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	<title>SS220 Paradise EX - Вклад участника [ru]</title>
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	<updated>2026-04-27T18:08:15Z</updated>
	<subtitle>Вклад участника</subtitle>
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		<title>Офицер службы безопасности</title>
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		<updated>2020-05-17T12:01:49Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: Переведены названия пунктов&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Head of Security|Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космический Закон|Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство для Службы Безопасности|Руководство СБ]], [[Космический Закон|Космозакон]], [[Standard Operating Procedure (Security)|СРП]], [[Борьба с беспорядками]], [[Security Items|Экипировка]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt; [[Предатель|криминальных элементов]] и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Космический Закон|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Космический Закон|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
&lt;br /&gt;
OOC Требования: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
&lt;br /&gt;
IC требования: '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
&lt;br /&gt;
Ты должен быть достаточно робастым и уметь обращаться со всем стандартным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи и дизарма, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать [[Космический Закон|космозаконом]] только в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получить джоб бан. [[Руководство для Службы Безопасности#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
&lt;br /&gt;
СРП для '''охраны''' смотри в: [[Standard Operating Procedure (Security)#Security Officer|Стандартные Рабочие Процедуры (Охрана)]].&lt;br /&gt;
&lt;br /&gt;
=Знай своё место=&lt;br /&gt;
&lt;br /&gt;
*На этой станции не демократия. Вы обязаны выполнять приказы [[Head of Security|Главы Службы Безопасности]], который слушает [[Captain|Капитана]], а тот исполняет волю [[Nanotrasen Navy Officer|ЦК(Центрального Командования)]]. Выполняйте приказы с максимальной точностью, не задавайте лишних вопросов и тогда вам будет обеспечено хорошее жалование. В самом Бриге выполняйте приказы [[Смотритель|Вардена]], но не забывайте, что Варден так же является подчинённым Главы Службы Безопасности.&lt;br /&gt;
*Корпорация согласовала ряд законов, которым все обязаны подчиняться.[[Космический Закон|Космический Закон]] суров. Вы работаете в охране под флагом Nanotrasen Security. Также, вы не являетесь высококвалифицированным суперсолдатом, но вы и не обычные копы, просто с более совершенным вооружением. Соблюдайте субординацию и следите за всеми с крайним подозрением.&lt;br /&gt;
*&lt;br /&gt;
*Ваша главная функция предотвращение превращения станции в филиал ада.&lt;br /&gt;
&lt;br /&gt;
=Сохраняй мир на станции=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=Бриг=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Экипировка=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Не забывай о перезарядке=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==«МЕНЯ СБ УБИВАЕТ» или же предательство==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Советы и приёмы от вашего покорного слуги Shalopayя=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%93%D0%B0%D0%B9%D0%B4_%D0%BF%D0%BE_%D0%B5%D0%B4%D0%B5_%D0%B8_%D0%BD%D0%B0%D0%BF%D0%B8%D1%82%D0%BA%D0%B0%D0%BC&amp;diff=2558</id>
		<title>Гайд по еде и напиткам</title>
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		<updated>2020-05-07T08:19:45Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: Создал ебучую страницу&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Nutrition==&lt;br /&gt;
{{multiple image&lt;br /&gt;
| align = right&lt;br /&gt;
| direction = horizontal&lt;br /&gt;
| footer = Nutrition&lt;br /&gt;
| image1 = HUD-Hunger.png|50px&lt;br /&gt;
}}&lt;br /&gt;
As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red. It should be noted that food contains a nutritional value which differs from fullness and will affect how much your bar gains from the food you consume. Junk food, vending machine snacks, will fill you up and not allow you to eat anything more but will not fill your Nutrition bar as quickly as a meal from the chef and will drain quicker. To properly feed yourself, a healthy meal from the chef will get your nutrition up the quickest and not overfill your stomach.&lt;br /&gt;
&lt;br /&gt;
A full Nutrition bar is a nice full blue. Full nutrition has many positive effects such as regenerating health, healthy reagents staying in your body for longer, restoring blood, and toxins cycling out of your system quicker. Your movement speed is also at max while at full hunger whereas starvation will yield a much slower speed.&lt;br /&gt;
&lt;br /&gt;
==Drinks==&lt;br /&gt;
&lt;br /&gt;
The Booze-O-Mat is a vending machine that dispenses alcoholic and non-alcoholic beverages in cans, bottles, or jugs. The [[Bar]] comes with one, while the old bar in maintenance comes with an unpowered one that you will need to fix to dispense. These machines can be built with the correct board printed from Research and the restocking part ordered from Cargo.&lt;br /&gt;
&lt;br /&gt;
The contents of the Booze-O-Mat are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Item&lt;br /&gt;
!Reagent&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ginbottle.png]]&lt;br /&gt;
| Griffeater Gin&lt;br /&gt;
| Gin&lt;br /&gt;
| A bottle of high-quality gin, produced in the New London Space Station.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Whiskeybottle.png]]&lt;br /&gt;
| Uncle Git's Special Reserve&lt;br /&gt;
| Whiskey&lt;br /&gt;
| A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tequilabottle.png]]&lt;br /&gt;
| Caccavo Guaranteed Quality Tequila&lt;br /&gt;
| Tequila&lt;br /&gt;
| Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vodkabottle.png]]&lt;br /&gt;
| Tunguska Triple Distilled&lt;br /&gt;
| Vodka&lt;br /&gt;
| Aah, vodka. Prime choice of drink AND fuel by Russians worldwide.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Vermouthbottle.png]]&lt;br /&gt;
| Goldeneye Vermouth&lt;br /&gt;
| Vermouth&lt;br /&gt;
| Sweet, sweet dryness~&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rumbottle.png]]&lt;br /&gt;
| Captain Pete's Cuban Spiced Rum&lt;br /&gt;
| Rum&lt;br /&gt;
| This isn't just rum, oh no. It's practically GRIFF in a bottle.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Winebottle.png]]&lt;br /&gt;
| Doublebeard Bearded Special Wine&lt;br /&gt;
| Wine&lt;br /&gt;
| A faint aura of unease and asspainery surrounds the bottle.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cognacbottle.png]]&lt;br /&gt;
| Chateau De Baton Premium Cognac&lt;br /&gt;
| Cognac&lt;br /&gt;
| A sweet and strongly alcoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kahluabottle.png]]&lt;br /&gt;
| Robert Robust's Coffee Liqueur&lt;br /&gt;
| Kahlua&lt;br /&gt;
| A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beer.png]]&lt;br /&gt;
| Space Beer&lt;br /&gt;
| Beer&lt;br /&gt;
| Contains only water, malt and hops.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Alebottle.png]]&lt;br /&gt;
| Magm-Ale&lt;br /&gt;
| Ale&lt;br /&gt;
| A true Dorf's drink of choice.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Synthanolcan.png]]&lt;br /&gt;
| Beep's Classic Synthanol&lt;br /&gt;
| Synthanol&lt;br /&gt;
| A can of IPC booze, however that works. ('''''Note:''' This is the alcoholic equivalent for IPCs. It is toxic to organic species.'')&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Orangejuice.png]]&lt;br /&gt;
| Orange Juice&lt;br /&gt;
| Orange Juice&lt;br /&gt;
| Full of vitamins and deliciousness!&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tomatojuice.png]]&lt;br /&gt;
| Tomato Juice&lt;br /&gt;
| Tomato Juice&lt;br /&gt;
| Well, at least it LOOKS like tomato juice. You can't tell with all that redness.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Limejuice.png]]&lt;br /&gt;
| Lime Juice&lt;br /&gt;
| Lime Juice&lt;br /&gt;
| Sweet-sour goodness.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cream.png]]&lt;br /&gt;
| Milk Cream&lt;br /&gt;
| Cream&lt;br /&gt;
| It's cream. Made from milk. What else did you think you'd find in there?&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tonic.png]]&lt;br /&gt;
| T-Borg's Tonic Water&lt;br /&gt;
| Tonic Water&lt;br /&gt;
| Quinine tastes funny, but at least it'll keep that Space Malaria away.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cola.png]]&lt;br /&gt;
| Space Cola&lt;br /&gt;
| Cola&lt;br /&gt;
| Cola. In space.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sodawater.png]]&lt;br /&gt;
| Soda Water&lt;br /&gt;
| Soda Water&lt;br /&gt;
| A can of soda water. Still water's more refreshing cousin.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Glass2.png]]&lt;br /&gt;
| Glass&lt;br /&gt;
| N/A&lt;br /&gt;
| A glass to use to pour drinks in. It holds up to 50 units. It will change sprites if you make a drink recipe until the drink has been finished. It will then revert to this state.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Shotglass.png]]&lt;br /&gt;
| Shot Glass&lt;br /&gt;
| N/A&lt;br /&gt;
| A shot glass that can hold up to 15 units. All the contents in the glass will be taken as a shot in one go. This sprite won't change when you make a drink recipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Icecup.png]]&lt;br /&gt;
| Ice Cup&lt;br /&gt;
| Ice&lt;br /&gt;
| Careful, cold ice, do not chew.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Note:''&lt;br /&gt;
There are two other dispensers available in the bar, the booze dispenser and the soda fountain. They contain the above reagents, and more, to be used in the drink recipes. They can be toggled to reveal more reagents for use by using a multitool on them.&lt;br /&gt;
&lt;br /&gt;
===Booze Portal 9001===&lt;br /&gt;
This is also known as the booze dispenser. At shift start it is found inside the bar, behind the bartender's counter as it is manned by the [[Bartender|Bartender]]. These are the following things that the machine dispensers:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 60%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 0px;&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color: #B4FFA5; color: black;&amp;quot;&lt;br /&gt;
&amp;lt;b&amp;gt;Normal Drinks&amp;lt;/b&amp;gt;&lt;br /&gt;
!Ale&lt;br /&gt;
!Beer&lt;br /&gt;
!Cider&lt;br /&gt;
!Cognac&lt;br /&gt;
!Cream&lt;br /&gt;
!Gin&lt;br /&gt;
!Ice&lt;br /&gt;
!Kahlua&lt;br /&gt;
!Mead&lt;br /&gt;
!Rum&lt;br /&gt;
!Synthanol&lt;br /&gt;
!Tequila&lt;br /&gt;
!Vermouth&lt;br /&gt;
!Vodka&lt;br /&gt;
!Whiskey&lt;br /&gt;
!Wine&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width: 60%; background-color: #ffffff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #000000; color: white;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 0px;&amp;quot; class=&amp;quot;unsortable&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;text-align: center; background-color: #B4FFA5; color: black;&amp;quot;&lt;br /&gt;
&amp;lt;b&amp;gt;Hacked Drinks&amp;lt;/b&amp;gt;&lt;br /&gt;
!Absinthe&lt;br /&gt;
!Ethanol&lt;br /&gt;
!Goldschlager&lt;br /&gt;
!Nothing&lt;br /&gt;
!Patron&lt;br /&gt;
!Sake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;You can obtain the hacked drinks by applying a multitool to the drink dispenser.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bottler===&lt;br /&gt;
A bottler is a machine you can order from cargo via the Brewing Buddy Bottler Unit crate for 35 cargo points. This machine allows you to put in three ingredients into the machine in the listed order, and create a drink that gets stored in either a bottle, glass, or can. You '''will''' require the assistance of botany, mining, and other departments to make these drinks. These drinks have additional effects that normal drinks don't have, but you will have to experiment with them yourself to find out what each one does.&lt;br /&gt;
&lt;br /&gt;
'''The order of the ingredients is important.'''&lt;br /&gt;
&lt;br /&gt;
'''Bottler Recipes'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; valign=&amp;quot;top&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Recipe&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Apple-pocalypse&lt;br /&gt;
| Apple, Apple, Apple&lt;br /&gt;
| If doomsday came in fruit form, it'd probably be apples.&lt;br /&gt;
|-&lt;br /&gt;
! Berry Banned&lt;br /&gt;
| Berries, Berries, Berries&lt;br /&gt;
| Reason for ban: excessive flavour.&lt;br /&gt;
|-&lt;br /&gt;
! Berry Banned&lt;br /&gt;
| Poison Berries, Poison Berries, Poison Berries&lt;br /&gt;
| Reason for ban: excessive flavour.&lt;br /&gt;
|-&lt;br /&gt;
! Blackeye Brew&lt;br /&gt;
| Cola, Sugar Cane, Ice Cream&lt;br /&gt;
| Creamy, smooth flavour, just like the bald heads of the masses. Supposedly aged for 30 years.&lt;br /&gt;
|-&lt;br /&gt;
! Grape Granade&lt;br /&gt;
| Grape Juice, Grapes, Flash&lt;br /&gt;
| Exploding with grape flavour and a favourite among ERT members system-wide.&lt;br /&gt;
|-&lt;br /&gt;
! Meteor Malt&lt;br /&gt;
| Wheat, Unrefined Ore, Unrefined Ore&lt;br /&gt;
| Soft drinks have been detected on a collision course with your tastebuds.&lt;br /&gt;
|-&lt;br /&gt;
! Paradise Punch&lt;br /&gt;
| Grapes, Banana, Cherries&lt;br /&gt;
| Tastes just how you'd think Paradise would if you could bottle it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Alcoholic Beverages ===&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&amp;lt;!-- This table is for seperating the two halves. --&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ A-H&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:AcidSpit.png]]&lt;br /&gt;
| Acid Spit&lt;br /&gt;
|-&lt;br /&gt;
| 5 part Wine, 1 part Sulphuric Acid&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:AlliesCocktail.png]]&lt;br /&gt;
| Allies Cocktail&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Classic Martini, 1 part Vodka&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Aloe.png]]&lt;br /&gt;
| Aloe&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Watermelon Juice, 1 part Milk Cream, 1 part Whiskey&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Amasec.png]]&lt;br /&gt;
| Amasec&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Iron, 1 part Wine, 1 part Vodka&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Andalusia.png]]&lt;br /&gt;
| Andalusia&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Rum, 1 part Whiskey, 1 part Lemon Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:antifreezeglass.png]]&lt;br /&gt;
| Anti-Freeze&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Vodka, 1 part Cream, 1 part Ice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:cognac.png]]&lt;br /&gt;
| Applejack&lt;br /&gt;
|-&lt;br /&gt;
| 2 part cider cooled to 270 K&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Atomicbombglass.gif]]&lt;br /&gt;
| Atomic Bomb&lt;br /&gt;
|-&lt;br /&gt;
| 10 part B-52, 1 part Uranium&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:B-52.png]]&lt;br /&gt;
| B-52&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Irish cream, 1 part Kahlua, 1 part cognac&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Bahamamamaglass.png]]&lt;br /&gt;
| Bahama Mama&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Rum, 2 part Orange Juice, 1 part Lime Juice, 1 part ice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Barefoot.png]]&lt;br /&gt;
| Barefoot&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Cream, 1 part Vermouth, 1 part Berry Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:BeepskySmash.gif]]&lt;br /&gt;
| Beepsky Smash&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Lime Juice, 2 part Whiskey, 1 part Iron&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Bilk.png]]&lt;br /&gt;
| Bilk&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Beer, 1 part Milk&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:BlackRussian.png]]&lt;br /&gt;
| Black Russian&lt;br /&gt;
|-&lt;br /&gt;
| 3 part Vodka, 2 part Kahlua&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:BloodyMary.png]]&lt;br /&gt;
| Bloody Mary&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Vodka, 2 part Tomato Juice, 1 part Lime Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Boogerglass.png]]&lt;br /&gt;
| Booger&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Cream, 1 part Banana Juice, 1 part Rum, 1 part Watermelon Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:BraveBull.png]]&lt;br /&gt;
| Brave Bull&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Tequila, 1 part Kahlua&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:ChangelingSting.png]]&lt;br /&gt;
| Changeling Sting&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Lime Juice, 1 part Lemon Juice, 1 part Screwdriver&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:ClassicMartini.png]]&lt;br /&gt;
| Classic Martini&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Gin, 1 part Vermouth&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:CubaLibre.png]]&lt;br /&gt;
| Cuba Libre&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Rum, 2 part Cola, 1 part Lime Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Demonsbloodglass.gif]]&lt;br /&gt;
| Demons Blood&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Space Mountain Wind, 1 part Rum, 1 part Blood, 1 part Dr. Gibb&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:DevilsKiss.png]]&lt;br /&gt;
| Devil's Kiss&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Blood, 1 part Rum, 1 part Kahlua&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Driest Martini.png]]&lt;br /&gt;
| Driest Martini&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Nothing, 1 part Gin&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Drunkenblumpkin.png]]&lt;br /&gt;
| Drunken Blumpkin&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Blumpkin Juice, 1 part Ice, 1 part Irish Cream&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Eggnog.png]]&lt;br /&gt;
| Eggnog&lt;br /&gt;
|-&lt;br /&gt;
| 5 part Cream, 5 part Egg, 5 part Rum&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:ErikaSurprise.png]]&lt;br /&gt;
| Erika Surprise&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Ale, 1 part Lime Juice, 1 part Whiskey, 1 part Ice, 1 part Banana Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Flamingmoe.gif]]&lt;br /&gt;
| Flaming Moe&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Cognac, 1 part Gin, 1 part Saline-Glucose Solution, 1 part Tequila, 1 part Vodka, Temperature 374k&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[file:GinFizz.png]]&lt;br /&gt;
| Gin Fizz&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Gin, 1 part Soda Water, 1 part Lime Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:GinSonic.png]]&lt;br /&gt;
| Gin and Sonic&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Gin and Tonic, 1 part Methamphetamine &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:GinTonic.png]]&lt;br /&gt;
| Gin and Tonic&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Gin, 1 part Tonic&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Goldschlagerglass.png]]&lt;br /&gt;
| Goldschlager&lt;br /&gt;
|-&lt;br /&gt;
| 10 part Vodka, 1 part Gold&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Grog.png]]&lt;br /&gt;
| Grog&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Water, 1 part Rum&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ H-Z&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:HippiesDelight.png]]&lt;br /&gt;
| Hippie's Delight&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Psilocybin, 1 part Gargle Blaster&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:IcedBeer.png]]&lt;br /&gt;
| Iced Beer&lt;br /&gt;
|-&lt;br /&gt;
|  10 part Beer + 1 part Frost Oil ''OR''  5 part Beer + 1 part Ice &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Irish Car Bomb.png]]&lt;br /&gt;
| Irish Car Bomb&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Irish Cream, 1 part Ale&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:IrishCoffee.png]]&lt;br /&gt;
| Irish Coffee&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Irish cream, 2 part Coffee&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:IrishCream.png]]&lt;br /&gt;
| Irish Cream&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Whiskey, 1 part Cream&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Patronglass.png]]&lt;br /&gt;
| Jackrose&lt;br /&gt;
|-&lt;br /&gt;
| 4 part applejack, 1 part lemon juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:LongIslandIcedTea.png]]&lt;br /&gt;
| Long Island Iced Tea&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Vodka, 1 part Gin, 1 part Cuba Libre, 1 part Tequila&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Manhattan.png]]&lt;br /&gt;
| Manhattan&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Whiskey, 1 part Vermouth&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Manhattanprojglass.gif]]&lt;br /&gt;
| Manhattan Project&lt;br /&gt;
|-&lt;br /&gt;
| 10 part Manhattan, 1 part Uranium&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Margarita.png]]&lt;br /&gt;
| Margarita&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Tequila, 1 part Lime Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Mead.png]]&lt;br /&gt;
| Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Sugar, 1 part Water, 1 part Universal Enzymes&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Mojito.png]]&lt;br /&gt;
| Mojito&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Rum, 1 part Lime Juice, 1 part Sugar, 1 part Soda Water&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Neurotoxin.png]]&lt;br /&gt;
| Neuro-toxin&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Ether, 1 part Gargle Blaster&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:GargleBlaster.gif]]&lt;br /&gt;
| Pan-Galactic Gargle Blaster&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Gin, 1 part Vodka, 1 part Whiskey, 1 part Cognac, 1 part Lime Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Patronglass.png]]&lt;br /&gt;
| Patron&lt;br /&gt;
|-&lt;br /&gt;
| 10 part Tequila, 1 part Silver&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:RedMead.png]]&lt;br /&gt;
| Red Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Mead, 1 part Blood&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Sbiten.png]]&lt;br /&gt;
| Sbiten&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Vodka, 1 part Capsaicin&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Screwdriver.png]]&lt;br /&gt;
| Screwdriver&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Vodka, 1 part Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:singuloglass.gif]]&lt;br /&gt;
| Singulo&lt;br /&gt;
|-&lt;br /&gt;
| 5 part Vodka, 1 part Radium, 5 part Wine.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:SnowWhite.png]]&lt;br /&gt;
| Snow White&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Beer, 1 part Lemon Lime&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:suicider.png]]&lt;br /&gt;
| Suicider&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Cider, 1 part Vodka, 1 part Welding Fuel, 1 part Epinephrine&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:SyndicateBomb.png]]&lt;br /&gt;
| Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Whiskey Cola, 1 part Beer&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:TequillaSunrise.png]]&lt;br /&gt;
| Tequilla Sunrise&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Tequila, 1 part Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:ManlyDorf.png]]&lt;br /&gt;
| The Manly Dorf&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Beer, 4 part Ale&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:threemileislandglass.png]]&lt;br /&gt;
| Three Mile Island Iced Tea&lt;br /&gt;
|-&lt;br /&gt;
| 10 part &amp;quot;Long Island Iced Tea&amp;quot;, 1 part Uranium&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:ToxinsSpecial.gif]]&lt;br /&gt;
| Toxins Special&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Rum, 1 part Vermouth, 2 part Plasma&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:VodkaMartini.png]]&lt;br /&gt;
| Vodka Martini&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Vodka, 1 part Vermouth&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[file:VodkaTonic.png]]&lt;br /&gt;
| Vodka and Tonic&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Vodka, 1 part Tonic&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:WhiskeyCola.png]]&lt;br /&gt;
| Whiskey Cola&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Whiskey, 1 part Cola&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:WhiskeySoda.png]]&lt;br /&gt;
| Whiskey Soda&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Whiskey, 1 part Soda Water&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:WhiteRussian.png]]&lt;br /&gt;
| White Russian&lt;br /&gt;
|-&lt;br /&gt;
| 1 Black Russian, 1 part Cream&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthanol-Based Beverages ===&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&amp;lt;!-- This table is for seperating the two halves. --&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ A-S&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Robot_Tears.png]]&lt;br /&gt;
| Robot Tears&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Synthanol, 1 part Soda Water, 1 part Oil&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Servo_drink.png]]&lt;br /&gt;
| Servo&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Synthanol, 1 part Hot Chocolate, 1 part Cream&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Synthignion_drink.png]]&lt;br /&gt;
| Synthignon&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Synthanol, 1 part Wine&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ S-Z&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Synth_n_Soda_drink.png]]&lt;br /&gt;
| Synth 'n soda&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Synthanol, 1 part Cola&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Trinary_drink.png]]&lt;br /&gt;
| Trinary&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Synthanol, 1 part Orange Juice, 1 part Lime Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Uplink_drink.png]]&lt;br /&gt;
| Uplink&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Synthanol, 1 part Rum, 1 part Vodka, 1 part Tequilla, 1 part Whiskey&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Non-alcoholic Beverages ===&lt;br /&gt;
{| cellspacing=&amp;quot;10&amp;quot;&amp;lt;!-- This table is for seperating the two halves. --&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ A-J&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:BananaHonk.png]]&lt;br /&gt;
| Banana Honk&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Banana Juice, 1 part Milk Cream, 1 part Sugar&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Bluecherryshake.png]]&lt;br /&gt;
| Blue Cherry Shake&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Blue Cherry Jelly, 1 part Cream, 1 part Ice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Brownstar.png]]&lt;br /&gt;
| Brown Star&lt;br /&gt;
|-&lt;br /&gt;
| 2 part Orange juice, 1 part cola&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Cafelatte.png]]&lt;br /&gt;
| Cafe Latte&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Coffee, 1 part Space Milk&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Cafelatte.png]]&lt;br /&gt;
| Cafe Mocha&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Cafe Latte, 1 part Chocolate&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Cherryshake.png]]&lt;br /&gt;
| Cherry Shake&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Cherry Jelly, 1 part Cream, 1 part Ice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:chocolate.png]]&lt;br /&gt;
| Chocolate Milk&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Milk, 1 part Chocolate&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Chocolatepudding.png]]&lt;br /&gt;
| Chocolate Pudding&lt;br /&gt;
|-&lt;br /&gt;
| 5 part Cocoa, 5 part Egg, 5part Milk&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Gibbfloats.png]]&lt;br /&gt;
| Gibb Floats&lt;br /&gt;
|-&lt;br /&gt;
| 5 part Cream, 5 part Dr. Gibb, 5 part Ice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |[[File:Grapesoda.png]]&lt;br /&gt;
| Grape Soda&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Grape Juice, 1 part Soda Water&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Icetea.png]]&lt;br /&gt;
| Iced Tea&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Ice, 3 part Tea&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Icecoffeeglass.png]]&lt;br /&gt;
| Iced Coffee&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Ice, 3 part Coffee&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ K-Z&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Ingredients&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Kiraspecial.gif]]&lt;br /&gt;
| Kira Special&lt;br /&gt;
|-&lt;br /&gt;
| 1 part orange juice, 1 part lime juice, 1 part soda water&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Lemonade.png]]&lt;br /&gt;
| Lemonade&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Lemon juice, 1 part sugar, 1 part Water&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:milkshake.png]]&lt;br /&gt;
| Milkshake&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Cream, 2 part Space Milk, 2 part Ice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:nukacolaglass.gif]]&lt;br /&gt;
| Nuka Cola&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Uranium, 6 part Cola&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Pumpkinlatte.png]]&lt;br /&gt;
| Pumpkin Space Latte&lt;br /&gt;
|-&lt;br /&gt;
| 5 part Coffee, 5 part Cream, 5 part Pumpkin Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Rewriter.png]]&lt;br /&gt;
| Rewriter&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Spacemoutainwind soda, 1 part Coffee&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Silencer.png]]&lt;br /&gt;
| Silencer&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Nothing, 1 part Cream, 1 part Sugar&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:SoyLatte.png]]&lt;br /&gt;
| Soy Latte&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Coffee, 1 part Soy Milk&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:DoctorDelight.gif]]&lt;br /&gt;
| The Doctor's Delight&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Lime Juice, 1 part Tomato Juice, 1 part Orange Juice, 1 part Cream&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:triplecitrus.png]]&lt;br /&gt;
| Triple Citrus&lt;br /&gt;
|-&lt;br /&gt;
| 1 part Lemon Juice, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[File:Vanillapudding.png]]&lt;br /&gt;
| Vanilla Pudding&lt;br /&gt;
|-&lt;br /&gt;
| 5 part Egg, 5 part Milk, 5 part Vanilla&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ingredient Recipes ==&lt;br /&gt;
{{Hatnote|'''Note:''' Milk, Berry Juice, Soy Sauce, Hot Sauce, Cold Sauce, and Soy Milk are all measured off of reagent units rather than containers. They can be poured directly into the microwave. Additionally, you only need ''at least'' the suggested amount of those ingredients, instead of exactly the right amount.}}&lt;br /&gt;
&lt;br /&gt;
=== Non-Machine Recipes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Result&lt;br /&gt;
! Recipe&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Flatdough.png]]&lt;br /&gt;
