Предатель

Материал из SS220 Paradise EX
Перейти к навигации Перейти к поиску
АНТАГОНИСТ

Файл:Traitor.gif
Предатель

Глава: Синдикат
Сложность: Варьируется, от среднего до крайне сложного
Руководства: Эта страница!
Доступ: В зависимости от вашей профессии + доступ Е-мага
Обязанности: Выполните ваши цели

Антагонисты
AntagHeader.png

Глава отдела
Неизвестно

Канал связи placeholder

Сотрудники Департамента
Руководства для Сотрудников
Зоны для антагонистов
N/A

В режиме Предателя, один или несколько членов экипажа окажутся предателями, получив аплинк для КПК, способный предоставить им множество полезных инструментов в помощь в выполнении их опасного дела. Игра заканчивается как только шаттл эвакуации покидает станцию. Предателям-ИИ смотреть сюда.

Если Предатели выполнили все свои цели к моменту отбытия Шаттла Эвакуации, победа достается им. Учите что каждый предатель побеждает по отдельности. Они могут объеденится и работать как команда, но это необязательное условие для победы.

Вам также стоит почитать про распознавание антагонистов, если вы играете обычным членом экипажа и хотите помочь своей станции одолеть предателей.

Основы

Так, ладно, похоже вы забыли отключить опцию Стать предателем (синдиката) в разделе игровых предпочтений создания персонажа и вы задаетесь вопросом - "А что делать то надо? И главное - как?". Это существенная проблема ибо плохой предатель это проблема для всего, включая РП атмосферу. Если вы однако не включали опцию "стать предателем", но все равно им стали, значит вам особенно повезло, ибо такое может случится только в том случае, если никто другой не поставил нужный переключатель в нужную позицию. Если вы действительно не хотите предавать такую любимую и родную команду на станции, попросите администратора игры через Adminhelp о снятии с вас роли.

Как только вы освоились в замудреной боевой системе этой игры, пора приступать к делу. Первое о чем вам нужно знать - ваши цель. Они всегда находятся в разделе Заметок категории IC в верхней-правой панели, а также информация о них выписывается в начале раунда. Каждому предателю дается определенное задание, или даже несколько. Их количество и их сложность варьируется в зависимости от вашей профессии в начале раунда. Предатель-Глава персонала получит большее количество целей с более высокой сложностью чем к примеру предатель-ученый, а предатель с целью "Никто не должен уйти" получит на одно задание меньше чем предатель без цели выше. Вы также получаете доступ к особым предметам синдиката через свое КПК (введя код доступа в настройке рингтона) или через наушник связи (настроившись на нужную чистоту). У вас имеется 20 телекристаллов (TC), которые можно тратить в своей КПК/наушнике и через небольшой телепортер встроенный в них получить необходимые предметы.

Учитывайте что это могут заметить другие персонажи, осмотрев вас и то что у вас в руках, так что старайтесь не использовать связь на виду.

Заметки:

  • От вас ожидают выполнение вашего задания. Антагонист который имеет смешанные чувства насчет его целей для атмосферы это конечно хорошо, но старайтесь не перегибать. Синдикат не решился бы отправлять на задание ненадежного или тем более психически нездорового агента. Им КРАЙНЕ не выгодно отправлять на задание слюнтяя что не умеет даже в КПК рингтон найти, так что постарайтесь все таки выполнить ваше задание.
  • Синдикат будет не особо доволен если при выполнении своих целей вы поднимите всю станцию на воздух или устроите резню. Вы свободны в выборе делать ли "Пиу-пиу" из лазера по членам персонала или устраивать большой и красивый "бум", но только если это как то способствует вашим целям. Ваш персонаж может иметь саддисткие или убийственные наклонности, но это не означает что вы можете убивать людей чисто ради забавы: это может подставить всю операцию и агента в том числе под удар, так что не берите на себя слишком много рисков. Еще раз, синдикат не стал бы отправлять на задание ходячую машину судного дня, считающую своим долгом вырезать всю станцию подчистую.
  • От вас ожидают надежности. Старайтесь сопротивляться желанию стать машиной, идеально и очень быстро выполняющая задания: Вы все еще человек со своим характером и особенностями.


