне действий. Действие &amp;quot;Объеденения&amp;quot; будет прошепчено всем культистам и будет знаком к общему сбору .&amp;lt;br&amp;gt;'''Важно: Связь и командная работа между культистами очень важна! Также учтите, что ваша связь НЕ будет бесшумной.'''&lt;br /&gt;
#Найдите место что могло бы вам подойти как место для базы, доступная одному или большему количеству культистов, уничтожьте камеры и в целом замаскируйте и подготовьте базу для начала ваших темных делишек.&lt;br /&gt;
#Подготовьте руну телепорта, чтоб любой культист имел доступ к базе.&lt;br /&gt;
#Обезопасьте вашу базу рунами на стенах перед всеми окнами и дверями.&lt;br /&gt;
#Найдите бумагу для создания талисманов, и, желательно найдите сталь для создания пустых оболочек конструктов и пласталь, для создания строений культа.&lt;br /&gt;
#Обратите новых членов культа и выдайте им том.&lt;br /&gt;
#Выполните свои цели.&lt;br /&gt;
&lt;br /&gt;
==[[File:Tome.png|60px]] Том==&lt;br /&gt;
&lt;br /&gt;
Ваш том это наиважнейший предмет в вашей культистской деятельности. Он позволяет вам:&lt;br /&gt;
&lt;br /&gt;
*Рисовать им руны.&lt;br /&gt;
*При ударе им по культисту с него исчезнет эффект святой воды.&lt;br /&gt;
*При ударе им по не-культисту вызовет урон горением по последнему.&lt;br /&gt;
*При ударе им по руне она исчезнет.&lt;br /&gt;
*Удар по сооружению культа закрепит/открепит его.&lt;br /&gt;
*Удар им по стене культа откроет/закроет стену (как при фальшивых стенах).&lt;br /&gt;
&lt;br /&gt;
Если вы заблудились, поищите рядом своих друзей культистов. Если таковых поблизости нет, то свяжитесь с ними, но действуйте осторожно, дабы люди не услышали ваш шепот.  Множество профессий на станциях имеют изолированные зоны, доступные только им, что позволяет обсутроить там базу без опаски. И главное запомните: '''Если вас обнаружили, то целый культ подвергается большой опасности.'''&lt;br /&gt;
&lt;br /&gt;
===[[File:SupplyTal.png|60px|ссылка=Special:FilePath/SupplyTal.png]] Стартовый талисман===&lt;br /&gt;
В начале раунда у вас в кармане или в рюкзаке появится кусок бумаги. Это специальный талисман, окропленный кровью, к которому можно воззвать до 3 раз, организовывая ритуалы или призывая нужные вам объекты, включая одноразовые талисманы с различными предназначениями (описанные ниже), камень души или пустую оболочку конструкта. Убедитесь, что вы спрятали талисман настолько хорошо, что бы его не увидел никто, кто не верен вашему богу.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Функция стартового талисмана&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|60px]]&lt;br /&gt;
Создать камень души&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призвать камень души в целях поимки умирающих или умерших людей для последующего использования.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|60px]]&lt;br /&gt;
Призвать конструкт&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призовите [[construct|оболочку конструкта]] используя камни души.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TomeTal.png|60px|ссылка=Special:FilePath/TomeTal.png]]&lt;br /&gt;
Талисман призыва Тома&lt;br /&gt;
|Да.&lt;br /&gt;
|Призовите том описанный в предыдущем разделе.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TeleportTal.png|60px|ссылка=Special:FilePath/TeleportTal.png]]&lt;br /&gt;
Талисман телепортации&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, использующийся для телепорта к точке-руне телепорта.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VeilTal.png|60px|ссылка=Special:FilePath/VeilTal.png]]&lt;br /&gt;
Талисман покрова&lt;br /&gt;
|Да.&lt;br /&gt;
|Многоразовый талисман для скрытия близлежащих рун. Второе использование приведет к их раскрытию.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunningTal.png|60px|ссылка=Special:FilePath/StunningTal.png]]&lt;br /&gt;
Талисман оглушения&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, позволяющий оглушить человека. Для оглушения достаточно ударить им по цели.&lt;br /&gt;
|-&lt;br /&gt;
![[File:EMPTal.png|60px|ссылка=Special:FilePath/EMPTal.png]]&lt;br /&gt;
Талисман электромагнитной волны&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, создающий ЕМП волну среднего размера, отключающую электронику.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DisguisingTal.png|60px|ссылка=Special:FilePath/DisguisingTal.png]]&lt;br /&gt;
Талисман маскировки&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, делающий близлежащие руны казатся фальшивыми и ненастоящими.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmingTal.png|60px|ссылка=Special:FilePath/ArmingTal.png]]&lt;br /&gt;
Талисман оснащения&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман оснастит человека, использующего его, всей экипировкой культистов.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HorrorTal.png|60px|ссылка=Special:FilePath/HorrorTal.png]]&lt;br /&gt;
Талисман страха&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, создающий невообразимые страхи и доводящий до сумашествия жертву при ее ударе им.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ConstructionTal.png|60px|ссылка=Special:FilePath/ConstructionTal.png]]&lt;br /&gt;
Талисман созидания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Используйте на как минимум 25 листах стали для создания оболочки конструкта или на 5 листах пластали для создания рунического сплава.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShacklingTal.png|60px|ссылка=Special:FilePath/ShacklingTal.png]]&lt;br /&gt;
Талисман опутывания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, обездвиживающий жертву черными путами. Может быть использован несколько раз.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Том===&lt;br /&gt;
Том позволяет рисовать вам руны из списка, случайно составленного случайно в начале раунда. Нажав на том руной, вы можете использовать действие &amp;quot;создать руну&amp;quot; (Scribe rune) что бы создать определенную руну, а также можете прочитать информацию о ней в томе, хотя боюсь у вас в этом нет нужды если вы читаете эту страницу.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Требуется воззваний&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Якорь}}Ритуал обещания&lt;br /&gt;
|1-3&lt;br /&gt;
|Мгновенно обращает обычного члена команды в последователя культа, одновременно создавая Том. Если его нельзя обратить, или же он являются целью культа, то вместо этого его пожертвуют богу, запирая в камне душ его сознание (если таковое конечно есть). Мертвые члены команды, подавленные чей то волей до этого, киборги, &amp;quot;Сущности не со станции&amp;quot; (Тобишь Ходящие по Пеплу), а также все неразумные (неуправляемые игроками) существа будут автоматически пожертвованы, однако неразумных нельзя будет поместить в камень души.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал огражадющего щита&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна автоматически уплотняет воздух над собой, останавливая все что пытается через нее пройти, включая культистов. Воззвание к этой руне включает/отключает ее эффект, ценой небольшого количества урона, принимаемого воззывателем. Когда активирована, автоматически активирует руны стен поблизости, однако ее эффект спадает после 90 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал кипячения крови&lt;br /&gt;
|3&lt;br /&gt;
|Когда воззвание прочтено, цель не-культист, увидевшая воззвание получает экстремально большое количество урона. Тем не менее культисты рядом с данной руной также получат немного урона. Когда руна использована, то она взорвется! (Хоть и не очень сильно.) В любом случае будьте поосторожней&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал передачи жизни&lt;br /&gt;
|1&lt;br /&gt;
|Когда воззвание прочтено, передает жизненную силу жертвы воззывающему.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал разрушения&lt;br /&gt;
|1-9&lt;br /&gt;
|Руна создает мощную ЕМП волну, отключая электричество и киборгов в большом радиусе,. Тем не менее руна будет уничтожена при воззвании. Чем больше людей одновременно взывают к этой руне, тем мощнее и больше становится ЕМП волна.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал воскрешения&lt;br /&gt;
|1&lt;br /&gt;
|При размещении на этой руне трупа культиста и живого человека не-культиста, последний погибнет, возвращая первого с того света. Жертва однако из останков оставляет лишь пепел.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал телепортации&lt;br /&gt;
|1&lt;br /&gt;
|Руна телепортирует все вещи и живых существ, стоящих на ней к другой руне телепорта, выбираемой взывающим.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал воссоединения душ&lt;br /&gt;
|2-3&lt;br /&gt;
|Руна призывает определенного культиста на себя, вне зависимости от его местонахождения. Если цель облита святой водой или скована в наручники, требуется не 2 а 3 взывающих. Руна исчезает после использования.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал отделения души&lt;br /&gt;
|1&lt;br /&gt;
|Руна позволяет вам покинуть смертное тело и обратится в призрака, путешествуя по станции и разведывая местность, не страшась ни стен, ни дверей, ни окон. Позволяет полноценный функционал призрака - общение с другими призраками, проход сквозь стены и так далее. Вы можете вернутся в свое тело так же как и призрак вселяется обратно в свой труп. Само тело будет получать слабый урон горением пока вы в призрачной форме, а сама руна закрепит и будет удерживать тело пока вы не вернетесь в него.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал марша духов&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна позволит вам призвать всех нынешних призраков в реальный мир ввиде полупрозрачных и слабых физически гомункулов, являющихся отражениями своих тел при жизни. Что бы поддерживать связь призраков с реальным миром вы будете должны стоять на руне, а так же получите урон за каждого призванного призрака.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал созидания&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна превращает бумагу в мощные магические талисманы. Положите на руну листы бумаги и выбирете нужный вам талисман. После короткого времени бумага станет талисманом. Возможный выбор талисманов описан выше.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал истончения реальности&lt;br /&gt;
|9&lt;br /&gt;
|Руна уничтожает барьеры пространства и реальности, взывая к божеству. Что бы нарисовать эту руну вы обязаны освободить место 3 на 3. Начало рисования создаст слабое силовое поле и известит всю станцию о вашем местонахождении. Требует 9 взывающих. Доступно как только все остальные цели культа выполнены.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Постройки===&lt;br /&gt;
Используя талисман созидания на пластали, вы способны создавать рунный металл. С его помощью вы можете создавать уникальные постройки с уникальными свойствами. Вы можете откреплять и закреплять постройки к полу, ударив по ним томом.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;64px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;140px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Цена&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px|ссылка=Special:FilePath/Archives.png]]&lt;br /&gt;
!Алтарь&lt;br /&gt;
|5 листов рунного металла&lt;br /&gt;
|Окропленный кровью алтарь, посвященный Нар'Си. Используя его, вы можете создать мистический точильный камень для заточки вашего оружия, повязка Фанатика, позволяющая вам видеть в темноте, фласку с оскверненной водой, исцеляющую культистов oили смертоносный ритуальный кинжал. После использования алтаря ему потребуется какое то время до повторного использования.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px|ссылка=Special:FilePath/Forge.gif]]&lt;br /&gt;
!Кузня&lt;br /&gt;
|5 листов рунного металла&lt;br /&gt;
|Кузня используется для создания мистического оружия, используемого армиями Нар'си. Используя его, вы способны создать защитую робу, ограждающую владельца силовым щитом, роба мученика, дающая вам большую скорость ценой увеличенного урона, или же скафандр для прогулок в космос. После использования кузни ей потребуется какое то время до повторного использования.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px|ссылка=Special:FilePath/Pylon.gif]]&lt;br /&gt;
!Пилон&lt;br /&gt;
|3 листа рунного металла&lt;br /&gt;
|Летающий кристалл, медленно исцеляющий прислужников Нар'си, медленно оскверняющий землю вокруг себя.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.gif|64px|ссылка=Special:FilePath/Altar.gif]]&lt;br /&gt;
!Архивы&lt;br /&gt;
|2 листа рунного металла&lt;br /&gt;