| Flat Dough&lt;br /&gt;
| Use your rolling pin on one dough&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Flat_pastry_dough.png]]&lt;br /&gt;
| Flat Pastry Dough&lt;br /&gt;
| Use your rolling pin on one pastry dough&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Unbaked_cookie_large.png]]&lt;br /&gt;
| Unbaked Cookies&lt;br /&gt;
| Use your circular cutter on one flat pastry dough&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Unbaked_cookies_choco_large.png]]&lt;br /&gt;
| Chocochips Unbaked Cookies&lt;br /&gt;
| Use a pile of chocolate on one unbaked cookie&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meatwheatclump.png]]&lt;br /&gt;
| Meatwheat Clump&lt;br /&gt;
| Right-click on the Meatwheat in your hand&lt;br /&gt;
| Use it as a Meat replacement&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Rawcutlet.png]]&lt;br /&gt;
| Raw Cutlet&lt;br /&gt;
| Cut 1 Meat.&lt;br /&gt;
| 3 Cutlets per 1 Meat&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Rawbacon.png]]&lt;br /&gt;
| Raw Bacon&lt;br /&gt;
| Cut 1 Raw Cutlet&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! [[File:Doughslice.png]]&lt;br /&gt;
| Dough Slice&lt;br /&gt;
| Cut 1 Flat Dough on a table or tray&lt;br /&gt;
| 3 Dough Slices per 1 Flat Dough&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cheesewedge.png]]&lt;br /&gt;
| Cheese Wedge&lt;br /&gt;
| Cut 1 Cheese Wheel on a table or tray&lt;br /&gt;
| 5 Cheese Wedges per 1 Cheese Wheel&lt;br /&gt;
|-&lt;br /&gt;
! [[File:potatosticks.png]]&lt;br /&gt;
| Raw Potato Sticks&lt;br /&gt;
| Cut 1 Potato&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cocoa.png]]&lt;br /&gt;
| Pile of Chocolate&lt;br /&gt;
| Cut 1 Chocolate Bar&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Processor Recipes ===&lt;br /&gt;
Some items will go through the processor, which is next to your blender. Experiment with it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Processes&lt;br /&gt;
! Condiments&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Carrotfries.png]]&lt;br /&gt;
| Carrot Fries&lt;br /&gt;
| Process one Carrot.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meatball.png]]&lt;br /&gt;
| Meatball&lt;br /&gt;
| Process one slab of Meat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Roastparsnip.png]]&lt;br /&gt;
| Roast Parsnip&lt;br /&gt;
| Process one Parsnip.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Soydope.png]]&lt;br /&gt;
| Soy Dope&lt;br /&gt;
| Process one Soybean.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Spaghetti.png]]&lt;br /&gt;
| Spaghetti&lt;br /&gt;
| Process one Dough Slice.&lt;br /&gt;
|-&lt;br /&gt;
!  [[File:Macaroni.png]]&lt;br /&gt;
| Macaroni&lt;br /&gt;
| Process 1 spaghetti&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tatortot.png]]&lt;br /&gt;
| Tator Tot&lt;br /&gt;
| Process one Potato.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Yakiimo.png]]&lt;br /&gt;
| Yaki Imo&lt;br /&gt;
| Process one Sweet Potato.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reagent Recipes ===&lt;br /&gt;
To mix some of this stuff, grab a beaker to hold some liquid such as milk or universal enzyme and mix it in with the blender. After which, grab the item you wish to blend with into the blender. You should hear something similar to mixing chemicals and poof, out comes your stuff magically. Some things require the juicer to be used instead, don't mix these up!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Blends&lt;br /&gt;
! Condiments&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Dough.png]]&lt;br /&gt;
| Dough&lt;br /&gt;
| Combine 15u Flour, 10u Water&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Pastry_dough_large.png]]&lt;br /&gt;
| Pastry Dough&lt;br /&gt;
| Combine 10u Flour, 10u Milk, 5u sugar&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Nutriment.png]]&lt;br /&gt;
| Universal Enzyme&lt;br /&gt;
| Found on the Cook's table, used in cooking various dishes, more can be ordered from Cargo Bay.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Nutriment.png]]&lt;br /&gt;
| Nutriment&lt;br /&gt;
| Blend any solid food.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hotsauce.png]]&lt;br /&gt;
| Hot Sauce/Capsicum Oil&lt;br /&gt;
| Blend Chili Peppers&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Coldsauce.png]]&lt;br /&gt;
| Cold Sauce/Frost Oil&lt;br /&gt;
| Blend Ice Peppers&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ketchup.png]]&lt;br /&gt;
| Ketchup&lt;br /&gt;
| Blend Tomatoes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Oliveoil.png]]&lt;br /&gt;
| Corn Oil&lt;br /&gt;
| Juice Corn&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Soysauce.png]]&lt;br /&gt;
| Soy Sauce&lt;br /&gt;
| Mix 5u Soy Milk, 5u Salt, 40u Water&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Soymilk.png]]&lt;br /&gt;
| Soy Milk&lt;br /&gt;
| Blend Soy Beans&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Flour.png]]&lt;br /&gt;
| Flour&lt;br /&gt;
| Grind Wheat&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cherryjelly.png]]&lt;br /&gt;
| Cherry Jelly&lt;br /&gt;
| Blend Cherries&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Rice.png]]&lt;br /&gt;
| Rice&lt;br /&gt;
| Blend Rice Stalk&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Salt.png]]&lt;br /&gt;
| Salt&lt;br /&gt;
| Mix 5u Water, 5u Sodium, 5u Chlorine (Chem Dispenser). Extra shakers in bar &amp;amp; kitchen, and food crates from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:pepper.png]]&lt;br /&gt;
| Pepper&lt;br /&gt;
| Extra shakers in the bar &amp;amp; kitchen, and food crates from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ginvodkaglass.png]]&lt;br /&gt;
| Moonshine&lt;br /&gt;
| Mix 10u Nutriment, 5u Universal Enzyme (catalyst)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cheesewheel.png]]&lt;br /&gt;
| Cheese Wheel&lt;br /&gt;
| Mix 40u Space Milk, 5 Universal Enzyme&lt;br /&gt;
|-&lt;br /&gt;
! [[File:chocolatebar.png]]&lt;br /&gt;
| Chocolate Bar&lt;br /&gt;
| Mix 2u Cocoa Powder, 2u Milk (or Soy Milk), 2u Sugar&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tofu.png]]&lt;br /&gt;
| Tofu&lt;br /&gt;
| Mix 10u Soymilk, 5u Universal Enzyme&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Condiments.png]]&lt;br /&gt;
| Gravy&lt;br /&gt;
| Mix 5u Milk, 5u Porktonium, 5u Corn Starch, Heat up to 374K&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ginvodkaglass.png]]&lt;br /&gt;
| Vodka&lt;br /&gt;
| Mix 10u Potato Juice, 5u Universal Enzyme (catalyst)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:ginvodkaglass.png]]&lt;br /&gt;
| Sake&lt;br /&gt;
| Mix 10u Rice, 5u Water, 5u Universal Enzyme (catalyst)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:kahluaglass.png]]&lt;br /&gt;
| Kahlua&lt;br /&gt;
| Mix 5u Coffee, 5u Sugar, 5u Vodka or Rum, 5u Universal Enzyme (catalyst)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Beer.png]]&lt;br /&gt;
| Space Beer&lt;br /&gt;
| Mix 10u Corn Oil, 5u Universal Enzyme (catalyst)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Wineglass.png]]&lt;br /&gt;
| Wine&lt;br /&gt;
| Mix 10u Berry Juice, 5u Universal Enzyme (catalyst)&lt;br /&gt;
|-&lt;br /&gt;
! [[File:icecoffeeglass.png]]&lt;br /&gt;
| Coffee&lt;br /&gt;
| Mix 1 Coffee Powder, 5u Water&lt;br /&gt;
|-&lt;br /&gt;
! [[File:icecoffeeglass.png]]&lt;br /&gt;
| Tea&lt;br /&gt;
| Mix 1 Ground Tea Leaves, 5u Water&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cocoglass.png]]&lt;br /&gt;
| Hot Coco&lt;br /&gt;
| Mix 5u Cocoa, 5u Water&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Berryglass.png]]&lt;br /&gt;
| Berry Juice&lt;br /&gt;
| Juice Berries&lt;br /&gt;
|-&lt;br /&gt;
! [[File:brownglass.png]]&lt;br /&gt;
| Potato juice&lt;br /&gt;
| Juice Potatoes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:orangeglass.png]]&lt;br /&gt;
| Orange Juice&lt;br /&gt;
| Juice Oranges&lt;br /&gt;
|-&lt;br /&gt;
! [[File:greenglass.png]]&lt;br /&gt;
| Lime Juice&lt;br /&gt;
| Juice Limes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:lemonglass.png]]&lt;br /&gt;
| Lemon Juice&lt;br /&gt;
| Juice Lemons&lt;br /&gt;
|-&lt;br /&gt;
! [[File:brownglass.png]]&lt;br /&gt;
| Watermelon Juice&lt;br /&gt;
| Juice one Watermelon Slice&lt;br /&gt;
|-&lt;br /&gt;
! [[File:sugar.png]]&lt;br /&gt;
| Sugar&lt;br /&gt;
| Blend White Beets or Sugar Cane&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Condiments.png]] &lt;br /&gt;
| Sprinkles&lt;br /&gt;
| Blend Donuts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Grill Recipes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Result&lt;br /&gt;
! Recipe&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cutlet.png]]&lt;br /&gt;
| Cutlet&lt;br /&gt;
| Grill 1 Raw Cutlet&lt;br /&gt;
| A thin piece of raw meat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bacon.png]]&lt;br /&gt;
| Bacon&lt;br /&gt;
| Grill 1 Raw Bacon&lt;br /&gt;
| It looks juicy and tastes amazing!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bacon.png]]&lt;br /&gt;
| Tele Bacon&lt;br /&gt;
| Grill 1 Meat (or 1 Synthflesh - creates Synthitelebacon), 1 Remote Signaler Device&lt;br /&gt;
| It tastes a little odd but it is still delicious.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:fishfingers.png]]&lt;br /&gt;
| Fish Fingers&lt;br /&gt;
| Grill 10u Flour, 1 Egg, 1 Carp Meat&lt;br /&gt;
| A finger of fish. Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:sausage.png]]&lt;br /&gt;
| Sausage&lt;br /&gt;
| Grill 1 Meatball, 1 Cutlet&lt;br /&gt;
| A piece of mixed, long meat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:toastsand.png]]&lt;br /&gt;
| Grilled Cheese&lt;br /&gt;
| Grill 2 Bread Slices, 1 Cheese Wedge&lt;br /&gt;
| Goes great with Tomato soup!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatsteak.png]]&lt;br /&gt;
| Meat Steak&lt;br /&gt;
| Grill 1u Salt, 1u Black Pepper, 1 Meat&lt;br /&gt;
| A piece of hot spicy meat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatsteak.png]]&lt;br /&gt;
| Syntisteak&lt;br /&gt;
| Grill 1u Salt, 1u Black Pepper, 1 Synthmeat&lt;br /&gt;
| A piece of hot spicy meat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:waffles.png]]&lt;br /&gt;
| Waffles&lt;br /&gt;
| Grill 2 Dough, 10u Sugar&lt;br /&gt;
| Mmm, waffles.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:roffle.png]]&lt;br /&gt;
| Roffle Waffles&lt;br /&gt;
| Grill 2 Dough, 10u Sugar, 5u Psilocybin.&lt;br /&gt;
| Waffles from Roffle. Co.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Kebab.png]]&lt;br /&gt;
| Kabob&lt;br /&gt;
| Grill 2 Human Meat, Metal Rod&lt;br /&gt;
| A human meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Kebab.png]]&lt;br /&gt;
| Monkey Kabob&lt;br /&gt;
| Grill 2 Meat, Metal Rod&lt;br /&gt;
| Delicious meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Kebab.png]]&lt;br /&gt;
| Syntikabob&lt;br /&gt;
| Grill 2 Synthmeat, Metal Rod &lt;br /&gt;
| Delicious meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Kebab.png]]&lt;br /&gt;
| Kabob&lt;br /&gt;
| Grill 2 Tofu, Metal Rod&lt;br /&gt;
| Vegan meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:wingchu.png]]&lt;br /&gt;
| Wing Fang Chu&lt;br /&gt;
| Grill 5u Soy Sauce, 1 Xeno-Meat &lt;br /&gt;
| A savoury dish of alien wing wang in soy.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:friedegg.png]]&lt;br /&gt;
| Fried-Egg&lt;br /&gt;
| Grill 1 Egg, 1u Salt, 1u Pepper&lt;br /&gt;
| A fried egg, with a touch of salt and pepper.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cheesepmelet.png]]&lt;br /&gt;
| Cheese Omelet&lt;br /&gt;
| Grill 2 Egg, 2 Cheese Wedges&lt;br /&gt;
| That's all you can say!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:SalmonSteak.png]]&lt;br /&gt;
| Salmon Steak&lt;br /&gt;
| Grill 1 Salmon Filet, 1u Salt, 1u Pepper&lt;br /&gt;
| A piece of freshly-grilled salmon meat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TamagoSushi.png]]&lt;br /&gt;
| Tamago Sushi&lt;br /&gt;
| Grill 1 Egg, 1 Boiled Rice, 5u Sake&lt;br /&gt;
| A simple sushi consisting of egg and rice.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:UnagiSushi.png]]&lt;br /&gt;
| Unagi Sushi&lt;br /&gt;
| Grill 1 Electric Eel, 1 Boiled Rice, 5u Sake&lt;br /&gt;
| A simple sushi consisting of eel and rice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microwave Recipes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Result&lt;br /&gt;
! Recipe&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Burger.png]]&lt;br /&gt;
| Burger&lt;br /&gt;
| Microwave 1 Meat, 1 Bun&lt;br /&gt;
| A bloody burger.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cheeseburger.png]]&lt;br /&gt;
| Cheese Burger&lt;br /&gt;
| Microwave 1 Cheese Wedge, 1 Burger&lt;br /&gt;
| The cheese adds a good flavour.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Burgerbaseball.png]]&lt;br /&gt;
| Homerun Burger&lt;br /&gt;
| Microwave 1 Baseball Bat, 1 Bun&lt;br /&gt;
| Batter up!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:brainburger.png]]&lt;br /&gt;
| Brain Burger&lt;br /&gt;
| Microwave 1 Bun, 1 Brain&lt;br /&gt;
| A strange looking burger. It looks almost sentient. '''WARNING''' - Contains prions which cause Space Kuru!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:clownburger.png]]&lt;br /&gt;
| Clown Burger&lt;br /&gt;
| Microwave 1 Bun, 1 Clown Mask&lt;br /&gt;
| This tastes funny...&lt;br /&gt;
|-&lt;br /&gt;
! [[File:mimeburger.png]]&lt;br /&gt;
| Mime Burger&lt;br /&gt;
| Microwave 1 Bun, 1 Beret&lt;br /&gt;
| Its taste defies language.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:tofubuger.png]]&lt;br /&gt;
| Tofu Burger&lt;br /&gt;
| Microwave 1 Bun, 1 Tofu&lt;br /&gt;
| What.. is that meat?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:spell.png]]&lt;br /&gt;
| Spell Burger&lt;br /&gt;
| Microwave 1 Burger, 1 Wizard Hat&lt;br /&gt;
| This is absolutely Ei Nath.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:roburger.png]]&lt;br /&gt;
| Roburger&lt;br /&gt;
| Microwave 1 Bun, 1 Robot Head&lt;br /&gt;
| The lettuce is the only organic component. Beep.  '''WARNING''' - Contains nanomachines which turn people into cyborgs!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:xenoburger.png]]&lt;br /&gt;
| Xeno Burger&lt;br /&gt;
| Microwave 1 Bun, 1 Xeno Meat&lt;br /&gt;
| Smells caustic. Tastes like heresy.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ghostbur.PNG]]&lt;br /&gt;
| Ghostburger&lt;br /&gt;
| Microwave 1 Ectoplasm, 1 Bun&lt;br /&gt;
| Spooky! It doesn't look very filling.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:bigbite.png]]&lt;br /&gt;
| Big Bite Burger&lt;br /&gt;
| Microwave 1 Burger, 3 Meat, 1 Egg&lt;br /&gt;
| Forget the Big Mac. THIS is the future!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:superbite.png]]&lt;br /&gt;
| Super Bite Burger&lt;br /&gt;
| Microwave 1 Big Bite Burger, 5u Salt, 5u Pepper, 1 Dough, 1 Meat, 1 Tomato, 1 Cheese Wedge, 1 Boiled Egg&lt;br /&gt;
| This is a mountain of a burger. FOOD!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Burrito.png]]&lt;br /&gt;
| Burrito&lt;br /&gt;
| Microwave 1 Cutlet, 1 Beans, 1 Cheese Wedge, 1 Flat Dough, 5u Capsaicin Oil, 5u Rice&lt;br /&gt;
| Meat, beans, cheese, and rice wrapped up as an easy-to-hold meal.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hotdog.png]]&lt;br /&gt;
| Hotdog&lt;br /&gt;
| Microwave 1 Sausage, 1 Bun&lt;br /&gt;
| A tube of salty goodness!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cubancarp.png]]&lt;br /&gt;
| Cuban Carp&lt;br /&gt;
| Microwave 1 Carp Fillet, 1 Dough, 1 Chili Pepper&lt;br /&gt;
| A grifftastic sandwich that burns your tongue and then leaves it numb!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:carpsandwich.png]]&lt;br /&gt;
| Fillet -o- Carp Sandwich&lt;br /&gt;
| Microwave 1 Bun, 1 Carp Fillet&lt;br /&gt;
| Almost like a carp is yelling somewhere... Give me back that fillet -o- carp, give me that carp.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:toastsand.png]]&lt;br /&gt;
| Toasted Sandwich&lt;br /&gt;
| Microwave 1 Sandwich&lt;br /&gt;
| Now if you only had a pepper bar.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jellytoast.png]]&lt;br /&gt;
| Slime Toast&lt;br /&gt;
| Microwave 1 Bread Slice, 5u Slime Jelly&lt;br /&gt;
| A slice of bread covered with slime!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jellytoast.png]]&lt;br /&gt;
| Jellied Toast&lt;br /&gt;
| Microwave 1 Bread Slice, 5u Cherry Jelly&lt;br /&gt;
| A slice of bread covered with delicious jam.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:twobread.png]]&lt;br /&gt;
| Two Bread&lt;br /&gt;
| Microwave 2 Bread Slice, 5u Wine&lt;br /&gt;
| It is very bitter and winy.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:spagettiboiled.png]]&lt;br /&gt;
| Boiled Spaghetti&lt;br /&gt;
| Microwave 5u Water, 1 Spaghetti&lt;br /&gt;
| A plain dish of noodles, this sucks.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:pastatomato.png]]&lt;br /&gt;
| Tomato Pasta&lt;br /&gt;
| Microwave 5u Water, 1 Spaghetti, 2 Tomato&lt;br /&gt;
| Spaghetti and crushed tomatoes. Just like your abusive father used to make!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatballspag.png]]&lt;br /&gt;
| Spaghetti &amp;amp; Meatballs&lt;br /&gt;
| Microwave 5u Water, 1 Spaghetti, 2 Meatball&lt;br /&gt;
| Now thats a nic'e meatball!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:spesslaw.png]]&lt;br /&gt;
| Spess Law&lt;br /&gt;
| Microwave 5u Water, 1 Spaghetti, 4 Meatball&lt;br /&gt;
| A lawyers favourite.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Maccheese.png]]&lt;br /&gt;
| Macaroni Cheese&lt;br /&gt;
| Microwave 5u water, 5u milk, 1 cheese wedge, 1 macaroni twists&lt;br /&gt;
| The most comforting food in the world, according to Space Americans.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatsoup.png]]&lt;br /&gt;
| Meatball Soup&lt;br /&gt;
| Microwave 10u Water, 1 Meatball, 1 Carrot, 1 Potato&lt;br /&gt;
| You've got balls kid, BALLS!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:nettlesoup.png]]&lt;br /&gt;
| Nettle Soup&lt;br /&gt;
| Microwave 10u Water, 1 Nettle, 1 Egg, 1 Potato&lt;br /&gt;
| To think, the botanist would've beat you to death with one of these.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:wishsoup.png]]&lt;br /&gt;
| Wish Soup&lt;br /&gt;
| Microwave 20u Water&lt;br /&gt;
| I wish this was soup.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:beetsoup.png]]&lt;br /&gt;
| Beet Soup&lt;br /&gt;
| Microwave 10u Water, 1 White Beet, 1 Cabbage&lt;br /&gt;
| Wait, how do you spell it again..?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:vegesoup.png]]&lt;br /&gt;
| Vegetable Soup&lt;br /&gt;
| Microwave 10u Water, 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
| A true vegan meal.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:tomatosoup.png]]&lt;br /&gt;
| Tomato Soup&lt;br /&gt;
| Microwave 10u Water, 2 Tomato&lt;br /&gt;
| Drinking this feels like being a vampire! A tomato vampire...&lt;br /&gt;
|-&lt;br /&gt;
! [[File:tomatosoup.png]]&lt;br /&gt;
| Blood Soup&lt;br /&gt;
| Microwave 10u Blood, 2 Blood Tomato&lt;br /&gt;
| Vampires love these.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:slimesoup.png]]&lt;br /&gt;
| Slime Soup&lt;br /&gt;
| Microwave 10u of Water, 5u Slime Jelly&lt;br /&gt;
| If no water is available, you may substitute tears.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:milo.png]]&lt;br /&gt;
| Milo Soup&lt;br /&gt;
| Microwave 10u Water, 2 Soy Dope, 2 Tofu&lt;br /&gt;
| The universe's best soup! Yum!!!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:vegesoup.png]]&lt;br /&gt;
| Mushroom Soup&lt;br /&gt;
| Microwave 5u Water, 5u Milk, 1 Mushroom&lt;br /&gt;
| A delicious and hearty mushroom soup.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:chawanmushi.png]]&lt;br /&gt;
| Chawanmushi&lt;br /&gt;
| Microwave 5u Water, 5u Soy Sauce, 1 Chanterelle Mushroom, 2 Egg&lt;br /&gt;
| A legendary egg custard that makes friends out of enemies. Probably too hot for a cat to eat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:stew.png]]&lt;br /&gt;
| Stew&lt;br /&gt;
| Microwave 10u Water, 1 Meat, 1 Tomato, 1 Potato, 1 Carrot, 1 Eggplant, 1 Mushroom.&lt;br /&gt;
| A nice and warm stew. Healthy and strong.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:stew.png]]&lt;br /&gt;
| Stewed Soy Meat&lt;br /&gt;
| Microwave 2 Soy Dope, 1 Carrot, 1 Tomato&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
! [[File:coldstew.png]]&lt;br /&gt;
| Cold Chili Stew&lt;br /&gt;
| Microwave 1 Meat, 1 Ice Pepper, 1 Tomato&lt;br /&gt;
| Even non-vegetarians will LOVE this!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:hotstew.png]]&lt;br /&gt;
| Hot Chili Stew&lt;br /&gt;
| Microwave 1 Meat, 1 Chili Pepper, 1 Tomato&lt;br /&gt;
| A five alarm Texan Chili!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:donuts.png]]&lt;br /&gt;
| Donut&lt;br /&gt;
| Microwave 1 Dough, 5u Sugar&lt;br /&gt;
| Goes great with Robust Coffee.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:donut_sprinkles.png]]&lt;br /&gt;
| Donut with Sprinkles&lt;br /&gt;
| Microwave 1 Dough, 5u Sugar, 3u Sprinkles&lt;br /&gt;
| Goes great with Robust Coffee.&lt;br /&gt;
|- &lt;br /&gt;
! [[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
| Jelly Donut&lt;br /&gt;
| Microwave 1 Dough, 5u Sugar, 5u Berry Juices&lt;br /&gt;
| You jelly?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
| Slime Jelly Donut&lt;br /&gt;
| Microwave 1 Dough, 5u Sugar, 5u Slime Jelly&lt;br /&gt;
| You jelly?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jdonut1.gif|50px]][[File:jdonut2.png|50px]]&lt;br /&gt;
| Cherry Jelly Donut&lt;br /&gt;
| Microwave 1 Dough, 5u Sugar, 5u Cherry Jelly&lt;br /&gt;
| You jelly?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:donuts.png]]&lt;br /&gt;
| Chaos Donuts&lt;br /&gt;
| Microwave 1 Dough, 5u Sugar, 5u Hot Sauce (Capsaicin), 5u Cold Sauce (Frost Oil)&lt;br /&gt;
| Like life, it never quite tastes the same.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:soylenvirdians.png]]&lt;br /&gt;
| Soylent Green&lt;br /&gt;
| Microwave 10u Flour, 2 Human Meat&lt;br /&gt;
| Not made of people. Honest.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:soylenvirdians.png]]&lt;br /&gt;
| Soylen Viridians&lt;br /&gt;
| Microwave 10u Flour, 1 Soybean&lt;br /&gt;
| Not made of people. Honest.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Boiledrice.png]]&lt;br /&gt;
| Boiled Rice&lt;br /&gt;
| Microwave 10u Rice, 5u Water&lt;br /&gt;
| A boring dish of boring rice.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Ricepudding.png]]&lt;br /&gt;
| Rice Pudding&lt;br /&gt;
| Microwave 10u Rice, 5u Milk&lt;br /&gt;
| Where's the jam?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cheesefries.png]]&lt;br /&gt;
| Cheese Fries&lt;br /&gt;
| Microwave 1 Fries, 1 Cheese Wedge&lt;br /&gt;
| Fries. Covered in cheese. Duh.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:AmanitaJelly.gif]]&lt;br /&gt;
| Amanita Jelly&lt;br /&gt;
| Microwave 5u Water, 5u Vodka, 3 Amanitas&lt;br /&gt;
| Looks curiously toxic.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:eggplantparmigiana.png]]&lt;br /&gt;
| Eggplant Parmigiana&lt;br /&gt;
| Microwave 2 Cheese Wedges, 1 Eggplant&lt;br /&gt;
| The only good recipe for eggplant.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:popcorn.png]]&lt;br /&gt;
| Popcorn&lt;br /&gt;
| Microwave 1 Corn&lt;br /&gt;
| Now let's find some cinema.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:duff.gif]]&lt;br /&gt;
| Spacy Liberty Duff&lt;br /&gt;
| Microwave 5u Water, 5u Vodka, 3 Liberty Caps&lt;br /&gt;
| Jello gelatin, from Alfred Hubbard's cookbook.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:dionaroast.png]]&lt;br /&gt;
| Diona Roast&lt;br /&gt;
| Microwave 1 Diona Nymph, 1 Apple, 5u FluoroSulphuric Acid&lt;br /&gt;
| It's like an enormous, leathery carrot. With an eye.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:egg.png]]&lt;br /&gt;
| Boiled Egg&lt;br /&gt;
| Microwave 1 Egg, 5u Water&lt;br /&gt;
| A hard boiled egg.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:chocegg.png]]&lt;br /&gt;
| Chocolate Egg&lt;br /&gt;
| Microwave 1 Egg, 1 Chocolate Bar&lt;br /&gt;
| Such sweet, fattening food.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:mysterysoup.png]]&lt;br /&gt;
| Mystery Soup&lt;br /&gt;
| Microwave 10u Water, 1 Burned Mess, 1 Tofu, 1 Egg, 1 Cheese Wedge&lt;br /&gt;
| The mystery is, why aren't you eating it?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Slimegrey.png]]&lt;br /&gt;
| Boiled Slime Extract&lt;br /&gt;
| Microwave 5u Water, 1 Slime Extract&lt;br /&gt;
| A boiled red thing.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Onionrings.png]]&lt;br /&gt;
| Onion Rings&lt;br /&gt;
| Microwave 1 Onion Slice&lt;br /&gt;
| Onion slices coated in batter.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:donkpocket.png]]&lt;br /&gt;
| Donk Pocket&lt;br /&gt;
| Microwave 1 Dough, 1 Meatball&lt;br /&gt;
| The food of choice for the seasoned traitor.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:donkpocket.png]]&lt;br /&gt;
| Warm Donk Pocket&lt;br /&gt;
| Microwave 1 Donk Pocket&lt;br /&gt;
| The food of choice for the seasoned traitor.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Taco.png]]&lt;br /&gt;
| Taco&lt;br /&gt;
| Microwave 1 Dough Slice, 1 Cutlet, 1 Cheese Wedge&lt;br /&gt;
| Take a bite!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:enchi.png]]&lt;br /&gt;
| Enchiladas&lt;br /&gt;
| Microwave 1 Cutlet, 2 Chili, 1 Corn&lt;br /&gt;
| Viva La Mexico!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:monkeydel.png]]&lt;br /&gt;
| Monkey's Delight&lt;br /&gt;
| Microwave 1 Monkey Cube, 1 Banana, 10u Flour, 1u Salt, 1u Pepper&lt;br /&gt;
| Eeee Eee!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:clownstears.png]]&lt;br /&gt;
| Clown's Tears&lt;br /&gt;
| Microwave 10u Water, 1 Banana, 1 Bananium Ore&lt;br /&gt;
| Not very funny.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:fishandchips.png]]&lt;br /&gt;
| Fish &amp;amp; Chips&lt;br /&gt;
| Microwave 1 Fries, 1 Carp Meat&lt;br /&gt;
| I do say so myself chap.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:stuffing.png]]&lt;br /&gt;
| Stuffing&lt;br /&gt;
| Microwave 1 Bread, 1u Salt, 1u Pepper, 5u Water&lt;br /&gt;
| Moist, peppery breadcrumbs for filling the body cavities of dead birds. Dig in!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:tofurkey.png]]&lt;br /&gt;
| Tofurkey&lt;br /&gt;
| Microwave 2 Tofu, 1 Stuffing&lt;br /&gt;
| A fake turkey made from tofu.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:pretzel.png]]&lt;br /&gt;
| Poppy Pretzel.&lt;br /&gt;
| Microwave 1 Poppy Seed, 1 Dough&lt;br /&gt;
| It's all twisted up!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:candiedapple.png]]&lt;br /&gt;
| Candied Apple&lt;br /&gt;
| Microwave 5u Water, 5u Sugar, 1 Apple&lt;br /&gt;
| An apple coated in sugary sweetness.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:mint.png]]&lt;br /&gt;
| Mint&lt;br /&gt;
| Microwave 5u Sugar, 5u Frost Oil (or 5u Toxin)&lt;br /&gt;
| Minty fresh!&lt;br /&gt;
| It is only wafer thin.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Beans.png]]&lt;br /&gt;
| Beans&lt;br /&gt;
| Microwave 2 Soybean, 5u Ketchup&lt;br /&gt;
| Musical fruit in a slightly less musical container.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Benedict.png]]&lt;br /&gt;
| Benedict&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Meat Steak, 1 Bread Slice&lt;br /&gt;
| There is only one egg on this, how rude.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Meatbun.png]]&lt;br /&gt;
| Meat Bun&lt;br /&gt;
| Microwave 1 Meatball, 1 Cabbage, 1 Dough, 5u Soy Sauce&lt;br /&gt;
| Has the potential to not be dog.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Icecreamsandwich.png]]&lt;br /&gt;
| Ice Cream Sandwich&lt;br /&gt;
| Microwave 1 Ice Cream, 5u Ice, 5u Cream&lt;br /&gt;
| Portable Ice-cream in it's own packaging.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Friedbanana.png]]&lt;br /&gt;
| Fried Banana&lt;br /&gt;
| Microwave 1 Banana, 10u Sugar, 5u Corn Oil, 1 Dough.&lt;br /&gt;
| Goreng Pisang, also known as fried bananas.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Spiderlegcooked.png]]&lt;br /&gt;
| Boiled Spider Leg&lt;br /&gt;
| Microwave 1 Spider Leg, 10u Water&lt;br /&gt;
| A giant spider's leg that's still twitching after being cooked. Gross!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Spidereggsandham.png]]&lt;br /&gt;
| Spider Eggs 'n' Ham&lt;br /&gt;
| Microwave 1 Spider Egg, 1 Spider Meat, 1u Salt&lt;br /&gt;
| Would you eat them on a train? Would you eat them on a plane? Would you eat them on a state of the art corporate deathtrap floating through space?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Sashimi.png]]&lt;br /&gt;
| Sashimi&lt;br /&gt;
| Microwave 1 Spider Egg, 1 Carp Meat, 5u Soy Sauce&lt;br /&gt;
| Celebrate surviving attack from hostile alien lifeforms by hospitalising yourself.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:boiledshrimp.png]]&lt;br /&gt;
| Boiled Shrimp&lt;br /&gt;
| Microwave 1 Shrimp, 5u Water&lt;br /&gt;
| Just one of the many things you can do with shrimp!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Wrap.png]]&lt;br /&gt;
| Wrap&lt;br /&gt;
| Microwave 1 Fried Egg, 1 Cabbage, 10u Soy Sauce&lt;br /&gt;
| The precursor to Pigs in a Blanket.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Herbsalad.png]]&lt;br /&gt;
| Herb Salad&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris Branch, 1 Apple&lt;br /&gt;
| A tasty salad with apples on top. Poisonous.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Aesirsalad.png]]&lt;br /&gt;
| Aesir Salad&lt;br /&gt;
| Microwave 3 Ambrosia Deus Branch, 1 Golden Apple&lt;br /&gt;
| Probably too incredible for mortal men to fully enjoy.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Validsalad.png]]&lt;br /&gt;
| Valid Salad&lt;br /&gt;
| Microwave 3 Ambrosia Vulgaris Branch, 1 Potato, 1 Meatball&lt;br /&gt;
| It's just an herb salad with meatballs and fried potato slices. Nothing suspicious about it. Poisonous.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Oven Recipes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Result&lt;br /&gt;
! Recipe&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bun.png]]&lt;br /&gt;
| Bun&lt;br /&gt;
| Bake 1 Dough&lt;br /&gt;
| The base for any self-respecting burger.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:bread.png]]&lt;br /&gt;
| Bread&lt;br /&gt;
| Bake 1 Dough, 1 Egg&lt;br /&gt;
| Sliceable. Some plain old Earthen bread.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatbread.png]]&lt;br /&gt;
| Meatbread&lt;br /&gt;
| Bake 3 Meat, 3 Dough, 3 Cheese Wedges&lt;br /&gt;
| Sliceable. The culinary base of every self-respecting eloquent gentleman.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatbread.png]]&lt;br /&gt;
| Synthibread&lt;br /&gt;
| Bake 3 Synthetic Meat, 3 Dough, 3 Cheese Wedges&lt;br /&gt;
| Sliceable. The culinary base of every self-respecting eloquent gentleman.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:tofubread.png]]&lt;br /&gt;
| Tofu-Bread&lt;br /&gt;
| Bake 3 Tofu, 3 Cheese Wedges, 3 Dough&lt;br /&gt;
| Sliceable. Like meatbread but for vegetarians. Not guaranteed to give superpowers.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:xbread.png]]&lt;br /&gt;
| Xeno-bread&lt;br /&gt;
| Bake 3 Xeno-meat, 3 Dough, 3 Cheese Wedges&lt;br /&gt;
| Sliceable. The culinary base of every self-respecting eloquent gentleman. Extra Heretical.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Bananabread.png]]&lt;br /&gt;