Но самое главное - цель антагонистов - добавить в раунд веселья и разнообразия. Так что вы можете спокойно немного выходить за рамки Ролеплея в угоду веселья другим игрокам. Но учитывайте что подобное занятие может быть рискованным, а также желательно проконсультироватся с администраторами насчет ваших идей, если вам кажется что ваше "веселье" слишком экстравагантно.

Цели

Тут находится список что может входить в ваши обязанности агента Синдиката. Они могут быть достаточно опасны и сложны, так что для большей их части понадобится хорошая экипировка и настолько же хороший план действий.

Цель Description Difficulty Notes
Main Objectives
Black Gloves.png
Steal
This is one of the most common objectives. Objects for theft range from an unused slime extract, a NASA voidsuit, the Captain's jetpack, advanced magboots, and so on. This can be extremely variable in difficulty, and it's your job to make the best of a bad situation. Easy to Very Hard A list of these items can be found here.
Файл:Traitor.gif
Assassinate/Destroy
This is a tough one. In general, running up and whacking your target with an energy sword will work, but if you can roleplay with your target beforehand, it's appreciated as well. You can also try a more stealthy approach if you want to. Destroy is a variant of Assassinate, with the target always being the station's AI. Medium to Very Hard Sometimes, not only you can assassinate regular crew members, but other Traitors as well. Watch your back.
Garrote.png
Maroon
This one is quite similar to assassinating your target, but the real twist is to prevent that person from escaping alive. Whether you're killing your target or kidnapping them for the entire shift. Hard to Very Hard N/A
Eshield.png
Protect
This is very variable in difficulty, but it's rare. On the one hand, if you have to protect the Librarian it's unlikely that they're going to any really dangerous situations. On the other, if you have to protect a Station Engineer who doesn't know how to set up the singularity, you might fail before the round really starts. If possible, drag their body to genetics as quickly as you can and make sure they get cloned. Easy to Medium Do note that some other traitors may have your 'Protect' target as their 'Kill' target, and so you might have to intentionally disrupt their work to do so.
DuffleSyndiMed.png
Debrain
This main objective is harder than the others. Removing a crewmember's brain. Of course, one has to kidnap a person, put them to a table and use either the surgery tools or the Surgery Dufflebag to aid you during this objective. Hard to Very Hard If you don't have the tools to perform standard surgery, then Ghetto Surgery works as well.
Folder.png
Exchange
Document Exchanging, while it sounds quite easy to do, it's not a common objective. You'll start with a document either in a red or blue color, then you need to find the person for the document with the color that your employers gave to you. Very Easy to Hard The person that has the documents you need is always a traitor. Expect that not only you must get the documents that you need, you must keep yours as well.
Escape Objectives
AdrenalImp.png
Escape
This is going to be one of the objectives for the traitor, getting off the station. This is fairly simple, but getting the crew to call the shuttle may prove hard. Medium to Very Hard You will fail this objective if you are in the Brig (Red) zone in the shuttle, or if you're in handcuffs.
BombImplant.png
Die a Glorious Death
Quite the opposite from the prior objective, but arguably one of the easiest. Is as simple as announcing yourself to the station and being "COME AT ME BRO," to jumping into the singularity. Normally any type of death will do, but only the most robust will do it in style. Very Easy to Hard Do note, that matyrdom does not mean kill everyone on station until someone finally kills you. It's strongly advised that you adminhelp your plans for your last moments, to see if the admins online will approve.
Emag.png
Hijack
This one is a a lot tougher than escaping the station with Nanotrasen crew onboard, Emagging the shuttle console helps a lot. As this will make the shuttle go away in 10 seconds. After that, kill every crewmember onboard Emergency Shuttle, this fairly sounds difficult however. But (hopefully) rest assured, you're going to have fun with this objective. Hard to Extremely Hard While escaping, pets and other Syndicate Operatives are not counted as crewmembers, they can be spared. As a traitor AI however, you cannot also allow your fellow borgs to escape as well, even if they're willing to your zeroth law. You also have additional items available in your Syndicate Uplink as well.
Sunglasses.png
Survive
Pretty much self explanatory. Surviving until the end if it happens to be a traitor AI. It's easy if you did it the subtle way, doing it aggressively will be quite tough. Expect a resistance when doing so. Medium to Very Hard AIs only have this objective due to its inability to move around.