|Полка со множеством книг и свитков, написанных на &amp;lt;s&amp;gt;java script'е&amp;lt;/s&amp;gt; неизвестном никому языке. При их чтении у вас будут постоянно бегать мурашки по коже. С их помощью вы можете создать Дополнительный Талисман, идентичный тому который вы получаете в начале, создатель Вуали, 4-разовый телепорт который телепортирует вас на случайное количество клеток в сторону, куда вы смотрите, или же вы можете создать &amp;quot;Проклятье шаттла&amp;quot;, которое при активации задерживает прибытие шаттла на станцию на 2 минуты. Может быть использовано только два раза за раунд. После использования архивов вам потребуется подождать 5 минут до повторного использования.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px|ссылка=Special:FilePath/Runed_airlock.png]]&lt;br /&gt;
!Рунная дверь&lt;br /&gt;
|1 лист рунного металла&lt;br /&gt;
|Дверь, которая может быть открыта только культистами.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Конструкты==&lt;br /&gt;
Кровожадные культисты зачастую не будут против иметь у себя в распоряжении парочку [[Construct|конструктов]]. Для создания конструкта, культисту потребуется: &lt;br /&gt;
&lt;br /&gt;
*Заполненный камень души принесенного в жертву человека, или же наполнив его душой какого то бедолаги умеревшего сотни лет назад используя Дополнительный талисман или конструкта-создателя.&lt;br /&gt;
*Пустая оболочка, создающаяся из 25 листов стали или Дополнительного/стартового талисмана или конструкта-создателя.&lt;br /&gt;
&lt;br /&gt;
Когда камень души заполнен и вставлен в пустую оболочку, культист выбирает какого конструкта он хочет создать. Учитывайте что если конструкты будут обнаружены то присутствие культа на станции будет окончательно подтверждено, что не сулит культистам ничего хорошего, так что постарайтесь не выдавать их к концу игры. &lt;br /&gt;
&lt;br /&gt;
Создатели могут выплевывать из себя камни души или пустые оболочки, гневливые могут уничтожить ИИ, а джаггернауты будут хорошими танками.&lt;br /&gt;
&lt;br /&gt;
==Опасности для культа==&lt;br /&gt;
&lt;br /&gt;
Даже учитывая большое количество возможностей, рун и талисманов, на станции также будет и достаточно угроз что могут помешать вашему великому делу.&lt;br /&gt;
&lt;br /&gt;
===Служба безопасности и священник [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===&lt;br /&gt;
&lt;br /&gt;
Даже подготовленные к стычке культисты могут иметь проблемы с СБ Особенно если СБ сумело заручится поддержкой священника. У священника есть пренеприятнейшая способность создавать святую воду из обычной, что может вернуть ваших культистов обратно на сторону этих святош, если задержится в их организме. Священник также способен раскрыть скрытые руны и у него есть иммунитет к магии культа.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;40 Единиц (8 глотков из чашки) самое оптимальное количество для обращения культиста в обычного человека.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Культисты становятся обычными людьми через 150 секунд после принятия святой воды.&lt;br /&gt;
#40 единиц святой воды имеют 99.8% эффективности для преобразования культиста в районе 150-180 секунд.&lt;br /&gt;
#Меньшее количество святой воды не сможет обратить культиста обратно.&lt;br /&gt;
#Большее количество святой воды будет пустой тратой святой воды.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Советы и подсказки==&lt;br /&gt;
&lt;br /&gt;
*Культисты могут узнать про свойства руны, осмотрев ее.&lt;br /&gt;
*Ваш том - отличное оружие.&lt;br /&gt;
*У священника иммунитет к вашей магии. Не пытайтесь использовать против него талисманы или тем более обратить его в культиста. Это будет пустой тратой времени и может сильно помешать вашим планам.&lt;br /&gt;
*Конструкты МОГУТ взывать к рунам.&lt;br /&gt;
*Столы прячут руны куда лучше чем лежащие поверх предметы.&lt;br /&gt;
*Для культистов помощь медботов довольно полезна. Хотя бы один бот на небольшой базе, укомплектованный средством от ран и ожогов, позволит культистам без каких либо проблем обеспечить себя большим количеством солдат в помощь. Один бот может обслуживать сразу несколько культистов, если они стоят достаточно близко друг к другу. Пилоны также будут неплохим подспорьем и справляются с той же функцией на ура.&lt;br /&gt;
*Инженерный отдел это самая приоритетная цель культистов. Если в их рядах окажутся умелые инженеры то это откроет им большие возможности в контроле электроники станции и обрубании телекоммуникаций.&lt;br /&gt;
*Вы - культ? У вас есть талисманы? Лепите их на планшеты, ибо их почти никто никогда не проверяет, особенно если вы грузчик или завхоз. Переименуйте талисманы и через осмотр выбирайте и берите нужные.&lt;br /&gt;
*Заполучите в свои руки пластали, накопав ее, или же украв у робототехников, инженеров или из ЕВА хранилища. Ну или если хотите заморочится - просто разберите укрепленные стены.&lt;br /&gt;
*Вы можете взять контейнер с бумагами в руки, перетянув его на себя. В одном контейнере может быть до 30 бумажек, а значит и до 30 потенциальных талисманов!&lt;br /&gt;
*Всегда будьте готовы призвать культиста что угодил в неприятности через ритуал воссоединения. Они наверняка не смогут запросить у вас помощи через чат-канал культистов, так что стоит следить и за общими каналами связи. Будет также нелишним если у вас будет один культист, патрулирующий станцию ввиде призрака в Астрале.&lt;br /&gt;
*Ритуал отделения души - очень полезный инструмент для исследования. Призраки могут дать вам очень много полезной информации.&lt;br /&gt;
*Радиус ритуала разрушения зависит от количества культистов, взывающими к нему, так что если вы выберете хорошее место то вы можете обесточить чуть ли не всю станцию. Используя монтировки, вы можете обеспечить себе доступ куда только захотите. Повязки фанатика также будут не лишними.&lt;br /&gt;
*Все культисты уже чуть ли не мертвы? Создайте медбота и воспользуйтесь ритуалом Марша Духов, после чего вооружите их талисманами оснащения.&lt;br /&gt;
*Марш духов тажке очень полезный ритуал если вам нехватает культистов для призыва Нар'си.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3788</id>
		<title>Культист</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3788"/>
		<updated>2020-07-27T11:31:48Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Культист&lt;br /&gt;
|access = Варьируется&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = Ваше божество (Нар'си, Пир'кус или Жнец)&lt;br /&gt;
|duties = Завершите начинания своего темного бога.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
'''Культисты''' случайно выбираются крайне малоизученной сущности из &amp;quot;голубого космоса&amp;quot; с целью нести его волю и выполнять его поручения, служите ему всеми силами и делайте все возможное (и даже невозможное) в его честь. Не забудьте также проверить раздел [[Cultist#The Starting Talisman|магии культа]] дабы получше узнать о подарках своего владыки случайно выбранным культистам.&lt;br /&gt;
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=='''ВО СЛАВУ НАР'СИ, ПРОЧТИТЕ ЭТО РУКОВОДСТВО'''==&lt;br /&gt;
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===Новая эра грядет...===&lt;br /&gt;
Кровавый бог Нар-си, отправил группу своих подчиненных на станцию. Как культист, у вас есть полное представление о магии культа на все случаи жизни. Вы должны работать сообща со своими партнерами-культистами дабы призвать аватар вашего божества и начать новую эру... темную эру... великую эру...&lt;br /&gt;
&lt;br /&gt;
Несколько культистов прибыли на станцию. Как вы появились, вы найдете у себя лист бумаги, который является трехразовым талисманом призыва, в своем рюкзаке. Трехразовый талисман призыва позволит вам создавать новые талисманы и полезные примочки в вашем нелегком деле.&lt;br /&gt;
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==Цели==&lt;br /&gt;
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Ваши цель и ваш бог могут менятся от смены к смене, но они будут всегда включать одну из следующих целей:&lt;br /&gt;
&lt;br /&gt;
*Пролить кровь и устроить резню на станции во имя своего бога,&lt;br /&gt;
*Пожертвовать определенного члена экипажа своему богу,&lt;br /&gt;
*&amp;quot;Убедить&amp;quot; достаточное количество людей примкнуть к вашему культу,&lt;br /&gt;
*И призвать вашего бога в этот мир.&lt;br /&gt;
&lt;br /&gt;
Запомните: Даже если ваш бог не говорит вам НАПРЯМУЮ обращать людей в ваш культ, то большее количество людей ВСЕГДА будет увеличивать шансы на успех.&lt;br /&gt;
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Примерное и основное древо развития культа:&lt;br /&gt;
&lt;br /&gt;
#Создайте ваш том.&lt;br /&gt;
#Свяжитесь со своими напарниками через кнопку &amp;quot;Объеденение&amp;quot; в окне действий. Действие &amp;quot;Объеденения&amp;quot; будет прошепчено всем культистам и будет знаком к общему сбору .&amp;lt;br&amp;gt;'''Важно: Связь и командная работа между культистами очень важна! Также учтите, что ваша связь НЕ будет бесшумной.'''&lt;br /&gt;
#Найдите место что могло бы вам подойти как место для базы, доступная одному или большему количеству культистов, уничтожьте камеры и в целом замаскируйте и подготовьте базу для начала ваших темных делишек.&lt;br /&gt;
#Подготовьте руну телепорта, чтоб любой культист имел доступ к базе.&lt;br /&gt;
#Обезопасьте вашу базу рунами на стенах перед всеми окнами и дверями.&lt;br /&gt;
#Найдите бумагу для создания талисманов, и, желательно найдите сталь для создания пустых оболочек конструктов и пласталь, для создания строений культа.&lt;br /&gt;
#Обратите новых членов культа и выдайте им том.&lt;br /&gt;
#Выполните свои цели.&lt;br /&gt;
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==[[File:Tome.png|60px]] Том==&lt;br /&gt;
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Ваш том это наиважнейший предмет в вашей культистской деятельности. Он позволяет вам:&lt;br /&gt;
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*Рисовать им руны.&lt;br /&gt;
*При ударе им по культисту с него исчезнет эффект святой воды.&lt;br /&gt;
*При ударе им по не-культисту вызовет урон горением по последнему.&lt;br /&gt;
*При ударе им по руне она исчезнет.&lt;br /&gt;
*Удар по сооружению культа закрепит/открепит его.&lt;br /&gt;
*Удар им по стене культа откроет/закроет стену (как при фальшивых стенах).&lt;br /&gt;
&lt;br /&gt;
Если вы заблудились, поищите рядом своих друзей культистов. Если таковых поблизости нет, то свяжитесь с ними, но действуйте осторожно, дабы люди не услышали ваш шепот.  Множество профессий на станциях имеют изолированные зоны, доступные только им, что позволяет обсутроить там базу без опаски. И главное запомните: '''Если вас обнаружили, то целый культ подвергается большой опасности.'''&lt;br /&gt;
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===[[File:SupplyTal.png|60px|ссылка=Special:FilePath/SupplyTal.png]] Стартовый талисман===&lt;br /&gt;
В начале раунда у вас в кармане или в рюкзаке появится кусок бумаги. Это специальный талисман, окропленный кровью, к которому можно воззвать до 3 раз, организовывая ритуалы или призывая нужные вам объекты, включая одноразовые талисманы с различными предназначениями (описанные ниже), камень души или пустую оболочку конструкта. Убедитесь, что вы спрятали талисман настолько хорошо, что бы его не увидел никто, кто не верен вашему богу.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Функция стартового талисмана&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|60px]]&lt;br /&gt;
Создать камень души&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призвать камень души в целях поимки умирающих или умерших людей для последующего использования.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|60px]]&lt;br /&gt;
Призвать конструкт&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призовите [[construct|оболочку конструкта]] используя камни души.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TomeTal.png|60px|ссылка=Special:FilePath/TomeTal.png]]&lt;br /&gt;
Талисман призыва Тома&lt;br /&gt;
|Да.&lt;br /&gt;
|Призовите том описанный в предыдущем разделе.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TeleportTal.png|60px|ссылка=Special:FilePath/TeleportTal.png]]&lt;br /&gt;
Талисман телепортации&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, использующийся для телепорта к точке-руне телепорта.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VeilTal.png|60px|ссылка=Special:FilePath/VeilTal.png]]&lt;br /&gt;
Талисман покрова&lt;br /&gt;
|Да.&lt;br /&gt;
|Многоразовый талисман для скрытия близлежащих рун. Второе использование приведет к их раскрытию.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunningTal.png|60px|ссылка=Special:FilePath/StunningTal.png]]&lt;br /&gt;