| Banana-nut Bread&lt;br /&gt;
| Bake 3 Dough, 5u Milk, 15u Sugar 1 Banana&lt;br /&gt;
| Sliceable. A heavenly and filling treat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:creambread.png]]&lt;br /&gt;
| Cream Cheese Bread&lt;br /&gt;
| Bake 2 Dough, 2 Cheese Wedges.&lt;br /&gt;
| Sliceable. Yum yum yum!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Margheritapizza.png]]&lt;br /&gt;
| Margherita Pizza&lt;br /&gt;
| Bake 1 Flat Dough, 4 Cheese Wedges, 1 Tomato&lt;br /&gt;
| Sliceable. The golden standard of pizzas.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Macaronipizza.png]]&lt;br /&gt;
| Macaroni Cheese Pizza&lt;br /&gt;
| Bake 1 Flat Dough, 2 Cheese Wedges, 1 Macaroni Cheese&lt;br /&gt;
| Sliceable. Has yet to be classified as 'pizza'.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Hawiianpizza.png]]&lt;br /&gt;
| Hawaiian Pizza&lt;br /&gt;
| Bake 1 Flat Dough, 1 Cheese Wedge, 1 Tomato, 1 Meat, 2 Pineapple slices&lt;br /&gt;
| Sliceable. The pizza to divide us.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:mushroompizza.png]]&lt;br /&gt;
| Mushroom Pizza&lt;br /&gt;
| Bake 1 Flat Dough, 5 any Mushrooms, 1 Cheese Wedge, 1 Tomato&lt;br /&gt;
| Sliceable. Very special pizza.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatpizza.png]]&lt;br /&gt;
| Meat Pizza&lt;br /&gt;
| Bake 1 Flat Dough, 3 Meat, 1 Cheese Wedge, 1 Tomato&lt;br /&gt;
| Sliceable. A pizza with meat topping.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatpizza.png]]&lt;br /&gt;
| Syntipizza&lt;br /&gt;
| Bake 1 Flat Dough, 3 Synthmeat, 1 Cheese Wedge, 1 Tomato&lt;br /&gt;
| Sliceable. A pizza with meat topping.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:vegepizza.png]]&lt;br /&gt;
| Vegetable Pizza&lt;br /&gt;
| Bake 1 Flat Dough, 1 Cheese Wedge, 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
| Sliceable. No one of Tomato Sapiens were harmed during making this pizza.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:bakedpotato.png]]&lt;br /&gt;
| Loaded Baked Potato&lt;br /&gt;
| Bake 1 Potato, 1 Cheese Wedge&lt;br /&gt;
| Totally baked.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:muffins.png]]&lt;br /&gt;
| Muffins&lt;br /&gt;
| Bake 1 Dough, 5u Milk, 5u Sugar&lt;br /&gt;
| A delicious and spongy little cake.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:baguette.png]]&lt;br /&gt;
| Baguette&lt;br /&gt;
| Bake 2 Dough, 1u Salt, 1u Pepper&lt;br /&gt;
| Bon appetit!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Flatbread.png]]&lt;br /&gt;
| Flatbread&lt;br /&gt;
| Bake 1 Flat Dough&lt;br /&gt;
| Bland but filling.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Cracker.png]]&lt;br /&gt;
| Cracker&lt;br /&gt;
| Bake 1 Dough Slice, 1u Salt&lt;br /&gt;
| It's a salted cracker.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:pie.png]]&lt;br /&gt;
| Banana Cream Pie&lt;br /&gt;
| Bake 1 Flat Dough, 1 Banana, 5u Sugar&lt;br /&gt;
| Just like back home, on clown planet! HONK!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:berryclafoutis.png]]&lt;br /&gt;
| Berry Clafoutis&lt;br /&gt;
| Bake 1 Flat Dough, 1 Berry&lt;br /&gt;
| No black birds, this is a good sign.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatpies.png]]&lt;br /&gt;
| Meatpies&lt;br /&gt;
| Bake 1 Meat, 1 Flat Dough&lt;br /&gt;
| Made of people, or not?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:meatpies.png]]&lt;br /&gt;
| Tofu Pie&lt;br /&gt;
| Bake 1 Tofu, 1 Flat Dough&lt;br /&gt;
| An old barber recipe, very delicious!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:xpie.png]]&lt;br /&gt;
| Xeno-pie&lt;br /&gt;
| Bake 1 Xeno-meat, 1 Flat Dough&lt;br /&gt;
| A delicious meatpie. Probably heretical.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:applepie.png]]&lt;br /&gt;
| Apple Pie&lt;br /&gt;
| Bake 1 Flat Dough, 1 Apple&lt;br /&gt;
| A pie containing sweet sweet love... or apple.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:gappletart.png]]&lt;br /&gt;
| Apple Tart&lt;br /&gt;
| Bake 10u Flour, 1 Egg, 5u Sugar, 5u Milk, 1 Golden Apple&lt;br /&gt;
| A tasty dessert that won't make it through a metal detector.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cherrypie.png]]&lt;br /&gt;
| Cherry Pie&lt;br /&gt;
| Bake 1 Flat Dough, 10u Sugar, 1 Cherries&lt;br /&gt;
| Taste so good, make a grown man cry.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Pumpkinpie.png]]&lt;br /&gt;
| Pumpkin Pie&lt;br /&gt;
| Bake 1 Flat Dough, 1 Pumpkin, 5u Milk, 5u Sugar&lt;br /&gt;
| A delicious treat for the autumn months.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:turkey.png]]&lt;br /&gt;
| Turkey&lt;br /&gt;
| Bake 4 Meat, 2 Stuffing&lt;br /&gt;
| A traditional turkey served with stuffing.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:amapie.png]]&lt;br /&gt;
| Amanita Pie&lt;br /&gt;
| Bake 1 Flat Dough, 1 Amanita&lt;br /&gt;
| Sweet and tasty poison pie.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Plumppie.png]]&lt;br /&gt;
| Plump Pie&lt;br /&gt;
| Bake 1 Flat Dough, 1 Plump Helmet&lt;br /&gt;
| I bet you love stuff made out of plump helmets!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:regularcake.png]]&lt;br /&gt;
| Regular Cake&lt;br /&gt;
| Bake 3 Dough, 15u Sugar, 5u Milk.&lt;br /&gt;
| Sliceable. A plain cake, not a lie.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:carrotcake.png]]&lt;br /&gt;
| Carrot Cake&lt;br /&gt;
| Bake 3 Dough, 15u Sugar, 5u Milk, 3 Carrot&lt;br /&gt;
| Sliceable. A favorite desert of a certain wascally wabbit. Not a lie.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cheesecake.png]]&lt;br /&gt;
| Cheese Cake&lt;br /&gt;
| Bake 3 Dough, 15u Sugar, 5u Milk, 2 Cheese Wedges&lt;br /&gt;
| Sliceable. DANGEROUSLY cheesy.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:orangecake.png]]&lt;br /&gt;
| Orange Cake&lt;br /&gt;
| Bake 3 Dough, 5u Milk, 2 Oranges&lt;br /&gt;
| Sliceable. A cake with added orange.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:limecake.png]]&lt;br /&gt;
| Lime Cake&lt;br /&gt;
| Bake 3 Dough, 5u Milk, 2 Limes&lt;br /&gt;
| Sliceable. A cake with added lime.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:lemoncake.png]]&lt;br /&gt;
| Lemon Cake&lt;br /&gt;
| Bake 3 Dough, 5u Milk, 2 Lemons&lt;br /&gt;
| Sliceable. A cake with added lemon.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Choccake.png]]&lt;br /&gt;
| Chocolate Cake&lt;br /&gt;
| Bake 3 Dough, 5u Milk , 2 Chocolate Bar&lt;br /&gt;
| Sliceable. A cake with added chocolate&lt;br /&gt;
|-&lt;br /&gt;
! [[File:birthday.png]]&lt;br /&gt;
| Birthday Cake&lt;br /&gt;
| Bake 3 Dough, 5u Sugar, 1 Cake Hat, 5u Milk&lt;br /&gt;
| Sliceable. Happy Birthday...&lt;br /&gt;
|-&lt;br /&gt;
! [[File:applecake.png]]&lt;br /&gt;
| Apple Cake&lt;br /&gt;
| Bake 3 Dough, 5u Sugar, 5u Milk, 2 Apple&lt;br /&gt;
| Sliceable. A cake centred with apple.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:braincake.png]]&lt;br /&gt;
| Brain Cake&lt;br /&gt;
| Bake 3 Dough, 5u Milk, 1 Brain&lt;br /&gt;
| Sliceable. A squishy cake-thing.  &amp;lt;s&amp;gt;'''WARNING''' - Contains prions which cause Space Kuru!&amp;lt;/s&amp;gt; Brain cake has mannitol&lt;br /&gt;
|-&lt;br /&gt;
! [[File:cookie.png]]&lt;br /&gt;
| Cookies&lt;br /&gt;
| Bake 1 Chocochips Unbaked Cookies&lt;br /&gt;
| COOKIES!!!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:fortunecookie.png]]&lt;br /&gt;
| Fortune Cookie&lt;br /&gt;
| Bake 1 Dough Slice, 5u Sugar, 1 Piece of Paper with Prophecy&lt;br /&gt;
| A true prophecy in each cookie!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Sugarcookie.png]]&lt;br /&gt;
| Sugar Cookie&lt;br /&gt;
|  Bake 1 Unbaked Cookies&lt;br /&gt;
| Just like your little sister used to make.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Phelmbiscuit.png]]&lt;br /&gt;
| Plump Helmet Biscuit&lt;br /&gt;
| Bake 1 Plump Helmet, 5u Water, 5u Flour&lt;br /&gt;
| This is a finely-prepared plump helmet biscuit. The ingredients are exceptionally minced plump helmet, and well-minced dwarven wheat flour.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Lasagna.png]]&lt;br /&gt;
| Lasagna&lt;br /&gt;
| Bake 1 Dough, 2 Tomatoes, 2 Meat, 3 Cheese Wedges&lt;br /&gt;
| Tajara love to eat this, for some reason.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Maker Recipes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Result&lt;br /&gt;
! Recipe&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:chocolatebar.png]]&lt;br /&gt;
| Chocolate Bar&lt;br /&gt;
| Mix 2u Milk (or Soy Milk), 2u Coco Powder, 2u Sugar&lt;br /&gt;
| Such sweet, fattening food.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Fudge.png]]&lt;br /&gt;
| Fudge&lt;br /&gt;
| Mix 5u Sugar, 5u Milk, 1 Chocolate Bar&lt;br /&gt;
| Chocolate fudge, a timeless classic treat.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Fudgepeanut.png]]&lt;br /&gt;
| Peanut Fudge&lt;br /&gt;
| Mix 5u Sugar, 5u Milk, 1 Chocolate Bar, 3 Peanuts&lt;br /&gt;
| Chocolate fudge, with bits of peanuts mixed in. People with nut allergies shouldn't eat this.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Fudgecherry.png]]&lt;br /&gt;
| Cherry Fudge&lt;br /&gt;
| Mix 5u Sugar, 5u Milk, 1 Chocolate Bar, 3 Cherries&lt;br /&gt;
| Chocolate fudge surrounding sweet cherries. Good for tricking kids into eating some fruit.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Fudgecream.png]]&lt;br /&gt;
| Cookies 'n' Cream Fudge&lt;br /&gt;
| Mix 5u Sugar, 5u Milk, 5u Cream, 1 Chocolate Bar, 1 Cookie&lt;br /&gt;
| An extra creamy fudge with bits of real chocolate cookie mixed in. Crunchy!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Fudgeturtle.png]]&lt;br /&gt;
| Turtle Fudge&lt;br /&gt;
| Mix 5u Sugar, 5u Milk, 1 Chocolate Bar, 1 Caramel, 1 Peanut&lt;br /&gt;
| Chocolate fudge with caramel and nuts. It doesn't contain real turtles, thankfully.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Caramel.png]]&lt;br /&gt;
| Caramel&lt;br /&gt;
| Mix 5u Sugar, 5u Cream&lt;br /&gt;
| Chewy and dense, yet it practically melts in your mouth!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Nougat.png]]&lt;br /&gt;
| Nougat&lt;br /&gt;
| Mix 5u Sugar, 5u Corn Oil, 1 Egg&lt;br /&gt;
| A soft, chewy candy commonly found in candy bars.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Toffee.png]]&lt;br /&gt;
| Toffee&lt;br /&gt;
| Mix 5u Sugar, 10u Flour&lt;br /&gt;
| A hard, brittle candy with a distinctive taste.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Taffy.png]]&lt;br /&gt;
| Taffy&lt;br /&gt;
| Mix 15u Saline-Glucose Solution&lt;br /&gt;
| Old fashioned salt water taffy. Chewy!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Candy.png]]&lt;br /&gt;
| Candy Bar&lt;br /&gt;
| Mix 5u Sugar, 1 Chocolate Bar&lt;br /&gt;
| A chocolate candy bar, wrapped in a bit of foil.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:CottonCandy.png]]&lt;br /&gt;
| Cotton Candy&lt;br /&gt;
| Mix 15u Sugar, 1 Cardboard Tube&lt;br /&gt;
| Light and fluffy, it's like eating a cloud made from sugar!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:CottonCandyFlavor.png]]&lt;br /&gt;
| Flavored Cotton Candy&lt;br /&gt;
| Mix 1 Cotton Candy, 5u Any Juice or 5u Cherry Jelly&lt;br /&gt;
| Light and fluffy, it's like eating a cloud made from sugar!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:CottonCandyRainbow.png]]&lt;br /&gt;
| Rainbow Cotton Candy&lt;br /&gt;
| Mix 1 Red Cotton Candy, 1 Blue Cotton Candy, 1 Green Cotton Candy, 1 Yellow Cotton Candy, 1 Orange Cotton Candy, 1 Purple, 1 Pink Cotton Candy&lt;br /&gt;
| Light and fluffy, it's like eating a cloud made from sugar!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:CottonCandyRainbow.png]]&lt;br /&gt;
| Bad Rainbow Cotton Candy &lt;br /&gt;
| Mix 1 Red Cotton Candy, 1 Poison Cotton Candy, 1 Green Cotton Candy, 1 Yellow Cotton Candy, 1 Orange Cotton Candy, 1 Purple, 1 Pink Cotton Candy&lt;br /&gt;
| Light and fluffy, it's like eating a cloud made from sugar!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:GummyBear.png]]&lt;br /&gt;
| Gummy Bear&lt;br /&gt;
| Mix 5u Sugar, 5u Water, 5u Corn Oil, 1 Gummy Bear Mould&lt;br /&gt;
| A small edible bear. It's squishy and chewy!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:GummyBearflavored.png]]&lt;br /&gt;
| Flavored Gummy Bear&lt;br /&gt;
| Mix 1 Gummy Bear, 5u Any Juice or 5u Cherry Jelly&lt;br /&gt;
| Description varies.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:GummyWorm.png]]&lt;br /&gt;
| Gummy Worm&lt;br /&gt;
| Mix 5u Sugar, 5u Water, 5u Corn Oil, 1 Gummy Worm Mould&lt;br /&gt;
| An edible worm, made from gelatin.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:GummyWormflavored.png]]&lt;br /&gt;
| Flavored Gummy Worm&lt;br /&gt;
| Mix 1 Gummy Worm, 5u Any Juice or 5u Cherry Jelly&lt;br /&gt;
| Description varies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellybean.png]]&lt;br /&gt;
| Jelly Bean&lt;br /&gt;
| Mix 5u Sugar, 5u Water, 5u Corn Oil, 1 Gummy Bean Mould&lt;br /&gt;
| A candy bean, guaranteed to not give you gas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellybeanflavored.png]]&lt;br /&gt;
| Flavored Jelly Bean&lt;br /&gt;
| Mix 1 Jelly Bean, 5u Any Juice or 5u Cherry Jelly&lt;br /&gt;
| Description varies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:jawbreaker.png]]&lt;br /&gt;
| Jaw Breaker&lt;br /&gt;
| Mix 10 Sugar, 5 Corn Oil, 1 Ball Mould&lt;br /&gt;
| An unbelievably hard candy. The name is fitting.&lt;br /&gt;
|-&lt;br /&gt;
![[File:candycane.png]]&lt;br /&gt;
| Candy Cane&lt;br /&gt;
| Mix 5u Sugar, 1 Mint, 1 Cane Mould&lt;br /&gt;
| A festive mint candy cane.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gum.png]]&lt;br /&gt;
| Gum&lt;br /&gt;
| Mix 5u Sugar, 5u Water, 5u Corn Oil&lt;br /&gt;
| Chewy!&lt;br /&gt;
|-&lt;br /&gt;
![[File:cashchocolate.png]]&lt;br /&gt;
| Chocolate Cash&lt;br /&gt;
| Mix 1 Chocolate Bar, 1 Cash Mould&lt;br /&gt;
| Not legal tender. Tasty though.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coinchocolate.png]]&lt;br /&gt;
| Chocolate Coin&lt;br /&gt;
| Mix 1 Chocolate Bar, 1 Coin Mould&lt;br /&gt;
| Probably won't work in the vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sucker.png]]&lt;br /&gt;
| Lolipop/Sucker&lt;br /&gt;
| Mix 10u Sugar, 5u Corn Oil, 1 Lolipop Mould&lt;br /&gt;
| For being such a good sport!&lt;br /&gt;
|-&lt;br /&gt;
![[File:malper.png]]&lt;br /&gt;
| Malper Bar&lt;br /&gt;
| Mix 1 Candy Bar, 1 Caramel&lt;br /&gt;
| A chocolate syringe filled with a caramel injection. Just what the doctor ordered!&lt;br /&gt;
|-&lt;br /&gt;
![[File:toolerone.png]]&lt;br /&gt;
| Tool-erone Bar&lt;br /&gt;
| Mix 1 Candy Bar, 1 Nougat&lt;br /&gt;
| Chocolate-covered nougat, shaped like a wrench. Great for an engineer on the go!&lt;br /&gt;
|-&lt;br /&gt;
![[File:tumbaton.png]]&lt;br /&gt;
| Yum-baton Bar&lt;br /&gt;
| Mix 1 Candy Bar, 1 Toffee&lt;br /&gt;
| Chocolate and toffee in the shape of a baton. Security sure knows how to pound these down!&lt;br /&gt;
|-&lt;br /&gt;
![[File:crunch.png]]&lt;br /&gt;
| Asteroid Crunch Bar&lt;br /&gt;
| Mix 1 Candy Bar, 5u Rice&lt;br /&gt;
| Crunchy rice deposits in delicious chocolate! A favourite of miners galaxy-wide.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toxinstest.png]]&lt;br /&gt;
| Toxins Test Bar&lt;br /&gt;
| Mix 1 Candy Bar, 1 Caramel, 1 Nougat&lt;br /&gt;
| An explosive combination of chocolate, caramel, and nougat. Research has never been so tasty!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting Recipes ===&lt;br /&gt;
To properly prepare the following recipes, you will need to use the crafting system. Simply collect all the ingredients needed on a table or closeby, then click the small &amp;quot;T&amp;quot; button in the lower-right corner of the screen to open the crafting window. Assuming you have the necessary ingredients, the recipe should be an option in this window. Any reagents required by the recipes will need to be in a reagent container such as a beaker, bucket, or glass, and do not need to be in separate containers.&lt;br /&gt;
&lt;br /&gt;
Note: These are all alternate recipes; you can still find these same recipes in machine form, above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Result&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jellyburger.png]]&lt;br /&gt;
| Slime Burger&lt;br /&gt;
| 5u Slime Jelly, 1 Bun&lt;br /&gt;
| Culinary delight..? Slimy!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jellyburger.png]]&lt;br /&gt;
| Jelly Burger&lt;br /&gt;
| 5u Cherry Jelly, 1 Bun&lt;br /&gt;
| Culinary delight..?&lt;br /&gt;
|-&lt;br /&gt;
! [[File:sandwich.png]]&lt;br /&gt;
| Sandwich&lt;br /&gt;
| 2 Bread Slice, 1 Meat Steak, 1 Cheese Wedge&lt;br /&gt;
| A grand creation of meat, cheese, bread, and several leaves of lettuce! Arthur Dent would be proud.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jellysandwich.png]]&lt;br /&gt;
| Slime Sandwich&lt;br /&gt;
| 2 Bread Slice, 5u Slime Jelly&lt;br /&gt;
| You wish you had some peanut butter to go with this... Slimy!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:jellysandwich.png]]&lt;br /&gt;
| Jelly Sandwich&lt;br /&gt;
| 2 Bread Slice, 5u Cherry Jelly&lt;br /&gt;
| You wish you had some peanut butter to go with this...&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Notasandwich.png]]&lt;br /&gt;
| Not a Sandwich&lt;br /&gt;
| 2 Bread Slice, 1 Fake Mustache&lt;br /&gt;
| Something seems to be wrong with this, you can't quite figure what. Maybe it's his moustache.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:EbiSushi.png]]&lt;br /&gt;
| Ebi Sushi&lt;br /&gt;
| 1 Cooked Shrimp, 1 Boiled Rice&lt;br /&gt;
| A simple sushi consisting of cooked shrimp and rice.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:IkuraSushi.png]]&lt;br /&gt;
| Ikura Sushi&lt;br /&gt;
| 1 Salmon Eggs, 1 Boiled Rice&lt;br /&gt;
| A simple sushi consisting of salmon roe.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InariSushi.png]]&lt;br /&gt;
| Inari Sushi&lt;br /&gt;
| 1 Fried Tofu, 1 Boiled Rice&lt;br /&gt;
| A piece of fried tofu stuffed with rice.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:SakeSushi.png]]&lt;br /&gt;
| Sake Sushi&lt;br /&gt;
| 1 Salmon Filet, 1 Boiled Rice&lt;br /&gt;
| A simple sushi consisting of raw salmon and rice.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:SmokedSalmonSushi.png]]&lt;br /&gt;
| Smoked Salmon Sushi&lt;br /&gt;
| 1 Salmon Steak, 1 Boiled Rice&lt;br /&gt;
| A simple sushi consisting of cooked salmon and rice.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MasagoSushi.png]]&lt;br /&gt;
| Masago Sushi&lt;br /&gt;
| 1 Goldfish Eggs, 1 Boiled Rice&lt;br /&gt;
| A simple sushi consisting of goldfish roe.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:MasagoSushi.png]]&lt;br /&gt;
| Tobiko Sushi&lt;br /&gt;
| 1 Shark Eggs, 1 Boiled Rice&lt;br /&gt;
| A simple sushi consisting of shark roe.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TobikoEggSushi.png]]&lt;br /&gt;
| Tobiko and Egg Sushi&lt;br /&gt;
| 1 Tobiko Sushi, 1 Egg&lt;br /&gt;
| A sushi consisting of shark roe and an egg.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:TaiSushi.png]]&lt;br /&gt;
| Tai Sushi&lt;br /&gt;
| 1 Catfish Meat, 1 Boiled Rice&lt;br /&gt;
| A simple sushi consisting of catfish and rice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Fryer Recipes ===&lt;br /&gt;
A deep fryer is a magical machine capable of making even the healthiest snack irreversibly more fattening. The deep fryer can accept ANY food item and will create a deep-fried version of most foods. Attempting to deep-fry a food that has already been deep-fried, however, will ruin the food beyond recognition and might even start a fire!&lt;br /&gt;
&lt;br /&gt;
Some foods, however, have special interactions with the deep-fryer, using it to transform into an entirely new food instead of a deep-fried version of itself. The resulting food is not considered as having been deep-fried, so you can safely deep-fry it a second time (though beyond that will burn it as normal).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Result&lt;br /&gt;
! Ingredients&lt;br /&gt;
! Description/Notes&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Chimichanga.png]]&lt;br /&gt;
| Chimichanga&lt;br /&gt;
| Deep-fry Burrito&lt;br /&gt;
| Time to eat a chimi-f***ing-changa.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Chips.png]]&lt;br /&gt;
| Corn Chips&lt;br /&gt;
| Deep-fry Corn&lt;br /&gt;
| Goes great with salsa! OLE!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Friedbanana.png]]&lt;br /&gt;
| Fried Banana&lt;br /&gt;
| Deep-fry Banana&lt;br /&gt;
| Goreng Pisang, also known as fried bananas.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:FriedShrimp.png]]&lt;br /&gt;
| Fried Shrimp&lt;br /&gt;
| Deep-fry Shrimp&lt;br /&gt;
| Just one of the many things you can do with shrimp!&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Tofu.png]]&lt;br /&gt;
| Fried Tofu&lt;br /&gt;
| Deep-fry Tofu&lt;br /&gt;
| Proof that even vegetarians crave unhealthy foods.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Chips.png]]&lt;br /&gt;
| Potato Chips&lt;br /&gt;
| Deep-fry Raw Potato Sticks&lt;br /&gt;
| Commander Riker's What-The-Crisps.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:fries.png]]&lt;br /&gt;
| Fries&lt;br /&gt;
| Deep-fry potato wedge.&lt;br /&gt;
|AKA: French Fries, Freedom Fries, etc.&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
| Kentucky Fried Vox&lt;br /&gt;
| Deep-fry any Vox limb.&lt;br /&gt;
| Finger lickins goods yaya&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Vitamins restore blood should it be below the normal threshold, and heals brute and burn damage.&lt;br /&gt;
* Sugar can reduce paralysis, stun, and weakness and can produce epinephrine. If overdosed, it causes jitteriness.&lt;br /&gt;
* Capsaicin oil removes frost oil and warms up the body. It works the other way around as well.&lt;br /&gt;
* Condensed Capsaicin can be used for pepper sprays.&lt;br /&gt;
* Overdosing salt can result in brain damage.&lt;br /&gt;
* Hot chocolate and hot ramen warm up the body should it be cold.&lt;br /&gt;
* Sprinkles heal brute and burnt damage on security jobs.&lt;br /&gt;
* Eggs and beans can make you fart.&lt;br /&gt;
* Honey heals brute and burnt damages.&lt;br /&gt;
* Concentrated Onion Juice can blind people.&lt;br /&gt;
* Mugwort heals all four damage types on wizards.&lt;br /&gt;
* Porktonium, if overdosed, produces cholesterol, radium, and cyanide.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2499</id>
		<title>Должности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2499"/>
		<updated>2020-05-06T10:25:08Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Служба Безопасности */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Эта вики-страница содержит некоторые отсылки, шутки, сарказм и тупой юмор. Пожалуйста, не следуйте всему что написано и убедитесь, что в первую очередь вы соблюдаете правила сервера''.&lt;br /&gt;
==Работы и Должности==&lt;br /&gt;
Ваша '''работа''', это то зачем [[Nanotrasen|'''Нанотрейзен''']] наняла вас '''на борт космической станции [[NSS Cyberiad|&amp;quot;NSS Cyberiad]]&amp;quot;'''. Она определяет, с каким '''оборудованием''' вы начинаете, '''доступ''' у вашей '''ID-карты''' и ваши '''обязанности''' на станции. От бродячих вокруг '''''&amp;lt;u&amp;gt;ассистентов&amp;lt;/u&amp;gt;''''', до приготовления '''гамбургеров''' на гриле в качестве '''''&amp;lt;u&amp;gt;шеф-повара&amp;lt;/u&amp;gt;''''' или даже борьбы с агентами '''''&amp;lt;u&amp;gt;Синдиката&amp;lt;/u&amp;gt;''''' в качестве представителя '''&amp;lt;u&amp;gt;''службы безопасности''&amp;lt;/u&amp;gt;''' - всегда есть чем заняться.&lt;br /&gt;
&lt;br /&gt;
На борту '''''&amp;lt;u&amp;gt;NSS Cyberiad&amp;lt;/u&amp;gt;''''' вы также можете встретить представителей необычных '''видов''', работающих рядом с вами.&lt;br /&gt;
&lt;br /&gt;
===Командование Станции===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f1f9ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #b5e2ff;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain|Капитан]]&lt;br /&gt;
|Ответственен за '''&amp;lt;u&amp;gt;станцию&amp;lt;/u&amp;gt;'''. Убеждается в том, что отделы работают без сбоев и принимают критические решения. &amp;lt;s&amp;gt;В одиночку расправляется с '''&amp;lt;u&amp;gt;антагонистами&amp;lt;/u&amp;gt;'''&amp;lt;/s&amp;gt;&lt;br /&gt;
!Очень Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br /&amp;gt;[[Head of Personnel|Глава Персонала]]&lt;br /&gt;
|Управляет отделами '''&amp;lt;u&amp;gt;обслуживания&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;снабжения&amp;lt;/u&amp;gt;'''. Выдаёт доступы и руководит экспедициями во '''&amp;lt;u&amp;gt;Врата&amp;lt;/u&amp;gt;'''&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security|Глава Охраны]]&lt;br /&gt;
|Организует и управляет '''&amp;lt;u&amp;gt;отдел безопасности&amp;lt;/u&amp;gt;'''. Убеждается, что офицеры соблюдают '''&amp;lt;u&amp;gt;космический закон&amp;lt;/u&amp;gt;''', а не действуют как '''&amp;lt;u&amp;gt;закон&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Экстремально сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br /&amp;gt;[[Chief Engineer|Главный Инженер]]&lt;br /&gt;
|Руководит '''&amp;lt;u&amp;gt;инженерно-атмосферным&amp;lt;/u&amp;gt;''' отделом. Обеспечивает надзор за ремонтом станции, '''&amp;lt;u&amp;gt;строительных проектов&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;двигателя.&amp;lt;/u&amp;gt;'''&lt;br /&gt;
!Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericrd.png|64px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director|Директор Исследований]]&lt;br /&gt;
|Осуществляет надзор за '''&amp;lt;u&amp;gt;исследовательским отделом&amp;lt;/u&amp;gt;''' и убеждается, что все работает в соответствии со '''&amp;lt;u&amp;gt;стандартами&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|64px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer|Главный Медицинский Офицер]]&lt;br /&gt;
|Управляет персоналом '''&amp;lt;u&amp;gt;медицинского отдела,&amp;lt;/u&amp;gt;''' напоминает людям, чтобы они включали '''датчики костюма''', и жалуется на '''нехватку''' врачей&lt;br /&gt;
!Сложная&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Представители Центрального Командования===&lt;br /&gt;
''Несмотря на то, что у '''VIP-персон''' нет собственного '''департамента''', указанного в '''манифесте экипажа''', технически они относятся к '''&amp;lt;u&amp;gt;отделу обслуживания&amp;lt;/u&amp;gt;'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6f8ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #88b1ef; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:NanoRep.png|64px|link=Nanotrasen Representative]]&amp;lt;br /&amp;gt;[[Nanotrasen Representative|Представитель Нанотранзен]]&lt;br /&gt;
|Консультирует команду о стандартных процедурах. Является голосом '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;''', хотя и не имеет каких-либо преимуществ.&lt;br /&gt;
!Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blueshield.png|64px|link=Blueshield Officer]]&amp;lt;br /&amp;gt;[[Blueshield Officer|Офицер &amp;quot;Блюшилд&amp;quot;]]&lt;br /&gt;
|Охраняет всех '''VIP-персон''' '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;'''. Это включает в себя руководителей, посетителей, представителей, послов и т.п.&lt;br /&gt;
!От Сложной до &lt;br /&gt;
Очень сложной&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Юридический Департамент===&lt;br /&gt;
''Технически входит в службу безопасности, Юридический Департамент осуществляет надзор за космическим законом и Стандартными Операционными Процедурами на станции.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6B8B8;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #AD1818; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:magistrate.png|64px|link=Магистрат]]&amp;lt;br /&amp;gt;[[Магистрат]]&lt;br /&gt;
|Ensure fair and just punishments or sentences are handed out. You are [[Space Law]].&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|64px|link=Агент Внутренних Дел]]&amp;lt;br /&amp;gt;[[Internal Affairs|Агент Внутренних Дел]]&lt;br /&gt;
|Investigate and resolve breaches of [[Standard Operating Procedure|SOP]]. Ensure security follows proper brigging procedure and listen to complaints. Get ignored by everyone.&lt;br /&gt;
!От Средней до Сложной&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Служба Безопасности===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_warden.png|64px|link=Смотритель]]&amp;lt;br /&amp;gt;[[Warden|Смотритель]]&lt;br /&gt;
|Наблюдает за бригом, работает с заключенными, make sure security records are up-to-date, and issue gear from the armoury.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Офицер Безопасности]]&amp;lt;br /&amp;gt;[[Security Officer|Офицер Безопасности]]&lt;br /&gt;
|Поддерживает [[Space Law|космический закон]] и обеспечивает безопасность персонала.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:SS13 Sec pod pilot.png|64px|link=Пилот пода службы безопасности]]&amp;lt;br /&amp;gt;[[Security Pod Pilot|Пилот пода службы безопасности]]&lt;br /&gt;
|Пилотирует вооруженный под и истребляет космическую живность.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_detective.png|64px|link=Детектив]]&amp;lt;br /&amp;gt;[[Detective|Детектив]]&lt;br /&gt;
|Расследует сцены преступлений которые офицеры не могут или не хотят разрешать. Harass the department to arrest the criminals you investigated.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrigPhysician.png|64px|link=Медик брига]]&amp;lt;br /&amp;gt;[[Brig Physician|Врач брига]]&lt;br /&gt;
|Лечит офицеров службы безопасности и заключенных.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Инженерный отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF9D00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:StationEngineer.png|64px|link=Station Engineer]]&amp;lt;br /&amp;gt;[[Station Engineer|Станционный инженер]]&lt;br /&gt;
|Запускает двигатель, чинит станцию и оборудование на ней.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mechanic.png|64px|link=Mechanic]]&amp;lt;br /&amp;gt;[[Mechanic|Механик]]&lt;br /&gt;
|Создает и обслуживает транспортные средства станции. Construct a space pod.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br /&amp;gt;[[Atmospheric Technician|Атмосферный техник]]&lt;br /&gt;
|Настраивает оборудование в атмосферном отсеке. Тушит пожары. Кричит на людей открывающих firelocks.&lt;br /&gt;
!От Средней до Сложной&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Медицинский отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6F3E7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2A9633; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br /&amp;gt;[[Medical Doctor|Врач]]&lt;br /&gt;
|Смотрит на людей, которые пытаются пробиться в медбей и игнорирует их, пока идет лечить себя. Проводит операции и спасает жизни.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:paramedic.png|64px|link=Paramedic]]&amp;lt;br /&amp;gt;[[Paramedic|Парамедик]]&lt;br /&gt;
|Бродит по станции на машине скорой помощи. Стабилизирует раненый персонал и отводит их в медбей.&lt;br /&gt;
!От Легкой до Средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br /&amp;gt;[[Chemist|Химик]]&lt;br /&gt;
|Синтезирует лекарства для пациентов, в то время как ботаники просит нестабильный мутаген каждые десять минут.&amp;lt;br /&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br /&amp;gt;[[Geneticist|Генетик]]&lt;br /&gt;
|Открывает генетические суперспособности. Контролирует клонирование. Становится невидимым телепатическим халком.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_virologist.png|64px|link=Virologist]]&amp;lt;br /&amp;gt;[[Virologist|Вирусолог]]&lt;br /&gt;