Gear

Alright, you know your objectives, time to accomplish them. You have 20 Telecrystals installed into your syndicate uplink to be spent on various items. Check Syndicate Items for a more detailed description on the goods.

Try to avoid buying your items at round start. Although it can be useful to get items early, holding off until you need the item also has merit, so 6 crystals don't get wasted on an E-Mag (Cryptographic Sequencer) when you find the Captains ID conveniently sitting on the floor.

Killing

Most traitors have to kill someone, and knowing a couple of ways to do it certainly helps.

General Tips & Advice

  • Always finish the job. NEVER leave your victim alive so they can be healed or treated.
  • After killing your victim, DISPOSE them into a location where they cannot be found. So they'll not be cloned.
  • Aiming for the head generally causes more stuns and knock-downs than the torso. Also can decapitate people if you're really dangerous.
  • Armor can be circumvented by aiming for areas not covered by the armor. If somebody is wearing a helmet, aim for the torso. For body armor, aim for the legs.
  • Know your enemy. If your target is part of the Security team or one of the Heads, expect to be fighting a heavily armed and armored opponent. If you know the target is a good fighter, it might be a good idea to use one of the less physical methods.
  • Know their armor. If you see someone wearing bulletproof armor, use a melee weapon. If you seen someone wearing a riot helmet on their head, but a bulletproof armor on their torso, aim at their head, and use a ballistic weapon.
  • If you think you can kill somebody with an item, chances are you can. Even when you're sure there's no way this will kill anyone, it still might manage to. Experiment with different items and tools so that you're always a threat.
  • When push comes to shove, push back. Fighting is a lot like bull fighting; a lot of running and dodging and then direct physical confrontation. Never be afraid to back off for a second and get ready for a charge.
  • Keep in mind that the common (and rare) methods of killing are combinations of the ones listed below.
  • If you're going stealth, blood on your weapons, hands, and on floor are dead giveaways that you have beat somebody up. Dispose of the weapon, or clean them if you have the supplies or can get to the sink. You can wash blood off of anything, including your hands, using Space Cleaner or Soap. Always try to wear gloves when you kill someone. Not only does it leave your hands clean, it prevents fingerprint evidence from giving you away (though it does give out their fibers on their gloves). Bloody gloves are a lot easier to throw down disposals than bloody fingers.
  • The Sleepy Pen is an excellent tool for stealthy assassinations. The victim is not alerted of the initial sting, though they'll yawn a lot, and is muted for a short duration. It can also be refilled with a syringe, it has a capacity of 55 units.
  • If you plan to go loud, you might want to take an Mini Energy Crossbow and a preferred weapon as your weapon of choice. The Mini Energy Crossbow can stun anyone once they're hit, like an electrode from a Hybrid Taser, with the addition of dealing toxin damage.

Beating

Typically the most readily available murder option. It involves a blunt object such as your fists, tools, guns, stun prods or almost any other item in the game.

Pros: Easy to perform and many weapons are readily available across the station.

Cons: Expect a bloody mess after the fight, it also gives time for the victim to cry for help and some people will be wearing armor. It's quite boring as well, don't expect Karma points.

Notes: Unless you're a good fighter, beating is not always a viable option because it's somewhat easy to defend against.

Strangulation

Another simple option. Using your Grab intent, anybody who's not handcuffed can strangle somebody.

Pros: An option that can be always available anywhere, it doesn't require any weapons, just your hands. Once you grabbed the person by the neck, the victim will cannot resist again. Plus, it leaves no trace of blood.

Cons: Of course, it takes a while in order for the victim to be killed. Gives ALOT of time for the victim to cry for help. Not only that, it works if they're stunned or handcuffed, many people can avoid it and since it's slow, it will leave you in a vulnerable position. Quite boring too.

Notes: Using a garrote helps with this method. Strangulation is most useful against downed opponents.

Advanced Methods of Murder

This section covers special weapon kills and environmental circumstances that may only be available in certain parts of the station.