Талисман оглушения&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, позволяющий оглушить человека. Для оглушения достаточно ударить им по цели.&lt;br /&gt;
|-&lt;br /&gt;
![[File:EMPTal.png|60px|ссылка=Special:FilePath/EMPTal.png]]&lt;br /&gt;
Талисман электромагнитной волны&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, создающий ЕМП волну среднего размера, отключающую электронику.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DisguisingTal.png|60px|ссылка=Special:FilePath/DisguisingTal.png]]&lt;br /&gt;
Талисман маскировки&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, делающий близлежащие руны казатся фальшивыми и ненастоящими.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmingTal.png|60px|ссылка=Special:FilePath/ArmingTal.png]]&lt;br /&gt;
Талисман оснащения&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман оснастит человека, использующего его, всей экипировкой культистов.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HorrorTal.png|60px|ссылка=Special:FilePath/HorrorTal.png]]&lt;br /&gt;
Талисман страха&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, создающий невообразимые страхи и доводящий до сумашествия жертву при ее ударе им.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ConstructionTal.png|60px|ссылка=Special:FilePath/ConstructionTal.png]]&lt;br /&gt;
Талисман созидания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Используйте на как минимум 25 листах стали для создания оболочки конструкта или на 5 листах пластали для создания рунического сплава.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShacklingTal.png|60px|ссылка=Special:FilePath/ShacklingTal.png]]&lt;br /&gt;
Талисман опутывания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, обездвиживающий жертву черными путами. Может быть использован несколько раз.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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===Том===&lt;br /&gt;
Том позволяет рисовать вам руны из списка, случайно составленного случайно в начале раунда. Нажав на том руной, вы можете использовать действие &amp;quot;создать руну&amp;quot; (Scribe rune) что бы создать определенную руну, а также можете прочитать информацию о ней в томе, хотя боюсь у вас в этом нет нужды если вы читаете эту страницу.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Требуется воззваний&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Якорь}}Ритуал обещания&lt;br /&gt;
|1-3&lt;br /&gt;
|Мгновенно обращает обычного члена команды в последователя культа, одновременно создавая Том. Если его нельзя обратить, или же он являются целью культа, то вместо этого его пожертвуют богу, запирая в камне душ его сознание (если таковое конечно есть). Мертвые члены команды, подавленные чей то волей до этого, киборги, &amp;quot;Сущности не со станции&amp;quot; (Тобишь Ходящие по Пеплу), а также все неразумные (неуправляемые игроками) существа будут автоматически пожертвованы, однако неразумных нельзя будет поместить в камень души.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал огражадющего щита&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна автоматически уплотняет воздух над собой, останавливая все что пытается через нее пройти, включая культистов. Воззвание к этой руне включает/отключает ее эффект, ценой небольшого количества урона, принимаемого воззывателем. Когда активирована, автоматически активирует руны стен поблизости, однако ее эффект спадает после 90 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал кипячения крови&lt;br /&gt;
|3&lt;br /&gt;
|Когда воззвание прочтено, цель не-культист, увидевшая воззвание получает экстремально большое количество урона. Тем не менее культисты рядом с данной руной также получат немного урона. Когда руна использована, то она взорвется! (Хоть и не очень сильно.) В любом случае будьте поосторожней&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал передачи жизни&lt;br /&gt;
|1&lt;br /&gt;
|Когда воззвание прочтено, передает жизненную силу жертвы воззывающему.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал разрушения&lt;br /&gt;
|1-9&lt;br /&gt;
|Руна создает мощную ЕМП волну, отключая электричество и киборгов в большом радиусе,. Тем не менее руна будет уничтожена при воззвании. Чем больше людей одновременно взывают к этой руне, тем мощнее и больше становится ЕМП волна.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал воскрешения&lt;br /&gt;
|1&lt;br /&gt;
|При размещении на этой руне трупа культиста и живого человека не-культиста, последний погибнет, возвращая первого с того света. Жертва однако из останков оставляет лишь пепел.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал телепортации&lt;br /&gt;
|1&lt;br /&gt;
|Руна телепортирует все вещи и живых существ, стоящих на ней к другой руне телепорта, выбираемой взывающим.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал воссоединения душ&lt;br /&gt;
|2-3&lt;br /&gt;
|Руна призывает определенного культиста на себя, вне зависимости от его местонахождения. Если цель облита святой водой или скована в наручники, требуется не 2 а 3 взывающих. Руна исчезает после использования.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал отделения души&lt;br /&gt;
|1&lt;br /&gt;
|Руна позволяет вам покинуть смертное тело и обратится в призрака, путешествуя по станции и разведывая местность, не страшась ни стен, ни дверей, ни окон. Позволяет полноценный функционал призрака - общение с другими призраками, проход сквозь стены и так далее. Вы можете вернутся в свое тело так же как и призрак вселяется обратно в свой труп. Само тело будет получать слабый урон горением пока вы в призрачной форме, а сама руна закрепит и будет удерживать тело пока вы не вернетесь в него.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал марша призраков&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна позволит вам призвать всех нынешних призраков в реальный мир ввиде полупрозрачных и слабых физически гомункулов, являющихся отражениями своих тел при жизни. Что бы поддерживать связь призраков с реальным миром вы будете должны стоять на руне, а так же получите урон за каждого призванного призрака.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал созидания&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна превращает бумагу в мощные магические талисманы. Положите на руну листы бумаги и выбирете нужный вам талисман. После короткого времени бумага станет талисманом. Возможный выбор талисманов описан выше.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал истончения реальности&lt;br /&gt;
|9&lt;br /&gt;
|Руна уничтожает барьеры пространства и реальности, взывая к божеству. Что бы нарисовать эту руну вы обязаны освободить место 3 на 3. Начало рисования создаст слабое силовое поле и известит всю станцию о вашем местонахождении. Требует 9 взывающих. Доступно как только все остальные цели культа выполнены.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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===Постройки===&lt;br /&gt;
Используя талисман созидания на пластали, вы способны создавать рунный металл. С его помощью вы можете создавать уникальные постройки с уникальными свойствами. Вы можете откреплять и закреплять постройки к полу, ударив по ним томом.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;64px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;140px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Цена&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px|ссылка=Special:FilePath/Archives.png]]&lt;br /&gt;
!Алтарь&lt;br /&gt;
|5 листов рунного металла&lt;br /&gt;
|Окропленный кровью алтарь, посвященный Нар'Си. Используя его, вы можете создать мистический точильный камень для заточки вашего оружия, повязка Фанатика, позволяющая вам видеть в темноте, фласку с оскверненной водой, исцеляющую культистов oили смертоносный ритуальный кинжал. После использования алтаря ему потребуется какое то время до повторного использования.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px|ссылка=Special:FilePath/Forge.gif]]&lt;br /&gt;
!Кузня&lt;br /&gt;
|5 листов рунного металла&lt;br /&gt;
|Кузня используется для создания мистического оружия, используемого армиями Нар'си. Используя его, вы способны создать защитую робу, ограждающую владельца силовым щитом, роба мученика, дающая вам большую скорость ценой увеличенного урона, или же скафандр для прогулок в космос. После использования кузни ей потребуется какое то время до повторного использования.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px|ссылка=Special:FilePath/Pylon.gif]]&lt;br /&gt;
!Пилон&lt;br /&gt;
|3 листа рунного металла&lt;br /&gt;
|Летающий кристалл, медленно исцеляющий прислужников Нар'си, медленно оскверняющий землю вокруг себя.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.gif|64px|ссылка=Special:FilePath/Altar.gif]]&lt;br /&gt;
!Архивы&lt;br /&gt;
|2 листа рунного металла&lt;br /&gt;
|Полка со множеством книг и свитков, написанных на &amp;lt;s&amp;gt;java script'е&amp;lt;/s&amp;gt; неизвестном никому языке. При их чтении у вас будут постоянно бегать мурашки по коже. С их помощью вы можете создать Дополнительный Талисман, идентичный тому который вы получаете в начале, создатель Вуали, 4-разовый телепорт который телепортирует вас на случайное количество клеток в сторону, куда вы смотрите, или же вы можете создать &amp;quot;Проклятье шаттла&amp;quot;, которое при активации задерживает прибытие шаттла на станцию на 2 минуты. Может быть использовано только два раза за раунд. После использования архивов вам потребуется подождать 5 минут до повторного использования.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px|ссылка=Special:FilePath/Runed_airlock.png]]&lt;br /&gt;
!Рунная дверь&lt;br /&gt;
|1 лист рунного металла&lt;br /&gt;
|Дверь, которая может быть открыта только культистами.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constructs==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few [[Construct|constructs]]. To create a construct, a cultist requires: &lt;br /&gt;
&lt;br /&gt;
*A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.&lt;br /&gt;
*An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.&lt;br /&gt;
&lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
&lt;br /&gt;
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.&lt;br /&gt;
&lt;br /&gt;
===Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===&lt;br /&gt;
&lt;br /&gt;
Even the best prepared cultists will have trouble to defend themselves against the united power of security .Especially if the Chaplain Helps them. The Chaplain  is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible by hitting the the suspected tile with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;40 Units (8 Sips of a Cup) is the best amount to give a cultist in order to deconvert them.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Cultists always take at least 150 seconds to deconvert after ingesting holy water.&lt;br /&gt;
#40u total of holy water is 99.8% effective at deconverting cultists within 150-180 seconds of it entering their system.&lt;br /&gt;
#30u or less total dose of holywater will never deconvert any cultist.&lt;br /&gt;
#More than 40u total dose of holywater is a waste of holywater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Cultists can know a rune's name and effects by examining it.&lt;br /&gt;
*Your tome is a robust burning weapon.&lt;br /&gt;
*The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.&lt;br /&gt;
*Constructs can invoke runes.&lt;br /&gt;
*Tables hide runes far better than items.&lt;br /&gt;
*Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.&lt;br /&gt;
*Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.&lt;br /&gt;
*Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.&lt;br /&gt;
*Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.&lt;br /&gt;
*Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!&lt;br /&gt;
*Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.&lt;br /&gt;
*Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
*The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.&lt;br /&gt;
*Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.&lt;br /&gt;
*Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3753</id>
		<title>Культист</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3753"/>
		<updated>2020-07-25T09:24:38Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Культист&lt;br /&gt;
|access = Варьируется&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = Ваше божество (Нар'си, Пир'кус или Жнец)&lt;br /&gt;
|duties = Завершите начинания своего темного бога.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