|Создает полезные вирусы для экипажа, лечит эпидемии и линчуется за распространение обычной простуды. Помешан на чистоте.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|64px|link=Psychologist]]&amp;lt;br /&amp;gt;[[Psychologist|Психолог]]&lt;br /&gt;
|Следит за сумасшедшими пациентами. Проводит психологические обследования. одевает смирительную рубашку на клоуна. Умирает со скуки.&lt;br /&gt;
!От Легкой до Средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coroner.png|64px|link=Coroner]]&amp;lt;br /&amp;gt;[[Coroner|Коронер]]&lt;br /&gt;
|Проводит аутопсию на трупах, возвращает ID карты неклонируемых сотрудников ХоПу и держит морг в чистоте.&lt;br /&gt;
!Легко&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Отдел исследований===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br /&amp;gt;[[Ученый]]&lt;br /&gt;
|Изучает новые технологии, создает взрывчатку, экспериментирует с телепортацией или синтезирует опасные химикаты.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_robo.png|64px|link=Роботехник]]&amp;lt;br /&amp;gt;[[Роботехник]]&lt;br /&gt;
|Создает киборгов и мехов персоналу для развлечения или геноцида.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Гражданские===&lt;br /&gt;
====Снабжение====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #FBF7E1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #E0BE00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|64px|link=Квартирмейстер]]&amp;lt;br /&amp;gt;[[Квартирмейстер]]&lt;br /&gt;
|Следит за Карго и шахтерами. Убеждается в том, что всё идет по плану и все документы в порядке. Убирает тела из мусора и вызывает охрану.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_cargo.png|64px|link=Грузчик]]&amp;lt;br /&amp;gt;[[Грузчик]]&lt;br /&gt;
|Следит за документами Карго, заказывает необходимое, выполняет доставки и отказывает клоуну в любой просьбе.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_shaft.png|64px|link=Шахтер]]&amp;lt;br /&amp;gt;[[Шахтер]]&lt;br /&gt;
|Сражается с монстрами, добывает материалы, а затем плавит их для ученых и инженеров.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Сервис====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #F8EEE6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #C66B2D; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_janitor.png|64px|link=Janitor]]&amp;lt;br /&amp;gt;[[Janitor|Уборщик]]&lt;br /&gt;
|может отмыть пол от любого загрязнения, но не хочет.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chef.png|64px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef|Повар]]&lt;br /&gt;
|Готовьте и разносите еду для экипажа станции.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|64px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender|Бармен]]&lt;br /&gt;
|Смешивает и готовит напитки. Стреляет в непослушных клиентов с дробовика.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|64px|link=Botanist]]&amp;lt;br /&amp;gt;[[Botanist|Ботаник]]&lt;br /&gt;
|Выращивает всё необходимое для [[Chef|шефа]] и станции, или заполняет коридор пчелами.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barber.png|64px|link=Barber]]&amp;lt;br /&amp;gt;[[Barber|Парикмахер]]&lt;br /&gt;
|Стрижет людей, которые меньше всего в этом нуждаются. Красит волосы людей в смешные цвета.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_clown.png|64px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown|Клоун]]&lt;br /&gt;
|Slip everyone, especially when you shouldn't really be slipping them. Honk!&lt;br /&gt;
Заставляет людей поскальзываться, особенно тех, кого не стоит трогать. ХОНК! &lt;br /&gt;
!Honk!&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_mime.png|64px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime|Мим]]&lt;br /&gt;
| -&lt;br /&gt;
!...&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain|Священник]]&lt;br /&gt;
|Будь героем станции против Культа и Вампиров. Называет всех неверующими еретиками и славит Императора.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian.png|64px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian|Библиотекарь]]&lt;br /&gt;
|Заполняйте книжные полки, спорьте со священником. Проводите D&amp;amp;D сессию, на которую никто не пришёл.&lt;br /&gt;
!Легко&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Разное====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6e6e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_assistant.png|64px|link=Civilian]]&amp;lt;br /&amp;gt;[[Гражданский]]&lt;br /&gt;
|Посещает станцию. Легкозаменяем. Пытается помочь, но в итоге ввязывается в драку. &amp;lt;s&amp;gt;Посещает [[Head of Personnel|Главу Персонала]], чтобы получить работу.&amp;lt;/s&amp;gt; Дерется со всеми, ломает всё.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|64px|link=Ghost]]&amp;lt;br /&amp;gt;[[Призрак]]&lt;br /&gt;
|Смотрит на то, как антаги убивают людей и пугает людей выключением ламп.&lt;br /&gt;
!Призрачная!&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|64px|link=Animal]]&amp;lt;br /&amp;gt;[[Мышка]]&lt;br /&gt;
|Наблюдет за раундом, становится помехой, умирает от Таяры.&lt;br /&gt;
!Скучно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iron_golem.png|64px|link=Golem]]&amp;lt;br /&amp;gt;[[Голем]]&lt;br /&gt;
|Do science, worship The Liberator, travel through space and &amp;lt;s&amp;gt;threaten the crew&amp;lt;/s&amp;gt; enjoy solitude.&lt;br /&gt;
Проводит исследования, поклоняется Великому Освободителю, путешествует в космосе и &amp;lt;s&amp;gt;нападает на станцию&amp;lt;/s&amp;gt; наслаждается одиночеством.&lt;br /&gt;
!Каменная&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Синтетики===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #d1e3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5589c5; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br /&amp;gt;[[ИИ]]&lt;br /&gt;
|В точности соблюдает свои законы. Постоянно обвиняется в сбое.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cyborg.png|64px|link=Cyborg]]&amp;lt;br /&amp;gt;[[Киборг]]&lt;br /&gt;
|Следуй своим законам. Помогай станции.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Maintenance drone.png|64px|link=Maintenance drone]]&amp;lt;br /&amp;gt;[[Maintenance drone|Дрон]]&lt;br /&gt;
|Обслуживай станцию. Будь инженером из тени.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br /&amp;gt;[[Персональный ИИ]]&lt;br /&gt;
|Be someone's constant companion. Act as a translator.&lt;br /&gt;
Будь чьим-то постоянным компаньоном. Используйся как переводчик.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Антагонисты==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif|64px|link=Traitor]]&amp;lt;br /&amp;gt;[[Предатель]]&lt;br /&gt;
|Выполни свои задания. Умри достойной смертью или улети на шаттле.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge.gif|64px|link=Changeling]]&amp;lt;br /&amp;gt;[[Генокрад]]&lt;br /&gt;
|Стань причиной паранои и страха. Выполни свои задания. Превращайся во что угодно и кого угодно.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vampire.png|64px|link=Вампир]]&amp;lt;br /&amp;gt;[[Вампир]]&lt;br /&gt;
|Завершите свои цели. Пейте кровь.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|64px|link=Маг]]&amp;lt;br&amp;gt;[[Маг]]&lt;br /&gt;
|Выполните свои цели. Покажите жалкому NanoTrasen где их место!&lt;br /&gt;
!Экстремально сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowling.gif|64px|link=Shadowling]]&amp;lt;br /&amp;gt;[[Shadowling]]&lt;br /&gt;
|Процветайте в тени и превратите команду в ваших личных слуг. Избегайте света.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Культист]]&amp;lt;br /&amp;gt;[[Культист]]&lt;br /&gt;
|Служите своему оккультному Богу и выполняйте его цели.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob-animated-core.gif|64px|link=Блоб]]&amp;lt;br /&amp;gt;[[Блоб]]&lt;br /&gt;
|Разрастайся, захвати станцию, умри от ядерной бомбы.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndie.gif|64px|link=Nuclear Agent]]&amp;lt;br /&amp;gt;[[Nuclear Agent]]&lt;br /&gt;
|Найди этот ебобаный диск. Уничтожь станцию с помощью ядерной бомбы.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:ParasiteOrange.png|64px|link=Guardian|Защитник]]&amp;lt;br /&amp;gt;[[Guardian|Защитник]]&lt;br /&gt;
|Следуй командам своего хозяина. Дерись с врагами своего хозяина.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Construct.png|64px|link=Construct]]&amp;lt;br /&amp;gt;[[Construct]]&lt;br /&gt;
|Служи своему новому господину.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cortical.gif|64px|link=Мозговой Червь]]&amp;lt;br /&amp;gt;[[Мозговой Червь]]&lt;br /&gt;
|Выживи. Залезай в уши людей.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br /&amp;gt;[[Revenant]]&lt;br /&gt;
|Высасывай жизнь из людей. Распространяй страх.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmer]]&amp;lt;br /&amp;gt;[[Swarmer]]&lt;br /&gt;
|Уничтожь всё полезное.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Абдуктор]]&amp;lt;br /&amp;gt;[[Абдуктор]]&lt;br /&gt;
|Capture crew, steal their hearts, and experiment on them.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|64px|link=Ксеноморф]]&amp;lt;br /&amp;gt;[[Ксеноморф]]&lt;br /&gt;
|Grow. Spread. Repopulate.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br /&amp;gt;[[Morph]]&lt;br /&gt;
|Gurgle.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Terror_gold.png|64px|link=Terror Spider]]&amp;lt;br /&amp;gt;[[Паук Ужаса]]&lt;br /&gt;
|Nest. Kill. Expand. Terrorize the crew and become their worst nightmare.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vox_f_stealth.png|64px|link=Vox Raider]]&amp;lt;br /&amp;gt;[[Vox Raider]]&lt;br /&gt;
|Complete your objectives for the Shoal. Follow the Inviolate.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash.png|64px|link=Ash Walker]]&amp;lt;br /&amp;gt;[[Ash Walker]]&lt;br /&gt;
|Protect your sacred hunting grounds. Hunt the wildlife. Hiss at intruders.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devil.gif |64px|link=Soul Merchant]]&amp;lt;br /&amp;gt;[[Soul Merchant]]&lt;br /&gt;
|Acquire souls, steal employment contracts, obey your obligations.&lt;br /&gt;
!Сложно&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Специальные==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E9E9F1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #464489; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nt_navy_officer.png|link=Central Command Officer]]&amp;lt;br /&amp;gt;[[Central Command Officer]]&lt;br /&gt;
|Work on NAS Trurl, supervising stations throughout the Epsilon Eridani system.&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]&amp;lt;br /&amp;gt;[[Отряд Экстренного реагирования]]&lt;br /&gt;
|Respond to the emergency. Protect the crew.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_deathsquad.png|64px|link=Death squad]]&amp;lt;br /&amp;gt;[[Death squad|Death Commando]]&lt;br /&gt;
|Eliminate the threat to the station by any means.&lt;br /&gt;
!W+M1&lt;br /&gt;
|-&lt;br /&gt;
![[File:SIT.png|64px|link=Syndicate Infiltration Team]]&amp;lt;br /&amp;gt;[[Syndicate Infiltration Team]]&lt;br /&gt;
|Complete your objectives without alerting the crew.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownsquad.png|64px|link=Honk_Squad]]&amp;lt;br /&amp;gt;[[Honk Squad]]&lt;br /&gt;
|Station lacks HONKs! Provide the station with HONKS!&lt;br /&gt;
!HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander / There Can Only Be One]]&amp;lt;br /&amp;gt;[[Highlander / There Can Only Be One|Highlander]]&lt;br /&gt;
|Trust your sword and be the Last Man Standing.&lt;br /&gt;
!Scotland&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sol_Trader.png|64px|link=Sol Traders]]&amp;lt;br /&amp;gt;[[Sol Traders]]&lt;br /&gt;
|Trade for credits. Buy plasma. Sell contraband.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:owlman1.png|64px|link=Super_Heroes]]&amp;lt;br /&amp;gt;[[Super Heroes]]&lt;br /&gt;
|Save the station and the day!&lt;br /&gt;
!OWLMANNNN!&lt;br /&gt;
|-&lt;br /&gt;
![[Special Event Roles]]&lt;br /&gt;
|Add some variety to the round. Get double-takes from everyone.&lt;br /&gt;
!Варьируется&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2303</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2303"/>
		<updated>2020-04-11T12:44:08Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Serving Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = СЕРВИС&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Бармен&lt;br /&gt;
|access = [[Бар]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Глава Персонала]]&lt;br /&gt;
|duties = Смешивай напитки, стреляй в &amp;lt;strike&amp;gt; тех кто не платит&amp;lt;/strike&amp;gt; непослушных клиентов&lt;br /&gt;
|guides = [[Руководство по еде и напиткам]], [[Пианино]], [[Стандартная Рабочая Процедура (СЕРВИС)#Бармен СЕРВИС СРП]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Твоя задача, как бармена, дать &amp;lt;strike&amp;gt;людям рома&amp;lt;/strike&amp;gt; уставшему персоналу выпить. Но чтобы люди пили нужен повод, а обычно его нет, завлекай людей в бар &amp;lt;strike&amp;gt;при помощи двустволки&amp;lt;/strike&amp;gt; любыми законными способами. Так же у тебя из-за частого употребления алкоголя понижено его воздействие на 50%.&lt;br /&gt;
==Необходимые знания==&lt;br /&gt;
&lt;br /&gt;
Никаких особых знаний не нужно, достаточно следовать [[Standard_Operating_Procedure_(Service)#Bartender|СРП]], это хорошая работа для новичка, работая барменом вы поймёте как работает смешивание различных веществ. Не бойтесь экспериментировать &amp;lt;strike&amp;gt;и подсыпать наркотики в бухлишко детектива&amp;lt;/strike&amp;gt;, но не давайте слишком много крепкого алкоголя, что может привести к летальному исходу, так же главной причиной смерти посетителя может стать неадекватное поведение, так что вам необходимо ознакомиться с основами боя, чтобы очередной &amp;quot;нервный&amp;quot; посетитель не стал причиной закрытия бара.&lt;br /&gt;
&lt;br /&gt;
==Снаряжение== &lt;br /&gt;
&lt;br /&gt;
*'''Бронежилет''': Бар - опасное место из-за огромного количества алкоголя и огромного количества хорошо выпивших посетителей, к слову некоторые могут иметь при себе очень опасные вещи и бронежилет не всегда, но в большинстве случаев вас спасёт от верной смерти.&lt;br /&gt;
*'''двустволка:''' обычно находиться в подсобке, если только клоун не решил пострелять.Вам же запрещено выносить своё средство самообороны за пределы бара. Одним из методов скрытого ношения двустволки становиться её укорачивание, вы получаете обрез и часто это удобнее для обороны бара.&lt;br /&gt;
*'''Шэйкер(патимэйкер)''': относительно большой контейнер для смешивания всего что вашей душе угодно, рассчитан на 100 units.&lt;br /&gt;
*'''Шкафчик''': металлический шкаф в котором как нельзя кстати, очень удобно &amp;lt;strike&amp;gt;можно заварить кого-либо&amp;lt;/strike&amp;gt; лежит два запасных комплекта одежды для вас.&lt;br /&gt;
*'''Буз-о-мат''': твой верный друг, обычно он делиться с тобой алкоголем всех цветов и вкусов.&lt;br /&gt;
*'''Пивной шкаф, пивной кег''': И всё остальное что не приколочено и приколочено в баре твоё, используй это с умом.&lt;br /&gt;
*'''Пун Пун''': Твой личный бибизян. Предмет декора о который посетители тушат сигареты и прочие непотребства, не забывай его кормить.&lt;br /&gt;
*'''Раздатчик лимонадов''': Раздатчик, поделиться с тобой любой безалкогольной мочой, которую нужно нужно добавить в алкоголь чтобы получилось вкусно.&lt;br /&gt;
*'''Раздатчик с алкоголем''': Благородно пожертвует простым смертным напитки богов.&lt;br /&gt;
*'''Grinder''': Что-то вроде блендера, перемолоть и смешать любые камни для него не вопрос.&lt;br /&gt;
*'''Патронташ''': Используется чтобы хранить твои не летальные патроны в быстром доступе, отлично вешается на пояс.&lt;br /&gt;
&lt;br /&gt;
==Сервировка напитков==&lt;br /&gt;
'''Главное руководство:''' [[Guide to Food and Drinks|руководство по еде и напиткам]].&lt;br /&gt;
&lt;br /&gt;
Ты должен уметь смешивать напитки и улыбаться клиентам, как бы сильно они тебя не раздражали не плюй им в бокал.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;бармен меня отравил!&amp;quot;==&lt;br /&gt;
Бармен - предатель это достаточно сложное испытание, но большинство игроков с этим справляются. Одним из способов может стать отравление посетителя, но медики сразу поймут что это сделали вы, так же вместо яда можно добавить снотворного в напиток клиента и убить его уже в подсобке(не забудь отключить датчики у своей цели, чтобы тело не нашли слишком быстро). Так же наличие доступа на кухню делает бармена одним из лучших убийц, вы можете отравить еду повара или ингредиенты повара, так и до вашей цели дойдёт очередь умирать. Ваш любимый врайтер Shalopay не рекомендует использовать двустволку из-за шума, но если вас раскрыли, то почему бы и не сделать пару лишних дырок в СБшнике которого отправили за вами. &lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2302</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2302"/>
		<updated>2020-04-11T12:31:07Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Снаряжение */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = СЕРВИС&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Бармен&lt;br /&gt;
|access = [[Бар]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Глава Персонала]]&lt;br /&gt;
|duties = Смешивай напитки, стреляй в &amp;lt;strike&amp;gt; тех кто не платит&amp;lt;/strike&amp;gt; непослушных клиентов&lt;br /&gt;
|guides = [[Руководство по еде и напиткам]], [[Пианино]], [[Стандартная Рабочая Процедура (СЕРВИС)#Бармен СЕРВИС СРП]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Твоя задача, как бармена, дать &amp;lt;strike&amp;gt;людям рома&amp;lt;/strike&amp;gt; уставшему персоналу выпить. Но чтобы люди пили нужен повод, а обычно его нет, завлекай людей в бар &amp;lt;strike&amp;gt;при помощи двустволки&amp;lt;/strike&amp;gt; любыми законными способами. Так же у тебя из-за частого употребления алкоголя понижено его воздействие на 50%.&lt;br /&gt;
==Необходимые знания==&lt;br /&gt;
&lt;br /&gt;
Никаких особых знаний не нужно, достаточно следовать [[Standard_Operating_Procedure_(Service)#Bartender|СРП]], это хорошая работа для новичка, работая барменом вы поймёте как работает смешивание различных веществ. Не бойтесь экспериментировать &amp;lt;strike&amp;gt;и подсыпать наркотики в бухлишко детектива&amp;lt;/strike&amp;gt;, но не давайте слишком много крепкого алкоголя, что может привести к летальному исходу, так же главной причиной смерти посетителя может стать неадекватное поведение, так что вам необходимо ознакомиться с основами боя, чтобы очередной &amp;quot;нервный&amp;quot; посетитель не стал причиной закрытия бара.&lt;br /&gt;
&lt;br /&gt;
==Снаряжение== &lt;br /&gt;
&lt;br /&gt;
*'''Бронежилет''': Бар - опасное место из-за огромного количества алкоголя и огромного количества хорошо выпивших посетителей, к слову некоторые могут иметь при себе очень опасные вещи и бронежилет не всегда, но в большинстве случаев вас спасёт от верной смерти.&lt;br /&gt;
*'''двустволка:''' обычно находиться в подсобке, если только клоун не решил пострелять.Вам же запрещено выносить своё средство самообороны за пределы бара. Одним из методов скрытого ношения двустволки становиться её укорачивание, вы получаете обрез и часто это удобнее для обороны бара.&lt;br /&gt;
*'''Шэйкер(патимэйкер)''': относительно большой контейнер для смешивания всего что вашей душе угодно, рассчитан на 100 units.&lt;br /&gt;
*'''Шкафчик''': металлический шкаф в котором как нельзя кстати, очень удобно &amp;lt;strike&amp;gt;можно заварить кого-либо&amp;lt;/strike&amp;gt; лежит два запасных комплекта одежды для вас.&lt;br /&gt;
*'''Буз-о-мат''': твой верный друг, обычно он делиться с тобой алкоголем всех цветов и вкусов.&lt;br /&gt;
*'''Пивной шкаф, пивной кег''': И всё остальное что не приколочено и приколочено в баре твоё, используй это с умом.&lt;br /&gt;
*'''Пун Пун''': Твой личный бибизян. Предмет декора о который посетители тушат сигареты и прочие непотребства, не забывай его кормить.&lt;br /&gt;
*'''Раздатчик лимонадов''': Раздатчик, поделиться с тобой любой безалкогольной мочой, которую нужно нужно добавить в алкоголь чтобы получилось вкусно.&lt;br /&gt;
*'''Раздатчик с алкоголем''': Благородно пожертвует простым смертным напитки богов.&lt;br /&gt;
*'''Grinder''': Что-то вроде блендера, перемолоть и смешать любые камни для него не вопрос.&lt;br /&gt;
*'''Патронташ''': Используется чтобы хранить твои не летальные патроны в быстром доступе, отлично вешается на пояс.&lt;br /&gt;
&lt;br /&gt;
==Serving Drinks==&lt;br /&gt;
'''Main Article:''' [[Guide to Food and Drinks]].&lt;br /&gt;
&lt;br /&gt;
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
A Traitor Bartender has it hard. You start with less access than everyone except the [[Librarian]] and beanbag rounds don't do anything to people in armour (unless you aim for their legs). Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care. &lt;br /&gt;
&lt;br /&gt;
You do, however, have a potentially lethal weapon nearby. You'll need to put effort into getting enough metal and tools to hack the autolathe and make lethal shells though (a buddy in the Cargo Bay might be useful here). Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or forcefed to them works just as well.&lt;br /&gt;
&lt;br /&gt;
The Maintenance tunnel east of the bar have [[Clothes_and_Internals#Eyewear|shades]] and a [[Engineering_Items#Firesuit|fire suit]]. Use of an [[Syndicate_Items#Cryptographic_Sequencer|emag]] and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2301</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2301"/>
		<updated>2020-04-11T12:30:23Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Необходимые знания */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = СЕРВИС&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Бармен&lt;br /&gt;
|access = [[Бар]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Глава Персонала]]&lt;br /&gt;
|duties = Смешивай напитки, стреляй в &amp;lt;strike&amp;gt; тех кто не платит&amp;lt;/strike&amp;gt; непослушных клиентов&lt;br /&gt;
|guides = [[Руководство по еде и напиткам]], [[Пианино]], [[Стандартная Рабочая Процедура (СЕРВИС)#Бармен СЕРВИС СРП]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Твоя задача, как бармена, дать &amp;lt;strike&amp;gt;людям рома&amp;lt;/strike&amp;gt; уставшему персоналу выпить. Но чтобы люди пили нужен повод, а обычно его нет, завлекай людей в бар &amp;lt;strike&amp;gt;при помощи двустволки&amp;lt;/strike&amp;gt; любыми законными способами. Так же у тебя из-за частого употребления алкоголя понижено его воздействие на 50%.&lt;br /&gt;
==Необходимые знания==&lt;br /&gt;
&lt;br /&gt;
Никаких особых знаний не нужно, достаточно следовать [[Standard_Operating_Procedure_(Service)#Bartender|СРП]], это хорошая работа для новичка, работая барменом вы поймёте как работает смешивание различных веществ. Не бойтесь экспериментировать &amp;lt;strike&amp;gt;и подсыпать наркотики в бухлишко детектива&amp;lt;/strike&amp;gt;, но не давайте слишком много крепкого алкоголя, что может привести к летальному исходу, так же главной причиной смерти посетителя может стать неадекватное поведение, так что вам необходимо ознакомиться с основами боя, чтобы очередной &amp;quot;нервный&amp;quot; посетитель не стал причиной закрытия бара.&lt;br /&gt;
&lt;br /&gt;
==Снаряжение== &lt;br /&gt;
&lt;br /&gt;
*'''Бронежилет''': Бар - опасное место из-за огромного количества алкоголя и огромного количества хорошо выпивших посетителей, к слову некоторые могут иметь при себе очень опасные вещи и бронежилет не всегда, но в большинстве случаев вас спасёт от верной смерти.&lt;br /&gt;
*'''двустволка:''' обычно находиться в подсобке, если только клоун не решил пострелять.Вам же запрещено выносить своё средство самообороны за пределы бара. Одним из методов скрытого ношения двустволки становиться её укорачивание, вы получаете обрез и часто это удобнее для обороны бара.&lt;br /&gt;
*'''Шэйкер(патимэйкер)''': относительно большой контейнер для смешивания всего что вашей душе угодно, рассчитан на 100 units.&lt;br /&gt;
*'''Шкафчик''': металлический шкаф в котором как нельзя кстати, очень удобно &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;можно заварить кого-либо&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; лежит два запасных комплекта одежды для вас.&lt;br /&gt;
*'''Буз-о-мат''': твой верный друг, обычно он делиться с тобой алкоголем всех цветов и вкусов.&lt;br /&gt;
*'''Пивной шкаф, пивной кег''': И всё остальное что не приколочено и приколочено в баре твоё, используй это с умом.&lt;br /&gt;
*'''Пун Пун''': Твой личный бибизян. Предмет декора о который посетители тушат сигареты и прочие непотребства, не забывай его кормить.&lt;br /&gt;
*'''Раздатчик лимонадов''': Раздатчик, поделиться с тобой любой безалкогольной мочой, которую нужно нужно добавить в алкоголь чтобы получилось вкусно.&lt;br /&gt;
*'''Раздатчик с алкоголем''': Благородно пожертвует простым смертным напитки богов.&lt;br /&gt;
*'''Grinder''': Что-то вроде блендера, перемолоть и смешать любые камни для него не вопрос.&lt;br /&gt;
*'''Патронташ''': Используется чтобы хранить твои не летальные патроны в быстром доступе, отлично вешается на пояс.&lt;br /&gt;
&lt;br /&gt;
==Serving Drinks==&lt;br /&gt;
'''Main Article:''' [[Guide to Food and Drinks]].&lt;br /&gt;
&lt;br /&gt;
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
A Traitor Bartender has it hard. You start with less access than everyone except the [[Librarian]] and beanbag rounds don't do anything to people in armour (unless you aim for their legs). Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care. &lt;br /&gt;
&lt;br /&gt;
You do, however, have a potentially lethal weapon nearby. You'll need to put effort into getting enough metal and tools to hack the autolathe and make lethal shells though (a buddy in the Cargo Bay might be useful here). Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or forcefed to them works just as well.&lt;br /&gt;
&lt;br /&gt;
The Maintenance tunnel east of the bar have [[Clothes_and_Internals#Eyewear|shades]] and a [[Engineering_Items#Firesuit|fire suit]]. Use of an [[Syndicate_Items#Cryptographic_Sequencer|emag]] and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2300</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2300"/>
		<updated>2020-04-11T12:29:27Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Required Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = СЕРВИС&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Бармен&lt;br /&gt;
|access = [[Бар]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Глава Персонала]]&lt;br /&gt;
|duties = Смешивай напитки, стреляй в &amp;lt;strike&amp;gt; тех кто не платит&amp;lt;/strike&amp;gt; непослушных клиентов&lt;br /&gt;
|guides = [[Руководство по еде и напиткам]], [[Пианино]], [[Стандартная Рабочая Процедура (СЕРВИС)#Бармен СЕРВИС СРП]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Твоя задача, как бармена, дать &amp;lt;strike&amp;gt;людям рома&amp;lt;/strike&amp;gt; уставшему персоналу выпить. Но чтобы люди пили нужен повод, а обычно его нет, завлекай людей в бар &amp;lt;strike&amp;gt;при помощи двустволки&amp;lt;/strike&amp;gt; любыми законными способами. Так же у тебя из-за частого употребления алкоголя понижено его воздействие на 50%.&lt;br /&gt;
==Необходимые знания==&lt;br /&gt;
&lt;br /&gt;
Никаких особых знаний не нужно, достаточно следовать [[Standard_Operating_Procedure_(Service)#Bartender|СРП]], это хорошая работа для новичка, работая барменом вы поймёте как работает смешивание различных веществ. Не бойтесь экспериментировать &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;и подсыпать наркотики в бухлишко детектива&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt;, но не давайте слишком много крепкого алкоголя, что может привести к летальному исходу, так же главной причиной смерти посетителя может стать неадекватное поведение, так что вам необходимо ознакомиться с основами боя, чтобы очередной &amp;quot;нервный&amp;quot; посетитель не стал причиной закрытия бара.&lt;br /&gt;
&lt;br /&gt;
==Снаряжение== &lt;br /&gt;
&lt;br /&gt;
*'''Бронежилет''': Бар - опасное место из-за огромного количества алкоголя и огромного количества хорошо выпивших посетителей, к слову некоторые могут иметь при себе очень опасные вещи и бронежилет не всегда, но в большинстве случаев вас спасёт от верной смерти.&lt;br /&gt;
*'''двустволка:''' обычно находиться в подсобке, если только клоун не решил пострелять.Вам же запрещено выносить своё средство самообороны за пределы бара. Одним из методов скрытого ношения двустволки становиться её укорачивание, вы получаете обрез и часто это удобнее для обороны бара.&lt;br /&gt;
*'''Шэйкер(патимэйкер)''': относительно большой контейнер для смешивания всего что вашей душе угодно, рассчитан на 100 units.&lt;br /&gt;
*'''Шкафчик''': металлический шкаф в котором как нельзя кстати, очень удобно &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;можно заварить кого-либо&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; лежит два запасных комплекта одежды для вас.&lt;br /&gt;
*'''Буз-о-мат''': твой верный друг, обычно он делиться с тобой алкоголем всех цветов и вкусов.&lt;br /&gt;
*'''Пивной шкаф, пивной кег''': И всё остальное что не приколочено и приколочено в баре твоё, используй это с умом.&lt;br /&gt;
*'''Пун Пун''': Твой личный бибизян. Предмет декора о который посетители тушат сигареты и прочие непотребства, не забывай его кормить.&lt;br /&gt;
*'''Раздатчик лимонадов''': Раздатчик, поделиться с тобой любой безалкогольной мочой, которую нужно нужно добавить в алкоголь чтобы получилось вкусно.&lt;br /&gt;
*'''Раздатчик с алкоголем''': Благородно пожертвует простым смертным напитки богов.&lt;br /&gt;
*'''Grinder''': Что-то вроде блендера, перемолоть и смешать любые камни для него не вопрос.&lt;br /&gt;
*'''Патронташ''': Используется чтобы хранить твои не летальные патроны в быстром доступе, отлично вешается на пояс.&lt;br /&gt;
&lt;br /&gt;
==Serving Drinks==&lt;br /&gt;
'''Main Article:''' [[Guide to Food and Drinks]].&lt;br /&gt;
&lt;br /&gt;
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
A Traitor Bartender has it hard. You start with less access than everyone except the [[Librarian]] and beanbag rounds don't do anything to people in armour (unless you aim for their legs). Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care. &lt;br /&gt;
&lt;br /&gt;
You do, however, have a potentially lethal weapon nearby. You'll need to put effort into getting enough metal and tools to hack the autolathe and make lethal shells though (a buddy in the Cargo Bay might be useful here). Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or forcefed to them works just as well.&lt;br /&gt;
&lt;br /&gt;
The Maintenance tunnel east of the bar have [[Clothes_and_Internals#Eyewear|shades]] and a [[Engineering_Items#Firesuit|fire suit]]. Use of an [[Syndicate_Items#Cryptographic_Sequencer|emag]] and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2298</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2298"/>
		<updated>2020-04-10T16:26:59Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = СЕРВИС&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Бармен&lt;br /&gt;
|access = [[Бар]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Глава Персонала]]&lt;br /&gt;
|duties = Смешивай напитки, стреляй в &amp;lt;strike&amp;gt; тех кто не платит&amp;lt;/strike&amp;gt; непослушных клиентов&lt;br /&gt;