Suffocation

Simple enough; while wearing internal gear, release toxic gasses into a room with your opponent.

Pros; Leaves no physical evidence, reasonably fast!

Cons: Internal gear may be difficult to obtain later on in the round, the area becomes contaminated until somebody comes to clean it up, the AI will also receive an atmospheric alarm for the area and can immediately jump to a camera there making escape difficult unless you can hide in a locker or something.

Notes: Suffocation is not a good option for many parts of the station, but it's feasible to use in areas like the Engine, Toxins and the Atmos lab.

Intoxication/Overdose

Killing aided by medical supplies such as toxins, sleep toxins and rejuvenators and medication like epilepsy pills. Generally, these options will only incapacitate the enemy, but in the case of the toxins and rejuvenators, enough of them can be deadly. Most medicines over 30 units will also cause toxic effects.

Pros: Readily available in the Medbay, leaves little physical evidence

Cons: Takes some time to work, is most likely not deadly unless extreme doses are administered

Notes: This method is effective to incapacitate people you've already caught if you don't have any means of handcuffing them, but it's not effective enough to kill outright.

Traitor Weapons

Simple to use and are most effective when you're directly attacking the enemy. This includes e-swords, holoparasites and revolvers.

Pros: Depending on what weapon you choose, it can swiftly kill your target or silence your target to kidnap. Some weapons (such as the E-Crossbow and E-Sword) can be concealed in your pockets or in your bag. Some weapons (Sleepy Pen and Pistol with silencer) can also be silent too.

Cons: Traitors only obtain these weapons. It usually leaves a bloody mess after the fight, and some weapons (the Chainsaw and the .357 Revolver) are really loud, as it can be heard from adjacent rooms. And some weapons (like the Chainsaw) are bulky and cannot be fit in bags. They're also Contraband items as well, if one spectator sees this, you (or the spectator) are most likely screwed.

Notes: Very effective and efficient means to kill. However, this method only depends on the weapon you choose. Though some weapons can be crafted and acted as such.

Spacing

The act of forcing somebody out of an external airlock.

Pros: Some Airlocks are available in most parts of the station, unlucky victims who does not have internals are likely going to die, leaves little to no physical evidence, and once they're thrown into space, they're unlikely to be cloned.

Cons: Some species are generally laughable to space, in which they're immune by it. Not everyone has external airlock access, some opponents might dodge the attack and pull you out to space, they'll usually scream for help. And depending on your species, you might need internal equipment to fight.

Notes: Spacing can be a plausible option for people with the proper equipment, but it can also be dangerous. Spacing also usually happens after killing your target, making sure that they cannot be cloned.

Fire

Lighting a fire into plasma leak (and other ways) to is a very dangerous way to murder somebody (or yourself, if not careful), yet effective and dramatic for roleplay!

Pros: Fire intimidating and dangerous to other people, people who are burned will likely to be dead or husked, damages much of the station if you want it and effective on some species, like the Tajaran. It also does not leave much physical evidence, but the downside is...

Cons: ...It's not good for stealth, the AI will notice fire alarms, gives some time for the victim to cry for help, fire is hard to obtain and only available to high-risk types of rooms such as Atmospherics, Toxin Lab and other areas. And unless if you find away how to endure fire (like a boss), the danger level of murdering somebody with flames is quite high. Plus, fire is easy to disperse, using a fire extinguisher.

Notes: Killing somebody with fire is something dramatic and dangerous, so you might have a chance to earn Karma points. But unless if you want the shuttle to be called, it damages the station, and it may interfere with your objectives.

Genetic Murder

This method of killing someone via genetics is once in a blue moon, it's a very rare method to kill somebody. Though it does have its upsides.

Pros: Once you locked your victim inside the DNA pod, you can completely change their identity for good, you can also save the DNA for later if you need it.

Cons: Because it's rare, it's generally very risky, one can simply call for help once they're stuck on the pod, it's also suspicious, and people and the AI might know quickly that something's up. And unless you're the Geneticist, it would take time to access the Genetics lab.

Notes: All in all, very risky to perform, hard to accomplish, and it's only effective if your victims are asleep.