'''Культисты''' случайно выбираются крайне малоизученной сущности из &amp;quot;голубого космоса&amp;quot; с целью нести его волю и выполнять его поручения, служите ему всеми силами и делайте все возможное (и даже невозможное) в его честь. Не забудьте также проверить раздел [[Cultist#The Starting Talisman|магии культа]] дабы получше узнать о подарках своего владыки случайно выбранным культистам.&lt;br /&gt;
&lt;br /&gt;
=='''ВО СЛАВУ НАР'СИ, ПРОЧТИТЕ ЭТО РУКОВОДСТВО'''==&lt;br /&gt;
&lt;br /&gt;
===Новая эра грядет...===&lt;br /&gt;
Кровавый бог Нар-си, отправил группу своих подчиненных на станцию. Как культист, у вас есть полное представление о магии культа на все случаи жизни. Вы должны работать сообща со своими партнерами-культистами дабы призвать аватар вашего божества и начать новую эру... темную эру... великую эру...&lt;br /&gt;
&lt;br /&gt;
Несколько культистов прибыли на станцию. Как вы появились, вы найдете у себя лист бумаги, который является трехразовым талисманом призыва, в своем рюкзаке. Трехразовый талисман призыва позволит вам создавать новые талисманы и полезные примочки в вашем нелегком деле.&lt;br /&gt;
&lt;br /&gt;
==Цели==&lt;br /&gt;
&lt;br /&gt;
Ваши цель и ваш бог могут менятся от смены к смене, но они будут всегда включать одну из следующих целей:&lt;br /&gt;
&lt;br /&gt;
*Пролить кровь и устроить резню на станции во имя своего бога,&lt;br /&gt;
*Пожертвовать цель своему богу,&lt;br /&gt;
*&amp;quot;Убедить&amp;quot; достаточное количество людей примкнуть к вашему культу,&lt;br /&gt;
*И призвать вашего бога в этот мир.&lt;br /&gt;
&lt;br /&gt;
Запомните: Даже если ваш бог не говорит вам НАПРЯМУЮ обращать людей в ваш культ, то большее количество людей ВСЕГДА будет увеличивать шансы на успех.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Примерное и основное древо развития культа:&lt;br /&gt;
&lt;br /&gt;
#Создать ваш том.&lt;br /&gt;
#Свяжитесь со своими напарниками через кнопку &amp;quot;Объеденение&amp;quot; в окне действий. Действие &amp;quot;Объеденения&amp;quot; будет прошепчено всем культистам и будет знаком к общему сбору .&amp;lt;br&amp;gt;'''Важно: Связь и командная работа между культистами очень важна! Также учтите, что ваша связь НЕ будет бесшумной.'''&lt;br /&gt;
#Найдите место что могло бы вам подойти как место для базы, доступная одному или большему количеству культистов, уничтожьте камеры и в целом замаскируйте и подготовьте базу для начала ваших темных делишек.&lt;br /&gt;
#Подготовьте руну телепорта, чтоб любой культист имел доступ к базе.&lt;br /&gt;
#Обезопасьте вашу базу рунами на стенах перед всеми окнами и дверями.&lt;br /&gt;
#Найдите бумагу для создания талисманов, и, желательно найдите сталь для создания пустых оболочек и пласталь, для создания строений культа.&lt;br /&gt;
#Обратите новых членов культа и выдайте им том.&lt;br /&gt;
#Выполните свои цели.&lt;br /&gt;
&lt;br /&gt;
==[[File:Tome.png|60px]] Том==&lt;br /&gt;
&lt;br /&gt;
Ваш том это наиважнейший предмет в вашей культистской деятельности. Он позволяет вам:&lt;br /&gt;
&lt;br /&gt;
*Рисовать им руны.&lt;br /&gt;
*При ударе им по культисту с него исчезнет святая вода.&lt;br /&gt;
*При ударе им по не-культисту вызовет урон горением последнему.&lt;br /&gt;
*При ударе им по руне она исчезнет.&lt;br /&gt;
*Удар по сооружению культа закрепит/открепит его.&lt;br /&gt;
*Удар им по стене культа откроет/закроет стену (как при фальшивых стенах).&lt;br /&gt;
&lt;br /&gt;
Если вы заблудились, поищите рядом своих друзей культистов. Если таковых поблизости нет, то свяжитесь с ними, но действуйте осторожно, дабы люди не услышали ваш шепот.  Множество профессий на станциях имеют изолированные зоны, доступные только им, что позволяет обсутроить там базу без опаски. И главное запомните: '''Если вас обнаружили, то целый культ подвергается большой опасности.'''&lt;br /&gt;
&lt;br /&gt;
===[[File:SupplyTal.png|60px|ссылка=Special:FilePath/SupplyTal.png]] Стартовый талисман===&lt;br /&gt;
В начале раунда у вас в кармане или в рюкзаке появится кусок бумаги. Это специальный талисман, окропленный кровью, к которому можно воззвать до 3 раз, организовывая ритуалы или призывая нужные вам объекты, включая одноразовые талисманы с различными предназначениями (описанные ниже), камень души или пустую оболочку конструкта. Убедитесь, что вы спрятали талисман настолько хорошо, что бы его не увидел никто, кто не верен вашему богу.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Функция стартового талисмана&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|60px]]&lt;br /&gt;
Создать камень души&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призвать камень души в целях поимки умирающих или умерших людей для последующего использования.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|60px]]&lt;br /&gt;
Призвать конструкт&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призовите [[construct|оболочку конструкта]] используя камни души.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TomeTal.png|60px|ссылка=Special:FilePath/TomeTal.png]]&lt;br /&gt;
Талисман призыва Тома&lt;br /&gt;
|Да.&lt;br /&gt;
|Призовите том описанный в предыдущем разделе.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TeleportTal.png|60px|ссылка=Special:FilePath/TeleportTal.png]]&lt;br /&gt;
Талисман телепортации&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, использующийся для телепорта к точке-руне телепорта.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VeilTal.png|60px|ссылка=Special:FilePath/VeilTal.png]]&lt;br /&gt;
Талисман покрова&lt;br /&gt;
|Да.&lt;br /&gt;
|Многоразовый талисман для скрытия близлежащих рун. Второе использование приведет к их раскрытию.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunningTal.png|60px|ссылка=Special:FilePath/StunningTal.png]]&lt;br /&gt;
Талисман оглушения&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, позволяющий оглушить человека. Для оглушения достаточно ударить им по цели.&lt;br /&gt;
|-&lt;br /&gt;
![[File:EMPTal.png|60px|ссылка=Special:FilePath/EMPTal.png]]&lt;br /&gt;
Талисман электромагнитной волны&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, создающий ЕМП волну среднего размера, отключающую электронику.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DisguisingTal.png|60px|ссылка=Special:FilePath/DisguisingTal.png]]&lt;br /&gt;
Талисман маскировки&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, делающий близлежащие руны казатся фальшивыми и ненастоящими.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmingTal.png|60px|ссылка=Special:FilePath/ArmingTal.png]]&lt;br /&gt;
Талисман оснащения&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман оснастит человека, использующего его, всей экипировкой культистов.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HorrorTal.png|60px|ссылка=Special:FilePath/HorrorTal.png]]&lt;br /&gt;
Талисман страха&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, создающий невообразимые страхи и доводящий до сумашествия жертву при ее ударе им.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ConstructionTal.png|60px|ссылка=Special:FilePath/ConstructionTal.png]]&lt;br /&gt;
Талисман созидания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Используйте на как минимум 25 листах стали для создания оболочки конструкта или на 5 листах пластали для создания рунического сплава.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShacklingTal.png|60px|ссылка=Special:FilePath/ShacklingTal.png]]&lt;br /&gt;
Талисман опутывания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, обездвиживающий жертву черными путами. Может быть использован несколько раз.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Том===&lt;br /&gt;
Том позволяет рисовать вам руны из списка, случайно составленного случайно в начале раунда. Нажав на том руной, вы можете использовать действие &amp;quot;создать руну&amp;quot; (Scribe rune) что бы создать определенную руну, а также можете прочитать информацию о ней в томе, хотя боюсь у вас в этом нет нужды если вы читаете эту страницу.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Требуется воззваний&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Якорь}}Ритуал обещания&lt;br /&gt;
|1-3&lt;br /&gt;
|Мгновенно обращает обычного члена команды в последователя культа, одновременно создавая Том. Если его нельзя обратить, или же он являются целью культа, то вместо этого его пожертвуют богу, запирая в камне душ его сознание (если таковое конечно есть). Мертвые члены команды, подавленные чей то волей до этого, киборги, &amp;quot;Сущности не со станции&amp;quot; (Тобишь Ходящие по Пеплу), а также все неразумные (неуправляемые игроками) существа будут автоматически пожертвованы, однако неразумных нельзя будет поместить в камень души.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал огражадющего щита&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна автоматически уплотняет воздух над собой, останавливая все что пытается через нее пройти, включая культистов. Воззвание к этой руне включает/отключает ее эффект, ценой небольшого количества урона, принимаемого воззывателем. Когда активирована, автоматически активирует руны стен поблизости, однако ее эффект спадает после 90 секунд.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал кипячения крови&lt;br /&gt;
|3&lt;br /&gt;
|Когда воззвание прочтено, цель не-культист, увидевшая воззвание получает экстремально большое количество урона. Тем не менее культисты рядом с данной руной также получат немного урона. Когда руна использована, то она взорвется! (Хоть и не очень сильно.) В любом случае будьте поосторожней&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал передачи жизни&lt;br /&gt;
|1&lt;br /&gt;
|Когда воззвание прочтено, передает жизненную силу жертвы воззывающему.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал разрушения&lt;br /&gt;
|1-9&lt;br /&gt;
|Руна создает мощную ЕМП волну, отключая электричество и киборгов в большом радиусе,. Тем не менее руна будет уничтожена при воззвании. Чем больше людей одновременно взывают к этой руне, тем мощнее и больше становится ЕМП волна.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал воскрешения&lt;br /&gt;
|1&lt;br /&gt;
|При размещении на этой руне трупа культиста и живого человека не-культиста, последний погибнет, возвращая первого с того света. Жертва однако из останков оставляет лишь пепел.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал телепортации&lt;br /&gt;
|1&lt;br /&gt;
|Руна телепортирует все вещи и живых существ, стоящих на ней к другой руне телепорта, выбираемой взывающим.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал воссоединения душ&lt;br /&gt;
|2-3&lt;br /&gt;
|Руна призывает определенного культиста на себя, вне зависимости от его местонахождения. Если цель облита святой водой или скована в наручники, требуется не 2 а 3 взывающих. Руна исчезает после использования.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал отделения души&lt;br /&gt;
|1&lt;br /&gt;
|Руна позволяет вам покинуть смертное тело и обратится в призрака, путешествуя по станции и разведывая местность, не страшась ни стен, ни дверей, ни окон. Позволяет полноценный функционал призрака - общение с другими призраками, проход сквозь стены и так далее. Вы можете вернутся в свое тело так же как и призрак вселяется обратно в свой труп. Само тело будет получать слабый урон горением пока вы в призрачной форме, а сама руна закрепит и будет удерживать тело пока вы не вернетесь в него.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал марша призраков&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна позволит вам призвать всех нынешних призраков в реальный мир ввиде полупрозрачных и слабых физически гомункулов, являющихся отражениями своих тел при жизни. Что бы поддерживать связь призраков с реальным миром вы будете должны стоять на руне, а так же получите урон за каждого призванного призрака.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал созидания&lt;br /&gt;
|1&lt;br /&gt;
|Эта руна превращает бумагу в мощные магические талисманы. Положите на руну листы бумаги и выбирете нужный вам талисман. После короткого времени бумага станет талисманом. Возможный выбор талисманов описан выше.&lt;br /&gt;
|-&lt;br /&gt;
!Ритуал истончения реальности&lt;br /&gt;
|9&lt;br /&gt;
|Руна уничтожает барьеры пространства и реальности, взывая к божеству. Что бы нарисовать эту руну вы обязаны освободить место 3 на 3. Начало рисования создаст слабое силовое поле и известит всю станцию о вашем местонахождении. Требует 9 взывающих. Доступно как только все остальные цели культа выполнены.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