|guides = [[Руководство по еде и напиткам]], [[Пианино]], [[Стандартная Рабочая Процедура (СЕРВИС)#Бармен СЕРВИС СРП]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Твоя задача, как бармена, дать &amp;lt;strike&amp;gt;людям рома&amp;lt;/strike&amp;gt; уставшему персоналу выпить. Но чтобы люди пили нужен повод, а обычно его нет, завлекай людей в бар &amp;lt;strike&amp;gt;при помощи двустволки&amp;lt;/strike&amp;gt; любыми законными способами. Так же у тебя из-за частого употребления алкоголя понижено его воздействие на 50%.&lt;br /&gt;
==Required Knowledge==&lt;br /&gt;
&lt;br /&gt;
None is required besides knowing how to follow [[Standard_Operating_Procedure_(Service)#Bartender|SOP]], this is a good job for learning basics of mixing and some others. It can be very helpful however to know how to handle yourself in a fight, as the bar can be a violent place. Advanced Mixology separates the good from the great bartenders.&lt;br /&gt;
&lt;br /&gt;
==Equipment== &lt;br /&gt;
&lt;br /&gt;
*'''Armour vest''': Bars are known for bar room brawls. This'll help you stay upright in breaking up a fight.&lt;br /&gt;
*'''Shotgun''': Found on the table in the back room. This is for breaking up bar fights and self defense. Taking outside the bar area is a [[Space Law|criminal offence]] so use it carefully.&lt;br /&gt;
*'''Shaker''': A rather large container, perfect for mixing drinks in. It can fit 100 reagent units.&lt;br /&gt;
*'''Formal closet''': Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the bar counter.&lt;br /&gt;
*'''Booze-O-Mat''': Dispenses alcoholic drinks. If it runs out of points, ask the [[Quartermaster]] for a Bar Charge.&lt;br /&gt;
*'''Beer locker, beer keg, beanbag shells and an empty freezer''': All inside the Refrigerator room, next to the formal locker.&lt;br /&gt;
*'''Pun Pun''': A monkey. Sort of decorative. People are mixed about their feelings to him.&lt;br /&gt;
*'''Soda Fountain''': Dispenses most non-alcoholic drinks, you can plop in glasses, flasks, shakers and so on in it, use with the booze dispenser for mixing drinks fast.&lt;br /&gt;
*'''Booze Dispenser''': Dispenses the basic alcoholic drinks , works the same like the Soda Fountain.&lt;br /&gt;
*'''Grinder''': Use this with raw materials to obtain their liquid form, like that pesky uranium or just fruits that botany may offer you as a present.&lt;br /&gt;
*'''Bandolier''': Use this to store your beanbag shells. Fits on your belt slot.&lt;br /&gt;
&lt;br /&gt;
==Serving Drinks==&lt;br /&gt;
'''Main Article:''' [[Guide to Food and Drinks]].&lt;br /&gt;
&lt;br /&gt;
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
A Traitor Bartender has it hard. You start with less access than everyone except the [[Librarian]] and beanbag rounds don't do anything to people in armour (unless you aim for their legs). Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care. &lt;br /&gt;
&lt;br /&gt;
You do, however, have a potentially lethal weapon nearby. You'll need to put effort into getting enough metal and tools to hack the autolathe and make lethal shells though (a buddy in the Cargo Bay might be useful here). Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or forcefed to them works just as well.&lt;br /&gt;
&lt;br /&gt;
The Maintenance tunnel east of the bar have [[Clothes_and_Internals#Eyewear|shades]] and a [[Engineering_Items#Firesuit|fire suit]]. Use of an [[Syndicate_Items#Cryptographic_Sequencer|emag]] and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2297</id>
		<title>Бармен</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%91%D0%B0%D1%80%D0%BC%D0%B5%D0%BD&amp;diff=2297"/>
		<updated>2020-04-10T16:26:08Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = СЕРВИС&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Бармен&lt;br /&gt;
|access = [[Бар]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Глава Персонала]]&lt;br /&gt;
|duties = Смешивай напитки, стреляй в &amp;lt;strike&amp;gt; тех кто не платит&amp;lt;/strike&amp;gt; непослушных клиентов&lt;br /&gt;
|guides = [[Руководство по еде и напиткам]], [[Пианино]], [[Стандартная Рабочая Процедура (СЕРВИС)#Бармен СЕРВИС СРП]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Твоя задача, как бармена, дать &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;людям рома&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; уставшему персоналу выпить. Но чтобы люди пили нужен повод, а обычно его нет, завлекай людей в бар &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;при помощи двустволки&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; любыми законными способами. Так же у тебя из-за частого употребления алкоголя понижено его воздействие на 50%.&lt;br /&gt;
==Required Knowledge==&lt;br /&gt;
&lt;br /&gt;
None is required besides knowing how to follow [[Standard_Operating_Procedure_(Service)#Bartender|SOP]], this is a good job for learning basics of mixing and some others. It can be very helpful however to know how to handle yourself in a fight, as the bar can be a violent place. Advanced Mixology separates the good from the great bartenders.&lt;br /&gt;
&lt;br /&gt;
==Equipment== &lt;br /&gt;
&lt;br /&gt;
*'''Armour vest''': Bars are known for bar room brawls. This'll help you stay upright in breaking up a fight.&lt;br /&gt;
*'''Shotgun''': Found on the table in the back room. This is for breaking up bar fights and self defense. Taking outside the bar area is a [[Space Law|criminal offence]] so use it carefully.&lt;br /&gt;
*'''Shaker''': A rather large container, perfect for mixing drinks in. It can fit 100 reagent units.&lt;br /&gt;
*'''Formal closet''': Containing 2 formal uniforms like the one you spawn with, 2 pairs of black shoes and 2 top hats. There is an additional top-hat on the bar counter.&lt;br /&gt;
*'''Booze-O-Mat''': Dispenses alcoholic drinks. If it runs out of points, ask the [[Quartermaster]] for a Bar Charge.&lt;br /&gt;
*'''Beer locker, beer keg, beanbag shells and an empty freezer''': All inside the Refrigerator room, next to the formal locker.&lt;br /&gt;
*'''Pun Pun''': A monkey. Sort of decorative. People are mixed about their feelings to him.&lt;br /&gt;
*'''Soda Fountain''': Dispenses most non-alcoholic drinks, you can plop in glasses, flasks, shakers and so on in it, use with the booze dispenser for mixing drinks fast.&lt;br /&gt;
*'''Booze Dispenser''': Dispenses the basic alcoholic drinks , works the same like the Soda Fountain.&lt;br /&gt;
*'''Grinder''': Use this with raw materials to obtain their liquid form, like that pesky uranium or just fruits that botany may offer you as a present.&lt;br /&gt;
*'''Bandolier''': Use this to store your beanbag shells. Fits on your belt slot.&lt;br /&gt;
&lt;br /&gt;
==Serving Drinks==&lt;br /&gt;
'''Main Article:''' [[Guide to Food and Drinks]].&lt;br /&gt;
&lt;br /&gt;
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. Serve up what the crew wants, or just what you feel like mixing.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
A Traitor Bartender has it hard. You start with less access than everyone except the [[Librarian]] and beanbag rounds don't do anything to people in armour (unless you aim for their legs). Your bar suit stands out fantastically and if you're not in the bar when someone inevitably shows up, expect them to call attention to your absence. If you want to get anything at all done, empty the beer locker onto the bar and hope that everyone gets too drunk to care. &lt;br /&gt;
&lt;br /&gt;
You do, however, have a potentially lethal weapon nearby. You'll need to put effort into getting enough metal and tools to hack the autolathe and make lethal shells though (a buddy in the Cargo Bay might be useful here). Bottles also work great as melee weapons, but emptied and filled with something nasty to be broken over someone's head or forcefed to them works just as well.&lt;br /&gt;
&lt;br /&gt;
The Maintenance tunnel east of the bar have [[Clothes_and_Internals#Eyewear|shades]] and a [[Engineering_Items#Firesuit|fire suit]]. Use of an [[Syndicate_Items#Cryptographic_Sequencer|emag]] and your shotgun may help you for your objectives. It's best to stay around the bar as much as you can, as you may look suspicious anywhere else.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2296</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2296"/>
		<updated>2020-04-10T15:58:42Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Знай своё место */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СРП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
&lt;br /&gt;
Не касающиеся героя: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
&lt;br /&gt;
Касающиеся героя : '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
&lt;br /&gt;
Ты должен быть достаточно сильным и уметь обращаться со всем официальным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать  [[Space Law|космозаконом]] в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получите джоб бан. [[Guide to Security#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
&lt;br /&gt;
СРП для всех ролей типа ОХРАНА смотреть в [[Standard_Operating_Procedure_(Security)#Security_Officer|Стандартная Рабочая Процедура(охрана)]].&lt;br /&gt;
&lt;br /&gt;
=Знай своё место =&lt;br /&gt;
&lt;br /&gt;
*Этот корабль не демократический. Вы выполняете приказы [[Head of Security|Главы Службы Безопасности]], который принимает приказы [[Captain|Капитана]], который выполняет приказы  [[Nanotrasen Navy Officer|ЦК(центрального командования)]]. Выполняйте приказы с максимальной точностью и не задавайте вопросов и вы всегда будет обеспечено хорошее жалование. Внутри брига выполняйте приказы [[Warden|вардена]] и всегда будете одеты и обуты с иголочки, но не забывайте, что варден такой же подчинённый Главы Службы Безопасности.&lt;br /&gt;
*Корпорации согласовали ряд законов, которым они все обязаны подчиняться.[[Space Law|Космозакон]] суров. Вы работник компании Nanotrasen Security. Вы не высококвалифицированные суперсолдаты, но вы также не копы с немного большим вооружением. Соблюдайте субординацию и следите за всеми с крайним подозрением.&lt;br /&gt;
*&lt;br /&gt;
*Ваша главная функция предотвращение &amp;lt;strike&amp;gt;глупых шуток клоуна&amp;lt;/strike&amp;gt; станции в филиал ада.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2295</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2295"/>
		<updated>2020-04-10T15:58:01Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Know Your Place */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СРП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
&lt;br /&gt;
Не касающиеся героя: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
&lt;br /&gt;
Касающиеся героя : '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
&lt;br /&gt;
Ты должен быть достаточно сильным и уметь обращаться со всем официальным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать  [[Space Law|космозаконом]] в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получите джоб бан. [[Guide to Security#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
&lt;br /&gt;
СРП для всех ролей типа ОХРАНА смотреть в [[Standard_Operating_Procedure_(Security)#Security_Officer|Стандартная Рабочая Процедура(охрана)]].&lt;br /&gt;
&lt;br /&gt;
=Знай своё место =&lt;br /&gt;
&lt;br /&gt;
*Этот корабль не демократический. Вы выполняете приказы [[Head of Security|Главы Службы Безопасности]], который принимает приказы [[Captain|Капитана]], который выполняет приказы  [[Nanotrasen Navy Officer|ЦК(центрального командования)]]. Выполняйте приказы с максимальной точностью и не задавайте вопросов и вы всегда будет обеспечено хорошее жалование. Внутри брига выполняйте приказы [[Warden|вардена]] и всегда будете одеты и обуты с иголочки, но не забывайте, что варден такой же подчинённый Главы Службы Безопасности.&lt;br /&gt;
*Корпорации согласовали ряд законов, которым они все обязаны подчиняться.[[Space Law|Космозакон]] суров. Вы работник компании Nanotrasen Security. Вы не высококвалифицированные суперсолдаты, но вы также не копы с немного большим вооружением. Соблюдайте субординацию и следите за всеми с крайним подозрением.&lt;br /&gt;
*&lt;br /&gt;
*Ваша главная функция предотвращение &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;глупых шуток клоуна&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; станции в филиал ада.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
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&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
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'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2294</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2294"/>
		<updated>2020-04-10T15:56:57Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СРП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
&lt;br /&gt;
Не касающиеся героя: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
&lt;br /&gt;
Касающиеся героя : '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
&lt;br /&gt;
Ты должен быть достаточно сильным и уметь обращаться со всем официальным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать  [[Space Law|космозаконом]] в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получите джоб бан. [[Guide to Security#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
&lt;br /&gt;
СРП для всех ролей типа ОХРАНА смотреть в [[Standard_Operating_Procedure_(Security)#Security_Officer|Стандартная Рабочая Процедура(охрана)]].&lt;br /&gt;
&lt;br /&gt;
=Know Your Place=&lt;br /&gt;
&lt;br /&gt;
*Этот корабль не демократический. Вы выполняете приказы [[Head of Security|Главы Службы Безопасности]], который принимает приказы [[Captain|Капитана]], который выполняет приказы  [[Nanotrasen Navy Officer|ЦК(центрального командования)]]. Выполняйте приказы с максимальной точностью и не задавайте вопросов и вы всегда будет обеспечено хорошее жалование. Внутри брига выполняйте приказы [[Warden|вардена]] и всегда будете одеты и обуты с иголочки, но не забывайте, что варден такой же подчинённый Главы Службы Безопасности.&lt;br /&gt;
*Корпорации согласовали ряд законов, которым они все обязаны подчиняться.[[Space Law|Космозакон]] суров. Вы работник компании Nanotrasen Security. Вы не высококвалифицированные суперсолдаты, но вы также не копы с немного большим вооружением. Соблюдайте субординацию и следите за всеми с крайним подозрением.&lt;br /&gt;
*&lt;br /&gt;
*Ваша главная функция предотвращение &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;глупых шуток клоуна&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; станции в филиал ада.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
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		<title>Офицер службы безопасности</title>
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		<updated>2020-04-07T17:04:30Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Keeping the Peace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СРП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
&lt;br /&gt;
Не касающиеся героя: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
&lt;br /&gt;
Касающиеся героя : '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
&lt;br /&gt;
Ты должен быть достаточно сильным и уметь обращаться со всем официальным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать  [[Space Law|космозаконом]] в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получите джоб бан. [[Guide to Security#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
&lt;br /&gt;
СРП для всех ролей типа ОХРАНА смотреть в [[Standard_Operating_Procedure_(Security)#Security_Officer|Стандартная Рабочая Процедура(охрана)]].&lt;br /&gt;
&lt;br /&gt;
=Know Your Place=&lt;br /&gt;
&lt;br /&gt;
*Этот корабль не демократический. Вы выполняете приказы [[Head of Security|Главы Службы Безопасности]], который принимает приказы [[Captain|Капитана]], который выполняет приказы  [[Nanotrasen Navy Officer|ЦК(центрального командования)]]. Выполняйте приказы с максимальной точностью и не задавайте вопросов и вы всегда будет обеспечено хорошее жалование. Внутри брига выполняйте приказы [[Warden|вардена]] и всегда будете одеты и обуты с иголочки, но не забывайте, что варден такой же подчинённый Главы Службы Безопасности.&lt;br /&gt;
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Space Law]] is harsh. You are individuals working for Nanotrasen Security. You aren't highly trained super-soldiers, but you also aren't mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion.&lt;br /&gt;
*Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
*The Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2268</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2268"/>
		<updated>2020-04-07T16:52:43Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СРП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
&lt;br /&gt;
Не касающиеся героя: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
&lt;br /&gt;
Касающиеся героя : '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
&lt;br /&gt;
Ты должен быть достаточно сильным и уметь обращаться со всем официальным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать  [[Space Law|космозаконом]] в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получите джоб бан. [[Guide to Security#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
&lt;br /&gt;
СРП для всех ролей типа ОХРАНА смотреть в [[Standard_Operating_Procedure_(Security)#Security_Officer|Стандартная Рабочая Процедура(охрана)]].&lt;br /&gt;
&lt;br /&gt;
=Know Your Place=&lt;br /&gt;
&lt;br /&gt;
*This ship is not a democracy. You take orders from the [[Head of Security]], who takes their orders from the [[Captain]], who takes their orders from [[Nanotrasen Navy Officer|Central Command]]. Follow the orders you are provided, and try to not ask too many questions. Within the brig, you follow the [[Warden]]'s directions.&lt;br /&gt;
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Space Law]] is harsh. You are individuals working for Nanotrasen Security. You aren't highly trained super-soldiers, but you also aren't mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion.&lt;br /&gt;
*Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
*The Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2267</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2267"/>
		<updated>2020-04-07T16:51:59Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СРП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
&lt;br /&gt;
Не касающиеся героя: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
&lt;br /&gt;
Касающиеся героя : '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
&lt;br /&gt;
Ты должен быть достаточно сильным и уметь обращаться со всем официальным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать  [[Space Law|космозаконом]] в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получите джоб бан. [[Guide to Security#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
&lt;br /&gt;
СРП для всех ролей типа ОХРАНА смотреть в [[Standard_Operating_Procedure_(Security)#Security_Officer|Стандартная Рабочая Процедура(охрана)]].&lt;br /&gt;
&lt;br /&gt;
=Know Your Place=&lt;br /&gt;
&lt;br /&gt;
*This ship is not a democracy. You take orders from the [[Head of Security]], who takes their orders from the [[Captain]], who takes their orders from [[Nanotrasen Navy Officer|Central Command]]. Follow the orders you are provided, and try to not ask too many questions. Within the brig, you follow the [[Warden]]'s directions.&lt;br /&gt;
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Space Law]] is harsh. You are individuals working for Nanotrasen Security. You aren't highly trained super-soldiers, but you also aren't mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion.&lt;br /&gt;
*Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
*The Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2266</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2266"/>
		<updated>2020-04-07T16:50:53Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Required Knowledge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СОП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
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'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Требуемые знания(это классика, это знать надо!)== &lt;br /&gt;
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Не касающиеся героя: '''внимательно прочитать правила и помнить их.'''&lt;br /&gt;
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Касающиеся героя : '''Знание космозакона обязательно.''' Вы вполне можете запомнить основы закона и всегда держать под рукой их, чтобы не нарушить бюрократию. '''Недостаточные знания космозакона или отсутствие таких знаний может привести к джоб бану на все профессии СБ.'''&lt;br /&gt;
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Ты должен быть достаточно сильным и уметь обращаться со всем официальным оружием СБ, если вы не имеете понятия как это оружие работает, то можете его проверить на &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;персонале&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; стрельбище. Помните что дубинка оглушает только в режиме помощи, в режиме атаки она не только оглушает, но и наносит урон, использование дубинки в режиме атаки разрешено использовать  [[Space Law|космозаконом]] в некоторых случаях, при необоснованном использовании дубинки вы можете быть уволены или получите джоб бан. [[Guide to Security#The Lethal Option|Причины разрешающие применение “особых“ мер.]]&lt;br /&gt;
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СРП для всех ролей типа ОХРАНА смотреть в [[Standard_Operating_Procedure_(Security)#Security_Officer|Стандартная Рабочая Процедура(охрана)]].&lt;br /&gt;
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=Know Your Place=&lt;br /&gt;
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*This ship is not a democracy. You take orders from the [[Head of Security]], who takes their orders from the [[Captain]], who takes their orders from [[Nanotrasen Navy Officer|Central Command]]. Follow the orders you are provided, and try to not ask too many questions. Within the brig, you follow the [[Warden]]'s directions.&lt;br /&gt;
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Space Law]] is harsh. You are individuals working for Nanotrasen Security. You aren't highly trained super-soldiers, but you also aren't mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion.&lt;br /&gt;
*Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
*The Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
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=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
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Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
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Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
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This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
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If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
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=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
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As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
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1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
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2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
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3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
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4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
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=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
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The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
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=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
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'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
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'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
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'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
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'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
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'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
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'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
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'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
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'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
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Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
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'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
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'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
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'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
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'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
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'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
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'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
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Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
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=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
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==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
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While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
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Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
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=Tips and Tricks=&lt;br /&gt;
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*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
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{{JobsTable}}&lt;br /&gt;
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[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2265</id>
		<title>Офицер службы безопасности</title>
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		<updated>2020-04-07T16:03:53Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
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&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СОП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
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'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt; розыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Required Knowledge== &lt;br /&gt;
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Out of Character wise: '''Read the rules carefully before playing as a member of Security.'''&lt;br /&gt;
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In Character wise: '''Knowledge of Space Law is mandatory.''' You're not expected to memorize it entirely, but it should be open and consulted. '''Inadequate knowledge of it may result in a job ban.'''&lt;br /&gt;
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You will need to be decently robust. Knowing how to use the various weapons is required. If in doubt, there is a practice range to try them on. Remember the stun baton will stun on help mode, and on harm will stun and beat them, which is generally highly illegal and grounds for a job ban. [[Guide to Security#The Lethal Option|Unless if you really need to do it.]]&lt;br /&gt;
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For Standard Operating Procedure for this role and other security roles, please see [[Standard_Operating_Procedure_(Security)#Security_Officer|Standard Operating Procedure (Security)]].&lt;br /&gt;
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=Know Your Place=&lt;br /&gt;
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*This ship is not a democracy. You take orders from the [[Head of Security]], who takes their orders from the [[Captain]], who takes their orders from [[Nanotrasen Navy Officer|Central Command]]. Follow the orders you are provided, and try to not ask too many questions. Within the brig, you follow the [[Warden]]'s directions.&lt;br /&gt;
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Space Law]] is harsh. You are individuals working for Nanotrasen Security. You aren't highly trained super-soldiers, but you also aren't mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion.&lt;br /&gt;
*Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
*The Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
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=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2264</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2264"/>
		<updated>2020-04-07T16:02:50Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СОП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;strike&amp;gt;о озыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Required Knowledge== &lt;br /&gt;
&lt;br /&gt;
Out of Character wise: '''Read the rules carefully before playing as a member of Security.'''&lt;br /&gt;
&lt;br /&gt;
In Character wise: '''Knowledge of Space Law is mandatory.''' You're not expected to memorize it entirely, but it should be open and consulted. '''Inadequate knowledge of it may result in a job ban.'''&lt;br /&gt;
&lt;br /&gt;
You will need to be decently robust. Knowing how to use the various weapons is required. If in doubt, there is a practice range to try them on. Remember the stun baton will stun on help mode, and on harm will stun and beat them, which is generally highly illegal and grounds for a job ban. [[Guide to Security#The Lethal Option|Unless if you really need to do it.]]&lt;br /&gt;
&lt;br /&gt;
For Standard Operating Procedure for this role and other security roles, please see [[Standard_Operating_Procedure_(Security)#Security_Officer|Standard Operating Procedure (Security)]].&lt;br /&gt;
&lt;br /&gt;
=Know Your Place=&lt;br /&gt;
&lt;br /&gt;
*This ship is not a democracy. You take orders from the [[Head of Security]], who takes their orders from the [[Captain]], who takes their orders from [[Nanotrasen Navy Officer|Central Command]]. Follow the orders you are provided, and try to not ask too many questions. Within the brig, you follow the [[Warden]]'s directions.&lt;br /&gt;
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Space Law]] is harsh. You are individuals working for Nanotrasen Security. You aren't highly trained super-soldiers, but you also aren't mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion.&lt;br /&gt;
*Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
*The Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2263</id>
		<title>Офицер службы безопасности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%9E%D1%84%D0%B8%D1%86%D0%B5%D1%80_%D1%81%D0%BB%D1%83%D0%B6%D0%B1%D1%8B_%D0%B1%D0%B5%D0%B7%D0%BE%D0%BF%D0%B0%D1%81%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2263"/>
		<updated>2020-04-07T16:02:06Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = BA5656&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = ОХРАНА&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Офицер Службы Безопасности&lt;br /&gt;
|access = [[Security Office|Security]], Brig Timers, [[Maintenance]]&lt;br /&gt;
|difficulty = Тяжело&lt;br /&gt;
|superior = [[Глава Службы Безопасности]]&lt;br /&gt;
|duties = Бороться с преступностью, обеспечить выполнение  [[Космозакона]] всеми членами экипажа.&lt;br /&gt;