Acid

Can be made using the chemistry system and is deadly if used correctly.

Pros: Like medicine, acid can be injected into a person using a syringe or shot out of a gun. It can also be splashed from a beaker. If it's splashed it has a chance of removing the person's identity, which is hard to restore.

Cons: Hard to make unless you're the chemist. Acids are not very effective when injected.

Notes: This method suffers the same fate as the genetics option and is not plausible to the people who are not in that profession.

Gibbing

A very messy yet effective way to murder someone, gibbing a person until they're only chunks of meat. Either by putting them in an emagged Gibber or by damaging them too much that their bodies cannot handle more damage anymore at one moment (ie, explosions).

Pros: This usually leaves little evidence and once your victim is gibbed, they cannot be cloned.

Cons: Your victim must be downed or unresponsive inorder to gib them properly. Also very messy, leaving a pile of blood and gibs. If you're using the Gibber inside the kitchen, you're going to need access to the kitchen, it's quite loud, and your fingerprint will be left on the gibber or door you just activated. If you're gonna gib by other methods, then it'd be a hard time.

Notes: A nice way to kill somebody. It's also effective on Changelings too.

Cremation and Mass Driver

An act of shoving a person into a Crematorium and totally burning them afterwards. Alternatively, you can use the Mass Driver if you need it.

Pros: If you cook someone in the Crematorium, there's no chance for your victim to survive, and they cannot be cloned. All that's left is nothing but a pile of ash that you can blow it away.

The mass driver on the other hand allows you to dispose bodies or victims off the station very quickly, into a far away place from space where they'll never be heard again.

Cons: While the Chapel secluded place to cremate or mass drive someone, the AI might know what you are doing as soon as it spotted you dragging a body to these places. It leaves blood trails too. And it both cases, it'd be hard to kill them with this method with their legs working. Leaves a fingerprint once your press either of the buttons, finally, you need access to these devices.

Using the Crematorium will destroy every item on the person completely, including the person themselves. That means if the item you needed to steal is in that person and cremate them, all that objective will be a complete bust.

Mass driving space-immune species is also a bad idea too, since it leads to Space and gives enough time for an IPC or a Vox to reach back the station somehow, or to get rescued. Not only that, you'll also lose the items you needed for your objective, provided if they're still at the victim's person. Hope you got a space suit!

Notes: An effective way to kill, this method is also effective after you killed somebody, making sure that the person does not get cloned in the process.

Where to Commit Murder

Now that you've picked your method of slaying, you will need to pick somewhere to do this. Several obvious factors play into this decision:

  • Are the facilities available in this area? You obviously won't be able to push somebody into the engine from the Chapel.
  • How frequently does the subject access this area? Waiting in the medbay for your target won't result to anything if he never leaves his office.
  • How heavily populated is the area? You won't want to kill somebody in an area like the medbay because there is almost always somebody there.

After looking over these, you can tell where you should commit the crime. Several more specific factors play into this;

  • How hard is the area to access?
  • How secluded is the area?
  • Is the area your primary post?

It would be unwise to kill somebody in the Toxins Lab if you're the only toxins researcher. On the other hand, it would be incredibly wise to kill somebody in the Toxins Lab if you're not the toxins researcher.

Getting Caught

Things never go that smoothly. Getting caught is a way of life and knowing how to get out of it is very important. And the best way to do that is to lie so much you believe yourself. Lie to everyone and everything that talks to you. Agree to any searches that won't get you busted for corpses or traitor items. Do anything to deflect the blame on to others. If you run around not saying anything dragging a locker of corpses around, you will end up dead. Note that your chances of this bluff being a success is shot to nothing if you get caught with any blatant traitor items on you.

Getting Off the Station

Whatever the your other objective were, you have now successfully completed it! Now, the difficult part, getting off of the station. Unfortunately, there are two routes when you're about to escape, the easy way or the hard way. The easy way is getting off the shuttle with crew on board the shuttle. The hard way? Getting off the shuttle without crewmembers on board, this may be one of your hardest objectives, but it will be well worth it once you completed it.