By using a construction talisman on plasteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;64px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px|ссылка=Special:FilePath/Archives.png]]&lt;br /&gt;
!Altar&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px|ссылка=Special:FilePath/Forge.gif]]&lt;br /&gt;
!Forge&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px|ссылка=Special:FilePath/Pylon.gif]]&lt;br /&gt;
!Pylon&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.gif|64px|ссылка=Special:FilePath/Altar.gif]]&lt;br /&gt;
!Archives&lt;br /&gt;
|2 runed metal&lt;br /&gt;
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 4 use random teleporter that moves you a random medium distance exactly in the direction you're facing or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes (a maximum of two Shuttle Curses can be used for a total of 4 minutes of delay). After using the archives, it needs some time to recharge - around five minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px|ссылка=Special:FilePath/Runed_airlock.png]]&lt;br /&gt;
!Runed door&lt;br /&gt;
|1 runed metal&lt;br /&gt;
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constructs==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few [[Construct|constructs]]. To create a construct, a cultist requires: &lt;br /&gt;
&lt;br /&gt;
*A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.&lt;br /&gt;
*An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.&lt;br /&gt;
&lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
&lt;br /&gt;
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.&lt;br /&gt;
&lt;br /&gt;
===Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===&lt;br /&gt;
&lt;br /&gt;
Even the best prepared cultists will have trouble to defend themselves against the united power of security .Especially if the Chaplain Helps them. The Chaplain  is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible by hitting the the suspected tile with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;40 Units (8 Sips of a Cup) is the best amount to give a cultist in order to deconvert them.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Cultists always take at least 150 seconds to deconvert after ingesting holy water.&lt;br /&gt;
#40u total of holy water is 99.8% effective at deconverting cultists within 150-180 seconds of it entering their system.&lt;br /&gt;
#30u or less total dose of holywater will never deconvert any cultist.&lt;br /&gt;
#More than 40u total dose of holywater is a waste of holywater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Cultists can know a rune's name and effects by examining it.&lt;br /&gt;
*Your tome is a robust burning weapon.&lt;br /&gt;
*The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.&lt;br /&gt;
*Constructs can invoke runes.&lt;br /&gt;
*Tables hide runes far better than items.&lt;br /&gt;
*Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.&lt;br /&gt;
*Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.&lt;br /&gt;
*Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.&lt;br /&gt;
*Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.&lt;br /&gt;
*Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!&lt;br /&gt;
*Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.&lt;br /&gt;
*Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
*The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.&lt;br /&gt;
*Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.&lt;br /&gt;
*Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3748</id>
		<title>Культист</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3748"/>
		<updated>2020-07-25T07:49:27Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Культист&lt;br /&gt;
|access = Варьируется&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = Ваше божество (Нар'си, Пир'кус или Жнец)&lt;br /&gt;
|duties = Завершите начинания своего темного бога.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
'''Культисты''' случайно выбираются крайне малоизученной сущности из &amp;quot;голубого космоса&amp;quot; с целью нести его волю и выполнять его поручения, служите ему всеми силами и делайте все возможное (и даже невозможное) в его честь. Не забудьте также проверить раздел [[Cultist#The Starting Talisman|магии культа]] дабы получше узнать о подарках своего владыки случайно выбранным культистам.&lt;br /&gt;
&lt;br /&gt;
=='''ВО СЛАВУ НАР'СИ, ПРОЧТИТЕ ЭТО РУКОВОДСТВО'''==&lt;br /&gt;
&lt;br /&gt;
===Новая эра грядет...===&lt;br /&gt;
Кровавый бог Нар-си, отправил группу своих подчиненных на станцию. Как культист, у вас есть полное представление о магии культа на все случаи жизни. Вы должны работать сообща со своими партнерами-культистами дабы призвать аватар вашего божества и начать новую эру... темную эру... великую эру...&lt;br /&gt;
&lt;br /&gt;
Несколько культистов прибыли на станцию. Как вы появились, вы найдете у себя лист бумаги, который является трехразовым талисманом призыва, в своем рюкзаке. Трехразовый талисман призыва позволит вам создавать новые талисманы и полезные примочки в вашем нелегком деле.&lt;br /&gt;
&lt;br /&gt;
==Цели==&lt;br /&gt;
&lt;br /&gt;
Ваши цель и ваш бог могут менятся от смены к смене, но они будут всегда включать одну из следующих целей:&lt;br /&gt;
&lt;br /&gt;
*Пролить кровь и устроить резню на станции во имя своего бога,&lt;br /&gt;
*Пожертвовать цель своему богу,&lt;br /&gt;
*&amp;quot;Убедить&amp;quot; достаточное количество людей примкнуть к вашему культу,&lt;br /&gt;
*И призвать вашего бога в этот мир.&lt;br /&gt;
&lt;br /&gt;
Запомните: Даже если ваш бог не говорит вам НАПРЯМУЮ обращать людей в ваш культ, то большее количество людей ВСЕГДА будет увеличивать шансы на успех.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Примерное и основное древо развития культа:&lt;br /&gt;
&lt;br /&gt;
#Создать ваш том.&lt;br /&gt;
#Свяжитесь со своими напарниками через кнопку &amp;quot;Объеденение&amp;quot; в окне действий. Действие &amp;quot;Объеденения&amp;quot; будет прошепчено всем культистам и будет знаком к общему сбору .&amp;lt;br&amp;gt;'''Важно: Связь и командная работа между культистами очень важна! Также учтите, что ваша связь НЕ будет бесшумной.'''&lt;br /&gt;
#Найдите место что могло бы вам подойти как место для базы, доступная одному или большему количеству культистов, уничтожьте камеры и в целом замаскируйте и подготовьте базу для начала ваших темных делишек.&lt;br /&gt;
#Подготовьте руну телепорта, чтоб любой культист имел доступ к базе.&lt;br /&gt;
#Обезопасьте вашу базу рунами на стенах перед всеми окнами и дверями.&lt;br /&gt;
#Найдите бумагу для создания талисманов, и, желательно найдите сталь для создания пустых оболочек и пласталь, для создания строений культа.&lt;br /&gt;
#Обратите новых членов культа и выдайте им том.&lt;br /&gt;
#Выполните свои цели.&lt;br /&gt;
&lt;br /&gt;
==[[File:Tome.png|60px]] Том==&lt;br /&gt;
&lt;br /&gt;
Ваш том это наиважнейший предмет в вашей культистской деятельности. Он позволяет вам:&lt;br /&gt;
&lt;br /&gt;
*Рисовать им руны.&lt;br /&gt;
*При ударе им по культисту с него исчезнет святая вода.&lt;br /&gt;
*При ударе им по не-культисту вызовет урон горением последнему.&lt;br /&gt;
*При ударе им по руне она исчезнет.&lt;br /&gt;
*Удар по сооружению культа закрепит/открепит его.&lt;br /&gt;
*Удар им по стене культа откроет/закроет стену (как при фальшивых стенах).&lt;br /&gt;
&lt;br /&gt;
Если вы заблудились, поищите рядом своих друзей культистов. Если таковых поблизости нет, то свяжитесь с ними, но действуйте осторожно, дабы люди не услышали ваш шепот.  Множество профессий на станциях имеют изолированные зоны, доступные только им, что позволяет обсутроить там базу без опаски. И главное запомните: '''Если вас обнаружили, то целый культ подвергается большой опасности.'''&lt;br /&gt;
&lt;br /&gt;
===[[File:SupplyTal.png|60px|ссылка=Special:FilePath/SupplyTal.png]] Стартовый талисман===&lt;br /&gt;
В начале раунда у вас в кармане или в рюкзаке появится кусок бумаги. Это специальный талисман, окропленный кровью, к которому можно воззвать до 3 раз, организовывая ритуалы или призывая нужные вам объекты, включая одноразовые талисманы с различными предназначениями (описанные ниже), камень души или пустую оболочку конструкта. Убедитесь, что вы спрятали талисман настолько хорошо, что бы его не увидел никто, кто не верен вашему богу.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Название&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Функция стартового талисмана&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Описание&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|60px]]&lt;br /&gt;
Создать камень души&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призвать камень души в целях поимки умирающих или умерших людей для последующего использования.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|60px]]&lt;br /&gt;
Призвать конструкт&lt;br /&gt;
|Исключительно стартовый талисман.&lt;br /&gt;
|Призовите [[construct|оболочку конструкта]] используя камни души.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TomeTal.png|60px|ссылка=Special:FilePath/TomeTal.png]]&lt;br /&gt;
Талисман призыва Тома&lt;br /&gt;
|Да.&lt;br /&gt;
|Призовите том описанный в предыдущем разделе.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TeleportTal.png|60px|ссылка=Special:FilePath/TeleportTal.png]]&lt;br /&gt;
Талисман телепортации&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, использующийся для телепорта к точке-руне телепорта.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VeilTal.png|60px|ссылка=Special:FilePath/VeilTal.png]]&lt;br /&gt;
Талисман покрова&lt;br /&gt;
|Да.&lt;br /&gt;
|Многоразовый талисман для скрытия близлежащих рун. Второе использование приведет к их раскрытию.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunningTal.png|60px|ссылка=Special:FilePath/StunningTal.png]]&lt;br /&gt;
Талисман оглушения&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, позволяющий оглушить человека. Для оглушения достаточно ударить им по цели.&lt;br /&gt;
|-&lt;br /&gt;
![[File:EMPTal.png|60px|ссылка=Special:FilePath/EMPTal.png]]&lt;br /&gt;
Талисман электромагнитной волны&lt;br /&gt;
|Да.&lt;br /&gt;
|Одноразовый талисман, создающий ЕМП волну среднего размера, отключающую электронику.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DisguisingTal.png|60px|ссылка=Special:FilePath/DisguisingTal.png]]&lt;br /&gt;
Талисман маскировки&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, делающий близлежащие руны казатся фальшивыми и ненастоящими.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmingTal.png|60px|ссылка=Special:FilePath/ArmingTal.png]]&lt;br /&gt;
Талисман оснащения&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман оснастит человека, использующего его, всей экипировкой культистов.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HorrorTal.png|60px|ссылка=Special:FilePath/HorrorTal.png]]&lt;br /&gt;
Талисман страха&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, создающий невообразимые страхи и доводящий до сумашествия жертву при ее ударе им.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ConstructionTal.png|60px|ссылка=Special:FilePath/ConstructionTal.png]]&lt;br /&gt;
Талисман созидания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Используйте на как минимум 25 листах стали для создания оболочки конструкта или на 5 листах пластали для создания рунического сплава.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShacklingTal.png|60px|ссылка=Special:FilePath/ShacklingTal.png]]&lt;br /&gt;
Талисман опутывания&lt;br /&gt;
|Нет.&lt;br /&gt;
|Талисман, обездвиживающий жертву черными путами. Может быть использован несколько раз.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Tome===&lt;br /&gt;
The Tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Invokers Required&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Offer Rune}}Rite of Offering&lt;br /&gt;
|1-3&lt;br /&gt;
|Instantly converts a normal crewmember on top of it to the cult, and spawns an arcane tome. If they cannot be converted, or are the target of the cult, they will be sacrificed instead, and be placed into a soul shard, assuming they have a soul. Dead crew, mind-shielded crew, cyborgs, 'offstation' roles (I.E. Ash Walkers), and simple mobs are all sacrificed, but simple mobs won't be placed into soul stones.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of The Corporeal Shield&lt;br /&gt;
|1&lt;br /&gt;
|This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage. When activated, it also activates nearby wall runes for free, but turns off after 90 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Boil Blood&lt;br /&gt;
|3&lt;br /&gt;