|guides = [[Руководство СБ]], [[Космозакон]], [[СОП]], [[борьба с беспорядками]], [[Элементы безопасности]]&lt;br /&gt;
}}&lt;br /&gt;
{{JobSecurity}}&lt;br /&gt;
&lt;br /&gt;
'''Офицеры СБ''' это рабочие лошадки всей службы безопасности. Именно вы первая линия обороны от &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;о озыгрышей клоуна и пончиков&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt;[[Предатель|криминальных элементов]]  и [[Changeling|враждебных ксеноформ]]. Вашей главной обязанностью является обеспечение соблюдения [[Space Law|космозакона]], именно на плечах СБ лежит рассмотрение жалоб о нарушении безопасности и арест лиц нарушающих '''[[Space Law|космозакон]]'''.&lt;br /&gt;
==Required Knowledge== &lt;br /&gt;
&lt;br /&gt;
Out of Character wise: '''Read the rules carefully before playing as a member of Security.'''&lt;br /&gt;
&lt;br /&gt;
In Character wise: '''Knowledge of Space Law is mandatory.''' You're not expected to memorize it entirely, but it should be open and consulted. '''Inadequate knowledge of it may result in a job ban.'''&lt;br /&gt;
&lt;br /&gt;
You will need to be decently robust. Knowing how to use the various weapons is required. If in doubt, there is a practice range to try them on. Remember the stun baton will stun on help mode, and on harm will stun and beat them, which is generally highly illegal and grounds for a job ban. [[Guide to Security#The Lethal Option|Unless if you really need to do it.]]&lt;br /&gt;
&lt;br /&gt;
For Standard Operating Procedure for this role and other security roles, please see [[Standard_Operating_Procedure_(Security)#Security_Officer|Standard Operating Procedure (Security)]].&lt;br /&gt;
&lt;br /&gt;
=Know Your Place=&lt;br /&gt;
&lt;br /&gt;
*This ship is not a democracy. You take orders from the [[Head of Security]], who takes their orders from the [[Captain]], who takes their orders from [[Nanotrasen Navy Officer|Central Command]]. Follow the orders you are provided, and try to not ask too many questions. Within the brig, you follow the [[Warden]]'s directions.&lt;br /&gt;
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. [[Space Law]] is harsh. You are individuals working for Nanotrasen Security. You aren't highly trained super-soldiers, but you also aren't mall-cops with a bit bigger guns. Obey the hierarchy and watch everyone with utter suspicion.&lt;br /&gt;
*Your essential job function is to prevent the station from falling apart in chaos.&lt;br /&gt;
*The Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.&lt;br /&gt;
&lt;br /&gt;
=Keeping the Peace=&lt;br /&gt;
You are the sole guardian between the ideals of justice and the [[Roles|employees]] that your company has chosen to advance its interests in space. &lt;br /&gt;
&lt;br /&gt;
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your headset using the private channel that you are on your way. If you are not nearby, head to the security office and change the records to set the suspects to arrest. The [[roboticist#securitrons|robots]] will detain the suspects but someone will still have to fetch them. Then return to your patrol.&lt;br /&gt;
&lt;br /&gt;
Have your baton put away but easily accessed. This will ensure that you are armed if things go sour, but that you are not being threatening and there is no possibility of your weapon being easily stolen (remember that unless the security level is at [[Standard_Operating_Procedure#Code_Blue|Code Blue]] or [[Standard_Operating_Procedure#Code_Red|Code Red]], you won't be allowed to have weapons unholstered.) If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and hold them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in [[Processing]]. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, the Warden may release your prisoners thinking they've been unlawfully detained.&lt;br /&gt;
&lt;br /&gt;
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming a bad Security Officer and encouraging the station crewmen to get you demoted.&lt;br /&gt;
&lt;br /&gt;
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. &amp;quot;&amp;lt;Such and such&amp;gt; the &amp;lt;job title&amp;gt; is &amp;lt;crime committed&amp;gt; at &amp;lt;the location&amp;gt;&amp;quot;, is hard to spit out while under attack. Try a shorter format, such as &amp;quot;JANITOR MAIN HALLWAY ATTACKING ME HELP&amp;quot;. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed.&lt;br /&gt;
&lt;br /&gt;
=The Brig=&lt;br /&gt;
For more detailed instructions, see [[Guide_to_Security#Standard_Procedure|Standard Security Procedures]]. For a summary, read below.&lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner's charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The headset should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offenses.&lt;br /&gt;
&lt;br /&gt;
2. Lock the locker with your identification, remove your prisoner's handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Space Law|Consult Space Law for proper sentencing.]] If the prisoner makes to escape, flash them with the brig's flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Space Law. Do '''NOT''' leave the prisoner handcuffed in their cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
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4. You must be there when the prisoner's time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
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&lt;br /&gt;
=Security HQ=&lt;br /&gt;
This is where you do your set up at.  Also, you can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!'''. If people ask nicely for your equipment just tell them to ask a Head of Staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.&lt;br /&gt;
	&lt;br /&gt;
The first step when you arrive in your position is to find an unused security locker either in the main office or the single locker near the arrival shuttle. If it has all been claimed, ask the [[Warden]] for additional equipment.&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
First, you are already equipped with a helmet, body armor and backpack/duffelbag/satchel, a handcuff, a taser gun and your red jumpsuit. If you wanna get these items (Which are listed down below), head to your respective locker and take a look inside, grab anything you need, leave anything if you don't. Some of these items can only be found in the [[Armory]], and are left best for an Emergency Situation.&lt;br /&gt;
&lt;br /&gt;
'''Stun Baton''' - Your weapon of choice. Put it in your Security belt or armor storage slot. Did you hear me? '''Put it on your goddamn belt or armor!''' Because you will slip on a wet floor and if you are carrying your baton, it will fall to the ground next to you. You will be completely vulnerable to your assailant. The security belt and armor slots give you precious seconds of safety and gives you a sliver of chance. If you want to stun the criminal, ''turn your baton on by using it in your hand!'' If you want to harm the criminal who's too dangerous for your crew (Shadowlings or Adrenal Traitors), go to Harm Intent and smack him right in the face. When the cell on your stick is dead, put it in the Recharger and wait.&lt;br /&gt;
&lt;br /&gt;
'''Hybrid Taser''' - Place the taser in your backpack or on your armor storage slot. Replace your Baton with this in case you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]]/[[Warden]] refuse to open the armory for better equipment. It is also good to use against runners or those who are equipped with a gun themselves, but not good with anyone under the effects of adrenaline. Use your best judgement. It has two firing modes, that being Disable or Stun. Always put it to Stun unless if you want to catch your perps at longer range or when you want to shoot someone behind glass, because unlike electrodes disabler beams can pass through glass. You start with one on your character, unless if you need more from the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Taclite''' - Tactical Flashlite or Taclite in short is your how ''you'll explore the deep tunnels of Maintenance'', you're going to need this alot to stay out of the darkness. It would be better to attach it to your Hybrid Taser or your Energy Gun.&lt;br /&gt;
&lt;br /&gt;
'''Flashes''' - A good backup if your ''stun baton runs out of charge'' or you need ''to keep a criminal subdued'', or if you need ''to fight a [[Shadowling]]''. Robotics may also want these. It's usually a courtesy to give them your burnt out flashes. Throw it in a pocket or in your security belt. Has the added benefit of stunning out of control cyborgs. You start with one of these on your person, inside your pocket or storage equipment, completely turns the screen white for people without protection, and also makes them drop what's in their hands, but won't down them, mounted flashers, on the other hand, do down people, also activating it in your hand makes an Area of Effect mini-stun that causes confusion, AKA. moving randomly for a moment or two, this is actually surprisingly robust for catching criminals who are running around randomly and you're unable to shoot them down effectively. (all of this considering they don't have eye protection, welding Helmets and goggles and some sunglasses -like SecHuds and the captain's- completely nullify their effect.)&lt;br /&gt;
&lt;br /&gt;
'''Pepperspray''' - Downs opponents who are not wearing a gas mask AND eye protection, note that most eye wear counts as protection(Like prescription glasses), if wearing eye protection, when sprayed you suffer nothing, if wearing a gas mask but nothing on your eyes, your screen turns cloudy-white for a moment or two, good for handling down petty criminals who are not well-equipped.&lt;br /&gt;
&lt;br /&gt;
'''Flashbang''' - Sometimes preferred by some officers instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move your active hand to the flashbang in your hand and activate it. This will put you into throw mode as soon as the grenade is primed. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses and a security bowman headset. They will always down you (although won't blind or deafen you -if you have the protection mentioned above-) if they're on the same tile you're on, remember to actually throw them, as holding them WILL stun you. They are also useful to help you escape a small group of assailants, and to fend off or kill [[Shadowling|Shadowlings]]. Keep this in your pocket and click on the grenade to pull the pin. After a few seconds, it will explode, causing everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen or blind you as well if you don't have the proper protection.&lt;br /&gt;
	&lt;br /&gt;
'''HUD Sunglasses''' - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to ''avoid the embarrassing result of succumbing to a flash'' meant only for an unruly prisoner. These particular sunglasses have the added benefit of ''listing a person's profession, arrest status/criminal status'', and Mindshield Implant status when they are worn, in the form of icons around the person themselves.&lt;br /&gt;
&lt;br /&gt;
'''Handcuffs/Zipties''' - Throw these in your pockets as well. You will use these. '''A lot'''. Click on someone ''to start handcuffing them''. You'll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however. If you start running out of handcuffs, then resort to Zipties, which exactly work like Handcuffs, but they're only a one time use and they can be broken quite more easily than handcuffs. When ran out of zipties, resort to Cable Cuffs, Handcuffs can be broken within a minute, Zipties can be broken within 0.75 of a minute, and cable cuffs can be broken in only half a minute, cuffing takes about three seconds, It could be of use to always baton/taser your perps before starting the cuffing process.&lt;br /&gt;
&lt;br /&gt;
Here are the following equipment that can be found in the Secure Armory.&lt;br /&gt;
&lt;br /&gt;
'''Energy Gun''' - A rare item for the average officer to possess, usually only handed out by the [[Warden]] when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between disable and kill. Most of the time, the weapon should be left on disable. It also makes a potent melee weapon. Firing on crew members without confirming they are hostile while on kill mode will often result in demotion or a potential job ban. Attach a Seclite into it so you can see through darkness.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shield''' - Another uncommon weapon for security personnel. ''Protects from melee attack in the direction you are facing''. Makes a decent melee weapon, has a 50% chance of negating damage -melee and projectiles- can't fit in backpacks or on your back, very awkward but still robust.&lt;br /&gt;
&lt;br /&gt;
'''Laser Gun''' - Possibly the least common weapon to find in the hands of Security Officers aside from the Riot Shotgun, mainly due to the lack of a stun mode. While ''more powerful than an Energy gun (Shoots 12 laser shots instead of the Energy gun's puny 10)'', it makes a slightly less effective melee weapon. You should never have these unless it's a [[Standard_Operating_Procedure#Code_Red_-_Confirmed_Threat|Code Red]] situation.&lt;br /&gt;
&lt;br /&gt;
'''Riot Shotgun''' -  Another less common weapon found in the hands of Security Officers, usually used only in times of extreme emergency, such as [[Nuclear Agent|Nuclear Agents]] declaring war on the station. They can ''fire a wide variety of shells'', from Rubber Shots that do stamina damage, to Lethal Buckshot and Slug Shells, to all kinds of Technological Shells created by Science.&lt;br /&gt;
&lt;br /&gt;
'''Ion Rifle''' - Found out that your IPC was a traitor or your own Borgs getting rogue left and right? This weapon is used by officers during these situations. While they are completely useless to biological beings. ''IPCs, Borgs and the AI on the other hand will take the heat once they felt the Ion touch''. Remember NOT to use these weapons unless if it's a Silicon related situation.&lt;br /&gt;
&lt;br /&gt;
'''Various body armor and helmets''' - See [[Security Officer#Tips and Tricks|this]] for more information.&lt;br /&gt;
	&lt;br /&gt;
Important: When you are done with your locker, close it and lock it to prevent [[Assistant|unruly thieves]] from taking the remaining items inside. If they somehow enter there.&lt;br /&gt;
&lt;br /&gt;
=Recharge=&lt;br /&gt;
Always have your tools recharged after an arrest. If your flash is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[Roboticist]]. Then take your baton or taser, pop them in the recharger, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
==Antagging==&lt;br /&gt;
Nanotrasen Security Officers are ineligible for antag selection at the start of the round due to extensive screening by Central Command and possessing a [[Implants#Mindshield_Implants|Mindshield Implant]], with the exception of Blob. '''Blob''' security players can be absolutely devastating due to the fact that they have access to hard to reach areas (such as permabrig), giving them ample time to expand before they've been spotted.&lt;br /&gt;
&lt;br /&gt;
While the presence of a mindshield implant does provide some protection against being thralled by a [[Shadowling]], it is only a mitigating factor in the enthrallment process - adding an additional twenty to thirty seconds to the enthralling. A security officer who somehow manages to lose their mindshield implant (such as by being thralled, cloned, or having it surgically removed by an antagonist) can still be culted, converted into a revolutionary, or even mindslaved.&lt;br /&gt;
&lt;br /&gt;
Officers who have been '''converted to an antagonist role''' are particularly dangerous due to their access, and the ease with which they can obtain a variety of stun-related equipment.&lt;br /&gt;
&lt;br /&gt;
=Tips and Tricks=&lt;br /&gt;
&lt;br /&gt;
*There are a few different types of armor and helmets that security is in possession of, all with their own pros and cons. &lt;br /&gt;
**'''Riot Gear''' is great for ''absorbing melee damage'' but won't do much of anything to protect you against bullets or lasers, also it has much greater coverage. Though it slows you down as a cost. Great for claymore toting cultists.&lt;br /&gt;
**'''Bullet Proof Vests and Bullet Proof Helmets''' - as the name implies, ''absorbs damage caused by bullets'' at the cost of melee and laser protection as well as having lesser coverage. Very useful when Nuclear Operatives go in guns blazing.&lt;br /&gt;
**The '''Ablative Armor''' is great at ''absorbing energy based damage'' such as the Laser gun and even has a chance to deflect energy based projectiles. Though you shouldn't be using it as much in most situations, except when you're at risk of friendly fire or very rare circumstances.&lt;br /&gt;
**Finally, your standard-issued '''Armor Vest and Helmet''' you start with is a jack of all trades type, ''absorbing every damage by a minimal amount'', except bullets, which it absorbs lower than the rest.&lt;br /&gt;
*Mindshield implants prevent someone from being brainwashed into a Cult member or a Revolutionary and also increase the duration slightly for a shadowling to thrall you which will give you a bit of time to state your location and circumstance. &lt;br /&gt;
**Keep in mind that if you are cloned you lose your mindshield implant which might cause your fellow officers to attack you during shadowling rounds as getting thralled destroys your mindshield implant.&lt;br /&gt;
*Once you are a Gygax or Durand combat mech you are a god among men, as long as you know your limits and not run right in the middle of a xenomorph hive. The Gygax is a straight upgrade for a security officer during Traitor, Changeling, Cult and Shadowling rounds due to their exceptional speed. However when dealing with biohazards such as Terror Spiders or Xenomorphs a Durand is preferable due to its high durability. It is made to go into a hive and destroy everything.&lt;br /&gt;
*Xenomorphs and Terror Spiders take double burn damage, laser gun them or set them on fire with the immolator gun that science can research.&lt;br /&gt;
*Riot shields have a good chance to block melee attacks in the direction you are facing and can also block xenomorph pounces along with their disarms. Take one, it's underrated. Couple it with riot armor to be very hard to kill in melee.&lt;br /&gt;
*If you need a patrolling partner just pick up your PDA and call Officer Beepsky (Or any securitron) to you. Disable his patrol mode and take him with you. If someone fucks with you just shift+click - set to arrest and he'll ensure you never get robusted again. Just make sure that the person robusting you is not Unknown, it won't work unless if you find a way (Such as making that unknown attack Beepsky).&lt;br /&gt;
*As a security officer asking a criminal to kindly come with you to the brig instead of stunning them outright doesn't hurt. You'd be surprised at how some criminals can be responsive to this. It'll save you the hassle of &amp;quot;HELP SHITCURITY ARRESTING ME FOR NO REASON&amp;quot; and you can always just tase them if they refuse. Be aware that [[Traitor|suspicious people]] will get the upper hand on you, once you're off-guard.&lt;br /&gt;
*Getting EMP'd (Or Ion'd) means your energy based weapons will most likely be utterly dry and will have to be recharged to be used again. But keep in mind that your stun baton is the exception and loses only 10% of its charge when it is hit by an EMP so pull it out when you see a traitor or changeling run at you after they have EMP'd you.&lt;br /&gt;
*Now if you ''hate the sound of your jackboots'', you have two choices, '''wear black shoes''' or '''apply duct tape to your jackboots'''. This will silence the noise of the boots, allowing quiet movement.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2227</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2227"/>
		<updated>2020-04-03T14:07:45Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Требуемые знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что &amp;lt;strike&amp;gt;ты тупой&amp;lt;/strike&amp;gt; они тебе не нужны. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Мусорный патруль==&lt;br /&gt;
Слушай общий канал и носись по станции как ошпаренный, чтобы станция была вылизана.&lt;br /&gt;
&lt;br /&gt;
===Чистим грязь (краткая инструкция от Shalopay)===&lt;br /&gt;
И вот ты прибыл на уже засраную или ещё чистую станцию. Шаг 1: найди свою подсобку и зайди в неё. Шаг 2:возьми синее ведро и набери в него воды, после слей это всё в ведро для швабры(mop bucket), заполни свою тележку всем необходимым(таблички, мусорный пакет и всё что тебе может пригодиться), нацепи на себя всё из шкафчиков(будь самым красивым на этой станции) Шаг 3: гуляй по станции с важным видом, слушай общий канал на предмет вызовов, отмывай пол. ЭТО ВАЖНО: ВСЕГДА ВЫЧИЩАЙ МЕСТА ПРЕСТУПЛЕНИЯ, ЧТОБЫ РАЗНООБРАЗИТЬ РАБОТУ ДЕТЕКТИВУ.&lt;br /&gt;
&lt;br /&gt;
===Сбор мусора===&lt;br /&gt;
У тебя есть замечательная вещь - мусорный пакет.Ты можешь считать мусором всё что лежит на полу без присмотра больше пяти минут. Но мусорный пакет имеет два недостатка, во-первых, в него много чего нельзя засунуть и, во-вторых, он имеет свойство заполняться. Вторую проблему легко решить выкинув весь мусор в ближайшую мусорку.&lt;br /&gt;
&lt;br /&gt;
===Техническое обслуживание категории Б===&lt;br /&gt;
Возможно, вы будете тратить большую часть своего времени на освящение пути персоналу. Обычно это означает замену разбитых ламп. Пока вы делаете это, обязательно возьмите сломанные лампочки, которые вы только что заменили, и положите их в коробку. Когда у вас закончатся рабочие лампочки, отнесите сломанные к автолату, вставьте их, а затем сделайте новые.&lt;br /&gt;
&lt;br /&gt;
Если станция восстанавливается после очередной ситуации с взрывом, будьте готовы умереть на работе, потому  что это означает, что более половины ламп на станции были уничтожены или перегорели. Используйте фонарик, если вам тяжело работать в темноте.&lt;br /&gt;
&lt;br /&gt;
Вы не инженер, поэтому не занимайтесь ремонтом стен или чем-то подобным. Однако починка столов и стульев для вас в порядке вещей.&lt;br /&gt;
&lt;br /&gt;
===Куда девается мусор?===&lt;br /&gt;
Сбор мусора бесполезен, если утилизация не выполняет свою работу, и, как уборщик, вы должны быть уверены, что весь мусор разбирается. Центр утилизации расположен в южной части прибытия, и вам нужно пройти через туннель технического обслуживания, чтобы добраться до него. Переключите рычаг в положение REVERSE, чтобы конвейер перемещал мусор к приводу, и нажмите на переключатель, чтобы открыть дверь . Проверяйте эти манипуляции время от времени, когда на нем есть мусор. В связи с тем, что эта настройка приведет к тому, что в отсеке утилизации полностью не будет воздуха, вы можете попросить ИИ решить эту проблему.&lt;br /&gt;
&lt;br /&gt;
Кроме того, выбрасываемые предметы должны пройти через транспортер грузового отсека прежде, чем достигнуть утилизации, поэтому не забудьте проинформировать техников.&lt;br /&gt;
&lt;br /&gt;
==«А уборщик-то предатель!»==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[предатель]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху. &amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Мыло:''' Это ваше преимущество, помните, мыло синдиката оттирает кровь за 1-2 секунды.&lt;br /&gt;
*'''Капканы''': У вас в распоряжении есть медвежьи капканы, обычно их используют для ловли мышей, ставя их под вентиляции.... но мы же знаем для каких целей они предназначены, правда?&lt;br /&gt;
*'''Ваша карта:''' Вы один из немногих (мим и клоун) у кого есть доступ в тех тоннели и большинство помещений на станции, пользуйтесь этим. И помните, вы уборщик в конце концов, никто не будет задавать вам вопросы &amp;quot;что в мешке&amp;quot;, даже если там конечности и части тела вам не угодившего члена экипажа чёрт побери.&lt;br /&gt;
*'''Емагинг:''' Самое интересное, так как вы уборщик, всем наплевать где вы находитесь пока в коридорах нет крови, вы можете попытаться, если старичку не изменяет память, емагнуть лампозаменитель, тогда лампы будут фороновые и больно взрываться, не бойтесь эксперементировать, емагнуть можно почти всё.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2226</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2226"/>
		<updated>2020-04-03T14:06:14Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Доступные знания. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Требуемые знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; они тебе не нужны. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Мусорный патруль==&lt;br /&gt;
Слушай общий канал и носись по станции как ошпаренный, чтобы станция была вылизана.&lt;br /&gt;
&lt;br /&gt;
===Чистим грязь (краткая инструкция от Shalopay)===&lt;br /&gt;
И вот ты прибыл на уже засраную или ещё чистую станцию. Шаг 1: найди свою подсобку и зайди в неё. Шаг 2:возьми синее ведро и набери в него воды, после слей это всё в ведро для швабры(mop bucket), заполни свою тележку всем необходимым(таблички, мусорный пакет и всё что тебе может пригодиться), нацепи на себя всё из шкафчиков(будь самым красивым на этой станции) Шаг 3: гуляй по станции с важным видом, слушай общий канал на предмет вызовов, отмывай пол. ЭТО ВАЖНО: ВСЕГДА ВЫЧИЩАЙ МЕСТА ПРЕСТУПЛЕНИЯ, ЧТОБЫ РАЗНООБРАЗИТЬ РАБОТУ ДЕТЕКТИВУ.&lt;br /&gt;
&lt;br /&gt;
===Сбор мусора===&lt;br /&gt;
У тебя есть замечательная вещь - мусорный пакет.Ты можешь считать мусором всё что лежит на полу без присмотра больше пяти минут. Но мусорный пакет имеет два недостатка, во-первых, в него много чего нельзя засунуть и, во-вторых, он имеет свойство заполняться. Вторую проблему легко решить выкинув весь мусор в ближайшую мусорку.&lt;br /&gt;
&lt;br /&gt;
===Техническое обслуживание категории Б===&lt;br /&gt;
Возможно, вы будете тратить большую часть своего времени на освящение пути персоналу. Обычно это означает замену разбитых ламп. Пока вы делаете это, обязательно возьмите сломанные лампочки, которые вы только что заменили, и положите их в коробку. Когда у вас закончатся рабочие лампочки, отнесите сломанные к автолату, вставьте их, а затем сделайте новые.&lt;br /&gt;
&lt;br /&gt;
Если станция восстанавливается после очередной ситуации с взрывом, будьте готовы умереть на работе, потому  что это означает, что более половины ламп на станции были уничтожены или перегорели. Используйте фонарик, если вам тяжело работать в темноте.&lt;br /&gt;
&lt;br /&gt;
Вы не инженер, поэтому не занимайтесь ремонтом стен или чем-то подобным. Однако починка столов и стульев для вас в порядке вещей.&lt;br /&gt;
&lt;br /&gt;
===Куда девается мусор?===&lt;br /&gt;
Сбор мусора бесполезен, если утилизация не выполняет свою работу, и, как уборщик, вы должны быть уверены, что весь мусор разбирается. Центр утилизации расположен в южной части прибытия, и вам нужно пройти через туннель технического обслуживания, чтобы добраться до него. Переключите рычаг в положение REVERSE, чтобы конвейер перемещал мусор к приводу, и нажмите на переключатель, чтобы открыть дверь . Проверяйте эти манипуляции время от времени, когда на нем есть мусор. В связи с тем, что эта настройка приведет к тому, что в отсеке утилизации полностью не будет воздуха, вы можете попросить ИИ решить эту проблему.&lt;br /&gt;
&lt;br /&gt;
Кроме того, выбрасываемые предметы должны пройти через транспортер грузового отсека прежде, чем достигнуть утилизации, поэтому не забудьте проинформировать техников.&lt;br /&gt;
&lt;br /&gt;
==«А уборщик-то предатель!»==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[предатель]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху. &amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Мыло:''' Это ваше преимущество, помните, мыло синдиката оттирает кровь за 1-2 секунды.&lt;br /&gt;
*'''Капканы''': У вас в распоряжении есть медвежьи капканы, обычно их используют для ловли мышей, ставя их под вентиляции.... но мы же знаем для каких целей они предназначены, правда?&lt;br /&gt;
*'''Ваша карта:''' Вы один из немногих (мим и клоун) у кого есть доступ в тех тоннели и большинство помещений на станции, пользуйтесь этим. И помните, вы уборщик в конце концов, никто не будет задавать вам вопросы &amp;quot;что в мешке&amp;quot;, даже если там конечности и части тела вам не угодившего члена экипажа чёрт побери.&lt;br /&gt;
*'''Емагинг:''' Самое интересное, так как вы уборщик, всем наплевать где вы находитесь пока в коридорах нет крови, вы можете попытаться, если старичку не изменяет память, емагнуть лампозаменитель, тогда лампы будут фороновые и больно взрываться, не бойтесь эксперементировать, емагнуть можно почти всё.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2222</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2222"/>
		<updated>2020-04-03T12:16:44Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* «А уборщик-то предатель!» */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; они тебе не нужны. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Мусорный патруль==&lt;br /&gt;
Слушай общий канал и носись по станции как ошпаренный, чтобы станция была вылизана.&lt;br /&gt;
&lt;br /&gt;
===Чистим грязь (краткая инструкция от Shalopay)===&lt;br /&gt;
И вот ты прибыл на уже засраную или ещё чистую станцию. Шаг 1: найди свою подсобку и зайди в неё. Шаг 2:возьми синее ведро и набери в него воды, после слей это всё в ведро для швабры(mop bucket), заполни свою тележку всем необходимым(таблички, мусорный пакет и всё что тебе может пригодиться), нацепи на себя всё из шкафчиков(будь самым красивым на этой станции) Шаг 3: гуляй по станции с важным видом, слушай общий канал на предмет вызовов, отмывай пол. ЭТО ВАЖНО: ВСЕГДА ВЫЧИЩАЙ МЕСТА ПРЕСТУПЛЕНИЯ, ЧТОБЫ РАЗНООБРАЗИТЬ РАБОТУ ДЕТЕКТИВУ.&lt;br /&gt;
&lt;br /&gt;
===Сбор мусора===&lt;br /&gt;
У тебя есть замечательная вещь - мусорный пакет.Ты можешь считать мусором всё что лежит на полу без присмотра больше пяти минут. Но мусорный пакет имеет два недостатка, во-первых, в него много чего нельзя засунуть и, во-вторых, он имеет свойство заполняться. Вторую проблему легко решить выкинув весь мусор в ближайшую мусорку.&lt;br /&gt;
&lt;br /&gt;
===Техническое обслуживание категории Б===&lt;br /&gt;
Возможно, вы будете тратить большую часть своего времени на освящение пути персоналу. Обычно это означает замену разбитых ламп. Пока вы делаете это, обязательно возьмите сломанные лампочки, которые вы только что заменили, и положите их в коробку. Когда у вас закончатся рабочие лампочки, отнесите сломанные к автолату, вставьте их, а затем сделайте новые.&lt;br /&gt;
&lt;br /&gt;
Если станция восстанавливается после очередной ситуации с взрывом, будьте готовы умереть на работе, потому  что это означает, что более половины ламп на станции были уничтожены или перегорели. Используйте фонарик, если вам тяжело работать в темноте.&lt;br /&gt;
&lt;br /&gt;
Вы не инженер, поэтому не занимайтесь ремонтом стен или чем-то подобным. Однако починка столов и стульев для вас в порядке вещей.&lt;br /&gt;
&lt;br /&gt;
===Куда девается мусор?===&lt;br /&gt;
Сбор мусора бесполезен, если утилизация не выполняет свою работу, и, как уборщик, вы должны быть уверены, что весь мусор разбирается. Центр утилизации расположен в южной части прибытия, и вам нужно пройти через туннель технического обслуживания, чтобы добраться до него. Переключите рычаг в положение REVERSE, чтобы конвейер перемещал мусор к приводу, и нажмите на переключатель, чтобы открыть дверь . Проверяйте эти манипуляции время от времени, когда на нем есть мусор. В связи с тем, что эта настройка приведет к тому, что в отсеке утилизации полностью не будет воздуха, вы можете попросить ИИ решить эту проблему.&lt;br /&gt;
&lt;br /&gt;