Aside from the above, there are two main ways to go about this task, dynamic and stealth. Dynamic players are going to want to cause the damage to get the shuttle called. Stealthy players are going to want to call the shuttle themselves are somehow prevent it from being recalled. Most players will need to combine these two ways to succeed.

If all goes well, give yourself a pat on the back, you did it! If not, try to figure out where it all went wrong and improve on that. Escaping can be nearly impossible depending on the crew and station's condition, and theft can be just as difficult if you are a lowly assistant going after the Hand Teleporter the Captain is carrying around. Sometimes it was not meant to be, but regardless, the only way to keep better is continue practicing.

Stealth Tips

Want to get the job done with little to no trouble?

  • Store stolen items out of the open, the best way is in a box that's in a locker (even better if the locker locks).
  • Get rid of evidence. A bottle of space cleaner goes a long way to clean up blood. And don't forget to hide those bodies.
  • If possible, wear gloves. This prevents your prints from being anywhere on the scene. Though it only shows fibers.
  • A sleepy pen is a great stealth weapon. When they're out cold, they're at your mercy.
  • Bluff your way out. If you're a smooth enough talker, you can try to talk your way out. If caught in the act, try to pretend you were trying to help.
  • Have a backup plan. Things don't always go as planned, so have a way out.
  • Wear a disguise. Be an Unknown.
  • Do not kill innocents. The more people you kill, the likelier it is that someone will catch you in the act.

Additional Notes

  • Not all Roles can be Traitors at roundstart, the Captain, all Nanotrasen VIPs and all of Security (Including the Brig Physcian and Internal Affairs Agent) have mindshield implants. Meaning they cannot be traitors and other role-based antagonists.
  • Sometimes, in some gamemodes where Changelings or Vampires are also in the station with Traitors, one can become a Traitor and a Changeling/Vampire at the same time. Remember that you'll have more objectives to complete.
  • Having a spare ID always helps. If you don't have that, then just wear a mask and run around as unknown, using your ID to access the doors that you need. Knowing the access each job has makes certain IDs more valuable than others.
  • There may be other traitors on station. You have code words to find them. You can either try working together or simply not getting in each others way. A Syndicate Encryption Key inside a headset also helps finding them too.
  • Much of this guide is directed at human traitors, not AI traitors.
  • Being a traitor is not a free ticket to ruin everyone's round.
  • If the item you need to steal has been chucked into the Safe, read up about the thing on how to crack it.
  • If you're lucky, a Syndicate Bioweapons Base may spawn on Lavaland. There, a communications agent can listen in on radio chatter, monitor PDA messages, and spy on the station's camera network. If you purchase a Synidcate Encryption Key, you can talk to them and request help finding your target. If you're very lucky, you may be able to find the base and request gear from them. Just remember that like all other traitors, they're not required to help you.
Командование станции
КапитанГлава персоналаГлава службы безопасностиГлавный инженерДиректор исследованийГлавный врач
Представители Центрального Командования
Представитель NanoTrasenОфицер "Блюшилд"
Юридический департамент
Агент внутренних делМагистрат
Служба Безопасности
СмотрительОфицер службы безопасностиПилот пода службы безопасностиДетективМедик брига
Инженерный отдел
Станционный инженерМеханикАтмосферный техник
Медицинский отдел
ВрачПарамедикХимикГенетикВирусологПсихологПатологоанатом
Отдел исследований
УченыйРобототехник
Снабжение
КвартирмейстерГрузчикШахтер
Сервис
УборщикПоварБарменБотаникПарикмахерКлоунМимСвященникБиблиотекарьИсследователь
Разное
МышкаГражданскийПризракГолем
Синтетики
ИИКиборгДрон техобслуживанияПерсональный ИИ
Антагонисты
АбдукторПеплоходецБлобГенокрадКонструктКонтрактникКультистМозговой червьСтражЯдерный оперативникРевенантРеволюционерДемон резниТенеморфДиверсионный отряд СиндикатаСвармерПаук УжасаМорфПредательВампирВокс-рейдерКсеноморфМагПродавец душ
Специальные
Офицер центрального командованияОтряд быстрого реагированияЭскадрон смертиТорговцы ТСФОтряд хонкеровСупергерои и суперзлодеиГорец