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
!Leeching&lt;br /&gt;
|1&lt;br /&gt;
|When invoked, this rune will transfer lifeforce from the victim to the invoker&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Disruption&lt;br /&gt;
|1-9&lt;br /&gt;
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Resurrection&lt;br /&gt;
|1&lt;br /&gt;
|Placing a corpse and fellow dead cultist on this rune together will enable the invoker to sacrifice the non-cultist corpse and revive the dead cultist. The sacrifice does not have to be sentient, and turns to dust after being sacrificed.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|1&lt;br /&gt;
|This rune warps everything above it to another teleport rune, which you can choose from a list.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Joined Souls&lt;br /&gt;
|2-3&lt;br /&gt;
|This rune allows you to summon any cultist to the rune. If the target is handcuffed or has holy water in them, 3 invokers are needed to summon. The rune is deleted after use.&lt;br /&gt;
|-&lt;br /&gt;
!Astral Communion&lt;br /&gt;
|1&lt;br /&gt;
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, locating people, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Spectral Manifestation&lt;br /&gt;
|1&lt;br /&gt;
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Binding&lt;br /&gt;
|1&lt;br /&gt;
|This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above.&lt;br /&gt;
|-&lt;br /&gt;
!Ritual of Dimensional Rending&lt;br /&gt;
|9&lt;br /&gt;
|This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
By using a construction talisman on plasteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;64px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px|ссылка=Special:FilePath/Archives.png]]&lt;br /&gt;
!Altar&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px|ссылка=Special:FilePath/Forge.gif]]&lt;br /&gt;
!Forge&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px|ссылка=Special:FilePath/Pylon.gif]]&lt;br /&gt;
!Pylon&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.gif|64px|ссылка=Special:FilePath/Altar.gif]]&lt;br /&gt;
!Archives&lt;br /&gt;
|2 runed metal&lt;br /&gt;
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 4 use random teleporter that moves you a random medium distance exactly in the direction you're facing or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes (a maximum of two Shuttle Curses can be used for a total of 4 minutes of delay). After using the archives, it needs some time to recharge - around five minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px|ссылка=Special:FilePath/Runed_airlock.png]]&lt;br /&gt;
!Runed door&lt;br /&gt;
|1 runed metal&lt;br /&gt;
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constructs==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few [[Construct|constructs]]. To create a construct, a cultist requires: &lt;br /&gt;
&lt;br /&gt;
*A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.&lt;br /&gt;
*An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.&lt;br /&gt;
&lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
&lt;br /&gt;
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.&lt;br /&gt;
&lt;br /&gt;
===Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===&lt;br /&gt;
&lt;br /&gt;
Even the best prepared cultists will have trouble to defend themselves against the united power of security .Especially if the Chaplain Helps them. The Chaplain  is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible by hitting the the suspected tile with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;40 Units (8 Sips of a Cup) is the best amount to give a cultist in order to deconvert them.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Cultists always take at least 150 seconds to deconvert after ingesting holy water.&lt;br /&gt;
#40u total of holy water is 99.8% effective at deconverting cultists within 150-180 seconds of it entering their system.&lt;br /&gt;
#30u or less total dose of holywater will never deconvert any cultist.&lt;br /&gt;
#More than 40u total dose of holywater is a waste of holywater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Cultists can know a rune's name and effects by examining it.&lt;br /&gt;
*Your tome is a robust burning weapon.&lt;br /&gt;
*The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.&lt;br /&gt;
*Constructs can invoke runes.&lt;br /&gt;
*Tables hide runes far better than items.&lt;br /&gt;
*Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.&lt;br /&gt;
*Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.&lt;br /&gt;
*Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.&lt;br /&gt;
*Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.&lt;br /&gt;
*Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!&lt;br /&gt;
*Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.&lt;br /&gt;
*Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
*The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.&lt;br /&gt;
*Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.&lt;br /&gt;
*Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3746</id>
		<title>Культист</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3746"/>
		<updated>2020-07-25T05:08:16Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Сохранение 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Культист&lt;br /&gt;
|access = Варьируется&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = Ваше божество (Нар'си, Пир'кус или Жнец)&lt;br /&gt;
|duties = Завершите начинания своего темного бога.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
'''Культисты''' случайно выбираются крайне малоизученной сущности из &amp;quot;голубого космоса&amp;quot; с целью нести его волю и выполнять его поручения, служите ему всеми силами и делайте все возможное (и даже невозможное) в его честь. Не забудьте также проверить раздел [[Cultist#The Starting Talisman|магии культа]] дабы получше узнать о подарках своего владыки случайно выбранным культистам.&lt;br /&gt;
&lt;br /&gt;
=='''ВО СЛАВУ НАР'СИ, ПРОЧТИТЕ ЭТО РУКОВОДСТВО'''==&lt;br /&gt;
&lt;br /&gt;
===Новая эра грядет...===&lt;br /&gt;
Кровавый бог Нар-си, отправил группу своих подчиненных на станцию. Как культист, у вас есть полное представление о магии культа на все случаи жизни. Вы должны работать сообща со своими партнерами-культистами дабы призвать аватар вашего божества и начать новую эру... темную эру... великую эру...&lt;br /&gt;
&lt;br /&gt;
Несколько культистов прибыли на станцию. Как вы появились, вы найдете у себя лист бумаги, который является трехразовым талисманом призыва, в своем рюкзаке. Трехразовый талисман призыва позволит вам создавать новые талисманы и полезные примочки в вашем нелегком деле.&lt;br /&gt;
&lt;br /&gt;
==Цели==&lt;br /&gt;
&lt;br /&gt;
Ваши цель и ваш бог могут менятся от смены к смене, но они будут всегда включать одну из следующих целей:&lt;br /&gt;
&lt;br /&gt;
*Пролить кровь и устроить резню на станции во имя своего бога,&lt;br /&gt;
*Пожертвовать цель своему богу,&lt;br /&gt;
*&amp;quot;Убедить&amp;quot; достаточное количество людей примкнуть к вашему культу,&lt;br /&gt;
*И призвать вашего бога в этот мир.&lt;br /&gt;
&lt;br /&gt;
Запомните: Даже если ваш бог не говорит вам НАПРЯМУЮ обращать людей в ваш культ, то большее количество людей ВСЕГДА будет увеличивать шансы на успех.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Примерное и основное древо развития культа:&lt;br /&gt;
&lt;br /&gt;
#Создать ваш том.&lt;br /&gt;
#Свяжитесь со своими напарниками через кнопку &amp;quot;Объеденение&amp;quot; в окне действий. Действие &amp;quot;Объеденения&amp;quot; будет прошепчено всем культистам и будет знаком к общему сбору .&amp;lt;br&amp;gt;'''Важно: Связь и командная работа между культистами очень важна! Также учтите, что ваша связь НЕ будет бесшумной.'''&lt;br /&gt;
#Найдите место что могло бы вам подойти как место для базы, доступная одному или большему количеству культистов, уничтожьте камеры и в целом замаскируйте и подготовьте базу для начала ваших темных делишек.&lt;br /&gt;
#Подготовьте руну телепорта, чтоб любой культист имел доступ к базе.&lt;br /&gt;
#Обезопасьте вашу базу рунами на стенах перед всеми окнами и дверями.&lt;br /&gt;
#Найдите бумагу для создания талисманов, и, желательно найдите сталь для создания пустых оболочек и пласталь, для создания строений культа.&lt;br /&gt;
#Обратите новых членов культа и выдайте им том.&lt;br /&gt;
#Выполните свои цели.&lt;br /&gt;
&lt;br /&gt;
==[[File:Tome.png|60px]] The tome==&lt;br /&gt;
&lt;br /&gt;
Your Tome is your most important object and has several functions:&lt;br /&gt;
&lt;br /&gt;
*You can draw runes with it.&lt;br /&gt;
*Hitting a cultist with it, removes holy water from them.&lt;br /&gt;
*Hitting a non cultist with it, causes them burn damage.&lt;br /&gt;
*Hitting runes with it, removes them.&lt;br /&gt;
*Hitting cult structure  with it, will unachor and anchor them.&lt;br /&gt;
*Hitting a cult wall with it will open/close the wall (like fake walls).&lt;br /&gt;
&lt;br /&gt;
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune, but do this in private, to prevent people from hearing your whispers.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''&lt;br /&gt;
&lt;br /&gt;
===[[File:SupplyTal.png|60px|ссылка=Special:FilePath/SupplyTal.png]] The Starting Talisman===&lt;br /&gt;
You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |In Starting Talisman&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|60px]]&lt;br /&gt;
Summon a soul stone&lt;br /&gt;
|Only starting Talisman.&lt;br /&gt;
|Summons a soul stone, used to capure the spirits of dead or dying humans&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|60px]]&lt;br /&gt;
Summon a construct&lt;br /&gt;
|Only starting Talisman.&lt;br /&gt;
|Summons a [[construct]] shell for use with soulstone-captured souls..&lt;br /&gt;
|-&lt;br /&gt;
![[File:TomeTal.png|60px|ссылка=Special:FilePath/TomeTal.png]]&lt;br /&gt;
Talisman of Tome Summoning&lt;br /&gt;
|Yes.&lt;br /&gt;
|Summons an arcane tome, used to scribe runes and communicate with other cultists.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TeleportTal.png|60px|ссылка=Special:FilePath/TeleportTal.png]]&lt;br /&gt;
Talisman of Teleportation&lt;br /&gt;
|Yes.&lt;br /&gt;
|A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VeilTal.png|60px|ссылка=Special:FilePath/VeilTal.png]]&lt;br /&gt;
Talisman of Veiling&lt;br /&gt;
|Yes.&lt;br /&gt;
|A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunningTal.png|60px|ссылка=Special:FilePath/StunningTal.png]]&lt;br /&gt;
Talisman of Stunning&lt;br /&gt;
|Yes.&lt;br /&gt;
|A single-use talisman that allows you to stun a person by attacking them with the talisman.&lt;br /&gt;
|-&lt;br /&gt;
![[File:EMPTal.png|60px|ссылка=Special:FilePath/EMPTal.png]]&lt;br /&gt;
Talisman of Electromagnetic Pulse&lt;br /&gt;
|Yes.&lt;br /&gt;
|A talisman that will cause a moderately-sized electromagnetic pulse.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DisguisingTal.png|60px|ссылка=Special:FilePath/DisguisingTal.png]]&lt;br /&gt;
Talisman of Disguising&lt;br /&gt;
|No.&lt;br /&gt;
|A talisman that will make nearby runes appear fake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmingTal.png|60px|ссылка=Special:FilePath/ArmingTal.png]]&lt;br /&gt;
Talisman of Arming&lt;br /&gt;
|No.&lt;br /&gt;
|A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HorrorTal.png|60px|ссылка=Special:FilePath/HorrorTal.png]]&lt;br /&gt;
Talisman of Horrors&lt;br /&gt;
|No.&lt;br /&gt;
|A talisman that will break the mind of the victim with nightmarish hallucinations&lt;br /&gt;
|-&lt;br /&gt;
![[File:ConstructionTal.png|60px|ссылка=Special:FilePath/ConstructionTal.png]]&lt;br /&gt;
Talisman of Construction&lt;br /&gt;
|No.&lt;br /&gt;
|Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShacklingTal.png|60px|ссылка=Special:FilePath/ShacklingTal.png]]&lt;br /&gt;
Talisman of Shackling&lt;br /&gt;
|No.&lt;br /&gt;
|Use this talisman on a victim to handcuff them with dark bindings. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Tome===&lt;br /&gt;
The Tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Invokers Required&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Offer Rune}}Rite of Offering&lt;br /&gt;
|1-3&lt;br /&gt;
|Instantly converts a normal crewmember on top of it to the cult, and spawns an arcane tome. If they cannot be converted, or are the target of the cult, they will be sacrificed instead, and be placed into a soul shard, assuming they have a soul. Dead crew, mind-shielded crew, cyborgs, 'offstation' roles (I.E. Ash Walkers), and simple mobs are all sacrificed, but simple mobs won't be placed into soul stones.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of The Corporeal Shield&lt;br /&gt;