Кроме того, выбрасываемые предметы должны пройти через транспортер грузового отсека прежде, чем достигнуть утилизации, поэтому не забудьте проинформировать техников.&lt;br /&gt;
&lt;br /&gt;
==«А уборщик-то предатель!»==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[предатель]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху. &amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Мыло:''' Это ваше преимущество, помните, мыло синдиката оттирает кровь за 1-2 секунды.&lt;br /&gt;
*'''Капканы''': У вас в распоряжении есть медвежьи капканы, обычно их используют для ловли мышей, ставя их под вентиляции.... но мы же знаем для каких целей они предназначены, правда?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2221</id>
		<title>Должности</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%94%D0%BE%D0%BB%D0%B6%D0%BD%D0%BE%D1%81%D1%82%D0%B8&amp;diff=2221"/>
		<updated>2020-04-03T12:12:11Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Сервис */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Эта вики-страница содержит некоторые отсылки, шутки, сарказм и тупой юмор. Пожалуйста, не следуйте всему что написано и убедитесь, что в первую очередь вы соблюдаете правила сервера''.&lt;br /&gt;
==Работы и Должности==&lt;br /&gt;
Ваша '''работа''', это то зачем [[Nanotrasen|'''Нанотрейзен''']] наняла вас '''на борт космической станции [[NSS Cyberiad|&amp;quot;NSS Cyberiad]]&amp;quot;'''. Она определяет, с каким '''оборудованием''' вы начинаете, '''доступ''' у вашей '''ID-карты''' и ваши '''обязанности''' на станции. От бродячих вокруг '''''&amp;lt;u&amp;gt;ассистентов&amp;lt;/u&amp;gt;''''', до приготовления '''гамбургеров''' на гриле в качестве '''''&amp;lt;u&amp;gt;шеф-повара&amp;lt;/u&amp;gt;''''' или даже борьбы с агентами '''''&amp;lt;u&amp;gt;Синдиката&amp;lt;/u&amp;gt;''''' в качестве представителя '''&amp;lt;u&amp;gt;''службы безопасности''&amp;lt;/u&amp;gt;''' - всегда есть чем заняться.&lt;br /&gt;
&lt;br /&gt;
На борту '''''&amp;lt;u&amp;gt;NSS Cyberiad&amp;lt;/u&amp;gt;''''' вы также можете встретить представителей необычных '''видов''', работающих рядом с вами.&lt;br /&gt;
&lt;br /&gt;
===Командование Станции===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f1f9ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #b5e2ff;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br /&amp;gt;[[Captain|Капитан]]&lt;br /&gt;
|Ответственен за '''&amp;lt;u&amp;gt;станцию&amp;lt;/u&amp;gt;'''. Убеждается в том, что отделы работают без сбоев и принимают критические решения. &amp;lt;s&amp;gt;В одиночку расправляется с '''&amp;lt;u&amp;gt;антагонистами&amp;lt;/u&amp;gt;'''&amp;lt;/s&amp;gt;&lt;br /&gt;
!Очень Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|64px|link=Head of Personnel]]&amp;lt;br /&amp;gt;[[Head of Personnel|Глава Персонала]]&lt;br /&gt;
|Управляет отделами '''&amp;lt;u&amp;gt;обслуживания&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;снабжения&amp;lt;/u&amp;gt;'''. Выдаёт доступы и руководит экспедициями во '''&amp;lt;u&amp;gt;Врата&amp;lt;/u&amp;gt;'''&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_hos.png|64px|link=Head of Security]]&amp;lt;br /&amp;gt;[[Head of Security|Глава Охраны]]&lt;br /&gt;
|Организует и управляет '''&amp;lt;u&amp;gt;отдел безопасности&amp;lt;/u&amp;gt;'''. Убеждается, что офицеры соблюдают '''&amp;lt;u&amp;gt;космический закон&amp;lt;/u&amp;gt;''', а не действуют как '''&amp;lt;u&amp;gt;закон&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Экстремально сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Genericce.png|64px|link=Chief Engineer]]&amp;lt;br /&amp;gt;[[Chief Engineer|Главный Инженер]]&lt;br /&gt;
|Руководит '''&amp;lt;u&amp;gt;инженерно-атмосферным&amp;lt;/u&amp;gt;''' отделом. Обеспечивает надзор за ремонтом станции, '''&amp;lt;u&amp;gt;строительных проектов&amp;lt;/u&amp;gt;''' и '''&amp;lt;u&amp;gt;двигателя.&amp;lt;/u&amp;gt;'''&lt;br /&gt;
!Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericrd.png|64px|link=Research Director]]&amp;lt;br /&amp;gt;[[Research Director|Директор Исследований]]&lt;br /&gt;
|Осуществляет надзор за '''&amp;lt;u&amp;gt;исследовательским отделом&amp;lt;/u&amp;gt;''' и убеждается, что все работает в соответствии со '''&amp;lt;u&amp;gt;стандартами&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|64px|link=Chief Medical Officer]]&amp;lt;br /&amp;gt;[[Chief Medical Officer|Главный Медицинский Офицер]]&lt;br /&gt;
|Управляет персоналом '''&amp;lt;u&amp;gt;медицинского отдела,&amp;lt;/u&amp;gt;''' напоминает людям, чтобы они включали '''датчики костюма''', и жалуется на '''нехватку''' врачей&lt;br /&gt;
!Сложная&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Представители Центрального Командования===&lt;br /&gt;
''Несмотря на то, что у '''VIP-персон''' нет собственного '''департамента''', указанного в '''манифесте экипажа''', технически они относятся к '''&amp;lt;u&amp;gt;отделу обслуживания&amp;lt;/u&amp;gt;'''.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6f8ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #88b1ef; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Обязаности&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:NanoRep.png|64px|link=Nanotrasen Representative]]&amp;lt;br /&amp;gt;[[Nanotrasen Representative|Представитель Нанотранзен]]&lt;br /&gt;
|Консультирует команду о стандартных процедурах. Является голосом '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;''', хотя и не имеет каких-либо преимуществ.&lt;br /&gt;
!Сложная&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blueshield.png|64px|link=Blueshield Officer]]&amp;lt;br /&amp;gt;[[Blueshield Officer|Офицер &amp;quot;Блюшилд&amp;quot;]]&lt;br /&gt;
|Охраняет всех '''VIP-персон''' '''&amp;lt;u&amp;gt;центрального командования&amp;lt;/u&amp;gt;'''. Это включает в себя руководителей, посетителей, представителей, послов и т.п.&lt;br /&gt;
!От Сложной до &lt;br /&gt;
Очень сложной&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Юридический Департамент===&lt;br /&gt;
''Технически входит в службу безопасности, Юридический Департамент осуществляет надзор за космическим законом и Стандартными Операционными Процедурами на станции.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6B8B8;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #AD1818; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:magistrate.png|64px|link=Магистрат]]&amp;lt;br /&amp;gt;[[Magistrate|Магистрат]]&lt;br /&gt;
|Ensure fair and just punishments or sentences are handed out. You are [[Space Law]].&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|64px|link=Агент Внутренних Дел]]&amp;lt;br /&amp;gt;[[Internal Affairs|Агент Внутренних Дел]]&lt;br /&gt;
|Investigate and resolve breaches of [[Standard Operating Procedure|SOP]]. Ensure security follows proper brigging procedure and listen to complaints. Get ignored by everyone.&lt;br /&gt;
!От Средней до Сложной&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Служба Безопасности===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #ffe3e3;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #ba5656; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_warden.png|64px|link=Смотритель]]&amp;lt;br /&amp;gt;[[Warden|Смотритель]]&lt;br /&gt;
|Наблюдает за бригом, работает с заключенными, make sure security records are up-to-date, and issue gear from the armoury.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Офицер Безопасности]]&amp;lt;br /&amp;gt;[[Security Officer|Офицер Безопасности]]&lt;br /&gt;
|Поддерживает [[Space Law|космический закон]] и обеспечивает безопасность персонала.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:SS13 Sec pod pilot.png|64px|link=Пилот пода службы безопасности]]&amp;lt;br /&amp;gt;[[Security Pod Pilot|Пилот пода службы безопасности]]&lt;br /&gt;
|Пилотирует вооруженный под и истребляет космическую живность.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_detective.png|64px|link=Детектив]]&amp;lt;br /&amp;gt;[[Detective|Детектив]]&lt;br /&gt;
|Расследует сцены преступлений которые офицеры не могут или не хотят разрешать. Harass the department to arrest the criminals you investigated.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrigPhysician.png|64px|link=Врач брига]]&amp;lt;br /&amp;gt;[[Brig Physician|Врач брига]]&lt;br /&gt;
|Лечит офицеров службы безопасности и заключенных.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Инженерный отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #fffcec;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #FF9D00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:StationEngineer.png|64px|link=Station Engineer]]&amp;lt;br /&amp;gt;[[Station Engineer|Станционный инженер]]&lt;br /&gt;
|Запускает двигатель, чинит станцию и оборудование на ней.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mechanic.png|64px|link=Mechanic]]&amp;lt;br /&amp;gt;[[Mechanic|Механик]]&lt;br /&gt;
|Создает и обслуживает транспортные средства станции. Construct a space pod.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br /&amp;gt;[[Atmospheric Technician|Атмосферный техник]]&lt;br /&gt;
|Настраивает оборудование в атмосферном отсеке. Тушит пожары. Кричит на людей открывающих firelocks.&lt;br /&gt;
!От Средней до Сложной&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Медицинский отдел===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E6F3E7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #2A9633; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br /&amp;gt;[[Medical Doctor|Врач]]&lt;br /&gt;
|Смотрит на людей, которые пытаются пробиться в медбей и игнорирует их, пока идет лечить себя. Проводит операции и спасает жизни.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:paramedic.png|64px|link=Paramedic]]&amp;lt;br /&amp;gt;[[Paramedic|Парамедик]]&lt;br /&gt;
|Бродит по станции на машине скорой помощи. Стабилизирует раненый персонал и отводит их в медбей.&lt;br /&gt;
!От Легкой до Средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br /&amp;gt;[[Chemist|Химик]]&lt;br /&gt;
|Синтезирует лекарства для пациентов, в то время как ботаники просит нестабильный мутаген каждые десять минут.&amp;lt;br /&amp;gt;&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br /&amp;gt;[[Geneticist|Генетик]]&lt;br /&gt;
|Открывает генетические суперспособности. Контролирует клонирование. Становится невидимым телепатическим халком.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_virologist.png|64px|link=Virologist]]&amp;lt;br /&amp;gt;[[Virologist|Вирусолог]]&lt;br /&gt;
|Создает полезные вирусы для экипажа, лечит эпидемии и линчуется за распространение обычной простуды. Помешан на чистоте.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|64px|link=Psychologist]]&amp;lt;br /&amp;gt;[[Psychologist|Психолог]]&lt;br /&gt;
|Следит за сумасшедшими пациентами. Проводит психологические обследования. одевает смирительную рубашку на клоуна. Умирает со скуки.&lt;br /&gt;
!От Легкой до Средней&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coroner.png|64px|link=Coroner]]&amp;lt;br /&amp;gt;[[Coroner|Коронер]]&lt;br /&gt;
|Проводит аутопсию на трупах, возвращает ID карты неклонируемых сотрудников ХоПу и держит морг в чистоте.&lt;br /&gt;
!Легко&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Отдел исследований===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #f0e8f0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #bba0dd; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_scientist.png|64px|link=Scientist]]&amp;lt;br /&amp;gt;[[Ученый]]&lt;br /&gt;
|Изучает новые технологии, создает взрывчатку, экспериментирует с телепортацией или синтезирует опасные химикаты.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_robo.png|64px|link=Роботехник]]&amp;lt;br /&amp;gt;[[Роботехник]]&lt;br /&gt;
|Создает киборгов и мехов персоналу для развлечения или геноцида.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Гражданские===&lt;br /&gt;
====Снабжение====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #FBF7E1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #E0BE00; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quartermaster.png|64px|link=Квартирмейстер]]&amp;lt;br /&amp;gt;[[Квартирмейстер]]&lt;br /&gt;
|Следит за Карго и шахтерами. Убеждается в том, что всё идет по плану и все документы в порядке. Убирает тела из мусора и вызывает охрану.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_cargo.png|64px|link=Грузчик]]&amp;lt;br /&amp;gt;[[Грузчик]]&lt;br /&gt;
|Следит за документами Карго, заказывает необходимое, выполняет доставки и отказывает клоуну в любой просьбе.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_shaft.png|64px|link=Шахтер]]&amp;lt;br /&amp;gt;[[Шахтер]]&lt;br /&gt;
|Сражается с монстрами, добывает материалы, а затем плавит их для ученых и инженеров.&lt;br /&gt;
!Средняя&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Сервис====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #F8EEE6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #C66B2D; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_janitor.png|64px|link=Janitor]]&amp;lt;br /&amp;gt;[[Janitor|Уборщик]]&lt;br /&gt;
|может отмыть пол от любого загрязнения, но не хочет.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chef.png|64px|link=Chef]]&amp;lt;br /&amp;gt;[[Chef|Повар]]&lt;br /&gt;
|Готовьте и разносите еду для экипажа станции.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|64px|link=Bartender]]&amp;lt;br /&amp;gt;[[Bartender|Бармен]]&lt;br /&gt;
|Смешивает и готовит напитки. Стреляет в непослушных клиентов с дробовика.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|64px|link=Botanist]]&amp;lt;br /&amp;gt;[[Botanist|Ботаник]]&lt;br /&gt;
|Выращивает всё необходимое для [[Chef|шефа]] и станции, или заполняет коридор пчелами.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Barber.png|64px|link=Barber]]&amp;lt;br /&amp;gt;[[Barber|Парикмахер]]&lt;br /&gt;
|Стрижет людей, которые меньше всего в этом нуждаются. Красит волосы людей в смешные цвета.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_clown.png|64px|link=Clown]]&amp;lt;br /&amp;gt;[[Clown|Клоун]]&lt;br /&gt;
|Slip everyone, especially when you shouldn't really be slipping them. Honk!&lt;br /&gt;
Заставляет людей поскальзываться, особенно тех, кого не стоит трогать. ХОНК! &lt;br /&gt;
!Honk!&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_mime.png|64px|link=Mime]]&amp;lt;br /&amp;gt;[[Mime|Мим]]&lt;br /&gt;
| -&lt;br /&gt;
!...&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br /&amp;gt;[[Chaplain|Священник]]&lt;br /&gt;
|Будь героем станции против Культа и Вампиров. Называет всех неверующими еретиками и славит Императора.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Librarian.png|64px|link=Librarian]]&amp;lt;br /&amp;gt;[[Librarian|Библиотекарь]]&lt;br /&gt;
|Заполняйте книжные полки, спорьте со священником. Проводите D&amp;amp;D сессию, на которую никто не пришёл.&lt;br /&gt;
!Легко&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Разное====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #e6e6e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #777777; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_assistant.png|64px|link=Civilian]]&amp;lt;br /&amp;gt;[[Гражданский]]&lt;br /&gt;
|Посещает станцию. Легкозаменяем. Пытается помочь, но в итоге ввязывается в драку. &amp;lt;s&amp;gt;Посещает [[Head of Personnel|Главу Персонала]], чтобы получить работу.&amp;lt;/s&amp;gt; Дерется со всеми, ломает всё.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|64px|link=Ghost]]&amp;lt;br /&amp;gt;[[Призрак]]&lt;br /&gt;
|Смотрит на то, как антаги убивают людей и пугает людей выключением ламп.&lt;br /&gt;
!Призрачная!&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiceBrown.png|64px|link=Animal]]&amp;lt;br /&amp;gt;[[Мышка]]&lt;br /&gt;
|Наблюдет за раундом, становится помехой, умирает от Таяры.&lt;br /&gt;
!Скучно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iron_golem.png|64px|link=Golem]]&amp;lt;br /&amp;gt;[[Голем]]&lt;br /&gt;
|Do science, worship The Liberator, travel through space and &amp;lt;s&amp;gt;threaten the crew&amp;lt;/s&amp;gt; enjoy solitude.&lt;br /&gt;
Проводит исследования, поклоняется Великому Освободителю, путешествует в космосе и &amp;lt;s&amp;gt;нападает на станцию&amp;lt;/s&amp;gt; наслаждается одиночеством.&lt;br /&gt;
!Каменная&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Синтетики===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #d1e3ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #5589c5; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br /&amp;gt;[[ИИ]]&lt;br /&gt;
|В точности соблюдает свои законы. Постоянно обвиняется в сбое.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cyborg.png|64px|link=Cyborg]]&amp;lt;br /&amp;gt;[[Киборг]]&lt;br /&gt;
|Следуй своим законам. Помогай станции.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Maintenance drone.png|64px|link=Maintenance drone]]&amp;lt;br /&amp;gt;[[Maintenance drone|Дрон]]&lt;br /&gt;
|Обслуживай станцию. Будь инженером из тени.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br /&amp;gt;[[Персональный ИИ]]&lt;br /&gt;
|Be someone's constant companion. Act as a translator.&lt;br /&gt;
Будь чьим-то постоянным компаньоном. Используйся как переводчик.&lt;br /&gt;
!Очень легко&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Антагонисты==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #DDDDDD;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; color:red; background-color: black;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.gif|64px|link=Traitor]]&amp;lt;br /&amp;gt;[[Предатель]]&lt;br /&gt;
|Выполни свои задания. Умри достойной смертью или улети на шаттле.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge.gif|64px|link=Changeling]]&amp;lt;br /&amp;gt;[[Генокрад]]&lt;br /&gt;
|Стань причиной паранои и страха. Выполни свои задания. Превращайся во что угодно и кого угодно.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vampire.png|64px|link=Вампир]]&amp;lt;br /&amp;gt;[[Вампир]]&lt;br /&gt;
|Завершите свои цели. Пейте кровь.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|64px|link=Маг]]&amp;lt;br&amp;gt;[[Маг]]&lt;br /&gt;
|Выполните свои цели. Покажите жалкому NanoTrasen где их место!&lt;br /&gt;
!Экстремально сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowling.gif|64px|link=Shadowling]]&amp;lt;br /&amp;gt;[[Shadowling]]&lt;br /&gt;
|Процветайте в тени и превратите команду в ваших личных слуг. Избегайте света.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Культист]]&amp;lt;br /&amp;gt;[[Культист]]&lt;br /&gt;
|Служите своему оккультному Богу и выполняйте его цели.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blob-animated-core.gif|64px|link=Блоб]]&amp;lt;br /&amp;gt;[[Блоб]]&lt;br /&gt;
|Разрастайся, захвати станцию, умри от ядерной бомбы.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Syndie.gif|64px|link=Nuclear Agent]]&amp;lt;br /&amp;gt;[[Nuclear Agent]]&lt;br /&gt;
|Найди этот ебобаный диск. Уничтожь станцию с помощью ядерной бомбы.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:ParasiteOrange.png|64px|link=Guardian|Защитник]]&amp;lt;br /&amp;gt;[[Guardian|Защитник]]&lt;br /&gt;
|Следуй командам своего хозяина. Дерись с врагами своего хозяина.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Construct.png|64px|link=Construct]]&amp;lt;br /&amp;gt;[[Construct]]&lt;br /&gt;
|Служи своему новому господину.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cortical.gif|64px|link=Мозговой Червь]]&amp;lt;br /&amp;gt;[[Мозговой Червь]]&lt;br /&gt;
|Выживи. Залезай в уши людей.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br /&amp;gt;[[Revenant]]&lt;br /&gt;
|Высасывай жизнь из людей. Распространяй страх.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmer]]&amp;lt;br /&amp;gt;[[Swarmer]]&lt;br /&gt;
|Уничтожь всё полезное.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Абдуктор]]&amp;lt;br /&amp;gt;[[Абдуктор]]&lt;br /&gt;
|Capture crew, steal their hearts, and experiment on them.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlienLarge.png|64px|link=Ксеноморф]]&amp;lt;br /&amp;gt;[[Ксеноморф]]&lt;br /&gt;
|Grow. Spread. Repopulate.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br /&amp;gt;[[Morph]]&lt;br /&gt;
|Gurgle.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Terror_gold.png|64px|link=Terror Spider]]&amp;lt;br /&amp;gt;[[Паук Ужаса]]&lt;br /&gt;
|Nest. Kill. Expand. Terrorize the crew and become their worst nightmare.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vox_f_stealth.png|64px|link=Vox Raider]]&amp;lt;br /&amp;gt;[[Vox Raider]]&lt;br /&gt;
|Complete your objectives for the Shoal. Follow the Inviolate.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ash.png|64px|link=Ash Walker]]&amp;lt;br /&amp;gt;[[Ash Walker]]&lt;br /&gt;
|Protect your sacred hunting grounds. Hunt the wildlife. Hiss at intruders.&lt;br /&gt;
!Средняя&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devil.gif |64px|link=Soul Merchant]]&amp;lt;br /&amp;gt;[[Soul Merchant]]&lt;br /&gt;
|Acquire souls, steal employment contracts, obey your obligations.&lt;br /&gt;
!Сложно&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Специальные==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color: #E9E9F1;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color: #464489; color: white;&amp;quot;&lt;br /&gt;
| width=&amp;quot;200&amp;quot; |Должность&lt;br /&gt;
|           |Роль&lt;br /&gt;
| width=&amp;quot;100&amp;quot; |Сложность&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nt_navy_officer.png|link=Central Command Officer]]&amp;lt;br /&amp;gt;[[Central Command Officer]]&lt;br /&gt;
|Work on NAS Trurl, supervising stations throughout the Epsilon Eridani system.&lt;br /&gt;
!N/A&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|64px|link=Emergency Response Team]]&amp;lt;br /&amp;gt;[[Отряд Экстренного реагирования]]&lt;br /&gt;
|Respond to the emergency. Protect the crew.&lt;br /&gt;
!Сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:generic_deathsquad.png|64px|link=Death squad]]&amp;lt;br /&amp;gt;[[Death squad|Death Commando]]&lt;br /&gt;
|Eliminate the threat to the station by any means.&lt;br /&gt;
!W+M1&lt;br /&gt;
|-&lt;br /&gt;
![[File:SIT.png|64px|link=Syndicate Infiltration Team]]&amp;lt;br /&amp;gt;[[Syndicate Infiltration Team]]&lt;br /&gt;
|Complete your objectives without alerting the crew.&lt;br /&gt;
!Очень сложно&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownsquad.png|64px|link=Honk_Squad]]&amp;lt;br /&amp;gt;[[Honk Squad]]&lt;br /&gt;
|Station lacks HONKs! Provide the station with HONKS!&lt;br /&gt;
!HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander / There Can Only Be One]]&amp;lt;br /&amp;gt;[[Highlander / There Can Only Be One|Highlander]]&lt;br /&gt;
|Trust your sword and be the Last Man Standing.&lt;br /&gt;
!Scotland&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sol_Trader.png|64px|link=Sol Traders]]&amp;lt;br /&amp;gt;[[Sol Traders]]&lt;br /&gt;
|Trade for credits. Buy plasma. Sell contraband.&lt;br /&gt;
!Легко&lt;br /&gt;
|-&lt;br /&gt;
![[File:owlman1.png|64px|link=Super_Heroes]]&amp;lt;br /&amp;gt;[[Super Heroes]]&lt;br /&gt;
|Save the station and the day!&lt;br /&gt;
!OWLMANNNN!&lt;br /&gt;
|-&lt;br /&gt;
![[Special Event Roles]]&lt;br /&gt;
|Add some variety to the round. Get double-takes from everyone.&lt;br /&gt;
!Варьируется&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2217</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2217"/>
		<updated>2020-04-03T11:58:13Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; они тебе не нужны. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Мусорный патруль==&lt;br /&gt;
Слушай общий канал и носись по станции как ошпаренный, чтобы станция была вылизана.&lt;br /&gt;
&lt;br /&gt;
===Чистим грязь (краткая инструкция от Shalopay)===&lt;br /&gt;
И вот ты прибыл на уже засраную или ещё чистую станцию. Шаг 1: найди свою подсобку и зайди в неё. Шаг 2:возьми синее ведро и набери в него воды, после слей это всё в ведро для швабры(mop bucket), заполни свою тележку всем необходимым(таблички, мусорный пакет и всё что тебе может пригодиться), нацепи на себя всё из шкафчиков(будь самым красивым на этой станции) Шаг 3: гуляй по станции с важным видом, слушай общий канал на предмет вызовов, отмывай пол. ЭТО ВАЖНО: ВСЕГДА ВЫЧИЩАЙ МЕСТА ПРЕСТУПЛЕНИЯ, ЧТОБЫ РАЗНООБРАЗИТЬ РАБОТУ ДЕТЕКТИВУ.&lt;br /&gt;
&lt;br /&gt;
===Сбор мусора===&lt;br /&gt;
У тебя есть замечательная вещь - мусорный пакет.Ты можешь считать мусором всё что лежит на полу без присмотра больше пяти минут. Но мусорный пакет имеет два недостатка, во-первых, в него много чего нельзя засунуть и, во-вторых, он имеет свойство заполняться. Вторую проблему легко решить выкинув весь мусор в ближайшую мусорку.&lt;br /&gt;
&lt;br /&gt;
===Техническое обслуживание категории Б===&lt;br /&gt;
Возможно, вы будете тратить большую часть своего времени на освящение пути персоналу. Обычно это означает замену разбитых ламп. Пока вы делаете это, обязательно возьмите сломанные лампочки, которые вы только что заменили, и положите их в коробку. Когда у вас закончатся рабочие лампочки, отнесите сломанные к автолату, вставьте их, а затем сделайте новые.&lt;br /&gt;
&lt;br /&gt;
Если станция восстанавливается после очередной ситуации с взрывом, будьте готовы умереть на работе, потому  что это означает, что более половины ламп на станции были уничтожены или перегорели. Используйте фонарик, если вам тяжело работать в темноте.&lt;br /&gt;
&lt;br /&gt;
Вы не инженер, поэтому не занимайтесь ремонтом стен или чем-то подобным. Однако починка столов и стульев для вас в порядке вещей.&lt;br /&gt;
&lt;br /&gt;
===Куда девается мусор?===&lt;br /&gt;
Сбор мусора бесполезен, если утилизация не выполняет свою работу, и, как уборщик, вы должны быть уверены, что весь мусор разбирается. Центр утилизации расположен в южной части прибытия, и вам нужно пройти через туннель технического обслуживания, чтобы добраться до него. Переключите рычаг в положение REVERSE, чтобы конвейер перемещал мусор к приводу, и нажмите на переключатель, чтобы открыть дверь . Проверяйте эти манипуляции время от времени, когда на нем есть мусор. В связи с тем, что эта настройка приведет к тому, что в отсеке утилизации полностью не будет воздуха, вы можете попросить ИИ решить эту проблему.&lt;br /&gt;
&lt;br /&gt;
Кроме того, выбрасываемые предметы должны пройти через транспортер грузового отсека прежде, чем достигнуть утилизации, поэтому не забудьте проинформировать техников.&lt;br /&gt;
&lt;br /&gt;
==«А уборщик-то предатель!»==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[предатель]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2215</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2215"/>
		<updated>2020-04-03T11:43:15Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; они тебе не нужны. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Мусорный патруль==&lt;br /&gt;
Слушай общий канал и носись по станции как ошпаренный, чтобы станция была вылизана.&lt;br /&gt;
&lt;br /&gt;
===Чистим грязь (краткая инструкция от Shalopay)===&lt;br /&gt;
И вот ты прибыл на уже засраную или ещё чистую станцию. Шаг 1: найди свою подсобку и зайди в неё. Шаг 2:возьми синее ведро и набери в него воды, после слей это всё в ведро для швабры(mop bucket), заполни свою тележку всем необходимым(таблички, мусорный пакет и всё что тебе может пригодиться), нацепи на себя всё из шкафчиков(будь самым красивым на этой станции) Шаг 3: гуляй по станции с важным видом, слушай общий канал на предмет вызовов, отмывай пол. ЭТО ВАЖНО: ВСЕГДА ВЫЧИЩАЙ МЕСТА ПРЕСТУПЛЕНИЯ, ЧТОБЫ РАЗНООБРАЗИТЬ РАБОТУ ДЕТЕКТИВУ.&lt;br /&gt;
&lt;br /&gt;
===Сбор мусора===&lt;br /&gt;
У тебя есть замечательная вещь - мусорный пакет.Ты можешь считать мусором всё что лежит на полу без присмотра больше пяти минут. Но мусорный пакет имеет два недостатка, во-первых, в него много чего нельзя засунуть и, во-вторых, он имеет свойство заполняться. Вторую проблему легко решить выкинув весь мусор в ближайшую мусорку.&lt;br /&gt;
&lt;br /&gt;
===Техническое обслуживание категории Б===&lt;br /&gt;
Возможно, вы будете тратить большую часть своего времени на освящение пути персоналу. Обычно это означает замену разбитых ламп. Пока вы делаете это, обязательно возьмите сломанные лампочки, которые вы только что заменили, и положите их в коробку. Когда у вас закончатся рабочие лампочки, отнесите сломанные к автолату, вставьте их, а затем сделайте новые.&lt;br /&gt;
&lt;br /&gt;
Если станция восстанавливается после очередной ситуации с взрывом, будьте готовы умереть на работе, потому  что это означает, что более половины ламп на станции были уничтожены или перегорели. Используйте фонарик, если вам тяжело работать в темноте.&lt;br /&gt;
&lt;br /&gt;
Вы не инженер, поэтому не занимайтесь ремонтом стен или чем-то подобным. Однако починка столов и стульев для вас в порядке вещей.&lt;br /&gt;
&lt;br /&gt;
===Куда девается мусор?===&lt;br /&gt;
Сбор мусора бесполезен, если утилизация не выполняет свою работу, и, как уборщик, вы должны быть уверены, что весь мусор разбирается. Центр утилизации расположен в южной части прибытия, и вам нужно пройти через туннель технического обслуживания, чтобы добраться до него. Переключите рычаг в положение REVERSE, чтобы конвейер перемещал мусор к приводу, и нажмите на переключатель, чтобы открыть дверь . Проверяйте эти манипуляции время от времени, когда на нем есть мусор. В связи с тем, что эта настройка приведет к тому, что в отсеке утилизации полностью не будет воздуха, вы можете попросить ИИ решить эту проблему.&lt;br /&gt;
&lt;br /&gt;
Кроме того, выбрасываемые предметы должны пройти через транспортер грузового отсека прежде, чем достигнуть утилизации, поэтому не забудьте проинформировать техников.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[traitor]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2211</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2211"/>
		<updated>2020-04-03T11:27:14Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; они тебе не нужны. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Мусорный патруль==&lt;br /&gt;
Слушай общий канал и носись по станции как ошпаренный, чтобы станция была вылизана.&lt;br /&gt;
&lt;br /&gt;
===Чистим грязь (краткая инструкция от Shalopay)===&lt;br /&gt;
И вот ты прибыл на уже засраную или ещё чистую станцию. Шаг 1: найди свою подсобку и зайди в неё. Шаг 2:возьми синее ведро и набери в него воды, после слей это всё в ведро для швабры(mop bucket), заполни свою тележку всем необходимым(таблички, мусорный пакет и всё что тебе может пригодиться), нацепи на себя всё из шкафчиков(будь самым красивым на этой станции) Шаг 3: гуляй по станции с важным видом, слушай общий канал на предмет вызовов, отмывай пол. ЭТО ВАЖНО: ВСЕГДА ВЫЧИЩАЙ МЕСТА ПРЕСТУПЛЕНИЯ, ЧТОБЫ РАЗНООБРАЗИТЬ РАБОТУ ДЕТЕКТИВУ.&lt;br /&gt;
&lt;br /&gt;
===Сбор мусора ===&lt;br /&gt;
У тебя есть замечательная вещь - мусорный пакет.Ты можешь считать мусором всё что лежит на полу без присмотра больше пяти минут. Но мусорный пакет имеет два недостатка, во-первых, в него много чего нельзя засунуть и, во-вторых, он имеет свойство заполняться. Вторую проблему легко решить выкинув весь мусор в ближайшую мусорку.&lt;br /&gt;
&lt;br /&gt;
===Техническое обслуживание категории Б===&lt;br /&gt;
Возможно, вы будете тратить большую часть своего времени на освящение пути персоналу. Обычно это означает замену разбитых ламп. Пока вы делаете это, обязательно возьмите сломанные лампочки, которые вы только что заменили, и положите их в коробку. Когда у вас закончатся рабочие лампочки, отнесите сломанные к автолату, вставьте их, а затем сделайте новые.&lt;br /&gt;
&lt;br /&gt;
Если станция восстанавливается после очередной ситуации с взрывом, будьте готовы умереть на работе, потому  что это означает, что более половины ламп на станции были уничтожены или перегорели. Используйте фонарик, если вам тяжело работать в темноте.&lt;br /&gt;