|1&lt;br /&gt;
|This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage. When activated, it also activates nearby wall runes for free, but turns off after 90 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Boil Blood&lt;br /&gt;
|3&lt;br /&gt;
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
!Leeching&lt;br /&gt;
|1&lt;br /&gt;
|When invoked, this rune will transfer lifeforce from the victim to the invoker&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Disruption&lt;br /&gt;
|1-9&lt;br /&gt;
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Resurrection&lt;br /&gt;
|1&lt;br /&gt;
|Placing a corpse and fellow dead cultist on this rune together will enable the invoker to sacrifice the non-cultist corpse and revive the dead cultist. The sacrifice does not have to be sentient, and turns to dust after being sacrificed.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|1&lt;br /&gt;
|This rune warps everything above it to another teleport rune, which you can choose from a list.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Joined Souls&lt;br /&gt;
|2-3&lt;br /&gt;
|This rune allows you to summon any cultist to the rune. If the target is handcuffed or has holy water in them, 3 invokers are needed to summon. The rune is deleted after use.&lt;br /&gt;
|-&lt;br /&gt;
!Astral Communion&lt;br /&gt;
|1&lt;br /&gt;
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, locating people, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Spectral Manifestation&lt;br /&gt;
|1&lt;br /&gt;
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Binding&lt;br /&gt;
|1&lt;br /&gt;
|This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above.&lt;br /&gt;
|-&lt;br /&gt;
!Ritual of Dimensional Rending&lt;br /&gt;
|9&lt;br /&gt;
|This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
By using a construction talisman on plasteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;64px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px|ссылка=Special:FilePath/Archives.png]]&lt;br /&gt;
!Altar&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px|ссылка=Special:FilePath/Forge.gif]]&lt;br /&gt;
!Forge&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px|ссылка=Special:FilePath/Pylon.gif]]&lt;br /&gt;
!Pylon&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.gif|64px|ссылка=Special:FilePath/Altar.gif]]&lt;br /&gt;
!Archives&lt;br /&gt;
|2 runed metal&lt;br /&gt;
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 4 use random teleporter that moves you a random medium distance exactly in the direction you're facing or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes (a maximum of two Shuttle Curses can be used for a total of 4 minutes of delay). After using the archives, it needs some time to recharge - around five minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px|ссылка=Special:FilePath/Runed_airlock.png]]&lt;br /&gt;
!Runed door&lt;br /&gt;
|1 runed metal&lt;br /&gt;
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constructs==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few [[Construct|constructs]]. To create a construct, a cultist requires: &lt;br /&gt;
&lt;br /&gt;
*A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.&lt;br /&gt;
*An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.&lt;br /&gt;
&lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
&lt;br /&gt;
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.&lt;br /&gt;
&lt;br /&gt;
===Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===&lt;br /&gt;
&lt;br /&gt;
Even the best prepared cultists will have trouble to defend themselves against the united power of security .Especially if the Chaplain Helps them. The Chaplain  is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible by hitting the the suspected tile with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;40 Units (8 Sips of a Cup) is the best amount to give a cultist in order to deconvert them.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Cultists always take at least 150 seconds to deconvert after ingesting holy water.&lt;br /&gt;
#40u total of holy water is 99.8% effective at deconverting cultists within 150-180 seconds of it entering their system.&lt;br /&gt;
#30u or less total dose of holywater will never deconvert any cultist.&lt;br /&gt;
#More than 40u total dose of holywater is a waste of holywater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Cultists can know a rune's name and effects by examining it.&lt;br /&gt;
*Your tome is a robust burning weapon.&lt;br /&gt;
*The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.&lt;br /&gt;
*Constructs can invoke runes.&lt;br /&gt;
*Tables hide runes far better than items.&lt;br /&gt;
*Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.&lt;br /&gt;
*Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.&lt;br /&gt;
*Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.&lt;br /&gt;
*Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.&lt;br /&gt;
*Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!&lt;br /&gt;
*Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.&lt;br /&gt;
*Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
*The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.&lt;br /&gt;
*Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.&lt;br /&gt;
*Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3745</id>
		<title>Культист</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9A%D1%83%D0%BB%D1%8C%D1%82%D0%B8%D1%81%D1%82&amp;diff=3745"/>
		<updated>2020-07-25T04:55:47Z</updated>

		<summary type="html">&lt;p&gt;Zapolyarus: Начало перевеода. Сохранение 1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = 222222&lt;br /&gt;
|hcolour = red&lt;br /&gt;
|stafftype = ANTAGONIST&lt;br /&gt;
|img = Cultist.png&lt;br /&gt;
|jobtitle = Культист&lt;br /&gt;
|access = Варьируется&lt;br /&gt;
|difficulty = Средняя&lt;br /&gt;
|superior = Ваше божество (Нар'си, Пир'кус или Жнец)&lt;br /&gt;
|duties = Завершите начинания своего темного бога.&lt;br /&gt;
|guides = Эта страница!&lt;br /&gt;
}}&lt;br /&gt;
{{JobAntag}}&lt;br /&gt;
&lt;br /&gt;
'''Культисты''' случайно выбираются крайне малоизученной сущности из &amp;quot;голубого космоса&amp;quot; с целью нести его волю и выполнять его поручения, служите ему всеми силами и делайте все возможное (и даже невозможное) в его честь. Не забудьте также проверить раздел [[Cultist#The Starting Talisman|магии культа]] дабы получше узнать о подарках своего владыки случайно выбранным культистам.&lt;br /&gt;
&lt;br /&gt;
=='''ВО СЛАВУ НАР'СИ, ПРОЧТИТЕ ЭТО РУКОВОДСТВО'''==&lt;br /&gt;
&lt;br /&gt;
===Новая эра грядет...===&lt;br /&gt;
Кровавый бог Нар-си, отправил группу своих подчиненных на станцию [[NSS Cyberiad]]. Как культист, у вас есть полное представление о магии культа на все случаи жизни. Вы должны работать сообща со своими партнерами-культистами дабы призвать аватар вашего божества и начать новую эру... темную эру... великую эру...&lt;br /&gt;
&lt;br /&gt;
Несколько культистов прибыли на станцию. Как вы появились, вы найдете у себя лист бумаги, который является трехразовым талисманом призыва, в своем рюкзаке. Трехразовый талисман призыва позволит вам создавать новые талисманы и полезные примочки в вашем нелегком деле.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
&lt;br /&gt;
Your objectives and god will vary shift to shift, but your objectives will occur in phases to include:&lt;br /&gt;
&lt;br /&gt;
*Spilling blood on the station,&lt;br /&gt;
*Sacrificing a target,&lt;br /&gt;
*Converting a set number of people&lt;br /&gt;
*and Summoning your god or demons.&lt;br /&gt;
&lt;br /&gt;
Remember: Even if you god does not EXPLICITLY tell you to convert people there is ALWAYS safety in numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The general path of action of the cult and those in it:&lt;br /&gt;
&lt;br /&gt;
#Summon your tome.&lt;br /&gt;
#Contact your allies through your Commune action button. The Commune action sends a whispered message to all cultists.&amp;lt;br&amp;gt;'''Important: Communication and teamwork is essential! Also note, your communing will NOT be silent'''&lt;br /&gt;
#Find an area to convert into a base, usually accessible by one or more members of the cult, and cut cameras and in general make the base usable and hidden for the cult.&lt;br /&gt;
#Setup a teleport rune, so all cultist can access it.&lt;br /&gt;
#Secure your base by placing wall runes infront of windows and doors.&lt;br /&gt;
#Get some paper for talismans and if possible get metal for constructing empty shells and platsteel for creating cult structures.&lt;br /&gt;
#Convert new members and give them a tome.&lt;br /&gt;
#Fulfill your objectives.&lt;br /&gt;
&lt;br /&gt;
==[[File:Tome.png|60px]] The Tome==&lt;br /&gt;
&lt;br /&gt;
Your Tome is your most important object and has several functions:&lt;br /&gt;
&lt;br /&gt;
*You can draw runes with it.&lt;br /&gt;
*Hitting a cultist with it, removes holy water from them.&lt;br /&gt;
*Hitting a non cultist with it, causes them burn damage.&lt;br /&gt;
*Hitting runes with it, removes them.&lt;br /&gt;
*Hitting cult structure  with it, will unachor and anchor them.&lt;br /&gt;
*Hitting a cult wall with it will open/close the wall (like fake walls).&lt;br /&gt;
&lt;br /&gt;
If you're in a position that would usually wander the halls, try to seek out your fellow cultists in person. If not, check in with your brothers using your Commune, but do this in private, to prevent people from hearing your whispers.  A lot of jobs have access to isolated areas of the station that are great for this, and there's also space. Remember, '''if you get caught, you endanger the entire cult.'''&lt;br /&gt;
&lt;br /&gt;
===[[File:SupplyTal.png|60px|ссылка=Special:FilePath/SupplyTal.png]] The Starting Talisman===&lt;br /&gt;
You will have an innocuous-looking paper in your backpack or pocket. It's a special talisman imbued with blood, which can be invoked three times to spawn a number of useful objects, including a regular 1-use talisman of varying types, a soulstone or a construct shell. Make sure to hide the talisman from everyone who does not serve Nar-Sie.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |In Starting Talisman&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soulstone.png|60px]]&lt;br /&gt;
Summon a soul stone&lt;br /&gt;
|Only starting Talisman.&lt;br /&gt;
|Summons a soul stone, used to capure the spirits of dead or dying humans&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|60px]]&lt;br /&gt;
Summon a construct&lt;br /&gt;
|Only starting Talisman.&lt;br /&gt;
|Summons a [[construct]] shell for use with soulstone-captured souls..&lt;br /&gt;
|-&lt;br /&gt;
![[File:TomeTal.png|60px|ссылка=Special:FilePath/TomeTal.png]]&lt;br /&gt;
Talisman of Tome Summoning&lt;br /&gt;
|Yes.&lt;br /&gt;
|Summons an arcane tome, used to scribe runes and communicate with other cultists.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TeleportTal.png|60px|ссылка=Special:FilePath/TeleportTal.png]]&lt;br /&gt;
Talisman of Teleportation&lt;br /&gt;
|Yes.&lt;br /&gt;
|A single-use talisman that will teleport a user to a teleport rune, which you can choose from a list.&lt;br /&gt;
|-&lt;br /&gt;
![[File:VeilTal.png|60px|ссылка=Special:FilePath/VeilTal.png]]&lt;br /&gt;
Talisman of Veiling&lt;br /&gt;
|Yes.&lt;br /&gt;
|A multi-use talisman that hides nearby runes. On its second use, will reveal nearby runes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:StunningTal.png|60px|ссылка=Special:FilePath/StunningTal.png]]&lt;br /&gt;
Talisman of Stunning&lt;br /&gt;
|Yes.&lt;br /&gt;
|A single-use talisman that allows you to stun a person by attacking them with the talisman.&lt;br /&gt;
|-&lt;br /&gt;
![[File:EMPTal.png|60px|ссылка=Special:FilePath/EMPTal.png]]&lt;br /&gt;
Talisman of Electromagnetic Pulse&lt;br /&gt;
|Yes.&lt;br /&gt;
|A talisman that will cause a moderately-sized electromagnetic pulse.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DisguisingTal.png|60px|ссылка=Special:FilePath/DisguisingTal.png]]&lt;br /&gt;
Talisman of Disguising&lt;br /&gt;
|No.&lt;br /&gt;
|A talisman that will make nearby runes appear fake.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmingTal.png|60px|ссылка=Special:FilePath/ArmingTal.png]]&lt;br /&gt;
Talisman of Arming&lt;br /&gt;
|No.&lt;br /&gt;
|A talisman that will equip the invoker with cultist equipment if there is a slot to equip it to.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HorrorTal.png|60px|ссылка=Special:FilePath/HorrorTal.png]]&lt;br /&gt;
Talisman of Horrors&lt;br /&gt;
|No.&lt;br /&gt;
|A talisman that will break the mind of the victim with nightmarish hallucinations&lt;br /&gt;
|-&lt;br /&gt;
![[File:ConstructionTal.png|60px|ссылка=Special:FilePath/ConstructionTal.png]]&lt;br /&gt;
Talisman of Construction&lt;br /&gt;
|No.&lt;br /&gt;
|Use this talisman on at least twenty-five metal sheets to create an empty construct shell or on platsteel to create runed metal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ShacklingTal.png|60px|ссылка=Special:FilePath/ShacklingTal.png]]&lt;br /&gt;
Talisman of Shackling&lt;br /&gt;
|No.&lt;br /&gt;
|Use this talisman on a victim to handcuff them with dark bindings. Can be used several times.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Tome===&lt;br /&gt;
The Tome allows you to scribe a random set of these runes, using Scribe Rune, or to access information on these runes, with Read Tome, though you clearly don't need to do that if you're here.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;130px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Invokers Required&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Offer Rune}}Rite of Offering&lt;br /&gt;
|1-3&lt;br /&gt;
|Instantly converts a normal crewmember on top of it to the cult, and spawns an arcane tome. If they cannot be converted, or are the target of the cult, they will be sacrificed instead, and be placed into a soul shard, assuming they have a soul. Dead crew, mind-shielded crew, cyborgs, 'offstation' roles (I.E. Ash Walkers), and simple mobs are all sacrificed, but simple mobs won't be placed into soul stones.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of The Corporeal Shield&lt;br /&gt;
|1&lt;br /&gt;
|This rune magically thickens the air above it when used, stopping everything trying to pass through it, including cultists. Invoke the rune to toggle this effect, at the cost of some damage. When activated, it also activates nearby wall runes for free, but turns off after 90 seconds.&lt;br /&gt;
|-&lt;br /&gt;
!Boil Blood&lt;br /&gt;
|3&lt;br /&gt;
|When invoked, it instantly deals extreme amounts of damage to any non-cultists who see it. However, cultists in range of the rune will take some damage. The rune itself will lightly explode when used, so be careful!&lt;br /&gt;
|-&lt;br /&gt;
!Leeching&lt;br /&gt;
|1&lt;br /&gt;
|When invoked, this rune will transfer lifeforce from the victim to the invoker&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Disruption&lt;br /&gt;
|1-9&lt;br /&gt;
|This rune causes a large EMP, disabling machines and, more specifically, cyborgs, in a large area. However, the rune will be consumed on invoking. The more people invoke the rune at once, the bigger and stronger the EMP gets. It's deleted after being used.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Resurrection&lt;br /&gt;
|1&lt;br /&gt;
|Placing a corpse and fellow dead cultist on this rune together will enable the invoker to sacrifice the non-cultist corpse and revive the dead cultist. The sacrifice does not have to be sentient, and turns to dust after being sacrificed.&lt;br /&gt;
|-&lt;br /&gt;
!Teleport&lt;br /&gt;
|1&lt;br /&gt;
|This rune warps everything above it to another teleport rune, which you can choose from a list.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Joined Souls&lt;br /&gt;
|2-3&lt;br /&gt;
|This rune allows you to summon any cultist to the rune. If the target is handcuffed or has holy water in them, 3 invokers are needed to summon. The rune is deleted after use.&lt;br /&gt;
|-&lt;br /&gt;
!Astral Communion&lt;br /&gt;
|1&lt;br /&gt;
|This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost -- being able to communicate with other ghosts, locating people, and so on. You can re-enter your body the same way as you re-enter corpse as a regular ghost. The body itself slowly receives damage while you are ghosted, and the rune will automatically keep your body anchored to the rune itself.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Spectral Manifestation&lt;br /&gt;
|1&lt;br /&gt;
|This rune allows you to manifest ghosts as semitransparent homunculi, which are effectively weak, humanoid cultists with no self preservation instinct. To sustain these homunculi, you must remain on the rune, and each homunculi you have summoned will cause you damage.&lt;br /&gt;
|-&lt;br /&gt;
!Rite of Binding&lt;br /&gt;
|1&lt;br /&gt;
|This rune transforms paper into powerful magic talismans. You put a paper on top of it, invoke it and choose which one you want to create. After a brief channel, it will convert the paper into a talisman. For possible Talismans and their effects, see above.&lt;br /&gt;
|-&lt;br /&gt;
!Ritual of Dimensional Rending&lt;br /&gt;
|9&lt;br /&gt;
|This rune tears apart dimensional barriers, calling forth the Geometer. To draw this rune you needs a free 3x3 space around you. Starting to draw this rune creates a weak 3x3 forcefield and alarms the entire station of your location. Requires 9 invokers. Can only be invoked, if all other objectives are fulfilled.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Structures===&lt;br /&gt;
By using a construction talisman on plasteel, you are able to get runed metal. With it you can build several structures, with unique powers. You can unanchor cult buildings by hitting them with your tome.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;64px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;140px&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;73px&amp;quot; |Cost&lt;br /&gt;
! style=&amp;quot;background-color:brown&amp;quot; width=&amp;quot;830px&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archives.png|64px|ссылка=Special:FilePath/Archives.png]]&lt;br /&gt;
!Altar&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A bloodstained altar dedicated to Nar-Sie. By using it, you are able to create a Eldritch Whetstone, to sharpen your weapon, a Zealot's Blindfold, which lets you see in he dark, a Flask of Unholy Water, which heals cultists or a Deadly Sacrificial dagger. After using the altar, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forge.gif|64px|ссылка=Special:FilePath/Forge.gif]]&lt;br /&gt;
!Forge&lt;br /&gt;
|5 runed metal&lt;br /&gt;
|A forge used in crafting the unholy weapons used by the armies of Nar-Sie. By using it, you are able to create a Shielded Robe, which creates a powerful shield around the user, a Flagellant's Robe, which makes you faster, but at the cost of increased damage or a cultist Hardsuit, for space walks. After using the forge, it needs some time to recharge.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pylon.gif|64px|ссылка=Special:FilePath/Pylon.gif]]&lt;br /&gt;
!Pylon&lt;br /&gt;
|3 runed metal&lt;br /&gt;
|A floating crystal that slowly heals those faithful to Nar'Sie. Also slowly turns the surrounding floor into engraved floor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Altar.gif|64px|ссылка=Special:FilePath/Altar.gif]]&lt;br /&gt;
!Archives&lt;br /&gt;
|2 runed metal&lt;br /&gt;
|A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl. By using it, you are able to create a Supply Talisman, the one a cultist gets at the start of the round, a Veil Shifter, a 4 use random teleporter that moves you a random medium distance exactly in the direction you're facing or a Shuttle Curse, which when used, delays the escape shuttle for 2 minutes (a maximum of two Shuttle Curses can be used for a total of 4 minutes of delay). After using the archives, it needs some time to recharge - around five minutes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Runed_airlock.png|64px|ссылка=Special:FilePath/Runed_airlock.png]]&lt;br /&gt;
!Runed door&lt;br /&gt;
|1 runed metal&lt;br /&gt;
|Only opens for cultists. Useful securing your base, but a dead giveaway that a cult is onboard.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Constructs==&lt;br /&gt;
Robust cultists will likely want to enlist the services of a few [[Construct|constructs]]. To create a construct, a cultist requires: &lt;br /&gt;
&lt;br /&gt;
*A filled soul stone, either by sacrificing a human, or capturing a soul manually with a stone from a supply talisman or an artificer.&lt;br /&gt;
*An empty shell, either by using a construction talisman on 25 metal sheets, from an artificer, or from a starting talisman.&lt;br /&gt;
&lt;br /&gt;
When the filled soul stone shard is used on an empty shell, the cultist will be allowed to choose the desired construct to create. Keep in mind these guys are pretty much a dead giveaway that there is cult activity on the station, so try to be covert about it in the beginning. &lt;br /&gt;
&lt;br /&gt;
Artificers will poop out new soulstones and shells, wraiths can kill the AI, and juggernauts are great tanks.&lt;br /&gt;
&lt;br /&gt;
==Threats to the Cult==&lt;br /&gt;
&lt;br /&gt;
Even with access to a large amount of different runes and talismans, there are still several threats to the cult on the station.&lt;br /&gt;
&lt;br /&gt;
===Security and the Chaplain [[File:Generic_hos.png]][[File:Generic_chaplain.png]]===&lt;br /&gt;
&lt;br /&gt;
Even the best prepared cultists will have trouble to defend themselves against the united power of security .Especially if the Chaplain Helps them. The Chaplain  is able to turn normal water into Holy Water, which will turn cultist back to normal people, if it stays long enough in their system. The Chaplain is also immune to cult magic and his bible is able to make hidden runes visible by hitting the the suspected tile with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;40 Units (8 Sips of a Cup) is the best amount to give a cultist in order to deconvert them.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Cultists always take at least 150 seconds to deconvert after ingesting holy water.&lt;br /&gt;
#40u total of holy water is 99.8% effective at deconverting cultists within 150-180 seconds of it entering their system.&lt;br /&gt;
#30u or less total dose of holywater will never deconvert any cultist.&lt;br /&gt;
#More than 40u total dose of holywater is a waste of holywater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Cultists can know a rune's name and effects by examining it.&lt;br /&gt;
*Your tome is a robust burning weapon.&lt;br /&gt;
*The chaplain is immune to your magic. Don't attempt to use talismans on him, or you will get discovered and beheaded.&lt;br /&gt;
*Constructs can invoke runes.&lt;br /&gt;
*Tables hide runes far better than items.&lt;br /&gt;
*Cultists often find a use for medibots. Having a single bot with a low threshold, backed up with the odd bruise pack, can allow a tiny number of cultists to summon and arm a vast number of ghostly warriors to their aid. A single bot can juggle multiple people at once, if they are relatively close to each other. Pylons also serve this purpose very well.&lt;br /&gt;
*Engineering staff during cult are top-priority converts, as they can sabotage telecomms for you, or build secret bases in space.&lt;br /&gt;
*Are you cult? Got talismans? You can store them on a clipboard, and nobody ever checks clipboards, especially if you're QM or another role that spawns with them. Right-click the papers to label them and keep track of their effects, or just examine them.&lt;br /&gt;
*Get some platsteel either from mining, stealing it from robotics, engineering or EVA storage, or deconstructing reinforced walls/tables if you are desperate.&lt;br /&gt;
*Drag paper bins onto you to pick them up. A single paper bin holds 30 papers, and that's 30 potential talismans!&lt;br /&gt;
*Always be ready to summon a cultist in trouble. He will likely not be able to call for help on the cult chat, so keep an eye on normal comms. Even better if you have someone in Astral Communion to warn you.&lt;br /&gt;
*Astral Communion is an incredibly powerful exploration tool, and ghosts can give you precious hints.&lt;br /&gt;
*The EMP rune's area of effect scales with invokers, and can hit most of the station if placed in a central enough spot, effectively working as a powersink. Combine this with crowbars for free access everywhere.&lt;br /&gt;
*Are almost all other cultist dead? Get a medibot and create a ghost army with Manifest Spirit and arm them with Talismans of Arming.&lt;br /&gt;
*Manifest Spirit is also useful for getting those missing cultists you need for the Nar'Sie rune.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Zapolyarus</name></author>
		
	</entry>
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