&lt;br /&gt;
Вы не инженер, поэтому не занимайтесь ремонтом стен или чем-то подобным. Однако починка столов и стульев для вас в порядке вещей.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[traitor]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2196</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2196"/>
		<updated>2020-04-03T10:36:24Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Доступные знания. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; они тебе не нужны. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you're walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it's a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you're done, so that people are aware of the slipping danger. It's also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don't arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they're extremely movement-impeding and it's good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you're cleaning up a crime scene,''' MAKE SURE THE [[Detective|DETECTIVE]] HAS ALREADY BEEN THERE AND DONE HIS THING'''. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between 'Pick up one item at a time' and 'Pick up all the items on a tile', depending on the magnitude of litter you're dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you're doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station's lights have been blown. Use the flashlight if you're having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[traitor]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2194</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2194"/>
		<updated>2020-04-03T10:30:02Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: /* Traitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; новый игрок. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
#Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you're walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it's a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you're done, so that people are aware of the slipping danger. It's also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don't arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they're extremely movement-impeding and it's good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you're cleaning up a crime scene,''' MAKE SURE THE [[Detective|DETECTIVE]] HAS ALREADY BEEN THERE AND DONE HIS THING'''. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between 'Pick up one item at a time' and 'Pick up all the items on a tile', depending on the magnitude of litter you're dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you're doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station's lights have been blown. Use the flashlight if you're having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
Когда ты [[traitor]] и уборщик в одном лице, то у тебя огромное количество путей &amp;quot;решения&amp;quot; задач, вот некоторые из них:&lt;br /&gt;
&lt;br /&gt;
*'''Галоши''': Тебя не остановит мокрый пол, но твоя жертва перед смертью очень больно удариться затылком о плитку.&lt;br /&gt;
*'''Швабра и ведро для швабры''': одним из способов поимки жертвы для дальнейшего смертоубийства является натирание пола мылом/шваброй, после чего жертву можно забить шваброй и ей же убрать следы преступления.&lt;br /&gt;
*&lt;br /&gt;
*'''Чистящие гранаты''': Ты можешь использовать их для побега от службы безопасности или обезвреживания жертвы(крайне не рекомендую взрывать у себя в руках).&lt;br /&gt;
*'''Мусорный мешок''':  после расчленения вашей жертвы вы можете спокойно рассортировать его части тела по цвету, вкусу и запаху.&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2190</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2190"/>
		<updated>2020-04-03T10:09:39Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; новый игрок. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
# Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you're walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it's a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you're done, so that people are aware of the slipping danger. It's also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don't arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they're extremely movement-impeding and it's good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you're cleaning up a crime scene,''' MAKE SURE THE [[Detective|DETECTIVE]] HAS ALREADY BEEN THERE AND DONE HIS THING'''. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between 'Pick up one item at a time' and 'Pick up all the items on a tile', depending on the magnitude of litter you're dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you're doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station's lights have been blown. Use the flashlight if you're having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
As a [[traitor]] you're going to have a tough time, but no job is impossible. You are equipped with a set of decent non-lethal items.&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': You don't slip, allowing you to wet the floor and be perfectly fine while your enemies fall over.&lt;br /&gt;
*'''Mop and Mop Bucket''': These let you wet the floor to make people fall so you can do whatever you need to do to them. Mopping a floor can be fairly slow, but if you plan their movement ahead of time you can easily get them.&lt;br /&gt;
*'''Space Cleaner''': Fill this with some deadly chemicals and you are great! Getting the chemicals may be hard but an incompetent chemist may give acid away with open arms.&lt;br /&gt;
*'''Cleaner Grenades''': Can make a large population of people slip and fall.&lt;br /&gt;
*'''Trash Bag''': Is extremely good at hiding weapons, rarely gets searched. On the down side you might wind up emptying the items into the disposals by mistake, so be careful.&lt;br /&gt;
&lt;br /&gt;
Don't cry because you got janitor traitor, it can be quite fun! Just use the tools given to you and stay hidden. Your role is to clean, so if cleaning involves cleaning the blood of the guy you just killed claiming &amp;quot;you didn't see him get murdered&amp;quot; then by all means, clean!&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2188</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2188"/>
		<updated>2020-04-03T10:05:49Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; новый игрок. &lt;br /&gt;
&lt;br /&gt;
==СРП==&lt;br /&gt;
&lt;br /&gt;
# Ставить таблички «мокрый пол» там где персонал может поскользнулся, также эти таблички нужны для того чтобы ваш &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;пуссимобиль&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; крутой мотоцикл не разобрали на части недовольные вашей работой сотрудники.                                                         2. Вычищать до блеска места преступлений, чтобы сделать работу детектива веселее.&lt;br /&gt;
&lt;br /&gt;
==Экипировка==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes(aka галоши)''': Это твои специальные ботиночки которые помогут тебе не скользить на мокром полу.&lt;br /&gt;
*'''Bio Suit(он же костюм биозащиты)''': Твои верные доспехи защищающие тебя от вирусов и много другого.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs(они же: швабра, ведро для швабры и таблички «мокрый пол»)''': Твоё стандартное вооружение, при помощи которого ты один расправиться с грязным полом.&lt;br /&gt;
*'''Water Tank and Bucket(знакомьтесь бочка с водой и ведро)''': Твои патроны которые ведром ты будешь заряжать в ведро для швабры&lt;br /&gt;
*'''Space Cleaner(&amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;фантазия викиврайтера закончилась здесь поэтому &amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; клинер)''': Эта маленькая бутылочка - это золото уборщика. Очень быстро очищает пол или загаженые поваром микроволновки, на этой штуке невозможно поскользнулся, но эта штучка очень быстро кончается(можно попросить, чтобы химик сделал ещё).&lt;br /&gt;
*'''Cleaner Grenades(чистящая граната aka радость клоуна)''': Эта штука сгубила слишком много хороших людей, после взрыва(не наносит урон) выбрасывает во все стороны пену на которой персонал скользит и падает, галоши меняют ситуацию и ты не падаешь, не советую использовать в многолюдных местах из-за того, что вы можете быть избиты всей станцией.&lt;br /&gt;
*'''Trash Bag(мешок для мусора)''': Это мешок для мусора, что тебе ещё надо?(руководство для тупых: шаг 1:найдите мусор. Шаг 2:поднимите мусор. Шаг 3: опустите мусор в пакет. Шаг 4: радуйтесь за себя)&lt;br /&gt;
*'''Replacement Lights boxes(коробка с новыми лампочками)''': Достань из патрона сломанную лампу и вкрути целую.&lt;br /&gt;
*'''Flashlight(фонарик)''': Да осветит господь твой путь!&lt;br /&gt;
*'''Light Replacer''': Быстрее тебя будет менять сгоревшие лампы(нужна перезарядка коробкой с лампочками).&lt;br /&gt;
*'''Janicart(мотоцикл aka пуссимобиль)''': мотоцикл который ускорит тебя, чтобы добраться до очередной помойки.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you're walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it's a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you're done, so that people are aware of the slipping danger. It's also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don't arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they're extremely movement-impeding and it's good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you're cleaning up a crime scene,''' MAKE SURE THE [[Detective|DETECTIVE]] HAS ALREADY BEEN THERE AND DONE HIS THING'''. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between 'Pick up one item at a time' and 'Pick up all the items on a tile', depending on the magnitude of litter you're dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you're doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station's lights have been blown. Use the flashlight if you're having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
[[Файл:Image0.jpg|мини|Уборка в вашей %ass% будет стоить %two hundred dollars%]]&lt;br /&gt;
As a [[traitor]] you're going to have a tough time, but no job is impossible. You are equipped with a set of decent non-lethal items.&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': You don't slip, allowing you to wet the floor and be perfectly fine while your enemies fall over.&lt;br /&gt;
*'''Mop and Mop Bucket''': These let you wet the floor to make people fall so you can do whatever you need to do to them. Mopping a floor can be fairly slow, but if you plan their movement ahead of time you can easily get them.&lt;br /&gt;
*'''Space Cleaner''': Fill this with some deadly chemicals and you are great! Getting the chemicals may be hard but an incompetent chemist may give acid away with open arms.&lt;br /&gt;
*'''Cleaner Grenades''': Can make a large population of people slip and fall.&lt;br /&gt;
*'''Trash Bag''': Is extremely good at hiding weapons, rarely gets searched. On the down side you might wind up emptying the items into the disposals by mistake, so be careful.&lt;br /&gt;
&lt;br /&gt;
Don't cry because you got janitor traitor, it can be quite fun! Just use the tools given to you and stay hidden. Your role is to clean, so if cleaning involves cleaning the blood of the guy you just killed claiming &amp;quot;you didn't see him get murdered&amp;quot; then by all means, clean!&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2177</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2177"/>
		<updated>2020-04-03T09:08:47Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt; новый игрок. &lt;br /&gt;
&lt;br /&gt;
==SoP==&lt;br /&gt;
&lt;br /&gt;
1: Signs are to be put down wherever cleaning that may cause someone to slip over is occurring. If you do not put wet floor signs down, people will slip and fall over on the wet floor and shout endless abuse at you, leading to the inevitable spacing of your Janicart.&lt;br /&gt;
&lt;br /&gt;
2: Cleaning of crime scenes is to be cleared with the detective and/or HoS prior to removing potential evidence&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': These are your special shoes for when you're on cleaning duty. At a small cost to speed they prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
*'''Bio Suit''': Used for those particularly bad messes.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs''': Standard cleaning duty equipment. The mop bucket must be pulled behind you, and you have a spare mop in case your first goes missing.&lt;br /&gt;
*'''Water Tank and Bucket''': Used to fill the mop bucket with water.&lt;br /&gt;
*'''Space Cleaner''': This is a small spray bottle of non-slip, instant-cleaning fluid. These are generally used for when you're on something other than cleaning duty, without your mop and bucket, and see a small mess - just spray it and the floor is clean, without any signage required. If you need a refill, your closet holds a space cleaner dispenser on the wall. The chemists should also be more than happy to oblige.&lt;br /&gt;
*'''Cleaner Grenades''': These grenades, when detonated, flood a small area with sterilizing foam. You shouldn't ever need to use this except in the cases of extremely huge messes and, as the foam slips people, are very annoying when used otherwise!&lt;br /&gt;
*'''Trash Bag''': This is used to pick up litter you see in the hallways.&lt;br /&gt;
*'''Replacement Lights boxes''': Used to replace damaged lights around the station.&lt;br /&gt;
*'''Flashlight''': Used to help you see in the process of replacing said damaged lights.&lt;br /&gt;
*'''Light Replacer''': Takes bulbs from a replacement lights box in your inventory and slots them into a light fixture more easily than by hand.&lt;br /&gt;
*'''Janicart''': A cart that you can ride on by holding the keys in your hands (they say Pussy Wagon) and clicking and dragging yourself onto the cart. It can hold a trash bag. It goes rather fast, and you can still use your mop from it, but you can't drag the mop bucket around. To get out just click on the cart with an empty hand, without a trash bag in the cart.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you're walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it's a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you're done, so that people are aware of the slipping danger. It's also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don't arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they're extremely movement-impeding and it's good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you're cleaning up a crime scene,''' MAKE SURE THE [[Detective|DETECTIVE]] HAS ALREADY BEEN THERE AND DONE HIS THING'''. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between 'Pick up one item at a time' and 'Pick up all the items on a tile', depending on the magnitude of litter you're dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you're doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station's lights have been blown. Use the flashlight if you're having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
As a [[traitor]] you're going to have a tough time, but no job is impossible. You are equipped with a set of decent non-lethal items.&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': You don't slip, allowing you to wet the floor and be perfectly fine while your enemies fall over.&lt;br /&gt;
*'''Mop and Mop Bucket''': These let you wet the floor to make people fall so you can do whatever you need to do to them. Mopping a floor can be fairly slow, but if you plan their movement ahead of time you can easily get them.&lt;br /&gt;
*'''Space Cleaner''': Fill this with some deadly chemicals and you are great! Getting the chemicals may be hard but an incompetent chemist may give acid away with open arms.&lt;br /&gt;
*'''Cleaner Grenades''': Can make a large population of people slip and fall.&lt;br /&gt;
*'''Trash Bag''': Is extremely good at hiding weapons, rarely gets searched. On the down side you might wind up emptying the items into the disposals by mistake, so be careful.&lt;br /&gt;
&lt;br /&gt;
Don't cry because you got janitor traitor, it can be quite fun! Just use the tools given to you and stay hidden. Your role is to clean, so if cleaning involves cleaning the blood of the guy you just killed claiming &amp;quot;you didn't see him get murdered&amp;quot; then by all means, clean!&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2176</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2176"/>
		<updated>2020-04-03T09:08:02Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt;новый игрок. &lt;br /&gt;
&lt;br /&gt;
==SoP==&lt;br /&gt;
&lt;br /&gt;
1: Signs are to be put down wherever cleaning that may cause someone to slip over is occurring. If you do not put wet floor signs down, people will slip and fall over on the wet floor and shout endless abuse at you, leading to the inevitable spacing of your Janicart.&lt;br /&gt;
&lt;br /&gt;
2: Cleaning of crime scenes is to be cleared with the detective and/or HoS prior to removing potential evidence&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': These are your special shoes for when you're on cleaning duty. At a small cost to speed they prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
*'''Bio Suit''': Used for those particularly bad messes.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs''': Standard cleaning duty equipment. The mop bucket must be pulled behind you, and you have a spare mop in case your first goes missing.&lt;br /&gt;
*'''Water Tank and Bucket''': Used to fill the mop bucket with water.&lt;br /&gt;
*'''Space Cleaner''': This is a small spray bottle of non-slip, instant-cleaning fluid. These are generally used for when you're on something other than cleaning duty, without your mop and bucket, and see a small mess - just spray it and the floor is clean, without any signage required. If you need a refill, your closet holds a space cleaner dispenser on the wall. The chemists should also be more than happy to oblige.&lt;br /&gt;
*'''Cleaner Grenades''': These grenades, when detonated, flood a small area with sterilizing foam. You shouldn't ever need to use this except in the cases of extremely huge messes and, as the foam slips people, are very annoying when used otherwise!&lt;br /&gt;
*'''Trash Bag''': This is used to pick up litter you see in the hallways.&lt;br /&gt;
*'''Replacement Lights boxes''': Used to replace damaged lights around the station.&lt;br /&gt;
*'''Flashlight''': Used to help you see in the process of replacing said damaged lights.&lt;br /&gt;
*'''Light Replacer''': Takes bulbs from a replacement lights box in your inventory and slots them into a light fixture more easily than by hand.&lt;br /&gt;
*'''Janicart''': A cart that you can ride on by holding the keys in your hands (they say Pussy Wagon) and clicking and dragging yourself onto the cart. It can hold a trash bag. It goes rather fast, and you can still use your mop from it, but you can't drag the mop bucket around. To get out just click on the cart with an empty hand, without a trash bag in the cart.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you're walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it's a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you're done, so that people are aware of the slipping danger. It's also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don't arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they're extremely movement-impeding and it's good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you're cleaning up a crime scene,''' MAKE SURE THE [[Detective|DETECTIVE]] HAS ALREADY BEEN THERE AND DONE HIS THING'''. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between 'Pick up one item at a time' and 'Pick up all the items on a tile', depending on the magnitude of litter you're dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you're doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station's lights have been blown. Use the flashlight if you're having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
As a [[traitor]] you're going to have a tough time, but no job is impossible. You are equipped with a set of decent non-lethal items.&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': You don't slip, allowing you to wet the floor and be perfectly fine while your enemies fall over.&lt;br /&gt;
*'''Mop and Mop Bucket''': These let you wet the floor to make people fall so you can do whatever you need to do to them. Mopping a floor can be fairly slow, but if you plan their movement ahead of time you can easily get them.&lt;br /&gt;
*'''Space Cleaner''': Fill this with some deadly chemicals and you are great! Getting the chemicals may be hard but an incompetent chemist may give acid away with open arms.&lt;br /&gt;
*'''Cleaner Grenades''': Can make a large population of people slip and fall.&lt;br /&gt;
*'''Trash Bag''': Is extremely good at hiding weapons, rarely gets searched. On the down side you might wind up emptying the items into the disposals by mistake, so be careful.&lt;br /&gt;
&lt;br /&gt;
Don't cry because you got janitor traitor, it can be quite fun! Just use the tools given to you and stay hidden. Your role is to clean, so if cleaning involves cleaning the blood of the guy you just killed claiming &amp;quot;you didn't see him get murdered&amp;quot; then by all means, clean!&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
	<entry>
		<id>https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2175</id>
		<title>Уборщик</title>
		<link rel="alternate" type="text/html" href="https://RV666.asuscomm.com/wiki/index.php?title=%D0%A3%D0%B1%D0%BE%D1%80%D1%89%D0%B8%D0%BA&amp;diff=2175"/>
		<updated>2020-04-03T09:06:15Z</updated>

		<summary type="html">&lt;p&gt;Shalopay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|colour = C66B2D&lt;br /&gt;
|hcolour = white&lt;br /&gt;
|stafftype = Сервис&lt;br /&gt;
|img = Generic_janitor.png&lt;br /&gt;
|jobtitle = Уборщик&lt;br /&gt;
|access = [[Custodial Closet|Janitor's Closet]], [[Maintenance]]&lt;br /&gt;
|difficulty = Легко&lt;br /&gt;
|superior = [[Head of Personnnel]]&lt;br /&gt;
|duties = Убирать мусор &amp;lt;strike&amp;gt;кожаных ублюдков &amp;lt;/strike&amp;gt;  персонала,  мыть полы, заменять неисправные лампы, поддерживать порядок на станции, &amp;lt;strike&amp;gt;добивать шваброй персонал, упавший на мокром полу из-за отсутствия таблички &amp;lt;/strike&amp;gt;.&lt;br /&gt;
|guides = &amp;lt;strike&amp;gt;Какие руководства? Иди блевоту оттирай&amp;lt;/strike&amp;gt; Руководств нет &lt;br /&gt;
}}&lt;br /&gt;
{{JobService}}&lt;br /&gt;
&lt;br /&gt;
Работа уборщика до безобразия проста и в какой-то мере расслабляющая. Основная задача уборщика состоит в отмывании пола от &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt; крови ваших заклятых врагов &amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; разных загрязнений и замене лампочек(этим, конечно, могут заниматься инженеры, но они слишком заняты распитием коктейлей в баре). Ваша роль на столько незначительна, что ваше отсутствие заметят только тогда, когда все лампочки перестанут светить, а капитан не сможет выйти из мостика. Данная профессия рекомендуется всем новичкам для получения представления о ролевом отыгрыше.&lt;br /&gt;
==Доступные знания.==&lt;br /&gt;
&lt;br /&gt;
Знаний нет, потому что ты &amp;lt;nowiki&amp;gt;&amp;lt;strike&amp;gt;тупой&amp;lt;/strike&amp;gt;&amp;lt;/nowiki&amp;gt; новый игрок. &lt;br /&gt;
&lt;br /&gt;
==SoP==&lt;br /&gt;
&lt;br /&gt;
1: Signs are to be put down wherever cleaning that may cause someone to slip over is occurring. If you do not put wet floor signs down, people will slip and fall over on the wet floor and shout endless abuse at you, leading to the inevitable spacing of your Janicart.&lt;br /&gt;
&lt;br /&gt;
2: Cleaning of crime scenes is to be cleared with the detective and/or HoS prior to removing potential evidence&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': These are your special shoes for when you're on cleaning duty. At a small cost to speed they prevent you from slipping on absolutely everything except for [[Chemist|space lube]].&lt;br /&gt;
*'''Bio Suit''': Used for those particularly bad messes.&lt;br /&gt;
*'''Mop, Mop Bucket, and Wet Floor Signs''': Standard cleaning duty equipment. The mop bucket must be pulled behind you, and you have a spare mop in case your first goes missing.&lt;br /&gt;
*'''Water Tank and Bucket''': Used to fill the mop bucket with water.&lt;br /&gt;
*'''Space Cleaner''': This is a small spray bottle of non-slip, instant-cleaning fluid. These are generally used for when you're on something other than cleaning duty, without your mop and bucket, and see a small mess - just spray it and the floor is clean, without any signage required. If you need a refill, your closet holds a space cleaner dispenser on the wall. The chemists should also be more than happy to oblige.&lt;br /&gt;
*'''Cleaner Grenades''': These grenades, when detonated, flood a small area with sterilizing foam. You shouldn't ever need to use this except in the cases of extremely huge messes and, as the foam slips people, are very annoying when used otherwise!&lt;br /&gt;
*'''Trash Bag''': This is used to pick up litter you see in the hallways.&lt;br /&gt;
*'''Replacement Lights boxes''': Used to replace damaged lights around the station.&lt;br /&gt;
*'''Flashlight''': Used to help you see in the process of replacing said damaged lights.&lt;br /&gt;
*'''Light Replacer''': Takes bulbs from a replacement lights box in your inventory and slots them into a light fixture more easily than by hand.&lt;br /&gt;
*'''Janicart''': A cart that you can ride on by holding the keys in your hands (they say Pussy Wagon) and clicking and dragging yourself onto the cart. It can hold a trash bag. It goes rather fast, and you can still use your mop from it, but you can't drag the mop bucket around. To get out just click on the cart with an empty hand, without a trash bag in the cart.&lt;br /&gt;
&lt;br /&gt;
==Garbage Patrol==&lt;br /&gt;
Listed below are the jobs you will be expected to perform aboard the station.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Duty===&lt;br /&gt;
This is the main task associated with janitors. You should always keep a space cleaner bottle handy if you're walking around doing other things and see a stain, but if you see a larger mess or get called out somewhere to clean up, head back to your closet. Grab the blue bucket and fill it with water from the large tank, and fill your yellow mop bucket with it. If it's a radium spill from chemistry put on your haz-mat suit, otherwise simply pick up a mop, get a wet floor sign or two, put on your galoshes, pull the yellow bucket and head to the area that requires cleanup.&lt;br /&gt;
&lt;br /&gt;
To clean, simply use the mop on the bucket to wet it, and then click the tile you want to clean. Before you start put down a wet floor sign near the area that you are scrubbing and leave it there for about 5 minutes after you're done, so that people are aware of the slipping danger. It's also nice to warn people over the radio in order to further ensure that [[Security Officer|Security]] don't arrest you for creating a workplace hazard. Now you can return to your closet and put away all your equipment, seeing as they're extremely movement-impeding and it's good for RP.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: If you're cleaning up a crime scene,''' MAKE SURE THE [[Detective|DETECTIVE]] HAS ALREADY BEEN THERE AND DONE HIS THING'''. Otherwise Security will be very upset with you.&lt;br /&gt;
&lt;br /&gt;
===Litter Picking===&lt;br /&gt;
You have a trash bag in your closet in order to pick up all the litter people leave lying around - put this on your belt every round before you go out on janitor patrol. Right-click the trash bag to select between 'Pick up one item at a time' and 'Pick up all the items on a tile', depending on the magnitude of litter you're dealing with, and simply click the items you want gone with the bag to put them inside. Use the bag on a disposals bin to empty everything within and the bin will automatically activate to get rid of all the disgusting garbage. Common litter you will need to dispose of include cigarette butts, snack wrappers and discarded pens.&lt;br /&gt;
&lt;br /&gt;
===Low-Level Maintenance===&lt;br /&gt;
Arguably what you will spend most of your time doing. Usually this means replacing broken lights, using the spares you have in your closet. While you're doing this, make sure to take the broken light you just replaced and put it in your box. When you run out of working lights, take the broken ones down to the autolathe, put them in, and then make some new ones.&lt;br /&gt;
&lt;br /&gt;
If the station gets hit by an electrical storm, get ready to work hard, because this means that more than half of the station's lights have been blown. Use the flashlight if you're having a tough time working in heavily affected areas.&lt;br /&gt;
&lt;br /&gt;
You are not an engineer, so do not go fixing walls, or the like. Mending tables and chairs is fine however.&lt;br /&gt;
&lt;br /&gt;
===Waste Management===&lt;br /&gt;
Litter picking is no good if disposals isn't doing its job, and as the janitor you need to be making sure that all the garbage is being dealt with. The disposals centre is located in the south end of Arrivals, directly below the vacant office, and you need to go through a maintenance tunnel to get to it. Switch the lever to REVERSE so that the conveyor is moving trash to the mass driver and press the switch to open the blast door. Check back now and again to launch the mass driver when there is trash on it. Due to the fact that this set-up will cause the disposals belt to be completely void of air, you can tell the AI to bolt down the conveyor belt maintenance door if you like.&lt;br /&gt;
&lt;br /&gt;
Also, disposed objects must go through the cargo bay conveyor first before reaching disposals, so make sure you tell the [[Cargo Technician|cargo techs]] to start up their belt as well.&lt;br /&gt;
&lt;br /&gt;
==Traitor==&lt;br /&gt;
As a [[traitor]] you're going to have a tough time, but no job is impossible. You are equipped with a set of decent non-lethal items.&lt;br /&gt;
&lt;br /&gt;
*'''Galoshes''': You don't slip, allowing you to wet the floor and be perfectly fine while your enemies fall over.&lt;br /&gt;
*'''Mop and Mop Bucket''': These let you wet the floor to make people fall so you can do whatever you need to do to them. Mopping a floor can be fairly slow, but if you plan their movement ahead of time you can easily get them.&lt;br /&gt;
*'''Space Cleaner''': Fill this with some deadly chemicals and you are great! Getting the chemicals may be hard but an incompetent chemist may give acid away with open arms.&lt;br /&gt;
*'''Cleaner Grenades''': Can make a large population of people slip and fall.&lt;br /&gt;
*'''Trash Bag''': Is extremely good at hiding weapons, rarely gets searched. On the down side you might wind up emptying the items into the disposals by mistake, so be careful.&lt;br /&gt;
&lt;br /&gt;
Don't cry because you got janitor traitor, it can be quite fun! Just use the tools given to you and stay hidden. Your role is to clean, so if cleaning involves cleaning the blood of the guy you just killed claiming &amp;quot;you didn't see him get murdered&amp;quot; then by all means, clean!&lt;br /&gt;
&lt;br /&gt;
{{JobsTable}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Shalopay</name></author>
		
	</entry>
</feed>